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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1001
Dr_Extrem

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someone else wrote...

spectating this thread (lacking any relevant talents or skills) - would only comment that watching this collaboration more or less self-assemble is at least as impressive as the mod itself - hats off.

PS why in the world BW doesn't support this - if only with access to tools, files, etc, is beyond belief. Couldn't they officially sanction this kind of effort? Have they ruled out an SDK?


that would be great and it would show, that bioware is listening to the community. my guess is, that they are "playing dead" on mods like this on porpuse. maybe ego? this mod could be seen as a middle finger to the writers but shutting down projects like this, would ignite a fire, that will burn for years.

every thread about this mod is either closed or moved to this section of the forum.

#1002
abyss-reaver

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giving tools to talented people is a danger. Danger that an amateur group could make something many were waiting for, and proving that original ending is not an "artistic vision" but a big mistake. Repairing ME3 would severely damage their pride, which seems to be the most important thing for them. Giving fans an opportunity to reapir the game would damage this pride more.

#1003
Kreidian

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N7 Lisbeth wrote...

It's a shame we can't contact the real voice actors to record some lines to add into MEHEM. No doubt there are professional reasons or contract obligations that would prevent them, no matter how much they might want to. However I know I'd have donated money to pay their working fees.

 
I actually know a number of VO actors here in LA. Most of them are actually really cool and if they're fans of the series ( as just about all the Mass Effect VOs are ), they would probably enjoy doing something like that for free as a fun fan project. There's already pleanty of instances of this happening. Raphael Sbarge and Kimberly Brooks did a read of the VS letters from ME2 as their respective characters, and Jennifer Hale and Mark Meer have done a ton of voice mail messages as Commander Shepard for the fans. 

Really the only hurdle would be their contract with BioWare and whether they would allow them to do something like this. In my experience there's really no reason why they couldn't allow it, so long as it's made clear this is a fan creation and not an official product. But at the same time I wouldn't exactly blame them if they decided not to allow it. As such it would probably be easier to get any of the VO talent involved if you don't pay them. 

A better solution might be to just get "sound alikes" people to do the VO work that sound similar to the actual voice talent. Koobismo does this for the audio clips they've made to go along with their Marauder Shields comic, so perhaps contact him about getting the VO work done. It may not be quite as good as the real thing but there would be no contractual issues since it would be entirely fan made at that point. 

Modifié par Kreidian, 19 novembre 2012 - 08:04 .


#1004
Dr_Extrem

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Kreidian wrote...

N7 Lisbeth wrote...

It's a shame we can't contact the real voice actors to record some lines to add into MEHEM. No doubt there are professional reasons or contract obligations that would prevent them, no matter how much they might want to. However I know I'd have donated money to pay their working fees.

 
I actually know a number of VO actors here in LA. Most of them are actually really cool and if they're fans of the series ( as just about all the Mass Effect VOs are ), they would probably enjoy doing something like that for free as a fun fan project. There's already pleanty of instances of this happening. Raphael Sbarge and Kimberly Brooks did a read of the VS letters from ME2 as their respective characters, and Jennifer Hale and Mark Meer have done a ton of voice mail messages as Commander Shepard for the fans. 

Really the only hurdle would be their contract with BioWare and whether they would allow them to do something like this. In my experience there's really no reason why they couldn't allow it, so long as it's made clear this is a fan creation and not an official product. But at the same time I wouldn't exactly blame them if they decided not to allow it. As such it would probably be easier to get any of the VO talent involved if you don't pay them. 

A better solution might be to just get "sound alikes" people to do the VO work that sound similar to the actual voice talent. Koobismo does this for the audio clips they've made to go along with their Marauder Shields comic, so perhaps contact him about getting the VO work done. It may not be quite as good as the real thing but there would be no contractual issues since it would be entirely fan made at that point. 


facebook and twitter would be a good way to contact them.

#1005
Kreidian

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CptData wrote...

That being said, new plan could be:
Hackett gives orders to retreat to rendevouz point.
Joker is disappointed "damnit!". Random squadmate says they need to go.
.


Honestly I think the part where a squadmate says they need to go doesn't need to be in there. Better to just have Joker flat out choose to disobey the order and go get Shepard. Don't need anymore explanation then that.

