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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1226
CptData

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PKchu: the stargazer movie is a movie. :P
Replacing it with a bik that only shows a non-moving picture is an option and the dialogue can be replaced by silent sound files OR something the LI would say.

For Liara I think something involving "embrace eternity" would fit. For Miranda some thing about "you mean everything to me". Ashley, obviously, should have a poem. Something typical.

Even go that far and say every picture should represent the TYPICAL attribute of that given LI. For Tali I can see her and Shepard on Rannoch in front of their house, for example. For Ash it's the bridge of the Normandy, she's the new CO and Shepard stands right behind her, smiling (he's proud, guys! PROUD!). If Shepard had Thane as LI, she simply sits in front of his grave, remembering the good times.
Seriously - I bet it's possible to create one "typical" image for each of those characters.

#1227
ElectronicPostingInterface

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I am more than happy to stand corrected.

It doesn't have to be a part of the main mod, I know that *I* personally hated that scene and it sounds so uncomplicated to change I'll make my own hacky version for myself. Right now I'm googling for images: this is the sort of thing I was looking for, but I was hoping to find something that wouldn't distort at higher resolutions.

Modifié par PKchu, 26 novembre 2012 - 05:55 .


#1228
Necrotron

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Wow, I just watched version 0.2 and wow, just wow. This is what I was looking for since I finished the game. I am so installing this, and Mass Effect may live again! :D

#1229
Necrotron

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MrFob wrote...

If you have the Leviathan DLC installed, additionally to the mod, you will need to install the Leviathan Fix, which you can find here.


I can't for the life of me get this file to download.  All the page does is tell me there is a 15 second time limit to download as a regular user and then when it times out, nothing.

I'm pretty sure I got the 0.1 fix from that site before without issues.  Maybe it's just down at the moment, I'll try again later.

#1230
MrFob

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Wow, I am gone for a day and this thread virtually explodes. Marvelous! :)

Doing something LI specific in the stargazer scene is difficult because of the additional objects this would require. The ME3Explorer has a clone tool now, to put new objects into pcc files but the DLC authorisation process, which is hard coded into the exe file prevents this from being used in DLC content.
I do have some small plans for the star gazer scene in the next version but for now, I posted a tutorial on how to skip the star gazer scene for those who want it.
Please note: This tutorial works for MEHEM as well as for the synthesis ending of the vanilla version of the game (you just have to extract the relevant file with the DLCExplorer first of course)

Also, about the EDI scene, I need to know what exactly that slide looks like. Is it this one?

@Saito404: Thanks for the offer. I'll get back to you, once the content is more or less final. Also, thanks for uploading the vid. Bald everything works.

@JeanLuc761: Cool to see you are still on it. You have time though, there won't be much happening until February, I think. Also, be sure to keep in contact with CptData. Wouldn't want you guys to do redundant scenes.

@spamtrash: Are you sure you installed all the files? The important ones here are:
1. For the main game:
wwise_end001_cinedesign.afc

2. for the DLC:
BioD_End001_910RaceToConduit.pcc
BioSnd_End001.pcc
DLC_CON_END_SFX.afc

Make sure you have these files installed correctly, maybe try to re-install them anyway.

@MegaSoevreign: I am guessing you mean Shepard's shuttle extraction from the citadel. This scene will always be there, regardless of EMS. There is no easy way for me to change that.

@Dr_Extrem: Changing the Normandy to a shuttle in the beam run evac won't happen (at least not until someone with 1 year of time to remake this scene byte by byte comes along). There might - and I emphasis "might" - be a way to change the scene however. How about this: When Shep and comrades cower behind the flipped MAKO, Shep calls the Normandy. Instead of an evac, s/he asks for a distraction. The whole landing and evac is skipped but we still see the Normandy flying by and "taunt" Harby. Harby however ignores the Normandy and hits Shepard instead. Again, I am not sure if we can even pull this off but it's more feasible than a shuttle scene. It would also eliminate the problem that EDI can potentially be killed in that scene.

