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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1276
CommanderVyse

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iakus wrote...

wwinters99 wrote...

Nickname Failure wrote...

I don't know how many times MrFob and this thread has gotten this question, but:

Will the mod itself make the Save un-importable? Making the save file corrupt?

Well, and as a side note it would be good to put up a FAQ for this thread :).


The mod does not, in theory, change any plot flags in the save file. That said, MrFob recommends you back up your saves just in case.

Personally, I no longer have a save file where the MEHEM is not the true ending.


Yeah, I believe the ending is supposed to flag the ending as "Destroy"  But we won't really know for sure that importing will work until we have something to import it into ;)

And yeah, a game that won't recognize a MEHEM import is not a game worth playing :lol:


And if there are any plot flag bugs, I'm sure Dr. Verner will apologize again. He was very stressed out.

#1277
GreyLycanTrope

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IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.

It's a better ending, not perfect. It's happier not happy. Take you ego elsewhere please.

Modifié par Greylycantrope, 27 novembre 2012 - 02:19 .


#1278
GreyLycanTrope

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sH0tgUn jUliA wrote...

I don't know why people seem to be embarrassed to say "Yes, it is about a happy ending." Is it because they're afraid they'll be accused of being childish? I think that's it, because people think being grown up means being able to "take it".

I say that's a bunch of malarkey. Yeah, I'm that old. When you get that old you want happy endings again, because I've got to tell you something, life doesn't end well. When you hit a certain age you need hope to keep going. The world out there is grim enough. Why the hell should we have to deal with crap like this in a damned video game?

I have no issue admitting a happier ending is what I wanted. However that's not everything that was missing. Removing Starbrat helps immensely because my narrative no longer commits suicide in the last few moments.

#1279
spirosz

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Greylycantrope wrote...

IsaacShep wrote...

Major kudos to modders for pulling this off. It's very exciting even if just just from modding perspective.

That being said, I love how everyone pretended it's "totally not about happy ending!!! we just want more answers, SWEAR it's not about happy ending" back in March. I knew it always was, people kept arguing with me how it's totally not, ohh look it is.

It's a better ending, not perfect. It's happier not happy. Take you ego elsewhere please.


^this.

#1280
thatdude90210

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MrFob wrote...
Cheers mate!
Hotfix for the EDI slide
I will integrate this properly in the next v0.3. It's a bit choppy at thje moment, due to the video conversion but it's better than nothing for now.

Thanks for the hotfix. I see Anderson in that flashback now instead of EDI.

#1281
MrFob

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About the evac scene and the Normandy-Shuttle exchange: I don"t want to sound negative here, if anyone can pull off this kind of thing, they'll have my eternal respect but I just want to say that this (especially what Dr_Extrem suggests) goes way beyond just exchanging some models. You'll have to change animations, sounds, SFX (e.g. shuttle thruster exhaust vs. Normandy thrusters, etc),Object placement in the level, scaling factors, camera angles, imports and exports from other files, nmaelist entries, materials and I could go on. Again, I am not saying it's impossible to do, I am just saying you'll need to find someone with a hell of a lot of time.
Also, if these changes are made, there won't be an easy HEX edit to get the old version back. It's also not that easy to make it independent but compatible with MEHEM because e.g. the sound archive for the whole ending is one file (and there are others,too) which makes it difficult to mix and match them. Again, I don't want to sound overly negative, I just want to explain what would be required for this.

Similarly, making LI specific content for the star gazer would require to put lot's of different videos into the game for that one scene. After that, you'd need to add a lot of "checkstate" objects to the relevant sequence in order to figure out who the LI is and which one of the new star gazer videos should be played. The ME3Explorer now allows us to add objects to pcc files but the DLC authorization process does not allow us add things into DLC files. I am not sure how to make these changes to the relevant files at the moment since there is not much you can throw out there to put in the new objects. Unless of course, you are willing to keep the whole thing non-dynamic and just replace the stargazer video with whichever LI scene fits your current play through (kind of like the Geth-Quarian slide add-ins for MEHEM), that would be really easy to do.

