About the evac scene and the Normandy-Shuttle exchange: I don"t want to sound negative here, if anyone can pull off this kind of thing, they'll have my eternal respect but I just want to say that this (especially what Dr_Extrem suggests) goes way beyond just exchanging some models. You'll have to change animations, sounds, SFX (e.g. shuttle thruster exhaust vs. Normandy thrusters, etc),Object placement in the level, scaling factors, camera angles, imports and exports from other files, nmaelist entries, materials and I could go on. Again, I am not saying it's impossible to do, I am just saying you'll need to find someone with a hell of a lot of time.
Also, if these changes are made, there won't be an easy HEX edit to get the old version back. It's also not that easy to make it independent but compatible with MEHEM because e.g. the sound archive for the whole ending is one file (and there are others,too) which makes it difficult to mix and match them. Again, I don't want to sound overly negative, I just want to explain what would be required for this.
Similarly, making LI specific content for the star gazer would require to put lot's of different videos into the game for that one scene. After that, you'd need to add a lot of "checkstate" objects to the relevant sequence in order to figure out who the LI is and which one of the new star gazer videos should be played. The ME3Explorer now allows us to add objects to pcc files but the DLC authorization process does not allow us add things into DLC files. I am not sure how to make these changes to the relevant files at the moment since there is not much you can throw out there to put in the new objects. Unless of course, you are willing to keep the whole thing non-dynamic and just replace the stargazer video with whichever LI scene fits your current play through (kind of like the Geth-Quarian slide add-ins for MEHEM), that would be really easy to do.
@N7Kipper: I get your point, I absolutely do. However, I have to say that some of your remarks seems rather random to me. Especially the one about civility. Luckily and thankfully, this thread has been one of the most civil, I have seen on BSN in a long time (especially given that it's already going on for more than 50 pages). So not sure who that was meant for. It's great though that you can appreaciate the possibilities of modding, independent of your opinion of the particular content. To be honest, MEHEM is not exactly how I would ideally end the franchise either. It's just that this has sort of taken on a life of it's own

. Nice idea about the banner, too. If you do make one, be sure to post it here and I shall include it in the OP as well.
@Nickname Failure: I cannot guarantee that the saves will be fine and I strongly suggest backups for potential imports. Especially if you want to make sure certain aspects are flagged. E.g., it seems EDI is still flagged as dead, I don't really know where this is happening. Similarly, thee could be other issues I am not aware of. Also, for the next version I plan to implement some things that ight set different ending flags, according to your Shepard's particular situation. So the upshot ehre is that I can't guarantee the ... wait for it ... safety of your saves

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@Honorable Ensign: Getting the star kid back but keeping the rest of MEHEM is not an easy thing to do and unfortunately, I won't be able to make a quick and easy tutorial for that. The problem is that the video is divided into two parts and the catalyst would be right in the middle of Shep's rescue. Also, I am using a lot of the original objects for the catalyst scene to facilitate the new ending properly. For all intents and purposes, the catalyst is gone in the MEHEM files and won't be easy to bring back.
@Grotaiche: Thanks again for uploading the EDI fix as well. OP update incoming.
@thatdude90210: Yep, that was the plan. He is one of the only other guys who's death I can be certain of and who is not potentially in any of the other slides.
Modifié par MrFob, 27 novembre 2012 - 03:53 .