@bjdbwea: Nice post. Thanks! And yes, PC ftw! :)

@HiddenInWar: Given how quickly threads on this get locked or moved, I get the impression that, sadly, they don't like me very much. I see our modding efforts as actions of dedication and respect to the series but I can understand how it can be interpreted differently. At least we are all still here and that is something to be thankful for. Otherwise, as long as this project is not shut down, I am happy.

@og2203: Sorry, I don't want to make too many different versions, in order not to confuse people. However, the ME3Explorer will get a more convenient music import function eventually. If you can wait until then, at that point, it should only be a matter of a few simple clicks to change the music if you want to.

@Chashn, thanks for answering these questions. You were right on the money on each of them :). As for your own: It's easy to get Harby's final remark back:
1. Extract the file "BioD_End001_920Beam_LOC_INT.pcc" from the DLC
2. Open  the Asset Explorer in the ME3Explorer Tools menu and go to "File -> Open external pcc" in order to open the extracted file
3. Search through the folder structure until you find the dialogue. It's in "end001_final_run_trouble_c_D\\Audio\\int\\"
4. right click the files and play them. The program will ask you to open a file called "DLC_CON_END_Int.afc". Use the one from the MEHEM v0.2 archive for that.
5. Once you found Coates' line "It's too much ... fall back to the buildings.", replace it with Harby's line (use this tutorial to do it)
6. Use the DLCExplorer to replace both files "BioD_End001_920Beam_LOC_INT.pcc" and "DLC_CON_END_Int.afc" with the ones you just modified.
That's it.

@Bathaius: Sorry for that. Unfortunately, BSN doesn't allow me upload more than 400 MB on the MEHEM project so I had to go external. These one click hosters can be quite the pain in the backside and often only allow for one download every 15/20/30 minutes or even per day. And they don't really care if your download worked or not. I suggest trying again after some time. From my end, I'll see if I can find a second upload location for the files to avoid stuff like this.

Modifié par MrFob, 26 novembre 2012 - 10:18 .


#1231
Grotaiche

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I probably can help with online storage as I own a server. Unlimited bandwidth as long as everything is legal. Contact me via PM if you're interested !

#1232
ElectronicPostingInterface

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Thanks for the Stargazer scene skip tutorial MrFob, extremely easy.

#1233
Alienmorph

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Hmm, with all the due respect to Buzz Aldrin... yes, the Stargazers scene is dumb as f**k, especially considering the originally depressing and speculative ending. Feels more like a last minute "Wait! It's not what it looked like, see? In the end everything will be fine!!!" and I really wish they used the surely not small load of cash they gave to Aldrin to work more on the game itself.

So yeah, personally I'd prefer to get rid of that as well... and the idea of a few clips with Shepard and the LI in place of it would be a perfect solution. Would be nice to find someone to put together some short clips later, like the ones of the Machinimia "One More Story", but again, those are advanced stuffs.

Anyway... these are some possible ideas that came into my mind (for the shots, not for the clips):

Ash/Kaidan - him/her and Shepard look at Earth from the Normandy's Observation deck, with several dead reapers and the Citadel orbiting in the far distance;

Garrus - they are on the Palaven's moon where we landed at the beginning of the game, looking at Garrus's homeworld: the planet's no more burning and there are several turian ships in the sky heading back home;

Liara - they are inside some building on Eden Prime (because of the Prothean's ruins) or Thessia, sit over a bed, embraced tightly;

Tali - they are in some still empty/half-made building on Rannoch that's going to be their home, Tali has not the helmet and we see her happily smiling at Shep;

Thane - FemShep sat by the sea, with a datapad with a photo of Thane held tight in her hand;

Jack - her and Shep kissing somewhere on Earth with Jack's students visible in the distance;

Miranda - similar to Jack, only with her sister visible in the distance;

Hmm, in fact, I suppose I could work myself on these ones... let's see if I can put together that other fram Fob asked me first, though...

Modifié par Alienmorph, 26 novembre 2012 - 10:02 .


#1234
PorcelynDoll

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hmmmm I've done something wrong. I get some weird breathing audio, The citadel opens and then it goes to the catalyst vanilla. Did I miss a file?

Modifié par PorcelynDoll, 26 novembre 2012 - 10:12 .


#1235
CommanderVyse

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MrFob wrote...

