Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7349 réponses à ce sujet

#1076
bjdbwea

bjdbwea
  • Members
  • 3 251 messages

MrFob wrote...

Hey guys, just finished putting the new beam run together. I uploaded it already because the scene is pretty self contained. What do you think?


I have to admit that I haven't seen the rest of your mod yet because I decided to wait for the next release and as with the full game, I want to experience the content in my own game before I watch anything on video. But I did watch that new video, and I must say that it's quite amazing.

In my opinion, Harbinger's taunts always had something of being involuntarily comical. Nevertheless, they are now part of the lore and the story after all, and it goes without saying that the writers wasted an opportunity by not giving Harbinger a larger role in the game. So I definitely like the additions that you made to that scene.

Even before the EC and especially after it, I for one always thought that the ending of the game was written quite well within the frame set by the writers until then, right until after Shepard's last conversation with Anderson. Only then does it become simply terrible. But improvements before that are certainly still possible as well and appreciated. I'm looking forward to the new release of your mod, definitely more so even than to the next official DLC.

I'm still quite amazed about even the existence of this mod. Until I recently learnt about it, I took for granted that modding the content of this game in such ways would just not be feasible. Even though I know what dedicated communities have achieved for other games, I thought that a mod adding a proper happy ending to ME 3 would never materialize. I'm glad that I was wrong in that regard.

#1077
Isz Niv

Isz Niv
  • Members
  • 54 messages
Very Good Ending

#1078
Alienmorph

Alienmorph
  • Members
  • 5 590 messages
Hmm, on the regards of Harbringer, I'd say we're close...

"Shepard you cannot stop us" is far from being new to anyone who played the previous game, but it works nicely in the context, and so..."if it ain't broken don't fix it". But if someone believes you should, I still think having just Harbringer screaming Shepard's name would be chilling... you'd have to filter it more though, to make it sounds even more menacing, if you'll go with just Habry calling Shep's without saying else.

Replacing the sound effect with a line of dialogue is a clever idea, but if you can't make it sound like the other lines it ends to be quite silly... better don't have it at that point.

The "hope is irrelevant" is the weakest of the bunch. If you're going to puzzle togethere different parts it'd be better somenthing like "Irrelevant. You are bacteria" so that the change of tone between one word an another sounds like a natural pause instead of a clipped dialogue ala Gamer's Poop.

The "you have failed line" is just as good as I hoped it would have been.

The leaving phrase "the deads are useless" sounds a bit off instead... mostly because two minutes later you walk in a place filled with corpses meant to be used as raw material for creating another Reaper. There are lines like "Evolution cannot be stopped" that would fit far better imoh.

Overally, the quantity and the placement of the dialogues is almost perfect but I'd suggest you to test more wich lines use.

(Also I almost finished with the storyboard for the part about rescuing Shepard, it's just that I have had a couple of rough days... hopefully I'll have them tomorrow.)

Modifié par Alienmorph, 22 novembre 2012 - 11:39 .


#1079
MrFob

MrFob
  • Members
  • 5 413 messages
@bjdbwea: Thanks. You are right that modding this game to that extent was probably never intended and/or anticipated by BW. Fortunately, the Unreal Engine 3 itself has data that is rather well accessible, all things considered. While we are still figuring out how far we can go, it's really people like WarrantyVoider, AmaroK86 and the rest of the ME3Explorer team who did a hell of a job, giving us all these tools. And the good news is, more and more things will become possible as time goes on.

