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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1026
bjdbwea

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I don't know if this has been mentioned before, but what I for one appreciate a lot about this mod is that it actually involves our own Shepard. There have been stories written and videos created that tried to tell a better ending to the story than the one written by BioWare, and that by itself is certainly not hard to achieve, but I could never care much for those. It just wasn't my Shepard, and it's just not the same as watching it in the actual game.

#1027
ElectronicPostingInterface

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Fixed it - I modded my save capacity before and forgot about it, had to update my PCCTocbin file.

Also, I haven't experienced yet, but I am excite. ...but maybe I should wait for Friday. BUT that's four whole days. Argh.

#1028
d1ta

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I like this idea very much:

Dr_Extrem wrote...

hackett gives the order to retreat. the problem is, that capital ships are slow and sluggish. their ftl speed is relativly low and they are vulnerable to attacks when in retreat. a lot of fighter pilots are still out there and they need to return to their carriers because small fighters are not ftl capable.

some cruisers/frigates, from different species, could volunteer to cover the retreat of the capital ships and carriers. these ships could launch/pick up numerous shuttles to save survivors and shepard.


Pretty much emphasiss on the different species ships, which shows just how much the galaxy has banded together to fight the reaper.

And yea I agree that it's about time we have our own sig. Wether it's about MEHEM or about supporting the modders in general just to spread the word around. And I really really can't wait for v.02 \\(^o^)/ I'm even contemplating on getting Leviathan. Maybe later Omega after it's compatible with MEHEM :P

EDIT:
Also +1 for tis one:

Honestly I think the part where a squadmate says they need to go doesn't need to be in there. Better to just have Joker flat out choose to disobey the order and go get Shepard. Don't need anymore explanation then that.
I think people who are fans of this ending probably didn't appreciate having their squadmates choose to abandon them like that. 


Modifié par d1ta, 20 novembre 2012 - 03:00 .


#1029
Sable Rhapsody

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d1ta wrote...
And yea I agree that it's about time we have our own sig. Wether it's about MEHEM or about supporting the modders in general just to spread the word around. And I really really can't wait for v.02 (^o^)/ I'm even contemplating on getting Leviathan. Maybe later Omega after it's compatible with MEHEM :P


I have zero photoshop skills, but +1 for this.  And until then, text is just fine for my sig.

#1030
VonAnsorge

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One question MR.Fob. You mentioned that you would try to mix some of the Harbinger's quotes into run to the beam music. Is it still on to do list? (after the main mod is polished of course)

#1031
Chashan

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I did not think this would get much better than the v0.2 hotfix, but sure nice to see the very promising and impressive suggestions for further refining this. :D

CptData wrote...


----

Ah, I understand: right now it's not possible to add -new- scenes or -new- conditions you can use to create more "your-choice-did-matter-illusion" since lack of proper development tools. I see, I see. Thanks for that one.
I mean, one of the most interesting ideas I had was to show Balak's fleet saving the Alliance fleet defending the Citadel, but obviously that means someone has to create proper Batarian ships ... *g*


I for one would definitely like to see something of the like, was greatly disappointed that the EC added none of that. If you kept track of this and people would get behind that, it would be a glorious thing indeed.

Other than that, far as further modifying the scene goes, keeping the SSV Nürnberg as a eucatastrophic device would be more than fine in my book. Having it around to explicitly provide covering fire for the extraction works rather well, as does the fleets still being embroiled in battle to provide for a safe, general withdrawal in the end.

Modifié par Chashan, 20 novembre 2012 - 02:00 .


#1032
Sable Rhapsody

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Chashan wrote...

Other than that, far as further modifying the scene goes, keeping the SSV Nürnberg as a eucatastrophic device would be more than fine in my book. Having it around to explicitly provide covering fire for the extraction works rather well, as does the fleets still being embroiled in battle to provide for a safe, general withdrawal in the end.


Same.  I can't imagine the Reapers are stupid enough to let the Normandy, the ship that's caused them nothing but grief, head straight toward the Citadel without at least attempting an interception.  With all ships in such close visual range, Normandy's stealth drive would be useless.  Ships providing covering fire for Normandy is a quick and easy way to rationalize an otherwise unrealistic rescue.

#1033
Quething

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Sable Rhapsody wrote...

d1ta wrote...
And yea I agree that it's about time we have our own sig. Wether it's about MEHEM or about supporting the modders in general just to spread the word around. And I really really can't wait for v.02 (^o^)/ I'm even contemplating on getting Leviathan. Maybe later Omega after it's compatible with MEHEM :P


I have zero photoshop skills, but +1 for this.  And until then, text is just fine for my sig.


These are just a quick bang-off job before bed, but to show support, if anyone wants one of these they're welcome to 'em.

Image IPB
Image IPB
Image IPB

#1034
GreyLycanTrope

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Quething wrote...

Sable Rhapsody wrote...

d1ta wrote...
And yea I agree that it's about time we have our own sig. Wether it's about MEHEM or about supporting the modders in general just to spread the word around. And I really really can't wait for v.02 (^o^)/ I'm even contemplating on getting Leviathan. Maybe later Omega after it's compatible with MEHEM :P


I have zero photoshop skills, but +1 for this.  And until then, text is just fine for my sig.


