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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1051
Alienmorph

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That's a nice re-arrangment and fits nicely with Mansell's new theme too. ME2's theme remains the best one for me, but I think it could be worth run a test with this too.

Oh, also rewatching the MEHEM on YouTube I thinked about another little fix... I think we should replace the final shot at the end of the EC's slideshow (the one showing an N7 helmet sit among the debris, hinting to Shep's death) with the clip of Anderson that appears in the vanilla ending among the Shepard's last thoughts when he/she takes care of the Crucible. Since Shepard doesn't die, and it'd carry better the whole sequence to the final funeral scene.

Said that I go back to storyboarding ;)

Modifié par Alienmorph, 20 novembre 2012 - 11:02 .


#1052
MrFob

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@DarkPikmin: Thanks, Nice to see one of the TSL modders here :). For now, as you said, these ideas are beyond our capabilities. However, hopefully that won't be the case for much longer. That said, I personally do not plan to stick to ME3 modding for that long. As it is, I am hardly doing anything else in my free time et the moment and once MEHEM is in shape, I do not really plan to expand the project to a great extend, at least not as intensively as I am working on it now. However, I do hope that seeing what is possible will get enough people interested to carry the torch and continue this or other projects.
BTW, I like the idea with the rachni queen. That mod should be easy enough to make, I think. I'll have to have a look when there is some time.

@Lyncolm-App: I'kk definitely have to look into the music issue. I didn't really get to it yet since testing new music is amongst the most time consuming tasks so it wont happen in the next version but I haven't forgotten about it. Thanks again for the suggestions.
As for the video changes: What you propose would erase almost all dialogue from the videos. I did create a version in which I cut out most of the Joker lines and scenes. It feels really awkward For two reasons: 1. If we had more scenes that do show the shuttle extraction in more detail, it might work but as things are now, you need Jokers exposition on certain things. Secondly (and this is more important IMO) you cannot just cut from one battle scene to another without end. You need these cockpit/bridge shots in between to get the pacing right. Look at any video, a movie, a trailer, whatever, you will always see that battle scenes are interrupted every couple of seconds by character shots. Unforutnately, we don't have many characters left who are 100% alive so it has to be Joker (maybe I could get a shot of Traynor in there at some point, that might work).
The Normandy close to the crucible and hen fighting: I believe you refer to the reversed scene I used where we see the ship turning back towards the citadel. I put that in to emphasize that Joker is "going back in" (it's the reverse of the Normandy fleeing). I thought it worked rather well with Jokers flank line. Also, the crucible is dam huge (compare it to a dreadnought in the scene where they come through the Charon relay). I think they are still far enough away to fight through some reapers along the way for the action-factor.
I do agree on Jokers shuttle line and the awkwardness of that scene, that needs to be fixed.
But I do think that we need the shuttle landing scene. The reason is that after that, we see the Normandy leaving. If we don't show that they recovered the shuttle first, people would be totlaly confused. Not showing would not create much tension either, I think, because after going through that much trouble to rescue Shep (and loosing a couple of ships along the way) they'd hardly laeve him/her/them now that the shuttle is on its way back already.

In the end, I can't give a definitive answer on the videos until we have a better idea of what exactly is possible. However, apart from some small additions and changes, I do want to keep it close to what we see now. While there are some holes and errors, it seems that the general pacing works and as a wise man once said :if it ain't broke, don't fix it".
That said, I surely didn't think of everything and all suggestions (whether they get implemented or not) are welcome, needed and appreciated. I just think it is necessary to be very critical and careful about any changes that are made.

Also, for the coming version, I won't have time to change the video editing by much, I'll just fix the sound a little and remove those stupid IGN logos. All the above is discussion for yet a later version.

Modifié par MrFob, 20 novembre 2012 - 11:35 .


#1053
bjdbwea

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That sounds as if you're a little tired of modding the game. That's normal if one spends so much time on it. Promising mods have even been canceled because the creators were exhausted from the amount of work they had put into it, all of course in addition to their other daily obligations. Just remember that it should remain to be fun for you as well and that you aren't bound to any timeframe. Since BioWare obviously have no intention of fixing the ending of their game, you have enough time to concentrate on something else for a change whenever you feel like it.

That said, I'm certainly looking forward to the next version of this mod.

#1054
ElectronicPostingInterface

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Yeah Mr. Fob - as much as I am psyched for all the changes in the next update, you don't owe us anything. I (and I'm sure others) really appreciate what you're doing, but if you need a break, you should take it.