@PKchu: THanks for your omments. THis is exactly why I uploaded this in the first place. I'd like to respond to a few things:
- It's been sme time now since I last played ME2 and I didn't have the "Shepard, you cannot stop us" line in my head like that. There are two things to consider here: 1. The annoyance line is lso a straight quote from arrival and I actually did the exact thing to me the the "cannot stop us" line id to you. 2. I wanted Harby to do a bit less schoolyard taunting here, since this is the great finale, I tried to choose lines with less personal attacks and more general meaning. However, maybe I really should change it, (see next point for an idea on that)
- The line during the run was really mainly a test. And you are absolutely right, it is too quite for Harby which is why I'll take it out until I find a better solution for thi issue. However, this offers an opportunity: THe line reads "You insult a future, you do not even comprehend" which IMO is a pretty cool line as far as Harby-lines go. I might just put a "Shepard" in front of it and use it and use it as the landing line (AFAIK, that line doesn't appear often in ME2, in faact, I think it might even be a cut line so no problem there)
- As for the general volume and effects: I have driven the system as far as I can in that regard. The problem is the following: Most sound in ME3 are recorded at max volume. This means when I export them and add something in, I can't really make it louder. Since I "piggyback" Harby's lines onto ambient sounds, I have very strict limitations there. The actual audio level of any sound within the soundmix of the game is controlled by volume settings, coded in the games sound engine, which is called wwise. I do not have the exact version of wwise that the game uses. The version I have is good enough to convert sounds into a format that I can use in the game but I cannot decode things like the volume settings. Therefore, Harby will never be louder than the ambient sound. As it is, I am already clipping the sound (amplifying ti beyond the max level at the cost of quality) to make it as loud as I can and I am using filters like reverb, compression and bass boost to make him as booming as possible. This is also why, e.g. during the Normandy-escape scene, I de-amplify the ambient sounds, to make him seem louder than he is (I am surprised, you can actually hear an artifact there, I couldn't).
- Speaking of the Normandy-escape: I liked the "hope is irrelevant" line and I think ti's perfect for this scene. IMO the Normandy and all the people on it represent Shepard's hopes and dreams for the future. I wanted to show that Harby thinks in these broad concepts rather than the "insect like" ship itself. Since he finds the whole concept of hope, of saving these people irrelevant, he doesn't even bother to "squash" the Normandy here. This represents a shift from ME2 to ME3. In ME2, the reapers were still in a weakened position, trapped in dakl space and they had to rely on these concepts, even if they are rather meaningless to them. Now, that they are here in force, they can afford to ignore them. Maybe it's a bit too much conceptional reflection to put into one single line but for myself, I still like it :).
- The "you have failed" really does work there, doesn't it? I tried a couple of things but this one came out the best. Also, given the timing of the scene, I can't really use anything much longer than that.
/ You may be right about the "the dead are useless" line. I was reluctant to put it in the first place. I'll have to think about it. It works a bit better if the scene goes on (I ended the video a bit abruptly there) but yea, maybe it's too much.

Anyway, thanks again, I might make some changes yet before v0.2.

EDIT: Sorry Alienmorph, you wrote while I wrote :). Most of your comments should be addressed above. But good point on the "dead are useless" line. I'll see what I can dig up. And no worries about the story board. There is plenty to do in the mean time so don't stress over it.

Modifié par MrFob, 23 novembre 2012 - 12:29 .


#1080
Isz Niv

Isz Niv
  • Members
  • 54 messages
Just out of curiosity, in Leviathan how they talk about making the star-child. Could it be possible to change their dialogue so that they say Harbinger was the original AI instead of the star-child. Like instead of them saying how the AI created the first reaper instead it gave itself a new body in which it could its experments.

Modifié par Isz Niv, 23 novembre 2012 - 12:15 .


#1081
bjdbwea

bjdbwea
  • Members
  • 3 251 messages
Even though it's not directly related to the ending of the game, I wonder if it would be possible with the modding tools available to replace the star kid appearing in Shepard's dreams with a different character?

Modifié par bjdbwea, 23 novembre 2012 - 12:22 .


#1082
AVPen

AVPen
  • Members
  • 2 599 messages

PKchu wrote...

At the hope is irrelevant, there's the noticeable "audio" sound cut there too. And again, I just kind of feel it's an impersonal line and it doesn't have any kind of major impact. It also isn't the best line ever uttered by Harbinger as a stand alone - you can tell it's supposed to be one in a series of impersonal taunts.