@HiddenInWar: Given how quickly threads on this get locked or moved, I get the impression that, sadly, they don't like me very much. I see our modding efforts as actions of dedication and respect to the series but I can understand how it can be interpreted differently. At least we are all still here and that is something to be thankful for. Otherwise, as long as this project is not shut down, I am happy.


Keep up the good fight MrFob.

#1236
MrDbow

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Instead of adding or changing the scene of the Normandy Evac-Beam scenario, is there a way to manipulate any dialogue lines to have Shepard call for Normandy support just before the beam run?

My thinking is this:

Once Harbinger lands and says his line, maybe have Shepard call with something like"Normandy, I need ... " or something to that effect. It would have to be just before Anderson says his line. I would even say maybe Anderson interrupting "Shepard's call." And when Shepard calls for the evac, the line from Mars could be reused "Normandy? Anybody?" or could say something else like "Where's that support?"

Just typing out loud is all.

#1237
Saito404

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One more thing - original Destroy ending have no slides of Jack (with students) and Miranda. This need to be fixed, if possible.

Modifié par Saito404, 26 novembre 2012 - 12:37 .


#1238
MrFob

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@PorcelynDoll: Do you have Leviathan installed? Sounds like you didn't install the Leviathan fix (see the OP for the link). If that is not the case, try to to re-install the file BioD_End002_400Guardian.pcc.

@SimplyNeo: It's a nice idea but it would be just as difficult as making it a shuttle scene. It'd have to be completely re-staged to fit the situation.

@Saito404: Really? Is that also true if they are Shep's LI? I'd have a hard time fixing that. It's easy to replace slides but adding them is hard because the process to generate this scene is extremely complex. Meddling with it will almost certainly screw something up,

Also, if someone could tell me about the EDI slide, that would be great. I'd like to know if the slide people have seen during the sacrifice section of the epilogue is this one.

#1239
bjdbwea

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CptData wrote...

Seriously - I bet it's possible to create one "typical" image for each of those characters.


Definitely, but as long as it's a video replacing a video, it can never show Shepard's face. That's why I like the reunion scene in this mod so much, because it actually involves our own Shepard. But for that of course an in-game scene has to be created, and as I understand this is much more difficult with this game. I for one would certainly not want any other Shepard to suddenly appear in my game, then I'd rather have the stargazer scene removed, so thanks again to MrFob for writing a tutorial on that. It's remarkable how a small and simple change of a single byte in a single file can have the desired effect.

No disrespect to Buzz Aldrin of course, and I wouldn't even mind that he obviously isn't a professional voice actor. I actually like the idea of somehow involving a true star traveler, but the trivial things that they made him say make the scene obsolete and even slightly annoying.

As far as the developers are concerned, I doubt that they would be allowed to comment on any mod. Even though BioWare was very active in supporting the community for NWN, it's probably mostly EA now that doesn't really like the idea of the community modding their games and releasing new content for free in general, because it might lead to a reduced amount of DLC sales. They can't or don't want to understand that a symbiosis is possible, even though this mod would be the best example. As long as they obviously don't plan a DLC changing the endings, they don't lose anything by the existence of this mod, while it's quite likely that at least some players who heard about the terrible endings of the main game would be willing to buy it only once they learn about this mod. And Bethesda makes modding a feature of their games, yet so far their DLCs still have been very successful in sales for all we know. But anyway, as long as BioWare and EA don't for whatever ridiculous reason decide to actively prevent modding of their single player games, that probably has to be good enough.

Modifié par bjdbwea, 26 novembre 2012 - 05:10 .


#1240
Alienmorph

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bjdbwea wrote...
Definitely, but as long as it's a video replacing a video, it can never show Shepard's face. That's why I like the reunion scene in this mod so much, because it actually involves our own Shepard. But for that of course an in-game scene has to be created, and as I understand this is much more difficult with this game. I for one would certainly not want any other Shepard to suddenly appear in my game, then I'd rather have the stargazer scene removed, so thanks again to MrFob for writing a tutorial on that. It's remarkable how a small and simple change of a single byte in a single file can have the desired effect.