#1055
SIRIUS_N7

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I think Mr. Fob has done a lot by cutting the starkid scene and putting Shepard on the memorial scene, it was the spark to kick things off, now we need to spread the word and hope that people equally (or more) capable jumps in and this mod can be polished (audio/video edition). I've read good ideas, but they are not feasible at the moment without the people and the resources.

Modifié par SIRIUS_N7, 21 novembre 2012 - 01:15 .


#1056
AVPen

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PKchu wrote...

Really, Mr. Fob, really?

You're going to put Harbinger quotes into the beam music?

...

Damn it I didn't want to play Cronos Station again. : ( Oh well. Guess I'll just have to for the awesome.

You mean, something similar to this? ;)

(note, though, that this was created through video editing in Vegas Pro, not through modding the game files themselves)

#1057
Iakus

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PKchu wrote...

Yeah Mr. Fob - as much as I am psyched for all the changes in the next update, you don't owe us anything. I (and I'm sure others) really appreciate what you're doing, but if you need a break, you should take it.


Indeed.  The mod as it is now is great.  Any further improvements made are gravy.

#1058
MrFob

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No don't get me wrong, I love working on this and I will continue to do so for quite some time yet, just not the next 10 years :). In fact, for me ME3 went on to be true puzzle game, puzzling out how to make changes to it that is. The only thing that I find tedious is polishing :).

@AVPen: Can't watch the video atm but a few pages back, Alienmorph made some suggestions which sounded very good and feasible to me. I'll probably try something along these lines tonight.

Modifié par MrFob, 21 novembre 2012 - 01:58 .


#1059
ElectronicPostingInterface

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That's awesome AVPen. I'll have to check out of more your work. We really needed something like that in game - just adding lines we already had made that scene so much better. It could use a few changes here or there but the proof of concept is good.

Just my two cents: "Shepard. [Pause] You have become an annoyance." This is _perfect_. Even though it's Arrival dialog quoted line for line, it just feels amazing and could be perceived as reference. It has the perfect feel of the Reapers not taking "lesser" beings seriously then displaying their power. Think he's a bit too chirpy (but that's Harby) in AVPen's video, but the overall feel is amazing. Less might be more.

And I'm glad you'll be working on ME3's end for awhile MrFob. You're vanguard of our salvation when it comes to redeeming this series and making it "fun" again for those of us who have problems with the ending.

EDIT: Random thought - it's too bad we don't ever get to see Harbinger blow up. That would probably be like, hell to create though.

EDIT2: I know it's just a small thing, but that sequence is just...it just FLOWS so much better to have Harbinger do that in terms of story feel and expectations. Damn. Little things kill everything.

EDIT3: Out of curiosity, has it been considered to add the uncut Anderson dialog? I always really liked it. Maybe it doesn't fit with what's currently there, just wondering.

Modifié par PKchu, 21 novembre 2012 - 02:42 .


#1060
BeAlpha

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Thx for this, great work ! Cheers ! ;-)

#1061
CommanderVyse

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I claim no artistic ability but if you need a beta tester, let me know.

#1062
MrFob

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AVPen wrote...
You mean, something similar to this? ;)

(note, though, that this was created through video editing in Vegas Pro, not through modding the game files themselves)


Just watched it. It's pretty much perfect. I can't do the talk during the run itself since the sounds there are dyinamic but do you mind if I totally rip off some of this stuff? It's very close to what I wanted to do in the first place.

#1063
Alienmorph

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Here's a collection of all Harbry's taunts from ME2:



One of my friends of Clan Zorah suggested me to use one of the "NOW YOU STAND ALONE SHEPARD!" taunts as final dialogue, more than the YOU HAVE FAILED I previously suggested, to try to use less eared phrased. Anyway, do what you think it's better.

#1064
MrFob

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Thanks, I am working on it right now. I want to try and use mainly cut material to make it less repetitive. We'll see.

#1065
AVPen

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MrFob wrote...

AVPen wrote...
You mean, something similar to this? ;)

(note, though, that this was created through video editing in Vegas Pro, not through modding the game files themselves)


Just watched it. It's pretty much perfect. I can't do the talk during the run itself since the sounds there are dyinamic but do you mind if I totally rip off some of this stuff? It's very close to what I wanted to do in the first place.

That's perfectly fine with me.
One thing to know, though, is that I had to add  several audio filters to Harbinger's voice to give it that booming "colossal Reaper" reverb effect (using just the standard audio files like the ones that Alienmorph gave aren't suficient, Harbinger sounds too small otherwise).

Modifié par AVPen, 21 novembre 2012 - 02:51 .