And it's kind of a weird selection: of all the mean things to say, why is hope irrelevant? This is happening as he's getting blasted by a giant Reaper - hope is irrelevant feels more personal when waves of Collectors are possessed over and over and we're searching for a way to stop the Reapers. This is happening rapidly and fast and there's extreme danger - hope is irrelevant seems a bit deattached to the scary circumstance Shepard is in. Feels a bit out of place as a taunt in what is functionally the "Shepard vs Harbinger" scene. If he said something like, "Now you stand alone Shepard," that would probably feel more intimidating as more and more people are blown to death and his squad flew away. 

In my video, I used the line "You are no longer relevant", which I believe was a deleted line from the end of the Collector Base - for me, I thought there needed to be some sort of line to explain just why exactly Harbinger just allowed the Normandy to escape like it did and through that line, you get the sense that Harbinger just doesn't give a sh*t about the Normandy, it's crew, or even the Alliance soliders: just Shepard.

#1083
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
No problem MrFob, I'm glad it's helpful.

- Fair point about "You have become an annoyance." If you played Arrival recently, it's going to stick out. I haven't to be honest. Your suggestion of, "Shepard. {Pause] You insult a future, you do not even comprehend" sounds really cool in my head, but I wonder if that would be a bit too long for the landing scene in execution. Before you go through all the effort modding it in the game, maybe you should run it over in video editing to see if it comes out right. It sounds nice in my head, but a shorter quip might work better there.

- Yeah, it's a good idea to remove it for now. And no, I don't remember that being in the game at all - think it may be cut.

- Understood on the volume effects and thanks for the explanation. I figured as much. (Minor note: my sound equipment is not the best to put it mildly, so an artifact I might have heard could just be the crap sound stuff I have to put up with. Probably should have mentioned that before.)

- I like your perspective on the line, but in game, I don't really get that feeling. It's sort of like he just expresses a philosophical opinion in the middle of this combat. If the line was even something like "Hope is an illusion" it would feel more connected to the scene. It's also another line that Harbinger spams a lot in ME2 that breaks the immersion of the scene for me. If you end up not using the comprehend line as the beginning one, I think it would be a better line than the hope one.

- Yeah, "you have failed" is excellent in every single way.

- I think it's better to have only three Harbinger lines than four if it's forced, and it is a little IMO. When Harbinger flies away, I think just that visual alone says more than any words. You have failed and he's left you to die. The perspective really makes you feel insignificant.

No problem. Even if you made zero changes, it's an improvement over the old scene. I appreciate you reading that huge block of text and spending all the effort on the moment.

"In my video, I used the line "You are no longer relevant", which I believe was a deleted line from the end of the Collector Base - for me, I thought there needed to be some sort of line to explain just why exactly Harbinger just allowed the Normandy to escape like it did and through that line, you get the sense that Harbinger just doesn't give a sh*t about the Normandy, it's crew, or even the Alliance soliders: just Shepard."

I agree with the logic of this but I think the whole failed line is just so amazing it may be worth it on the merits of "Rule of Cool."

Misread this. I agree, that's a fine line for that middle segment.

...

Actually, think I agree with Alien: you could literally just have him say "Shepard." That in itself is pretty terrifying. 

Modifié par PKchu, 23 novembre 2012 - 12:43 .


#1084
MrFob

MrFob
  • Members
  • 5 413 messages
@Isz Niv: While I got Leviathan in order to adjust MEHEM for it, I didn't have the time to actually play the DLC yet. Replacing the lines is not a problem. The main issue would be to get the fitting lines in the right voice I guess.

