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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1401
chris2365

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Iclonic wrote...

 It would have been cool if my music was added to this... :( then again, I don't know if my music would fit anywhere... 

My Mass Effect inspired music! 

Maybe the song, Bittersweet?  


Excellent track. I'm sure we could find a place for thisImage IPB

#1402
Snypy

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I'm going to try this mod as soon as I drag my new Shep through the whole trilogy. Keep up the good work, MrFob.

(Edit: a typo)

Modifié par Snypy, 30 novembre 2012 - 11:02 .


#1403
illsteward

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Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.

And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.

#1404
CommanderVyse

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d1ta wrote...
Not sure about other LI's, but I think Kaidan's facial expression was a little too sad there Image IPB maybe tone that down a bit?


Kaidan most likely served with Anderson longer than Shepard. Kaidan was on the original Normandy and was running missions for Anderson during Shepard's death.

In any case, I view the LI's frown not entirely for Anderson but rather as sympathy for Shepard.

#1405
CommanderVyse

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illsteward wrote...

Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.

And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.


Why would you want to deny this ending to anyone?

#1406
Dr_Extrem

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wwinters99 wrote...

illsteward wrote...

Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.

And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.


Why would you want to deny this ending to anyone?


 ithink what he means is, to officiall implement it, as the 10k point outcome - directly from bioware and with their approval.

#1407
ElectronicPostingInterface

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I've had some Shepards that were...on the dumber side and deserve a bit worse than MEHEM. <_<

For quick uninstall I just backed up the modded default.sfar file.

Modifié par PKchu, 30 novembre 2012 - 11:13 .


#1408
Dr_Extrem

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PKchu wrote...

I've had some Shepards that were...on the dumber side and deserve a bit worse than MEHEM. <_<

For quick uninstall I just backed up the modded default.sfar file.


well ... or that reason, you can just make a copy of the game in a different folder, and rename the folder to fit to the registry entry.

just like: original folder "/mass effect 3"

/mass effect 3 - mehem  ----> "/mass effect 3" (if you want to play with mehem)
/mass effect 3 - original  ----> "/mass effect 3" (if you want to play the original game)

just rename the other folder according to your perosnal coding and it should go well.

#1409
ElectronicPostingInterface

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Yeah, but that'd take a lot more space up. Switching default.sfars in DLC Explorer doesn't take that much time.

#1410
Dr_Extrem

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PKchu wrote...

Yeah, but that'd take a lot more space up. Switching default.sfars in DLC Explorer doesn't take that much time.


disc space is an argument - i think, that modong the game back and forth takes more time, than just changing the folders name.

#1411
ElectronicPostingInterface

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It's about 3 minutes to patch the file for me. If it was like an hour or something, I'd use your solution.

If I'm being vague, I mean I keep the modded file and then back it up, and then if I repair installation, I install the completed modded file so I only have to make one single change. Also prevents me from making an error or leaving out a file.

#1412
PorcelynDoll

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Mr.House wrote...

Seeing Shepard like this.
Image IPB

That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.

I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:

"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities
(capitalized, because damn)."

#1413
CommanderVyse

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Dr_Extrem wrote...

wwinters99 wrote...

illsteward wrote...

Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.

And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.


Why would you want to deny this ending to anyone?


 ithink what he means is, to officiall implement it, as the 10k point outcome - directly from bioware and with their approval.


To do so would require the Catalyst to remain in the game for the Control/Synthesis crowd. :sick:

#1414
Dr_Extrem

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wwinters99 wrote...

Dr_Extrem wrote...

wwinters99 wrote...

illsteward wrote...

Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.

And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.


Why would you want to deny this ending to anyone?


 ithink what he means is, to officiall implement it, as the 10k point outcome - directly from bioware and with their approval.


To do so would require the Catalyst to remain in the game for the Control/Synthesis crowd. :sick:


yeah .. i mean ... i could be ok with control inside the game - if it was introduced during the course of the whole game and implemented accordingly. if people would have the choice to go for control, it would be ok - but now, we try to stop tim and his mad plans, just to fullfill them 10 minutes later - that does not make any sense in its current form.

dont get me started on synthesis - this ending is just pure fiction without any trace of science. this is "mass effect" and not "age of mythology". as a man of science, i get cramps and headaches whenever i have to see synthesis in action.

#1415
Dr_Extrem

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PorcelynDoll wrote...

Mr.House wrote...

Seeing Shepard like this.
Image IPB

That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.

I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:

"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities
(capitalized, because damn)."




when did he say THAT?

and more important - why does bioware not stand up to this statement?

#1416
Lawrence0294

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I'm sure this has been done many times, but i'd like again to congratulate Mr. Fob for his work.
As i've seen, he has helped many people that were still unhappy with the EC to love Mass effect again, and that's something.
Btw, any chance Miranda could be implemented to the memorial scene ?