These are just a quick bang-off job before bed, but to show support, if anyone wants one of these they're welcome to 'em.

Image IPB
Image IPB
Image IPB


Awwww Yeeaahh :o

#1035
Sable Rhapsody

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Quething wrote...

These are just a quick bang-off job before bed, but to show support, if anyone wants one of these they're welcome to 'em.


Thank you!  +1 winsauce.

#1036
MrFob

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Awesome! Thank you Quething. I already updated the OP :).

@M0rf3usTHEbEST: Yep, that is definitely still planned. I haven't done it yet but with any luck, I should get it done before Friday.

Chashan wrote...

I did not think this would get much better than the v0.2 hotfix...

Neither did I. :)

Modifié par MrFob, 20 novembre 2012 - 01:03 .


#1037
VonAnsorge

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Awesome :o Friday can't come fast enough 

#1038
ElectronicPostingInterface

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Really, Mr. Fob, really?

You're going to put Harbinger quotes into the beam music?

...

Damn it I didn't want to play Cronos Station again. : ( Oh well. Guess I'll just have to for the awesome.

#1039
d1ta

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@Quething: \\(^o^)/ awsome! Thx for the sigs, man =D

#1040
christrek1982

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just testing the new banner thanks all

#1041
Kreidian

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This mod has allowed me to love Mass Effect once again.
I just had to change my sig to the new banner!

Awesome job!

#1042
thatdude90210

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Nice, testing new sig. This mod has allowed me to finally do a trilogy run. I'm up to Horizon at the moment.

#1043
mnlkaj_11

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see you friday

#1044
mopotter

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This is amazing. Makes me wish I had played the three games on the pc. I'd be starting it back up and playing for years. Too bad for me, I play on the 360 so won't be enjoying the story any more, but - I'll re-watch your wonderful work. Great job and thank you.

#1045
AmazingOlivia

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I like the possibilities this particular mod poses. The MEEM is a great idea, but it still relies on the 'Choose 4 endings" thing. I don't know how much work it would be, I imagine alot though, as being a modder myself(for KotOR/TSL), I know large projects take a lot of know how, and ME3 modding is still in its infancy.

But this mod seems to open the road for what BioWare said we'd get, endings that drastically change based upon our previous ME1/2/3 choices and the EMS score. I think the ultimate goal of this should not just be a happy ending, but incorporating the EC/MEEM endings somehow. The VI should be remodeled. We don't know what the species of the first cycle was, the reaper creators, but have someone draw up a concept, and base it off that.



I would say have the VI present three options, Refuse, Control/Integration, and Synthesis,

The refusal ending should be reworked, so that it changes depending on EMS, etc... I guess basically make this mod be what comes from the refusal ending. High EMS you get the best version of this mod, low is the destruction of everything, etc... You get the idea.

Make Control/Integration only a viable option if you agreed with TIM throughout the game, gave Cerberus the Reaper, got his control code, and give the option to implement it.

Synthesis is a cool idea, but there is really no build up to it at all. At least control is hinted at in TIM's motives in ME2, the novels and ME3 make it explicit, that is what he wants. Synthesis comes out of nowhere, I haven't played or seen your alternate scene, but if it played off of things Harbinger and Sovereign said, about them being the pinnacle of Organic existence, with the idea of Synthesis being to uplift organics and synthetics to their level, it COULD work. I still feel like there is absolutely no reason for Shepard to choose this option, unless Shepard believes there is no way for them to win in a conventional fight(Refusal), and would never choose the control option.

Refusla would obviously lead to the most varied ending, but the other endings would still change based off of player choice, just not nearly as drastically. In refusal you could see the fleets you gathered fighting the reapers, all of your allies helping out and either dying or being victorious, etc...

Anyway I see this as being a long ways down the road, so these are idea.


One thing that might not be too hard, though I don't know if you can remove dialog options, but I think removing the option to save the Rachni queen if Shepard killed them off in the first game would be great, because that was odd to me. I killed them off, they are back, explained well, but it is a reaper creation in that scenario, it should not even want to be saved.

#1046
Dr_Extrem

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DarkPikmin wrote...

I like the possibilities this particular mod poses. The MEEM is a great idea, but it still relies on the 'Choose 4 endings" thing. I don't know how much work it would be, I imagine alot though, as being a modder myself(for KotOR/TSL), I know large projects take a lot of know how, and ME3 modding is still in its infancy.

But this mod seems to open the road for what BioWare said we'd get, endings that drastically change based upon our previous ME1/2/3 choices and the EMS score. I think the ultimate goal of this should not just be a happy ending, but incorporating the EC/MEEM endings somehow. The VI should be remodeled. We don't know what the species of the first cycle was, the reaper creators, but have someone draw up a concept, and base it off that.



I would say have the VI present three options, Refuse, Control/Integration, and Synthesis,

The refusal ending should be reworked, so that it changes depending on EMS, etc... I guess basically make this mod be what comes from the refusal ending. High EMS you get the best version of this mod, low is the destruction of everything, etc... You get the idea.

