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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1326
ElectronicPostingInterface

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Thanks for those who tested Omega and MEHEM. I'm going to experience it for the first time "fully in-game" tonight after I beat Omega so I'm excited. I'll post if I get any weird errors, but I expect not to.

EDIT: Mr. Fob, is there a tutorial on how you replaced characters and gave them the new animations for a scene? It would be cool to create screen captures that would normally not be possible like this from ME2. I'm guessing it was very complicated in some way or another, but I was just curious. Even if it was a permanent game wide change, I could always revert it.

EDIT: " If it really were so big, i could just upload the whole modified Default.sfar and you'd just have to copy it into place (although I am pretty sure BW wouldn't like that)."

...why didn't this occur to me before? Really easy uninstall/install now for the price of some wasted hard drive space. Thanks.

Modifié par PKchu, 28 novembre 2012 - 08:38 .


#1327
Jonata

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I'm saying this as a Pro-Ending guy: this is truely a priceless addition and shows great efforts and commitment. Great job, and if you'll ever manage to work in Jack and/or Miranda in that final scene I'll be happy to stop chosing Synthesis once and for all.

#1328
Bierwichtel

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MrFob wrote...

@Bierwichtel: Not sure what you meant with the number crunching there. AFAIK, all we need is a scripted installer, that automatically replaces some files and then uses the DLCExplorer to replace some more. That doesn't sound too bad to me. Shouldn't be bigger than a couple of kb) in addition to what we have at the moment). If it really were so big, i could just upload the whole modified Default.sfar and you'd just have to copy it into place (although I am pretty sure BW wouldn't like that).


This was mostly in regards to this 400 MB file size limit, which you have mentioned before...

sorry, should not write here being dead tired... now that I look at what I've typed, again... just ignore that...