That's obvious, but you can pull out somenthing decent having Shepard with his/her helmet on, or playing with framing so that his face is not visible. You'd have to do it very nicely to don't make immediately clear that you're hiding on purpose Shep's face, but it's doable.

#1241
d1ta

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Alienmorph wrote...

*snip* ...and the idea of a few clips with Shepard and the LI in place of it would be a perfect solution... *snip*


DO want. I'm a sucker for additional LI content =p.

Ash/Kaidan - him/her and Shepard look at Earth from the Normandy's Observation deck, with several dead reapers and the Citadel orbiting in the far distance;


Since my LI is Kaidan, can we have him holding hands / Shep's waist / Shoulder while looking over earth? Sorry can't help making a request there XD

#1242
shepskisaac

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Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.

#1243
Iakus

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IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.


Yeah it totally wasn't about the Catalyst and his psychotic "solutions" as well Image IPB

#1244
Chashan

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IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.


I know I layed that out before here, but I just want to put the following question:

If a "device" that amounts to being a giant frikkin' lazer is introduced to the game, maintained to have that final purpose as such with no explicit way to follow through on the other option guessed/aimed at by one of the main antagonist factions, is it wrong that one expects the thing to eventually carry out said purpose?

Granted, the "Reap-hurr off-switch" was not exactly the most original or inventive idea to begin with, however to turn it into something so much more "elaborate"/convoluted in the very last stretch of the game simply was a bad call, far as I am concerned, and is beyond salvaging.

And a version of the finale as presented here might be somewhat conventional in that sense, yet hardly outside reasonable expectation. BW should have realised this themselves. Truth be told, playing through the first time I got this foreboding sense Shepard would die doing this by the time Chakwas suggested to have their annual brandy, further reinforced by nightmare no. 3. The end of Anderson was the perfect place to let the story come to a close in that sense.
The option to have that is still there too with this mod, even though it is expressly geared toward High EMS. Not enough of that and there is no memorial, as reported by several people here. And honestly, I prefer this set of options to submitting to one of the worst executed villains/god-constructs/whatever you choose to call that erratic creature I have encountered in quite a while within a video game.

#1245
3DandBeyond

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I so want to once again thank the OP and all the people working on this project for doing so.  It is truly amazing how fans who are getting nothing more than satisfaction and verbal support from other fans can do something that BW refuses to do.

IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.


The thing is, an awful lot of people never did say it was about more than a happy type of ending.  And most people were not looking for more answers.  I didn't want answers-all I wanted was the reapers blown to hell and some semblance of a galaxy saved-basically what Liara said to Shepard before the assault on TIM's base.  I have never equivocated in that I always wanted one path to happy that could be achieved.  But I, and others, also said I wanted coherence, relevance, adherence to the story and the characters.  I didn't want a trumped up choice, opposite to everything the Shepard I played believed in.  I didn't like my intelligence being insulted as was the case with the EC, which BW suggested I needed in order to understand the brilliance.  I understood the endings just fine. 

I really wanted consequences springing from actions and yes, a happier ending.  I never wanted that to be forced upon others that felt a sacrificial death seemed more appropriate, but I wished for a variety of endings.  And happier never meant sunshine and ponies since the galaxy has been ripped apart.  But, I wanted to feel like I won something and like Shepard, who deserved to be happy after all of this, was alive and still deserved, and was able to find some happiness at last.  This project makes that possible.  I'd have preferred the game made it possible, even if difficult to get to, but I am so heartened by the work of those on this project.

Funny thing is, if it is true that the majority of people just wanted a happy ending, then again this mark was missed, but is being achieved here in large measure.  I again offer my thanks to those doing this.

#1246
thatdude90210

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iakus wrote...
Yeah it totally wasn't about the Catalyst and his psychotic "solutions" as well Image IPB

Don't forget the "yo dawg" logic. 

@MrFob, I'll check that scene tonight when I get home, if someone else doesn't do it by then.

Edit: I remote to my home PC and check my recording of the scene and yes that's the right EDI scene.

Modifié par thatdude90210, 26 novembre 2012 - 05:22 .


#1247
Alienmorph

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d1ta wrote...
DO want. I'm a sucker for additional LI content =p.