Make Control/Integration only a viable option if you agreed with TIM throughout the game, gave Cerberus the Reaper, got his control code, and give the option to implement it.

Synthesis is a cool idea, but there is really no build up to it at all. At least control is hinted at in TIM's motives in ME2, the novels and ME3 make it explicit, that is what he wants. Synthesis comes out of nowhere, I haven't played or seen your alternate scene, but if it played off of things Harbinger and Sovereign said, about them being the pinnacle of Organic existence, with the idea of Synthesis being to uplift organics and synthetics to their level, it COULD work. I still feel like there is absolutely no reason for Shepard to choose this option, unless Shepard believes there is no way for them to win in a conventional fight(Refusal), and would never choose the control option.

Refusla would obviously lead to the most varied ending, but the other endings would still change based off of player choice, just not nearly as drastically. In refusal you could see the fleets you gathered fighting the reapers, all of your allies helping out and either dying or being victorious, etc...

Anyway I see this as being a long ways down the road, so these are idea.


One thing that might not be too hard, though I don't know if you can remove dialog options, but I think removing the option to save the Rachni queen if Shepard killed them off in the first game would be great, because that was odd to me. I killed them off, they are back, explained well, but it is a reaper creation in that scenario, it should not even want to be saved.


very nice ideas - sadly, the dlc explorer mrfob uses, is not able to add new content. for every "new" thing he adds, something else is gone.

#1047
Lyncoln-Ap

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Lyncoln-Ap wrote...

Again on the music issue, MrFob, what about start playing "An End once and for all" (beginning from 1:01min) in this moment www.youtube.com/watch ? After the pause, and before the scene, remains silent. This way the score will be kept as original as possible, and the timing will not be compromised at all (it will remain as it was in the default ending)...


Captain, In case you prefer to stay with "suicide mission", I could also suggest you to use this version of it www.youtube.com/watch . While it is still the same song you have used, this version has a new musical arrangement, what could be enough to get rid of the "over-familiarity" with ME2.

Aside the song issues, In the version to come, since it seems that a lot of people is helping with new scenes to fill eventual holes, what about you to cut some of Joker lines? With the new scenes, he would not need to talk that much, he is talking a lot now and this feels sort of out of place (even for a talkative person like him). Examples of lines that could be cut: "not those things again"; most of the "****s" and "come on's"; the "you're in charge"; also, the scene with him saying to the N7 guy to take the shuttle is unnecessary, in my opinion, (the whole scene, and not only the line), it would be better only show the shuttle leaving the Normandy.

Another things:
a) I don't think it is even necessary to show the shuttle landing in the Normandy (what happened with the rescue mission could be left in the air until we see shepard in the memorial scene); B) When Captain Fob offers help, he should say something like: "This is Captain Fob, SSV Nuremberg, we will hold the line! Go get Shepard!"; and joker should answer only: "Thanks"; c) developing what I said before: after the Nuremberg offers help, we could use the scenes in the following order intending to make things clearer: First Scene) After Joker says, "...on my flank", he fires the Thannix Cannon and the normandy is seen flying through the battling fleets and trying to get close to the Crucilbe (it would be better to skip the scene on which the normandy is already seen close to crucible, for now, (how things are, the order of events is awkward. Think with me, if the Normandy is already close to the crucilble why would it be seen far from it again, in the  middle of the battle, with no signs of it's objective (citadel/crucible) next to it?)Second Scene) Now that we have an in-screen logical explanation for it, the Normandy is seen very close to Crucible (this is the scene that I recommended you to avoid above)
Third Scene) the shuttle departs from the normandy to rescue shepard (as you noticed all these scenes you used in the original version of the mod)

Following this we can get rid of some troubling dialogues and enhance the clarity of things.

One more thing: after the "pause", IMHO, we don't need to see the shuttle anymore, then you should remove all dialogue mentioning it and all the scenes where it appears, just move on to the scene where the normandy is seen very close to a firing crucible and onward. However, If you prefer to keep the shuttle and the landing scene, keep the whole thing unaltered after the pause.

Modifié par Lyncoln-Ap, 20 novembre 2012 - 06:58 .


#1048
dasGleamer

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epic ending... great work!

#1049
ElectronicPostingInterface

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Personally - I'd love the ME2 suicide mission at the end, that'd be great. Just my two cents.

#1050
AVPen

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Lyncoln-Ap wrote...

Lyncoln-Ap wrote...

Again on the music issue, MrFob, what about start playing "An End once and for all" (beginning from 1:01min) in this moment www.youtube.com/watch ? After the pause, and before the scene, remains silent. This way the score will be kept as original as possible, and the timing will not be compromised at all (it will remain as it was in the default ending)...


Captain, In case you prefer to stay with "suicide mission", I could also suggest you to use this version of it www.youtube.com/watch . While it is still the same song you have used, this version has a new musical arrangement, what could be enough to get rid of the "over-familiarity" with ME2.

I support this idea as well.

Modifié par AVPen, 20 novembre 2012 - 10:38 .