I think people who are fans of this ending probably didn't appreciate having their squadmates choose to abandon them like that. I know for me at least it seemed highly out of character to have someone like say Garrus who had no problem tossing the rules aside and walking into hell with you suddenly decide to turn into the Good Turian and follow orders at the expense of his friend.

Again here less is definitely more.

#1006
someone else

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abyss-reaver wrote...

giving tools to talented people is a danger. Danger that an amateur group could make something many were waiting for, and proving that original ending is not an "artistic vision" but a big mistake. Repairing ME3 would severely damage their pride, which seems to be the most important thing for them. Giving fans an opportunity to reapir the game would damage this pride more.


Danger or opportunity?   If BW were to "sanction" modding groups, they could vet them properly, and provide the results as dlc - any thoughts as to how much traffic that might drive their way?  How much that would contribute to the longevity of the Mass Effect SP franchise?  Heck if it were up to me I'd set this up on a spec or contract basis and host the mod as dlc for a small # of BW creds - would repay my investment, self-fund future projects and provide a kicker to you.  

I don't know much about the MMO world but I believe creation of custom levels, etc. is very much a factor sustaining participation...could see custom MP levels for starters...and if you want to see a stunning "mod", Civ 4's Fall from Heaven is practically a whole new game...

Not to go off topic (which the foregoing is) - just random thoughts prompted by this project...

#1007
nstar

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So after hearing about this mod and being very disappointed with the original ending I decided to give it a whirl. I didn't read all the information about how it changed the ending, nor did I watch the Youtube videos as I wanted to be surprised. I played through all three ME games again to build up to the ending and I even bought some DLC so if anything Bioware should be happy this mod was created.

My honest opinion is that this was a good ending. It wasn't perfect but I'm well aware that most of, if not all, the imperfections were technical limitations that stem from the source material and not because of the mod author. I very much appreciate the effort that went into this and although I seriously doubt it would happen, I would be delighted if Bioware would consider taking this, working out the kinks and making this the high EMS destroy ending.

#1008
bjdbwea

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As far as a toolset is concerned, I seem to remember that the developers already stated that no such thing would be released. That is of course no surprise, considering that even Dragon Age 2, in contrast to its predecessor, was released without a toolset. It seems that EA doesn't appreciate the idea of the community modding their games and releasing content for free. They don't seem to care that Bethesda has been very successful with a different business model. Not only are fans much more forgiving of bugs and other complaints if they know that it's just a matter of time until the community fixes them, the anticipated mods are a selling factor by themselves.

The same could even be true of Mass Effect 3. If people have refused to buy the game until now because they heard how terrible the ending of the game is, maybe they'll reconsider when they learn of this mod.

Modifié par bjdbwea, 19 novembre 2012 - 09:55 .


#1009
jubidubi

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nstar wrote...
[...]

My honest opinion is that this was a good ending. It wasn't perfect but I'm well aware that most of, if not all, the imperfections were technical limitations that stem from the source material and not because of the mod author. I very much appreciate the effort that went into this and although I seriously doubt it would happen, I would be delighted if Bioware would consider taking this, working out the kinks and making this the high EMS destroy ending.


You replayed all 3 games to see this new ending? That's the right spirit :happy:
Unfortunaly Bioware will never use this version (by the way MEEM is also great) as an official ending. Would be quite embarrassing for them to admit that a modded ending is better than their Extended Cut.

#1010
nstar

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bjdbwea wrote...

Not only are fans much more forgiving of bugs and other complaints if they know that it's just a matter of time until the community fixes them, the anticipated mods are a selling factor by themselves.


That's very true and EA have a perfect example of that within their back catalogue in Sim City 4. By today's standards, SimCity 4 is riddled with problems, such as non-existant support for multicore systems resulting in frequent crashes, even with various "fixes". Nonetheless, the modding community has kept SC4 alive for a decade with several dedicated communities still thriving today in creating content for the game. When it finally arrived on the Steam platform, many years after it was released, it became one of the top selling games of the month that it was made available. 

The same could even be true of Mass Effect 3. If people have refused to buy the game until now because they heard how terrible the ending of the game is, maybe they'll reconsider when they learn of this mod.


I had already bought the game but after playing ME3 I had no desire to play it again, or to buy the DLC (I had only purchased Lair of the Shadow Broker during my first series playthrough). After hearing about the mod, I decided to give the series another whirl based on the positive feedback and in doing so purchased Arrival, Overlord, From Ashes and Leviathan for my second playthrough. Had it not been for this mod, I wouldn't have played the series again, nor would Bioware have had any business DLC-wise from me. 

