MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#1176
Posté 24 novembre 2012 - 10:57
You are now my hero. The most recent version I just watched on YouTube is phenomenal.
Now, all I need is a fix for Thane and my Mass Effect world is complete.
Again, a huge thanks to you for working on this project.
#1177
Posté 24 novembre 2012 - 11:22
#1178
Posté 24 novembre 2012 - 11:34
I think it's the outfit. I just change Femshep to the standard Normandy outfit and the left arm looks ok. That formal dress uniform just looks weird on that part of the arm in that scene for some reason.Chashan wrote...
Other than that madam Shepard does walk backwards somewhat oddly, left arm almost looks as though it were broken - then again, that may as well be attributed to her last tour to hell and the injury not yet mended completely, so it is not much of a bother really.
.
#1179
Posté 24 novembre 2012 - 11:35
Maybe missed a file, or the Leviathan fix?Bfler wrote...
In my game Shepard still wears the damaged armor.
#1180
Posté 25 novembre 2012 - 01:31
thatdude90210 wrote...
I think it's the outfit. I just change Femshep to the standard Normandy outfit and the left arm looks ok. That formal dress uniform just looks weird on that part of the arm in that scene for some reason.Chashan wrote...
Other than that madam Shepard does walk backwards somewhat oddly, left arm almost looks as though it were broken - then again, that may as well be attributed to her last tour to hell and the injury not yet mended completely, so it is not much of a bother really.
.
You were right about that. Changed the outfit and the backwards gait doesn't look anywhere near as awkward anymore, thanks for the heads-up.
#1181
Posté 25 novembre 2012 - 02:07
And while this still isn't my fave ending, I'd like to give HUGE kudos for the improvements this mod has now.
And if I may suggest an idea for folks like me who love many options?
A version where this Happy ending only occurs with High EMS Destroy, leaving the other choices in. 'cause that would be perfect, I think.
Great work, guys! I know I've been snippy about this mod but this improved version is a real beauty. And if it could happen with High EMS Destroy with everything else remaining as it is in the EC....it may never leave my hard drive!:happy:
Modifié par Persephone, 25 novembre 2012 - 02:10 .
#1182
Posté 25 novembre 2012 - 02:24
And also thanks for the suggestion with the trailer. The only thing I have tried in that regard was changing colours for scenes from ME1 (e.g. exploding Sovereign in front of the citadel). I wanted to get rid of the nebula. It didn't eork out. If it's possible to do it, you need someone way more skilled with video manipulation than me.
@Quething: Beautiful, thanks! I put them in the OP. Now I can't decide which one I want to use
@Bierwicjtel & Bfler: Sounds like you have the same problem. From what you wrote and from what I remember from older posts, you both have Leviathan installed.
First of all, make sure you applied the Leviathan fix properly. the armor change is implemented in the file "End002_400Guardian.pcc" which is the one from the fix.
Make sure you applied the NEW Leviathan fix for v0.2, not the old one for v0.1!!! Check the OP for the download link.
There is one weird instance where Leviathan can use a sequence that activates if you have Lev installed but not the EC. This sequence can get activated even if you have the EC istalled but you use a save that was created before you installed it (Bfler, IIRC, you had a problem with that in v0.1 already, right?).
My recommendation: Play through the broken endings, so that you get a save of Shepard on the Normandy bridge before the Cerberus HQ mission (if you have an old on, you can just load that as well.
Make sure you first install all DLC (EC and Leviathan) and after that, you install MEHEM v0.2 and the Leviathan fix for v0.2 (make sure you have the NEW Leviathan fix for 0.2, not the one for 0.1)
Now play from this point onward, through Cerberus HY, Priority Earth, all the way to the end and it should work.
Please, let me know if it works or not. If there is a persisting issue, I'd like to know so that that I can try and fix it.
@iakus: Unfortunately, since v0.2 both files together are bigger than 400 MB. That's the maximum file size for any project so I'd have to make a new project for it and that didn't make much sense to me. Feel free to download the main file from BSN though. Given that this project saw more downloads in 2 weeks than other got in years, if there was a point to be made, I am sure it has been made already.
@Robhuzz: An installer would be great. I am not that great a coder though and whenever I have time to work on the mod, I want to try and change something in the game itself
@john_shepard: This idea cam up before. There no easy way to this. See here for more info.