@bjdbwea: Ideally, I'd like to replace the kid in the dreams with persons Shep actually has reason to care a lot about (like the Virmire victim in the first one, Mordin in the second one and Thane/Legion in the third one. Replacing the meshes should be possible (apparently WarrantyVoider just finished skeletal mesh import/export last night). The problem would be Shep's animations which atm are tailored to the kid. Maybe far off in the future, we can figure something out but for now, it would be really tough to get it right.

@AVPen: I was torn between your line and mine there. I do definitely think that we need a line there. I think for now, I'll stick with the "hope" one but if really everyone else thinks that goes too far, maybe I'll change it eventually.

@PK (Having read your sig, I'll leave the chu out :) ): I'll run it with some of those changes tonight and see how it works out. The good thing is, since I add the stuff to the ambient sound files, I already get a pretty good idea about the timing while editing it.

#1085
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
@bjdbwea's idea: That could be really cool. I've never really hated that scene though because I think the shadowy ghosts and voices of your dead crew make it pretty awesome.

@Isz Niv's idea: If you do that, could you make it an optional install? As much as I dislike the catalyst, I don't mind him so much when I destroy him before you ever even meet him. Eschewing elements of the ending that could logically happen don't bother me, changing the actual lore of the game is kind of iffy. And you'd have to tweak those Thessia lines too. Less detail or obscuring information is okay, changing it totally is kind of off.

And thanks. <_< Good luck editing! :

Modifié par PKchu, 23 novembre 2012 - 01:08 .


#1086
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

MrFob wrote...

@Isz Niv: While I got Leviathan in order to adjust MEHEM for it, I didn't have the time to actually play the DLC yet. Replacing the lines is not a problem. The main issue would be to get the fitting lines in the right voice I guess.

@bjdbwea: Ideally, I'd like to replace the kid in the dreams with persons Shep actually has reason to care a lot about (like the Virmire victim in the first one, Mordin in the second one and Thane/Legion in the third one. Replacing the meshes should be possible (apparently WarrantyVoider just finished skeletal mesh import/export last night). The problem would be Shep's animations which atm are tailored to the kid. Maybe far off in the future, we can figure something out but for now, it would be really tough to get it right.

@AVPen: I was torn between your line and mine there. I do definitely think that we need a line there. I think for now, I'll stick with the "hope" one but if really everyone else thinks that goes too far, maybe I'll change it eventually.

@PK (Having read your sig, I'll leave the chu out :) ): I'll run it with some of those changes tonight and see how it works out. The good thing is, since I add the stuff to the ambient sound files, I already get a pretty good idea about the timing while editing it.


I believe Shepard only directly interacts with the kid in the final dream. Dream Shepard is crouching next to the kid when they both start to burn. Other than that moment, I don't think Shepard's animations would need to change.

Even then, if you replaced the kid with say, a dead crew mate laying on the ground, Dream Shepard would look like they were crouched over them, staring accusingly at player controlled Shepard.

#1087
Chashan

Chashan
  • Members
  • 1 654 messages
Got to say, giving the big guy a voice in his short cameo is a grand achievement in and of itself. I like it already as is. Nonetheless, feel free to tinker with it to your heart's content. ^_^

wwinters99 wrote...


I believe Shepard only directly interacts with the kid in the final dream. Dream Shepard is crouching next to the kid when they both start to burn. Other than that moment, I don't think Shepard's animations would need to change.


Since the dreams are mentioned, I was wondering about one thing: for some time now, I mused about whether it would not be better for those to be pure "cutscenes" that simply play out.
What I had in mind was a black screen and then simply let the audio of the dreams roll through: the creepy ambiente, the whispers of the dead, etc. After some time, the sequence would end and we would be back in the game.

Would such be feasible, given that the final dialogue-room-chamber can be eradicated?