#1011
nstar

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jubidubi wrote...
You replayed all 3 games to see this new ending? That's the right spirit :happy:
Unfortunaly Bioware will never use this version (by the way MEEM is also great) as an official ending. Would be quite embarrassing for them to admit that a modded ending is better than their Extended Cut.


Haha!

Well, before I experienced the "artistic marvel" that was the EC ME3 ending, I had intended to replay ME1 anyway because I mistakenly thought that the mission/assignment system would be like GTA, RDR and other such games in that you could do the main story missions and then afterwards you could mop up any side missions you hadn't done but after Sovereign's fall I quickly realised that wasn't the case and I had missed out an awful amount of side-missions. I can't even recall whether I did any of the missions relating to Cerberus during my first playthrough!

After ME3 I had pretty much thought I couldn't play it again though, because it just seemed that it would be a playthrough to an unwinnable situation.

But when I heard about the mod I decided to give the series another whirl and started from the beginning, making sure to clear all the side missions. Plus, and this may not sound entirely sane, I felt I needed to connect with a new character after what Bioware had done to my original Shepard.

#1012
CommanderVyse

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Kreidian wrote...

N7 Lisbeth wrote...

It's a shame we can't contact the real voice actors to record some lines to add into MEHEM. No doubt there are professional reasons or contract obligations that would prevent them, no matter how much they might want to. However I know I'd have donated money to pay their working fees.

 
I actually know a number of VO actors here in LA. Most of them are actually really cool and if they're fans of the series ( as just about all the Mass Effect VOs are ), they would probably enjoy doing something like that for free as a fun fan project. There's already pleanty of instances of this happening. Raphael Sbarge and Kimberly Brooks did a read of the VS letters from ME2 as their respective characters, and Jennifer Hale and Mark Meer have done a ton of voice mail messages as Commander Shepard for the fans. 

Really the only hurdle would be their contract with BioWare and whether they would allow them to do something like this. In my experience there's really no reason why they couldn't allow it, so long as it's made clear this is a fan creation and not an official product. But at the same time I wouldn't exactly blame them if they decided not to allow it. As such it would probably be easier to get any of the VO talent involved if you don't pay them. 

A better solution might be to just get "sound alikes" people to do the VO work that sound similar to the actual voice talent. Koobismo does this for the audio clips they've made to go along with their Marauder Shields comic, so perhaps contact him about getting the VO work done. It may not be quite as good as the real thing but there would be no contractual issues since it would be entirely fan made at that point. 


Many of the voice actors in Mass Effect are quite prolific (Jennifer Hale, Seth Green). Someone with enough time could probably find appropriate dialog from a different game or TV show.

#1013
MrFob

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@nstar: Wow, that is some dedication. Great to hear! Wish your playthrough had taken you another week since v0.2 is probably coming around Friday and will take care of some of the major issues, especially during the memorial scene.

As for BW sanctioning the mod, well, at least they did sanction single player mods in general. My first worry after releasing my first mod was that whole lot of us would get banned for it. Fortunately that didn't happen and BW explicitly stated that SP mods are ok.
That said, I have been arguing for an ME modding tool from the first days of ME1. And I am not even a real modder. Before this, I have never created a mod in my life. However, endings aside, the ME series is absolutely perfect for modding! You've got the galaxy map as a central hub to which you could add however many missions you'd like. "A mod for every planet in the galaxy" if you will. Back when I started my first thread about this on the old legacy forums (and that was long before EA so it's not really their fault), a dev replied that one of the main problems is that modders "would not be able to emulate the high quality cinematic experience that this game strives for". Excuse my language but I think that a load of crap. The ME community is ealsily large enough to find people, talented enough to do anything if they had the tools. If we had modding tools for ME3, I can guarantee you, by now we'd have an N7 mission for every fetch quest in the game ... and that would be truly great!

Anyway, I should stop rambling, back to the issues at hand: I agree with Dr_Extrem, we need some sort of story board before people go off and create content that we can't use in the end.

