@nstar: Wow, that is some dedication. Great to hear! Wish your playthrough had taken you another week since v0.2 is probably coming around Friday and will take care of some of the major issues, especially during the memorial scene.
As for BW sanctioning the mod, well, at least they did sanction single player mods in general. My first worry after releasing my first mod was that whole lot of us would get banned for it. Fortunately that didn't happen and BW explicitly stated that SP mods are ok.
That said, I have been arguing for an ME modding tool from the first days of ME1. And I am not even a real modder. Before this, I have never created a mod in my life. However, endings aside, the ME series is absolutely perfect for modding! You've got the galaxy map as a central hub to which you could add however many missions you'd like. "A mod for every planet in the galaxy" if you will. Back when I started my first thread about this on the old legacy forums (and that was long before EA so it's not really their fault), a dev replied that one of the main problems is that modders "would not be able to emulate the high quality cinematic experience that this game strives for". Excuse my language but I think that a load of crap. The ME community is ealsily large enough to find people, talented enough to do anything if they had the tools. If we had modding tools for ME3, I can guarantee you, by now we'd have an N7 mission for every fetch quest in the game ... and that would be truly great!
Anyway, I should stop rambling, back to the issues at hand: I agree with Dr_Extrem, we need some sort of story board before people go off and create content that we can't use in the end.
As for the citadel scenes: Shepard's hand and skin tone would be an issue but then, it's pretty much soaked in blood in the last scene anyway and it would only be a very short cut so I think it could still work.
Also, I had another look at Adobe Aftereffects yesterday. If someone could give me a video/animation of the shuttle flying in the right position in front of a bright well distinguishable background (like these bright green CGI boxes you know from making-of documentaries), I just might be able to take that shuttle and put it into another video of the citadel control room. That way, we wouldn't have to build anything. However, don't go ahead with this yet. I want to test how well t can work with some sample material first (probably won't get to do that before the weekend). Also, if someone here has experience with a program like Aftereffects, help would be welcome

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On the VO issue: I actually don't think the mod needs much VO at this point. The only lines that would be great to redo would be Jokers shuttle line and the "We've got Shepard" line. Of course, if we could make the Joker-Shep conversation with really new dialogue, it'd be great but IMO, the old lines work well enough there.
Modifié par MrFob, 19 novembre 2012 - 11:23 .