#1088
MrFob

MrFob
  • Members
  • 5 413 messages
Getting rid of the gameplay part (i.e. Shep walking to one of the three "decisions") in the catalyst chamber was one of the hardest parts to figure out and it only worked because of a very specific set of circumstances. These same circumstances (like having a touch trigger nearby as well as teleport events) might also apply for the dreams(I never looked at the files so I can't be sure). It might be possible but it's tough to tell without further research.
Having the other person lie down brings up the same problem, a change of animations/positioning. Doesn't really make a difference if it's Shep or the kid-replacement who needs to be changed. I am not saying it's impossible, I just haven't done anything like that before and am not sure what the best approach to something like this would be. Also, remember that you see the kid running away from Shep during the dream? That would somehow have to be removed. I imagine seeing Ashley run with this animation during the dream would look really awkward :).
And yes, anything like this (or messing with the catalyst meshes) would definitely be a different proejct, independent of MEHEM.

#1089
Saito404

Saito404
  • Members
  • 317 messages
^ Well, Kaidan with this animation will be awkward too. And don't forget - kid played with ship model.

It would be cool if you tried to do this:
Image IPB

#1090
Emphyr

Emphyr
  • Members
  • 675 messages
Hello Mr Fob,

I like it! Its a lovely femshep also!

I dont know if it *might* help.. i have a femshep  class Adept Nicole  Shepard with  +7350 EMS ( No MP),  red hair green eyes.. only Legion, Mordin, Kaydan,  Anderson and Thane  died. LI= Traynor ( was Liara in Me1 , no Li in Me2.

Question: on the youtubes i never see Kelly Chambers on the Mem wall... Did BW left her out ? Pressley ? and some other also who died in Me1 and 2 . I would like to see that Diana Allers has a very small place also on my memorial wall... because i accepted her and then directly first chance i told her to leave the Normandy IMMEDIATLY! :) Didnt even give her a chance to pack her stuff :)

I think i did everything that was possible in the game. Imported from Me1 into ME2 (everyone survived the suicide mission)  and from Me2 into 3 ( using the lazarus project made by woodbyte  to recreate my femshep (because i got the face import bug).

I have all fish, saved the rachni queen and collectors base and council, got maelons data, told kasumi to destroy the datapad  etc etc. Me1 with both Dlc, Me2 with all Dlc, Me3 with EC ( CE version) didnt download Levia.

Platform PC

If i can help by sending you savegames PM me.

here she is using your mod->



Take Care! and again thank you so much!

Greetings from The Netherlands ( Europe)

*edited for typo's *

Ps i love it that Jean Luc joins! in you'r project!



MrFob wrote...

Hey guys, just finished putting the new beam run together. I uploaded it already because the scene is pretty self contained. What do you think?
I tried to find a balance between Harby's love for cheesy taunts and not making it too cringe worthy. I also tried to implement a line during the run but it is very hard to make out because I can't set the volume very well for it (keep the annotations on for more info). Not sure if I should keep that line.
Anyway, hope to have v0.2 ready by Friday (that's American time, which will give me part of the Saturday :)). Still quite a few things to do.

@CptData: Take your time, no rush (although I am curious of course :))


Modifié par Emphyr, 23 novembre 2012 - 06:04 .


#1091
carine

carine
  • Members
  • 960 messages

Saito404 wrote...

^ Well, Kaidan with this animation will be awkward too. And don't forget - kid played with ship model.

It would be cool if you tried to do this:
Image IPB


Is that possible? Or is that like a photo manip/out of game render? Because I want that SO much.

#1092
Saito404

Saito404
  • Members
  • 317 messages

carine wrote...
Is that possible? Or is that like a photo manip/out of game render? Because I want that SO much.


It's modded Fem!Shep. I hope model replacement is possible for squadmates.

Modifié par Saito404, 23 novembre 2012 - 06:53 .


#1093
MrFob

MrFob
  • Members
  • 5 413 messages
@Emphyr: I don't know. Kelly does have a tag for the wall in the files, so I guess she should be on it if she died. Thanks for the offer with the saves. Your FemShep sounds very similar to mine, so that should be ok. If anything, I'd be more interested in low EMS careers.