@Gurlua: I can't replace Cortez because he can be an LI for some people. However, I want to put together a short HEX edit tutorial on how to make that change (if you want it) and post it on the customisation tutorial forum page (see OP for the link) soon.
EDIT: Scratch that. I just had a look at it and for some reason, Cortez is set up differently than everyone else. That makes him very difficult to replace. There won't be an easy way to do this I'm afraid.
@Giftfish: Thanks. No plans for Thane though, sorry.
@I_Jedi: A lot of people did already (see about 3 pages back
@Chashan, thatdude90210 & others: Ok, now I noticed it, too. That's the problem if you play around with models and animations. You always run the risk that something was custom made for one particular combination of variables. IMO, for MaleShep it's hardly noticeable though. If it's worse for FemShep a change of outfit is probably the best option.
@Persephone: Yep, that would be the ideal way to do it in my opinion as well. However, that is really difficult since I have to re-purpose a lot of unused assets from situations, I can be sure will never occur in MEHEM (like the refusal or the synthesis ending. If you tried to put these back into the game with the mod, they'd never work properly. Therefore, what you suggest is very difficult to do. So for now, unfortunately you'll have to make your choice before you install the mod rather than in game, sorry.
Modifié par MrFob, 25 novembre 2012 - 03:02 .
#1183
Posté 25 novembre 2012 - 02:55
#1184
Posté 25 novembre 2012 - 02:55
7. In the main window of the DLCExplorer, click the yellow folder icon in the top left corner to open a DLC file. In the upcoming window, navigate to the folder "<Your ME3 Install directory>\\BioGame\\DLC\\DLC_CON_END\\CookedPCConsole\\" and open the file "Default.sfar".
There is no such folder? Does this have something to do with the Leviathan DLC? I didn't bother with it so should I skip all the rest of the steps?
P.S. nevermind. Silly me, I was lloking at the wrong file.
Modifié par Obsidian Gryphon, 25 novembre 2012 - 02:57 .
#1185
Posté 25 novembre 2012 - 04:53
MrFob wrote...
@iakus: Unfortunately, since v0.2 both files together are bigger than 400 MB. That's the maximum file size for any project so I'd have to make a new project for it and that didn't make much sense to me. Feel free to download the main file from BSN though. Given that this project saw more downloads in 2 weeks than other got in years, if there was a point to be made, I am sure it has been made already.
Ah, that makes sense, then.
And I did. And when Harbinger landed and boomed "Shepard, you insult a future you cannot comprehend!" it made my evening
#1186
Posté 25 novembre 2012 - 05:11
Ashley's version of v0.2
Modifié par Saito404, 25 novembre 2012 - 05:12 .
#1187
Posté 25 novembre 2012 - 11:24
#1188
Posté 25 novembre 2012 - 11:34
Gurluas wrote...
Hm...I just wish there was a way to have Javik there without sacrificing any of the squad.
Psssst, photoshop a picture and have it hanging around Vega's neck. Then he'll be there in spirit.
#1189
Posté 25 novembre 2012 - 11:47
MrFob wrote...
@Bierwicjtel & Bfler: Sounds like you have the same problem. From what you wrote and from what I remember from older posts, you both have Leviathan installed.
First of all, make sure you applied the Leviathan fix properly. the armor change is implemented in the file "End002_400Guardian.pcc" which is the one from the fix.
Make sure you applied the NEW Leviathan fix for v0.2, not the old one for v0.1!!! Check the OP for the download link.
There is one weird instance where Leviathan can use a sequence that activates if you have Lev installed but not the EC. This sequence can get activated even if you have the EC istalled but you use a save that was created before you installed it (Bfler, IIRC, you had a problem with that in v0.1 already, right?).
My recommendation: Play through the broken endings, so that you get a save of Shepard on the Normandy bridge before the Cerberus HQ mission (if you have an old on, you can just load that as well.
Make sure you first install all DLC (EC and Leviathan) and after that, you install MEHEM v0.2 and the Leviathan fix for v0.2 (make sure you have the NEW Leviathan fix for 0.2, not the one for 0.1)
The Lev fix is installed. I will play the last two missions again, maybe it works.
Thx for the response.
Edit:
Yes this seems to have solved the problem with the armor.
The only problem which is left now is, that I have the EDI slide before the memorial scene. In my case there is EDI,Legion and Mordin, but I think it should be Legion,Thane and Mordin. Everything else seems to work properly.