wouldn't hi-res video files take up "a lot" of space? the NorRetreatGood.bink file is about 90 MB and not at full res, as far as I can see...
~~~~~~~~
is there a file size limit to these, does the game look for an exact size, or is that no concern at all?

did not express myself well, I guess...
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btw, wasn't talking about an additional installer, more like a one file fits all installer... the size of a DLC... "MEHEM.Inst.exe" something like that... file size about 400-500 MB... if it's possible...

#1329
Ihatebadgames

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@MrFob,yeah totaly Xboxs fault.i dream of a world where everyone can get the MODs they desire so they can have the games they deserve.
I held off on the EC till last night after I finished Omega.Your MEHEM was a lot better.Thanks again for your hard work.

#1330
thearbiter1337

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is it possible to get Harby to taught while running to the beam?

#1331
ElectronicPostingInterface

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@TA1337: Possibly later, but the method Mr. Fob used before by putting Harbinger into a gunship sound makes him too quiet. It was in game but it was kinda meh, too quiet.

#1332
Iakus

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PKchu wrote...

@TA1337: Possibly later, but the method Mr. Fob used before by putting Harbinger into a gunship sound makes him too quiet. It was in game but it was kinda meh, too quiet.


Really?  He came through loud and clear for me the three times he spoke on my beam run.

Or were there other times he spoke that I missed?

#1333
ElectronicPostingInterface

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No, in the original video, there were lines outside of cutscenes - when you were actually in control. They were very soft and muted and ultimately removed.

What's in the game is good.

Modifié par PKchu, 28 novembre 2012 - 10:12 .


#1334
nupfi

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This is brilliant! :))) Thanks a lot.

#1335
jsamlaw

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Finally found this mod, great job! Much better ending!

#1336
Enilamoht

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Hi, I watched version 0.2 on youtube and first of all, THANK YOU so very very much for this incredible, amazing mod. You and everyone behind MEHEM really Reignited my pride and passion in the awesome fandom and verse.

I just want to say, if you SELL this mod as a DLC I can use on Xbox360. I WILL BUY IT. Repeat, I will buy it. And I will use it over and over.
Yes, if you can make it avaliable for consoles, name a price, and take my money.

Till, then, I will watch the youtube vids of others enjoying the mod, I will continue following your channel and updates, PROUD to be a Mass Effect fan.
Again, thank you so very much for the incredible work. 

#1337
Iron---Man

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Thanks for this amazing mod. This is the stuff i wanted all along. I might now have another Mass Effect 3 playthrough or two after the first and only time i played it.

Great job. Thank you.

#1338
MrFob

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@PK: Sorry, two problems there. First, it's a bit more complicated than a simple HEX edit, second (and this is the real one) the method I used for the memorial scene is very specific to this scene. It cannot be replicated for any other part of the game. In fact, when I first saw how the memorial scene is set up, I was amazed that it is incredibly easy (by comparison) to switch most characters and their models around. It's almost like they set it up to be changed by moders :). However, doing this for the rest of the game would require real mesh switches. That is possible now though, as you can see here.

@Bierwichtel: Ah ok, I see. The videos are the same resolution as all the other videos in ME3 by the way. There is no higher resolution than 1270x720 for .bik videos in ME3 so that's what I used as well. And I agree. One file to install would be the best way to go. However, I guess the easiest way to do this would be to have a self extracting archive with an attached script to put the extracted files into the correct places right away.

@iakus: PK is correct. Maybe I should have kept the old version up as a demonstration but in any case, putting Harby into the running segment itself proved to be more trouble than expected. If we ever figure out how to control individual sound volumes in the game, we can revisit the idea. For now, this is about the best we can do.

@Enilamoht: Thanks but if we ever figure out how to make this available for consoles, I'd give it away for free of course. I am not doing this to make money and I think BioWare would have my head in a second if I tried (and rightly so). Also, unless BW wants to make a DLC like this, chances are, even if we could at some point modify the data (which actually doesn't seem to be too difficult, just tedious and time consuming), from what I understand, to run any mod on an xbox you'd have to do some very very risky modifications to your console.
So unfortunately, this project will remain PC only for the foreseeable future.

#1339
ElectronicPostingInterface

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MrFob wrote...

@PK: Sorry, two problems there. First, it's a bit more complicated than a simple HEX edit, second (and this is the real one) the method I used for the memorial scene is very specific to this scene. It cannot be replicated for any other part of the game. In fact, when I first saw how the memorial scene is set up, I was amazed that it is incredibly easy (by comparison) to switch most characters and their models around. It's almost like they set it up to be changed by moders :). However, doing this for the rest of the game would require real mesh switches. That is possible now though, as you can see here.

Ah, OK. Thanks for pointing me in the right direction. I'll mess with mesh switches later. Glad it's possible.

Re: Harby in the beam. Less is kinda more, IMO. His lines are more powerful punctuated.

Modifié par PKchu, 29 novembre 2012 - 10:32 .


#1340
Bierwichtel

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oh and regarding Harby speaking:

I found the amount put in to be just right, especially the "You have failed." at the end, perfectly punctuated... why BW did not put something like this in in the first place... big, big, mystery... makes it so much more atmospheric...

I salute you, Captain Fob of the SSV Nuremberg...

@Fob: can you maybe add a line to the evacuation scene itself? maybe inbetween Shepard and LI proclaiming everlasting love and Shepard saying: GO!....?

or is this window too small to add anything?

thank you...

and one other thing, the Joker line that is full of static, is it so static-y on purpose or can you clean this up a bit? as it is, I myself can not understand Joker without the subtitles telling me what he is supposed to say...

#1341
N172

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Found a Bug:
When i play Omega with MEHEM installed the game will crash as soon as i reach Aria's Bunker.

#1342
ElectronicPostingInterface

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N172 wrote...

Found a Bug:
When i play Omega with MEHEM installed the game will crash as soon as i reach Aria's Bunker.

Didn't have that problem personally, finished all of Omega with no crashes.

Others have reported instability in Omega and crashing unmodded, IIRC.

Modifié par PKchu, 29 novembre 2012 - 01:37 .


#1343
N172

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Maybe the bug happened when the mission was started and was saved in the savegames, what i can tell is that when I load one of the "The Invasion of Omega" saves while having MEHEM installed it crashes when we reach the bunker, without it even the autosave created when entering the bunker works.

I also got the problem without MEHEM once (was solvable that time by going back 1 save), but MEHEM seems to make Omega-Bugs worse in some cases.

#1344
snackrat

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Didn't have the issue in Omega, either. Considering Omega's stability and quality though... I wouldn't be surprised.

#1345
GreyLycanTrope

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Karsciyin wrote...

Didn't have the issue in Omega, either. Considering Omega's stability and quality though... I wouldn't be surprised.

Omega has no impact on the ending, I honeslty doubted it's files would make any difference whatsoever in regards to the mod.

Modifié par Greylycantrope, 29 novembre 2012 - 05:24 .


#1346
Lieber

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While I can't use this mod, and made a personally more fulfilling ending as my headcanon, I congratulate you, as a die-hard Mass Effect fan, for making this mod.

Now does someone have a playthrough of this?

#1347
Sable Rhapsody

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Lieber wrote...

While I can't use this mod, and made a personally more fulfilling ending as my headcanon, I congratulate you, as a die-hard Mass Effect fan, for making this mod.

Now does someone have a playthrough of this?


Youtube videos of the mod are linked in the OP.

#1348
Iakus

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MrFob wrote...

@iakus: PK is correct. Maybe I should have kept the old version up as a demonstration but in any case, putting Harby into the running segment itself proved to be more trouble than expected. If we ever figure out how to control individual sound volumes in the game, we can revisit the idea. For now, this is about the best we can do.


That's fine.  Like I said, I didn't notice any problem with my playthrough.  If you can find a way to fit another comment or two from Harbinger, that's great.  But what we have now is thrilling enough

#1349
DavidMW

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Thanks for this mod, This was the ending I wanted. :'(

#1350
Seleya_LL

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MrFob wrote...

@PK: Sorry, two problems there. First, it's a bit more complicated than a simple HEX edit, second (and this is the real one) the method I used for the memorial scene is very specific to this scene. It cannot be replicated for any other part of the game. In fact, when I first saw how the memorial scene is set up, I was amazed that it is incredibly easy (by comparison) to switch most characters and their models around. It's almost like they set it up to be changed by moders :). However, doing this for the rest of the game would require real mesh switches. That is possible now though, as you can see here.
[...]


Just to clarify: It is possible by now to replace character meshes for basically any scene, albeit at the cost of getting frustrated over mesh magic and similar, plus possible clipping chaos?
And does the memorial scene allow to import anything, or is it more of a position change for the already present ones plus a "special import" of Shepard? If the former is true, it might be possible to reduce the clipping in Garrus' case by switching his armor to the civilian outfit.

In any case, thanks again for a great mod.