@N7Kipper: I get your point, I absolutely do. However, I have to say that some of your remarks seems rather random to me. Especially the one about civility. Luckily and thankfully, this thread has been one of the most civil, I have seen on BSN in a long time (especially given that it's already going on for more than 50 pages). So not sure who that was meant for. It's great though that you can appreaciate the possibilities of modding, independent of your opinion of the particular content. To be honest, MEHEM is not exactly how I would ideally end the franchise either. It's just that this has sort of taken on a life of it's own :). Nice idea about the banner, too. If you do make one, be sure to post it here and I shall include it in the OP as well.

@Nickname Failure: I cannot guarantee that the saves will be fine and I strongly suggest backups for potential imports. Especially if you want to make sure certain aspects are flagged. E.g., it seems EDI is still flagged as dead, I don't really know where this is happening. Similarly, thee could be other issues I am not aware of. Also, for the next version I plan to implement some things that ight set different ending flags, according to your Shepard's particular situation. So the upshot ehre is that I can't guarantee the ... wait for it ... safety of your saves :).

@Honorable Ensign: Getting the star kid back but keeping the rest of MEHEM is not an easy thing to do and unfortunately, I won't be able to make a quick and easy tutorial for that. The problem is that the video is divided into two parts and the catalyst would be right in the middle of Shep's rescue. Also, I am using a lot of the original objects for the catalyst scene to facilitate the new ending properly. For all intents and purposes, the catalyst is gone in the MEHEM files and won't be easy to bring back.

@Grotaiche: Thanks again for uploading the EDI fix as well. OP update incoming.

@thatdude90210: Yep, that was the plan. He is one of the only other guys who's death I can be certain of and who is not potentially in any of the other slides.

Modifié par MrFob, 27 novembre 2012 - 03:53 .


#1282
ElectronicPostingInterface

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"Unless of course, you are willing to keep the whole thing non-dynamic and just replace the stargazer video with whichever LI scene fits your current play through (kind of like the Geth-Quarian slide add-ins for MEHEM), that would be really easy to do."

This is what I was thinking personally. It's easy enough to do file swaps based on things like Alienmorph was suggest before. Making it dynamic isn't necessary given the level of complication.

Modifié par PKchu, 27 novembre 2012 - 06:33 .


#1283
bjdbwea

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MrFob wrote...

Unless of course, you are willing to keep the whole thing non-dynamic and just replace the stargazer video with whichever LI scene fits your current play through (kind of like the Geth-Quarian slide add-ins for MEHEM), that would be really easy to do.

I for one wouldn't mind that. Manually installing the desired content is no problem, and if there would ever be an installer it could easily handle that as well.

But perhaps a generic video could be made by someone who has the talent for it that just shows all of the companions again, each perhaps saying or doing something specific for them. Sort of like in some movies where at the end the starring cast appears one more time. Since the reunion scene of the mod is already quite beautiful, the replacement of the stargazer scene in my opinion wouldn't necessarily have to be specific to the LI.

Modifié par bjdbwea, 27 novembre 2012 - 06:33 .


#1284
PorcelynDoll

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I was able to import my character without a problem. If that's what you mean. Doing the me3 character import.

#1285
Sable Rhapsody

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PorcelynDoll wrote...

I was able to import my character without a problem. If that's what you mean. Doing the me3 character import.


Oh, you mean the NG+ import?  Yeah, that seems to be perfectly fine in my game too.  The question was more about whether MEHEM saves would work with an ME4.  In theory, it should be fine, just flagging the game as a "Destroy" playthrough.

#1286
MrFob

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Oh by the way, did someone try the new version of the mod yet with a save where the Quarians got wiped out? Would be good to know if areyouareaper's new geth only slide works properly.

#1287
Jackal13th

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OK first let me say that the ending mode is good i looked it up on YouTube and found that it is what i was wanting to see so i have no negative words to say about it . on a another topic i can put pcs together Drive a 18 wheeler but i am not any good at installing modes at all never was never will even with the Instructions on thew bottom i would not be able to pour ****** out of a boot when it comes to installing the mode . just thought that i might just through that one out . maby some one can turn the rar into a installer that is just a hope i did spend all night tring to install the thing and all i got was a black screen with a heavy breathing sound lol.


any other help would be helpful maby

#1288
LostHero2k9

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Wow... just wow....! I really can't say how this peace of epicness changes the WHOLE ME3 experience to me.