You and most of the ME players ^__^

Ash/Kaidan
- him/her and Shepard look at Earth from the Normandy's Observation
deck, with several dead reapers and the Citadel orbiting in the far
distance;


Since my LI is Kaidan, can we have him
holding hands / Shep's waist / Shoulder while looking over earth? Sorry
can't help making a request there XD


We'll see, those were just random ideas I trown out for now. I have first to take care of another pair of things. Then I'll do some tries.

Modifié par Alienmorph, 26 novembre 2012 - 06:49 .


#1248
Dr_Extrem

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IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.


just because mrfob named this mod the "mass effect happy ending mod", does not mean, the ending is happy. happier yes / happy - no. 

the galaxy is still in ashes, billions dead, destroyed homeworlds, isolated colonies, no communication apart from a handfull of qed's, galactic trade is going to be a nightmare (and energy-intensive)  and the energy infrastructures (He3), in almost every system, are wrecked.

well. the only positive thing is, that shepard, edi and the geth are not dead - and shepard is not even supposed to be dead in high ems destroy. joker (who already lost his family) and sheps li will not be be complete messes after that - 2 more persons are not totally wrecked - wow .. what a happy ending.

the catalyst "logic" is so damn off the charts, that it is painfull to hear it talk. why do we have to punish the geth and edi, if we want to do our job? ... why offer us, to turn us into tim? we tried to stop him for 99% of the game - not become him. i dont want to start on synthesis - this illogical saren-bs, even devoids mass effects logic.
the fact that the starchild kills off the plot of 2,95 games and creates a new plot, is the pinnacle.

getting rid of the insane starchild was the right thing to do. it is better to leave some questions - nobody needs new questions at the END of a story. we already had good answers to most of the questions as well.
catalyst = citadel / reapers = mad extinction machines / mastermind = harbinger / organic/synthetic coexistance = possible ... no problem.



about the shuttle/extraction thing: .. the compromise sounds nice and doable .. i will do some video research and think about where we could cut out / change some thinks/models.

#1249
Iakus

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Dr_Extrem wrote...

IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.


just because mrfob named this mod the "mass effect happy ending mod", does not mean, the ending is happy. happier yes / happy - no. 

the galaxy is still in ashes, billions dead, destroyed homeworlds, isolated colonies, no communication apart from a handfull of qed's, galactic trade is going to be a nightmare (and energy-intensive)  and the energy infrastructures (He3), in almost every system, are wrecked.

well. the only positive thing is, that shepard, edi and the geth are not dead - and shepard is not even supposed to be dead in high ems destroy. joker (who already lost his family) and sheps li will not be be complete messes after that - 2 more persons are not totally wrecked - wow .. what a happy ending.

the catalyst "logic" is so damn off the charts, that it is painfull to hear it talk. why do we have to punish the geth and edi, if we want to do our job? ... why offer us, to turn us into tim? we tried to stop him for 99% of the game - not become him. i dont want to start on synthesis - this illogical saren-bs, even devoids mass effects logic.
the fact that the starchild kills off the plot of 2,95 games and creates a new plot, is the pinnacle.

getting rid of the insane starchild was the right thing to do. it is better to leave some questions - nobody needs new questions at the END of a story. we already had good answers to most of the questions as well.
catalyst = citadel / reapers = mad extinction machines / mastermind = harbinger / organic/synthetic coexistance = possible ... no problem.


Somewhat more verbose than my own response, but essentially correct Image IPB

I mean, seriously, does Shepard look happy at the end of MEHEM?  No, he/she looks quite sad, and is being comforted by a LI/friend. 

MEHEM is High EMS Destroy.  With a few more survivors.

Modifié par iakus, 26 novembre 2012 - 07:01 .


#1250
Dr_Extrem

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so .. found a nice vid about the evac scene ... and picked it apart ...

if we can change models of persons, it should be possible to change models of objects (normandy) as well. the flightroute would be the same.

is it possible to cut out certain parts of cutscenes?

can we change/add dialogue?

if yes, we can pull this off.

i will post a closer review (with timestamps and suggestions) of the vid in the near future.

Modifié par Dr_Extrem, 26 novembre 2012 - 07:28 .