#1066
Guest_john_sheparrd_*

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could you let the catalyst scene in I don't think it's that bad !!

#1067
Chashan

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john_sheparrd wrote...

OP
could you let the catalyst scene in I don't think it's that bad !!


You may want to try MrFob's preferred ending edit there, MEEM. "Catalyst" is still there, sorta, albeit altered to a point that it is at least bearable, both voice- and content-wise.


Dropping that scene altogether is one of the strong points of MEHEM, however, as there aren't too many means by which the scene can be altered significantly just yet.

#1068
Mims

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Ooh. So happy to see some Harbinger.

#1069
ElectronicPostingInterface

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Chashan wrote...

john_sheparrd wrote...

OP
could you let the catalyst scene in I don't think it's that bad !!


You may want to try MrFob's preferred ending edit there, MEEM. "Catalyst" is still there, sorta, albeit altered to a point that it is at least bearable, both voice- and content-wise.


Dropping that scene altogether is one of the strong points of MEHEM, however, as there aren't too many means by which the scene can be altered significantly just yet.

Wait, there's a thing kind MEEM that keeps the Catalyst but edits his voice to be less flat out terrible?

Today was a good day. (Still going to use MEHEM though for this character.) : V

"
One of my friends of Clan Zorah suggested me to use one of the "NOW YOU STAND ALONE SHEPARD!" taunts as final dialogue, more than the YOU HAVE FAILED I previously suggested, to try to use less eared phrased. Anyway, do what you think it's better"

Yeah, as much as I love "YOU HAVE FAILED" and "THIS HURTS YOU," "Now you stand alone" is probably a better fit..

I know it's a small thing but this honestly is probably my favorite ending tweak other than, you know, the whole happy thing. : V


EDIT: @MrFob: By the run, do you mean the part we actually control that is the majority of the video or the section at the beginning and end of AVPen's video? 

Modifié par PKchu, 21 novembre 2012 - 05:40 .


#1070
MrFob

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[quote]AVPen wrote...
Just watched it. It's pretty much perfect. I can't do the talk during the run itself since the sounds there are dyinamic but do you mind if I totally rip off some of this stuff? It's very close to what I wanted to do in the first place.
[/quote]
That's perfectly fine with me.
One thing to know, though, is that I had to add  several audio filters to Harbinger's voice to give it that booming "colossal Reaper" reverb effect (using just the standard audio files like the ones that Alienmorph gave aren't suficient, Harbinger sounds too small otherwise).
[/quote]

Thanks. And it turns out, getting it loud enough is the main problem here. Ideally I'd want him to boom over everything else. However, the music and ambient sounds are already recorded at about max level and I don't have control over the in game audio level triggers yet. Still working on it.

@John_Shepard: I don't plan a version like that but I am planning to put up a tutorial to explain how you can customize the mod to do things like that.

@PKchu: Yes, I meant the part where you ontrol Shepard. Harby will probably only talk during cutscenes.

Modifié par MrFob, 22 novembre 2012 - 04:58 .


#1071
CptData

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Just in case someone wonders why I'm silent:
Still trying out stuff before showing something new. For now I try to CGI-render the shuttle chase :P

#1072
MrFob

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Hey guys, just finished putting the new beam run together. I uploaded it already because the scene is pretty self contained. What do you think?
I tried to find a balance between Harby's love for cheesy taunts and not making it too cringe worthy. I also tried to implement a line during the run but it is very hard to make out because I can't set the volume very well for it (keep the annotations on for more info). Not sure if I should keep that line.
Anyway, hope to have v0.2 ready by Friday (that's American time, which will give me part of the Saturday :)). Still quite a few things to do.

@CptData: Take your time, no rush (although I am curious of course :))

Modifié par MrFob, 24 novembre 2012 - 10:42 .


#1073
N7 Lisbeth

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CptData wrote...

Just in case someone wonders why I'm silent:
Still trying out stuff before showing something new. For now I try to CGI-render the shuttle chase :P


This made me curious about something, although this question isn't intended just for CptData but more for everyone involved in the process so far:

Out of curiosity, are you folks making videos and then backwards syncing things? Or are you timing slots and then creating videos? (This is generally where storyboarding and development oversight become useful.)

#1074
CptData

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I dunno what MrFob does. And I'm more kind of a volunteer than a part of that team - just contributing something he might or might not use for his mod. That's all.

All I do is to provide some clips - maybe. If I can get them to a "professional level", which is an achivement on its own.

#1075
ElectronicPostingInterface

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Just gave it a whirl.

