MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#1126
Posté 24 novembre 2012 - 02:26
#1127
Posté 24 novembre 2012 - 02:36
... but this?
... I mean the passion and work of all of you, especially to MrFob, is truly something to behold. All I can really say now is; Amazing Job. I am so looking forward to more tweaks to see what the final FINAL will be.
#1128
Posté 24 novembre 2012 - 02:58
With the release of version 0.2, I also started a new thread on the ME3Explorer forums to explain how to customise the mod to your liking.
I started out by explaining a very simple edit to change the casual outfit, Shepard now wears during the memorial scene. Unfortunately, most things in the mod are not as easy to modify but I will update this thread with some more little edits when I can think of useful ones.
EDIT: Also, including the Lev fix, the files are now bigger than 400 MB, which means I won't be able to upload the Leviathan fix on BSN any more. I'll still put the main mod up here as well, when I am finished uploading the youtube stuff.
Modifié par MrFob, 24 novembre 2012 - 03:08 .
#1129
Posté 24 novembre 2012 - 03:33
MrFob wrote...
Ok, that sound good. Mars seems to be working for people with Lev and also for those without it. So I guess it wasn't the mod that caused the problem then.
@wwinter: No, unfortunately they are not all individual sounds. E.g. the gunships firing is the standard gunship weapon sound, etc. (especially for the gunship, I wouldn't want to tune it down or we'll even hear more of stupid Kai Leng on Thessia).
Even if they were, it would still be awkard because the game would suddenly go very quiet (not to mention that it would be an insane amount of work to edit every single sound that is in that sequence).
Also:
Not MEHEM related, but could you mute Kai Leng?!
#1130
Posté 24 novembre 2012 - 03:51
New version works wonderfully far as I can tell. I am not certain whether it counts as an "uninstall", but for the purpose of testing I moved FA from the DLC-folder to see whether things work.
They did.
Honestly, seeing EDI's platform there, the absence of her name-plaque, the edit of the Geth-Quarian picture...it is just perfect. Brilliant.
Only a few things I have noted: I take it Harbinger's remark upon leaving the field has been dropped? Guy stayed silent for me, did not yet get around to advancing to the beam-run again.
Other than that madam Shepard does walk backwards somewhat oddly, left arm almost looks as though it were broken - then again, that may as well be attributed to her last tour to hell and the injury not yet mended completely, so it is not much of a bother really.
I would consider this already pretty much complete, yet am certainly looking forward to the custom-made scenes for the rescue operation. Keep up the grandiose work.
Modifié par Chashan, 24 novembre 2012 - 03:53 .
#1131
Posté 24 novembre 2012 - 04:02
One little thing, EDI showed up as one of those who sacrificed their lives in the black and white flashbacks along with Legion, Mordin, & Eve. But she showed up correctly in place of Javik.
Edit: Just check that customization thread. I see changing the outfit. How about cleaning up the face. I wouldn't mind even if it applies to the whole ending, since Anderson got up to the Citidel without getting all beat up.
Modifié par thatdude90210, 24 novembre 2012 - 04:07 .
#1132
Posté 24 novembre 2012 - 04:58
- Ah yea, forgot to mention this. I dropped the last remark of Harby (the one about the dead beeing useless). I thought it worked better without it.
- FemShep probably mostly walk like a man (There is not enough distinction to give her and MaleShep the right animation, had to be one or the other and I thought FemShep moving like a man is less weird than MaleShep moving like a woman).
- Strang thing about the arm though. I didn't encounter this. Who's you LI/hugging partner Chashan?
- It's weird that EDI show up in the sacrifices section of the epilogue. Thatn never happened to me. Good point though, since it's an established fact that she survives in MEHEM (even if she is blown to bit by Harbinger), I have to take her out in the next version.
- God idea about the customisation thread and the injured face. It's a very easy edit. I already posted it
Modifié par MrFob, 24 novembre 2012 - 05:12 .
#1133
Posté 24 novembre 2012 - 05:04
- Strang thing about the arm though. I didn't encounter this. Who's you LI/hugging partner Chashan?
LI-hug - in this case Traynor - was not the issue, Shepard walking backwards from the memorial after placing Anderson's plaque was. Although I might just be seeing things, somewhat late here. I did have the odd impression that the arm had an awkward backward angle after taking one or two steps back.