Modifié par Bfler, 25 novembre 2012 - 01:59 .
#1190
Posté 25 novembre 2012 - 01:23
#1191
Posté 25 novembre 2012 - 02:51
#1192
Guest_Finn the Jakey_*
Posté 25 novembre 2012 - 02:59
Guest_Finn the Jakey_*
Modifié par Finn the Jakey, 25 novembre 2012 - 02:59 .
#1193
Posté 25 novembre 2012 - 05:24
iakus wrote...
MrFob wrote...
@iakus: Unfortunately, since v0.2 both files together are bigger than 400 MB. That's the maximum file size for any project so I'd have to make a new project for it and that didn't make much sense to me. Feel free to download the main file from BSN though. Given that this project saw more downloads in 2 weeks than other got in years, if there was a point to be made, I am sure it has been made already.
Ah, that makes sense, then.
And I did. And when Harbinger landed and boomed "Shepard, you insult a future you cannot comprehend!" it made my evening
I want to see the updated mod. That sounds awesome.
#1194
Posté 25 novembre 2012 - 05:27
#1195
Posté 25 novembre 2012 - 05:45
This mod works with any new game, right? Does it fix the Liara LI bug? Or do I have to use the GibbedEd for it?
#1196
Posté 25 novembre 2012 - 06:21
I want to see the updated mod. That sounds awesome.
Check the OP if you have not already. Personally, I did not mind the final remark of Harbinger as he lifts off at the beginning of "The Return" as was present in a demo of that put up by Fob, but it is cool nonetheless.
MrFob, is it possible for you to make a version with the original Credits song? It would mean a lot.
I'd refer you to the opening post as well, Fob had put up a tutorial on how to edit the modification to your heart's content in that regard.
Obsidian Gryphon wrote...
Ok, stupid duuuh Qs. This is the first time I'm using a mod for the ME game.
This mod works with any new game, right? Does it fix the Liara LI bug? Or do I have to use the GibbedEd for it?
If I recall correctly that was supposed to be adressed in the last official patch from BW for SP, no guarantees there though, have not done a playthrough with Miss T'Soni as a partner.
Modifié par Chashan, 25 novembre 2012 - 06:26 .
#1197
Posté 25 novembre 2012 - 06:26
MegaSovereign wrote...
iakus wrote...
MrFob wrote...
@iakus: Unfortunately, since v0.2 both files together are bigger than 400 MB. That's the maximum file size for any project so I'd have to make a new project for it and that didn't make much sense to me. Feel free to download the main file from BSN though. Given that this project saw more downloads in 2 weeks than other got in years, if there was a point to be made, I am sure it has been made already.
Ah, that makes sense, then.
And I did. And when Harbinger landed and boomed "Shepard, you insult a future you cannot comprehend!" it made my evening
I want to see the updated mod. That sounds awesome.
www.youtube.com/watch
The beam run from v2
Also, loved the dress blues with bruised face at the memorial scene.
#1198
Posté 25 novembre 2012 - 07:03
MrFob, is it possible for you to make a version with the original Credits song? It would mean a lot.
I'd refer you to the opening post as well, Fob had put up a tutorial on how to edit the modification to your heart's content in that regard.
As stated in that particular tutorial, it's incredibly difficult to learn how to edit the music. If MrFob already know how, I don't see how it would be too difficult for him/her to simply leave the Credits song as the original.
He might already have an earlier version of the mod with the original End Credits song.
Modifié par og2203, 25 novembre 2012 - 07:06 .
#1199
Posté 25 novembre 2012 - 07:32
#1200
Posté 25 novembre 2012 - 08:02
iakus wrote...
MegaSovereign wrote...
iakus wrote...
MrFob wrote...
@iakus: Unfortunately, since v0.2 both files together are bigger than 400 MB. That's the maximum file size for any project so I'd have to make a new project for it and that didn't make much sense to me. Feel free to download the main file from BSN though. Given that this project saw more downloads in 2 weeks than other got in years, if there was a point to be made, I am sure it has been made already.
Ah, that makes sense, then.
And I did. And when Harbinger landed and boomed "Shepard, you insult a future you cannot comprehend!" it made my evening
I want to see the updated mod. That sounds awesome.
www.youtube.com/watch
The beam run from v2
Also, loved the dress blues with bruised face at the memorial scene.
Now that is awesome.





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