The first line, "You cannot stop us," my brain instantly parsed as a ME2 quote taken out of context because it's repeated over and over. I would think a better line could be used as the first - when I watched AVPen's video, I was was blown away and got chills. With this, I wasn't really into the moment as much because the illusion is shattered more easily.  There's also a sound cut at the end of "You can't stop us" that makes it feel less integrated into the music.

That, and honestly, "You cannot stop us" on paper is a good line, but it isn't as menacing or hateful as it needs to be. He says it like "today is monday." Again a line like, "Shepard. You have become an annoyance" is strong because it acknowledges then trivalizes Shepard's efforts in the eyes of the Reapers, which he follows with awesome power as he blows up everything with his eye beams. "You cannot stop us" is like, one of his more bland "NUH-UH YOU LOSE" lines he tosses out often. The annoyance line is also a good personal insult - you feel like, "Ah. Damn." You went through all this effort, got 5000 EMS, united the galaxy...and Harbinger still laughs at you. 

If it's technically possible, I think Harbinger could use some more filtration/volume amplification to make him a bit "larger." His words don't really have the same level of cutting fear that AVPen's video gave him.

The gunship sound during the beam - the first half is like, it sounds like Latin and I can't even understand it, "so" something. "Can't even comprehend" can be made out though. The fact it is so quiet is out of place with the moment, I think - having it would be fine if it was a random character, who's taunts got kind of cut over the sound of his own huge explosions, but it feels random for Harbinger to go *BOOOOM* then *squeak*.It also sounds like there's a 2nd line in there that I can't even make out.

At the hope is irrelevant, there's the noticeable "audio" sound cut there too. And again, I just kind of feel it's an impersonal line and it doesn't have any kind of major impact. It also isn't the best line ever uttered by Harbinger as a stand alone - you can tell it's supposed to be one in a series of impersonal taunts.

And it's kind of a weird selection: of all the mean things to say, why is hope irrelevant? This is happening as he's getting blasted by a giant Reaper - hope is irrelevant feels more personal when waves of Collectors are possessed over and over and we're searching for a way to stop the Reapers. This is happening rapidly and fast and there's extreme danger - hope is irrelevant seems a bit deattached to the scary circumstance Shepard is in. Feels a bit out of place as a taunt in what is functionally the "Shepard vs Harbinger" scene. If he said something like, "Now you stand alone Shepard," that would probably feel more intimidating as more and more people are blown to death and his squad flew away. 

It's just my opinion, but even when your squadmates were there in ME2, Harbinger really seemed to dislike you personally. A lot - he's always addressing Shepard, you. The final beam confrontation should be really personal as it's really our final moment with the jackass. The video's lines currently make him feel more deattached from the moment, where Harbinger was more of a personal antagonist for Shepard compared to say, the more reserved Sovereign. But then you have YOU HAVE FAILED which flows well with the beam, is a personal insult, and is just delivered in such a hate dripping way. I think that expresses what I love about the concept in AVPen's video that's kind of lacking in the first two lines.

"You have failed" is a PERFECT line there. Even though it is an old line from the end of ME2, it works great here. Just perfect. It expressed the personal hate needed for Shepard that demeans him in that Reaper-condescending way,

I like the idea of the final line, but it seems a bit too clear given the context of the whole "hazy white noise" segment. It booms over the audio in the right way though, that's pretty much what Harbinger should sound like at all times. It makes sense as to why he would say it, I'm not sure how I feel about it in game. It's a bit odd hearing Harbinger essentially think out loud instead of mind possessing things to communicate to his own soldiers. I think I'd prefer him just flying away (a powerful statement in of itself) and the final line is overkill.

I know that's a lot of "complaining," but that said - what you've managed to put into the game is pretty cool and if you made no changes, I'd still like the scene much better than with no Harbinger. It's also very technically impressive and it blows my mind you were even able to do it. I don't want you to get the wrong idea, you've managed to implement this in a way that just really boggles my mind - I expected a ending mod to come out, maybe in the next _five_ years. I said a lot of nice things about AVPen's video, but that was done outside of the game with editing - you actually put it into the game, which is a "bit" harder. : V

EDIT: Random question, might be a dumb one because I don't understand totally how you edit the game: with the gunship piggyback taunt, is the issue having to have both the gunship sound there and the taunt? That scene is so busy and loud that if a gunship had it's sound completely replaced with a Harbinger quote once, it wouldn't do any narrative damage or hurt the moment in anyway. That's probably not relevant but I just thought I'd throw it out there just in case.

Modifié par PKchu, 22 novembre 2012 - 04:03 .