I consider this canon now!

This mod yet again shows how much of a difference it makes to just throw
this damn god child out of the airlock and remove the space magic!

I also REALLY like the ending where the still beaten up Shepard puts
Andersons name on the wall, please don't change this! It shows how much
fighting, sacrifices and losses Shepard had to through. (wounds wont
heal within hours/days anyway!)

God this is so awesome it almost makes me cry (man tears ;))!
Also it's not because of the "Shepard lives" fact but the fact that this
ending leaves the universe damaged, but alive and that the reaper can be
destroyed WITHOUT having to kill all AIs/Geth/etc.

This ending shows that "life will go on". Can't thank you enough for your work man! 

Modifié par LostHero2k9, 27 novembre 2012 - 06:09 .


#1289
Jackal13th

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yes i agree

#1290
nevar00

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I didn't care for a "happy ending" or not, I wanted one that made sense and was based on my decision. What I got was pretentious artsy-bs rushed out (and that goes for a good portion of the game). This sounds like it fixes a lot of the errors with the ending itself. Still doesn't stop it from being incredibly underwhelming.

And unfortunately I can't get it anyway, having the 360 version and all. :crying: You PC gamers get all the fun...

Modifié par nevar00, 27 novembre 2012 - 06:02 .


#1291
JohnP

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Just DLed Omega. Looks like none of the ending files are changed, so I would think MEHEM will be unaffected.

#1292
ElectronicPostingInterface

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Thanks for the information HelixSpiral.

Still - someone who finished Omega today test the ending to see if MEHEM still works? Obviously it just came out, but later.

#1293
Dr_Extrem

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nevar00 wrote...

I didn't care for a "happy ending" or not, I wanted one that made sense and was based on my decision. What I got was pretentious artsy-bs rushed out (and that goes for a good portion of the game). This sounds like it fixes a lot of the errors with the ending itself. Still doesn't stop it from being incredibly underwhelming.

And unfortunately I can't get it anyway, having the 360 version and all. :crying: You PC gamers get all the fun...



yeah .. you can only work with what you've got. mrfob did very well - and without proper modding tools!


@ mrfob:

i only made suggestions - i know that is is nearly impossible to pull this off - and it would still be challenging with the propper tools. you already have 11 out of 10 points in my books.

i browsed the net and your mod made it in the german games press. the journalists were impressed and almost all of the comments were possitive - only some of the typical "i dont like happy endings" guys. but everyone praised your skill and determination. the polls were positive - only a minority liked the ec mote than your mod.

keep up the good work.

#1294
Jackal13th

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well im still tring to get the darn mode to work.

#1295
Rosstoration

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Dammit, can only play ME on the Xbox, my Shepard is forever doomed!

#1296
Jackal13th

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lol

#1297
bjdbwea

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HelixSpiral wrote...

Just DLed Omega. Looks like none of the ending files are changed, so I would think MEHEM will be unaffected.

That sounds promising, can anyone confirm that the Omega DLC is compatible with this mod?

I for one like the rest of the game so much that even its terrible ending didn't prevent me from replaying it or from purchasing the DLCs, but of course I want to maintain the much better ending to the game that this mod provides.

Modifié par bjdbwea, 27 novembre 2012 - 08:10 .


#1298
Jackal13th

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ok i just uninstalled Mass effect 3 the mode messed up some how and the Game went black . well it was worth a try i will pass on the mode it just don't work for me .

#1299
Chashan

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Jackal13th wrote...

ok i just uninstalled Mass effect 3 the mode messed up some how and the Game went black . well it was worth a try i will pass on the mode it just don't work for me .


Have you made sure that you followed MrFob's instructions closely? Fairly detailed as they are you really just need to move along as prescribed by these and you'll get there.

Furthermore, is your game patched to date, to the version the mod was run on by Fob? Is the mod you used the latest version, 0.2? You can find further info in the op:
social.bioware.com/forum/1/topic/368/index/14795358/1

Hope this helps, otherwise try again after a re-install, maybe that will clear the matter.

#1300
Jackal13th

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yes i did and no i will pass

Modifié par Jackal13th, 27 novembre 2012 - 08:40 .