Modifié par Chashan, 24 novembre 2012 - 05:07 .
#1134
Posté 24 novembre 2012 - 05:21
I was kinda hoping it would work out (I didn't have a save to test that particular situation) but if there is a bug, I'll have to check it out.
#1135
Guest_What A Boshtet_*
Posté 24 novembre 2012 - 05:25
Guest_What A Boshtet_*
#1136
Posté 24 novembre 2012 - 05:27
Right between the scene where the Normandy set the shuttle out and the one where the destroyer Reaper grabs the Turian ship to toast it with it´s Laser - I think that´s where the scene with the shuttle was docking onto the Citadel was - I get a 2 sec loading screen with Shepard standing wounded before the console of the Citadel.
Did you delete that scene? I mean, ok it was repeatetive, but now it looks a little bit awkward^^
Modifié par Atherus, 24 novembre 2012 - 05:29 .
#1137
Posté 24 novembre 2012 - 05:38
MrFob wrote...
@bjdbwea: Ideally, I'd like to replace the kid in the dreams with persons Shep actually has reason to care a lot about (like the Virmire victim in the first one, Mordin in the second one and Thane/Legion in the third one. Replacing the meshes should be possible (apparently WarrantyVoider just finished skeletal mesh import/export last night). The problem would be Shep's animations which atm are tailored to the kid. Maybe far off in the future, we can figure something out but for now, it would be really tough to get it right.

Please reconsider/don't do that. I understand some renegade Sheps may find it odd (oh no, they showed emotion! Gasp!), but the nightmare dreamscapes with the child evoke a ton of emotion that's necessary to carry the plot/story forward. The kid represents Earth. No known face, or loved one, will ever represent the faceless humanity we feel we let down more than, well, one of them. Point in fact: your loved ones are already represents by voices in those dreamscapes. Ghostly quotes from scenes spanning all three games are present if you walk around. It comes down to the fact that a huge majority of the hating on the child is based on their knee-jerk reaction to the Catalyst (aka Starbrat) and it's baseless hate.
Also, don't take out the interaction in the dreamscapes. That interaction, while a bit clumsy, is a good first step for EA in this regard, trying to blend player input/interaction with cinematics. Also, you miss out on many easter-eggs present in the dreamscape if you remove the interaction/walking. (Dead teammates ghost-talk, foreshadowing comments, and more.)
Remember what we talked about before? Less changes are better. Do not edit the game out of the game. The game is picture perfect, minus the auto-dialogue (untouchable at this point), the fetch quests (too involved for an ending mod but a solid candidate for an add-on mod), and, well, the ending. Everything else is fine.
I know I'd never touch this mod if it changed too much. The Harby bit, as it stands, is acceptable because we removed direct contro-- er, representation of the reapers by removing the Catalyst. They're still present by proxy through TIM, but I can understand and accept the desire to have a flash of Harbinger before we wrap it up and destroy them all. On the other hand, I wonder if Harbinger's absence from EC-ME3's ending is because they plan to utilise him in ME4. In which case, we'll have egg on our face. Just his voice before he departs (as it stands) works both ways, so that's covered.
Modifié par N7 Lisbeth, 24 novembre 2012 - 05:46 .
#1138
Posté 24 novembre 2012 - 05:47
By the way, why is there a "BioD_End002_400Guardian.pcc.bak" file?
As for ME4 and Harbinger..I don;t even really care, everything relevant to ME3 ends with Shepard to me. ME4 will be fun on its own merits.
#1139
Posté 24 novembre 2012 - 05:51
#1140
Posté 24 novembre 2012 - 05:56
- Suggestion: Change the music (I still haven't had time to look into all the suggestions I have seen so far. However, until something really impressively better comes up, I'll stick to the suicide track. If you like to change things for your version, try the tutorial on this page)
If you add Bailey, add Aria too. She has a fanbase, we deal with her in two games, and it adds good synergy with the upcoming Omega DLC. It will flow better to see the completion of Omega affect the game, if only in a simple still. You might think that we'd have to wait to see how the DLC ends, but the still consisting of a profile shot of Aria in the ruins of Omega and overseeing the reconstruction makes sense no matter what the outcome. If we save it, the reapers will destroy it after. If it ends up getting torn up through our actions, she'd go back and rebuild it the same way.