As for the citadel scenes: Shepard's hand and skin tone would be an issue but then, it's pretty much soaked in blood in the last scene anyway and it would only be a very short cut so I think it could still work.
Also, I had another look at Adobe Aftereffects yesterday. If someone could give me a video/animation of the shuttle flying in the right position in front of a bright well distinguishable background (like these bright green CGI boxes you know from making-of documentaries), I just might be able to take that shuttle and put it into another video of the citadel control room. That way, we wouldn't have to build anything. However, don't go ahead with this yet. I want to test how well t can work with some sample material first (probably won't get to do that before the weekend). Also, if someone here has experience with a program like Aftereffects, help would be welcome :).

On the VO issue: I actually don't think the mod needs much VO at this point. The only lines that would be great to redo would be Jokers shuttle line and the "We've got Shepard" line. Of course, if we could make the Joker-Shep conversation with really new dialogue, it'd be great but IMO, the old lines work well enough there.

Modifié par MrFob, 19 novembre 2012 - 11:23 .


#1014
christrek1982

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I don't think anyone will know the answer to this but I will put he question out there anyway. How do you think the Omega DLC will affect this or the MEEM mods? If at all

oh another quick question and I don't intend to be daft regardless of how this sounds but do you still need 3100 EMS with this mod or will it play out regardless of EMS score?

Modifié par christrek1982, 19 novembre 2012 - 11:33 .


#1015
CommanderVyse

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christrek1982 wrote...

I don't think anyone will know the answer to this but I will put he question out there anyway. How do you think the Omega DLC will affect this or the MEEM mods? If at all


The Leviathan DLC required a patch for MEHEM. I would suggest holding off on buying Omega until MEHEM was patched to work.

#1016
Dr_Extrem

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you could collect input for some time and make a decision, what could make it into the mod.


1st.
- find out what is possible and define borders

2nd
- collect input and ideas

3rd
- construct a timetable/storyboard

4th
- realisation of the new content/video

#1017
Dr_Extrem

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christrek1982 wrote...

I don't think anyone will know the answer to this but I will put he question out there anyway. How do you think the Omega DLC will affect this or the MEEM mods? If at all

oh another quick question and I don't intend to be daft regardless of how this sounds but do you still need 3100 EMS with this mod or will it play out regardless of EMS score?


imo - it will just add a nice sidestory and some war assets ... and turians with boobs.

i dont think that something important or groundshaking is going to be revealed - this would lead to portions during the later story missions.

the maximum would be an additional line with the catalyst.


if they really, do something good - well that would mean that hope is not lost - either way, we keep being on the winning side.

#1018
nstar

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MrFob wrote...

@nstar: Wow, that is some dedication. Great to hear! Wish your playthrough had taken you another week since v0.2 is probably coming around Friday and will take care of some of the major issues, especially during the memorial scene.


Well I will likely have another playthrough in the not-too-distant future after the Omega DLC goes live, so I shall keep my eyes peeled for v0.2.

It would be cool to fix up the memorial scene. I don't wish to be critical because I can't imagine the effort that you have put into this mod for folks like me, and for that I can't thank you enough. My only real problems with the memorial scene were EDI's name being on there, and bloodsoaked Shepard. While my limited knowledge would suggest this is merely a result of the way that the in-game memorial was taken from a destroy ending (hence EDI being deceased) and the importation of the Shepard character model, it did strike me that Shepard might wanted to have taken a trip to the medi-bay, if only to stop her nose from bleeding.

But that would largely be nitpicking anyway. I'm thankful to you for reinvigorating my interest in Mass Effect, a series I loved right up until Starkid the Wonderboy made his appearance with his magical "ULOSE" button. I'm a fan of many games, but even some of my favourites like Bioshock, Red Dead Redemption, Halo etc. have taken me months to complete because I'm not usually the type of person who can sit down and focus on one game for any length of time but Mass Effect was different and I ploughed through all three. I was very unhappy with the way it ended, but you not only gave me reason to give it another go and have fun with it again, but also you did Bioware a solid because I bought the DLC too!

Kudos!

