@PK: Sorry, two problems there. First, it's a bit more complicated than a simple HEX edit, second (and this is the real one) the method I used for the memorial scene is very specific to this scene. It cannot be replicated for any other part of the game. In fact, when I first saw how the memorial scene is set up, I was amazed that it is incredibly easy (by comparison) to switch most characters and their models around. It's almost like they set it up to be changed by moders

. However, doing this for the rest of the game would require real mesh switches. That is possible now though, as you can see
here.
@Bierwichtel: Ah ok, I see. The videos are the same resolution as all the other videos in ME3 by the way. There is no higher resolution than 1270x720 for .bik videos in ME3 so that's what I used as well. And I agree. One file to install would be the best way to go. However, I guess the easiest way to do this would be to have a self extracting archive with an attached script to put the extracted files into the correct places right away.
@iakus: PK is correct. Maybe I should have kept the old version up as a demonstration but in any case, putting Harby into the running segment itself proved to be more trouble than expected. If we ever figure out how to control individual sound volumes in the game, we can revisit the idea. For now, this is about the best we can do.
@Enilamoht: Thanks but if we ever figure out how to make this available for consoles, I'd give it away for free of course. I am not doing this to make money and I think BioWare would have my head in a second if I tried (and rightly so). Also, unless BW wants to make a DLC like this, chances are, even if we could at some point modify the data (which actually doesn't seem to be too difficult, just tedious and time consuming), from what I understand, to run any mod on an xbox you'd have to do some very very risky modifications to your console.
So unfortunately, this project will remain PC only for the foreseeable future.