Suggestion: Implement the extended dialogue between Anderson and Shep during Anderson's death scene (Not sure if this is feasible, it'd be nice but it will be pushed back until we have a clearer idea on how to do it)
Again, this is something else I'd suggest not implementing. This dialogue was cut for a reason, as a result the quality is awful. The acting sounds like they only did one take, just to see how it flowed. It doesn't. It's a wonderful easter-egg, and that's what Youtube is for, but it bogs the scene down. The dialogue, in game, is more concise and better acted. Adding that hammy bit drags the pacing and adds a bad acting element that didn't exist before. All additions should be good, not bad. Leave it on Youtube.
The only thing I've heard that resembles the poor quality of that added Anderson dialogue (note: it's Shepard that sounds hammy) is the scene where Steve Cortez gets shot down. Shepard: "Steeeeve, noooo!" Teammate regardless of gender, personality or intelligence: "Rraaaaaarghh!" I never let Steve Cortez die to avoid that scene more than anything.
Modifié par N7 Lisbeth, 24 novembre 2012 - 05:57 .
#1141
Posté 24 novembre 2012 - 06:10
Err...Anderson has children. And it kind of meanders on too long. Hmmm, yeah, I think I'll agree with you even though I suggested it.
I feel like my brain has betrayed me with nostagila.
Modifié par PKchu, 24 novembre 2012 - 06:10 .
#1142
Posté 24 novembre 2012 - 06:11
@Atherius: Not sure what you mean. There should be a lot of scenes in between those two. Check the video I linked above. Doesn't it look like that?
The loading screen is normal and was always there. That's where the star kid was. We don't have a scene of the shuttle docking at the citadel yet.
@N7Lisbeth: No worries about the dreams, if we do that at all, it'll be a separate project.
And we'll have to see about the citadel survivors. I want to wait for Omega. I guess it's very possible that after the DLC, Aria isn't even on the citadel any more.
And implementing Anderson's cut dialogue would be a difficult thing to do. If it happens at all, it won't happen for a long time.
But no PK, Anderson has no children. That is established in Revelation. The kid in the LotSB letter must be the son of his ex-wife's current husband. BTW, he was also born in London, just a little factoid on the side there.
@PK (and everyone else for that matter): Damn, I forgot a backup file in the folder when I made the archive. I'll have to make a second upload and then replace the first one. For now, just ignore that file. You don't need it at all. But thanks for telling me. Better to fix this sooner, rather than later.
Modifié par MrFob, 24 novembre 2012 - 06:50 .
#1143
Posté 24 novembre 2012 - 06:16
And thanks for the information. Thought it might be a file that was named incorrectly.
Also: thanks for the tutorial section. I may use that myself later if I really want a personalized change. The effort is much appreciated.
EDIT: ...I was under the impression that I had to re-play Cronos Station. But that's only if you didn't have the EC installed according to the instructions. Durrrrr.
EDIT2: You apparently were on the ball there 8 months ago, Mr. Fob. If you google, "Does anderson have kids..."
I could have sworn in Retribution he says he has a child, but...I guess not? Don't really want to re-read it just for that.
Modifié par PKchu, 24 novembre 2012 - 07:05 .
#1144
Posté 24 novembre 2012 - 07:22
MrFob wrote...
@What A Boshtet: There is now.Unfortunately, my recording software always produces this sound lag, that even virtual dub can't get rid of. Other than that, it should give you a pretty good impression of what happens.
Recording software? Like FRAPs? The trick to those programs is to have your saved file not on the same hard drive as you're reading the game from. Pick a separate hard drive to save your files to and you'll never experience lag while recording again.
@N7Lisbeth: No worries about the dreams, if we do that at all, it'll be a separate project.
That's a great idea. That would allow for people that want to be emotionless or twisted be that way (although why they have other emotional peaks, necessary parts of the story elsewhere, and not this one is anybody's guess), at the same time preserving the ending mod.
That's the beautiful thing about modding. Small capsules that allow for striking changes don't have to be avoided, just separated.