As for BW sanctioning the mod, well, at least they did sanction single player mods in general. My first worry after releasing my first mod was that whole lot of us would get banned for it. Fortunately that didn't happen and BW explicitly stated that SP mods are ok.
That said, I have been arguing for an ME modding tool from the first days of ME1. And I am not even a real modder. Before this, I have never created a mod in my life. However, endings aside, the ME series is absolutely perfect for modding! You've got the galaxy map as a central hub to which you could add however many missions you'd like. "A mod for every planet in the galaxy" if you will. Back when I started my first thread about this on the old legacy forums (and that was long before EA so it's not really their fault), a dev replied that one of the main problems is that modders "would not be able to emulate the high quality cinematic experience that this game strives for". Excuse my language but I think that a load of crap. The ME community is ealsily large enough to find people, talented enough to do anything if they had the tools. If we had modding tools for ME3, I can guarantee you, by now we'd have an N7 mission for every fetch quest in the game ... and that would be truly great!


Couldn't agree more. If Mass Effect could be expanded in such a way, I think I'd go giddy. The only bad thing to come from your mod is the fact that it has come to an end (for now). Any new content, official or user created, to expand that experience could only be a good thing for me. 

#1019
Alienmorph

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About storyboards, I'll try to pull out somenthing for tomorrow or the day after... I've been thinking especially about how wrapping together in good way the whole rescue of Shepard business today, which I think is the part of the mod that needs more to properly taken care of.

Also, about Omega... well it looks like an entertaining and harmless addendum to the story... somenthing that will only require a compatibility patch more than some hudge change of plans.

#1020
MrFob

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@nstar: On my computer, these issues are already fixed :).

@Dr_Extrem: Yea, I guess we are still in phase 1 but I do want to incorporate as many feasible ideas as possible. I also have no problem if someone wants to go ahead and adjust the mod to some different version as long as they give it another name so people don't get confused.

And no worries about Omega. I'll get it asap and if they change anything, it shouldn't be hard to adapt the mod. My guess is, if there is an impact on the endings at all, it's probably just an extra slide or something like that so it should be easy enough to adjust MEHEM.

@Alienmorph: That sounds great, thanks! Curious to see it.

Modifié par MrFob, 19 novembre 2012 - 11:53 .


#1021
Dr_Extrem

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well .. about the fleet and its involvement in saving shepard and other survivors.

hackett gives the order to retreat. the problem is, that capital ships are slow and sluggish. their ftl speed is relativly low and they are vulnerable to attacks when in retreat. a lot of fighter pilots are still out there and they need to return to their carriers because small fighters are not ftl capable.

some cruisers/frigates, from different species, could volunteer to cover the retreat of the capital ships and carriers. these ships could launch/pick up numerous shuttles to save survivors and shepard.

just a thought - it could add drama.

@Dr_Extrem: Yea, I guess we are still in phase 1 but I do want to incorporate as many feasible ideas as possible. I also have no problem if someone wants to go ahead and adjust the mod to some different version as long as they give it another name so people don't get confused.


take all the time and inspiration you need. we all want this one to be good and not the sorry excuse for an ending we already have.

if you need help soritng things out or just an opinion on the matter - just pm me.

Modifié par Dr_Extrem, 20 novembre 2012 - 12:11 .


#1022
CommanderVyse

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Dr_Extrem's avatar gives me an idea about picking up Shepard from the Citadel. A close enough shot of the N7 logo on Shepard's armor clearly identifies the character without giving away gender or skin tone. With the exception of DLC armor sets, every Shepard's chestplate would have the logo. An approaching voice could say something like "Shepard's over here!" Then cut to Kodiak leaving the station.

#1023
SIRIUS_N7

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Guys, since the mods are moving all threads regarding MEHEM to this section of the forums I think it would be a good idea to design some signatures to let more people know about this mod. I'm awful at that kind of things but I know that there are many people that have designed custom sigantures, after all, there are signatures about pretty much everything regarding the endings.

#1024
SIRIUS_N7

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And as I said earlier, I would also keep it simple. A kodiak out of the normandy, then some battle scenes (the ones taken from low ems), and then the kodiak returning to the Normandy. Simple and functional. Perhaps more elaborated sequences could be elaborated in the near future and amaze us all :)

#1025
ElectronicPostingInterface

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I've tried patching ME3 with MEHEM 3 times now with DLC Explorer and I feel like I've been following the instructions correctly. But it crashes on start every time. : /

Is there some minor thing I'm missing, like I need to patch a file with Mass Effect 3 explorer or something? Hm. I'll keep trying and experimenting with junk.

Modifié par PKchu, 20 novembre 2012 - 01:09 .