@Saito404: We are having a discussion along those lines here

EDIT: God, I hate this video stuff. I am creating these videos in Premiere 5.5 However, In order to get the resolution right, I have to export it into Xvid mp4, square pixels. For some reason, this format crashes every other conversion program I have, including RAD tools. So in order to convert it to .bik I have to actually upload the whole thing to youtube, re-download it and THEN I can convert it to bik (no joke). Total duration for one video: 4-6 hours. If someone knows a prog that can create avis/mp4s/whatever, that is compatible with RAD tools from adobe formatted avis, please let me know. I have tried Virtualdub, Avidemux, Adobe Media Encoder, Windows Movie Maker and RAD tools.

Modifié par MrFob, 23 novembre 2012 - 08:40 .


#1094
Bill Casey

Bill Casey
  • Members
  • 7 609 messages

MrFob wrote...

Hey guys, just finished putting the new beam run together. I uploaded it already because the scene is pretty self contained. What do you think?



Normandy Evac...
Potential Harbinger quotes:

Flee While You Can Shepard
You Prolong the Inevitable
This Delay Is Pointless
And Now You Stand Alone, Shepard

#1095
d1ta

d1ta
  • Members
  • 1 148 messages
I love the idea of Harbringer calling Shepard's name out. Just that one single word 'Sheppard'. Somehow it gives that chilling and 'Oh sh*t!' Kind of vibe especially if he said it right before doing some serious damage on one of Shep's crew.
And although it's nice of Harby to take notice on Shep, maybe it's better not to make him too chatty or cramed in too many dialogues either, imo. 2 lines or so seemed just fine I guess. Just an opinion.

Hmn.. Dare say I'm much more eager in anticipating on how v.02 will be like than ME4 tbh .. XD

#1096
GreyLycanTrope

GreyLycanTrope
  • Members
  • 12 709 messages
Harby! I've missed you!

#1097
Gurluas

Gurluas
  • Members
  • 50 messages
I think the voice should have a slight reverb or echo, as Shepard is standing pretty far away.
I also wonder, is it possible to port the Me2 Harbinger to Me3?
Harbinger looks like a generic Reaper, while he had a different color scheme in Me2.

http://fc04.devianta...h77-d5bl7v0.jpg

Modifié par Gurluas, 23 novembre 2012 - 05:17 .


#1098
MrDbow

MrDbow
  • Members
  • 1 815 messages

d1ta wrote...

I love the idea of Harbringer calling Shepard's name out. Just that one single word 'Sheppard'. Somehow it gives that chilling and 'Oh sh*t!' Kind of vibe...


The best part of having Harbinger just saying the "Shepard" line is that it ties it all back to the previous Shepard Dream Sequences.  During those sequences you hear various squadmates calling his name. 

It really does tie it all together.

#1099
Alienmorph

Alienmorph
  • Members
  • 5 590 messages

Gurluas wrote...

I think the voice should have a slight reverb or echo, as Shepard is standing pretty far away.
I also wonder, is it possible to port the Me2 Harbinger to Me3?
Harbinger looks like a generic Reaper, while he had a different color scheme in Me2.

http://fc04.devianta...h77-d5bl7v0.jpg


Well, the texture of ME3 is more rich, but the model is just a standar reaper missing the central "tentacle" under the head. I'd be nice to to re-texture the ME2 model and then put that ingame, but I guess we'll have to wait a more functional version of the ME3 explorer for editing meshes meant to be in-game.

#1100
Emphyr

Emphyr
  • Members
  • 675 messages
Hi
Some troubles..... I started a new game importing an Me 3 Shep.. and i could not open a critical door on Mars.

I Just downloaded Leviathan.. and if on Origan i right click the game i get a repair messeage.

The game is repairing now but its very slow.

I have NO idea if it is because of Mehem....But i can imagine that after installing Mehem the game is broken and Origin thinks i should repair the game files..

Image IPB