And we'll have to see about the citadel survivors. I want to wait for Omega. I guess it's very possible that after the DLC, Aria isn't even on the citadel any more.
My guess is that it ends for naught. Either by way of the story itself, or because the reapers take it.
I had another thought: we miss a lot of what happens to TIM and Cerberus, but he does have a polarising change of direction and intentions; suddenly shifting from his own perspective, of keeping humanity human but keeping them (and only them) safe, to suddenly "we are Borg, resistance is futile!" I'm wondering if we'll see some of what happens to him, similar to Marauder Shield's take of TIM minus the sense and scale and better ending for TIM -- since we know the EC endings remain. That leaves the possibility of a split between TIM and Cerberus, since we don't see them after Kronos Station/TIM's indoctrination, leaving Cerberus free to join forces with Aria (or us -- as the charismatic, legend-making human element -- an interesting parallel and foil for TIM) and fight off the reapers together, leaving Omega ruined but not shattered into space rubble. The question, then, is if it'll be in the Omega or the upcoming Citadel DLC. (If it happens at all.)
Since most of the mods are "take place anytime" and Kronos Station is at the end (TIM could just have a small renegade splinter faction/loyalists, but that's my pipedream I guess), but my guess is that they'll just leave such tantalising crumbs untouched. A shame, really; it's a nice loose end that could be carried forward with aplomb.
Modifié par N7 Lisbeth, 24 novembre 2012 - 07:30 .
#1145
Posté 24 novembre 2012 - 07:39
I agree with you, but I think this description is pretty loaded and unfair to those who don't like it.
#1146
Posté 24 novembre 2012 - 08:02
I already do that and I am using SSDs as well. Still happens. I am using xfire (which is freeware). Usually this is not really a problem either because with Virtualdub, you can just adjust the framerate to fit the audio. That worked pretty well for me in the past for me but for whatever reason, it didn't work with the MEHEM videos.N7 Lisbeth wrote...
Recording software? Like FRAPs? The trick to those programs is to have your saved file not on the same hard drive as you're reading the game from. Pick a separate hard drive to save your files to and you'll never experience lag while recording again.
That's the beautiful thing about modding. Small capsules that allow for striking changes don't have to be avoided, just separated.
Yep, that is a definite advantage. Even if you ahte the mods themselves, you still gotta love modding for that. A lot of people seem to miss this point though, sadly.
Well, I am just gonna wait and see what happens. Although I'd have to say, If we couldn't even take Omega back and potentially re-establish Aria there, that would be pretty disappointing. We already have a no-win scenario in the main game (well, the vanilla game anyway). No need to put another one into the DLC. But in the end, it's not really my problem for the moment. We'll just jump that relay when we come to it.*Omega snip*
Haha, a blast from the past. I didn't quite remember that one.PKchu wrote....
EDIT2: You apparently were on the ball there 8 months ago, Mr. Fob. If you google, "Does anderson have kids..."
Modifié par MrFob, 24 novembre 2012 - 08:06 .
#1147
Posté 24 novembre 2012 - 08:09
Yeah, it's like people act like there's a Mr. Fob canon that damages their own playthrough or something
#1148
Posté 24 novembre 2012 - 08:57
PKchu wrote...
Yeah, it's like people act like there's a Mr. Fob canon that damages their own playthrough or something
Maybe they felt like their ideology has been threatened somehow, idk. Or perhaps it's like one of those battle of the headcanons XD (like fights between Destroyers, Refusers, Controllers and Synthesizer).. I myself don't understand why some ppl get upset over what's going on on other people's playthru.
@MrFob: About Harby calling Shep's name, yeah I can understand if he ever calls out to the Commander, it would be better with a booming voice instead of squeek. And if it's not doable then better not implement it in the first place. Probably I should just emphasize on what others have been saying here again: I really love this mod as is and whatever tweak that will be made in the future will be just plain gravy
... Downloading v.02 atm. Life's good XD
#1149
Posté 24 novembre 2012 - 09:05
In my opinion, BioWare and EA could have earned a lot of money if they had released content like this themselves. Of course a lot of people would have complained, but even more would have paid for it. But of course it's even nicer for us when the content is free.
Your guide to customizing the mod is also appreciated.
#1150
Posté 24 novembre 2012 - 09:23





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