#1417
ElectronicPostingInterface

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wwinters99 wrote...
To do so would require the Catalyst to remain in the game for the Control/Synthesis crowd. :sick:

In a super happy world, the idea is if you got 10k EMS you would just kill the catalyst with destroy, too low, you'd have to talk to him and then you'd get the choices.

Given the way the mod is put together and limitations right now, it would be a long time before a seamless integration is possible. Because right now it basically replaces tons of stuff to get it to work that fundamentally breaks the other endings.

"Btw, any chance Miranda could be implemented to the memorial scene ?"

There's a problem with that somewhere given she's not on the Normandy to put her there, but IIRC Mr. Fob is planning a slide or something to address ME2 love interests.

Modifié par PKchu, 30 novembre 2012 - 11:55 .


#1418
PorcelynDoll

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Dr_Extrem wrote...

PorcelynDoll wrote...

Mr.House wrote...

Seeing Shepard like this.
Image IPB

That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.

I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:

"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities
(capitalized, because damn)."




when did he say THAT?

and more important - why does bioware not stand up to this statement?


He opened his own Tumblr. It's a quote from his very first post there. He is really an incredible man.
dgaider.tumblr.com/

#1419
Dr_Extrem

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PorcelynDoll wrote...

Dr_Extrem wrote...

PorcelynDoll wrote...

Mr.House wrote...

Seeing Shepard like this.
Image IPB

That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.

I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:

"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities
(capitalized, because damn)."




when did he say THAT?

and more important - why does bioware not stand up to this statement?


He opened his own Tumblr. It's a quote from his very first post there. He is really an incredible man.
dgaider.tumblr.com/


too sad he worked on the "wrong" project. dragon age origins showed, that endings can be done really good and personal.

#1420
Sable Rhapsody

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Dr_Extrem wrote...

and more important - why does bioware not stand up to this statement?


Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight.  BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa).  In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.

#1421
Dr_Extrem

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Sable Rhapsody wrote...

Dr_Extrem wrote...

and more important - why does bioware not stand up to this statement?


Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight.  BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa).  In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.


yeah .. but this statement should be framed and placed in the offices of every writer within the whole company. this guy is just right.

#1422
PorcelynDoll

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Dr_Extrem wrote...

Sable Rhapsody wrote...

Dr_Extrem wrote...

and more important - why does bioware not stand up to this statement?


Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight.  BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa).  In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.


yeah .. but this statement should be framed and placed in the offices of every writer within the whole company. this guy is just right.


Maybe Varric could write it on a sign and Aveline could hit people with it lol

#1423
Dr_Extrem

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PorcelynDoll wrote...

Dr_Extrem wrote...

Sable Rhapsody wrote...

Dr_Extrem wrote...

and more important - why does bioware not stand up to this statement?


Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight.  BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa).  In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.


yeah .. but this statement should be framed and placed in the offices of every writer within the whole company. this guy is just right.


Maybe Varric could write it on a sign and Aveline could hit people with it lol


i would even pay to see that.

#1424
Chashan

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Dr_Extrem wrote...



yeah .. i mean ... i could be ok with control inside the game - if it was introduced during the course of the whole game and implemented accordingly. if people would have the choice to go for control, it would be ok - but now, we try to stop tim and his mad plans, just to fullfill them 10 minutes later - that does not make any sense in its current form.

dont get me started on synthesis - this ending is just pure fiction without any trace of science. this is "mass effect" and not "age of mythology". as a man of science, i get cramps and headaches whenever i have to see synthesis in action.


Hey, that game is actually cool, so don't you use it in that context...^_^

My take on this is that, when it comes down to it, Control is a tad less justified in actually being there than Green is, really for the reason that you stated. Green, on the other hand would have been cool stuff if executed similarly to certain other dystopic visions - mainly thinking C&C: Tiberian Sun's Nod-ending there. That was nifty, cool stuff.
But alas, overall I agree. Both Green and Blue did not belong, Blue for turning the struggle against Team TIM completely pointless and Green for being horribly executed. And of course, both of those being directly linked to the thing's presence within the game. Which, as someone so elaborately puts it, makes "the narrative commit suicide in the very last moments".*


Anywho, enough with comments on the vanilla-finale, just did a run through ME3 with a madam Shepard without a romance locked in the end - on an unrelated note, madam actually did get involved with Ms Williams in ME1 via modding, carried through well enough in ME2 and the hospital-part in ME3, but alas somehow was not registered in the end for some reason, may look into that again.
Back on track, what I noticed was that Shepards without a locked romance do not go all sad in the scene. Thought that was a nice touch actually. The one she got to hug in the end was Mr Vakarian - damn good job sorting the fella out, except for the eyes turning sideways it actually looks pretty decent.

*PS: Hell, Greylcantrope, if I hadn't reserved my sig for a quote from one of the most ancient and actually best well done stories including divine presence, that quote would likely be squarely put up there. :lol:

#1425
MrFob

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@visionazzery: Do you have you savegame-limit modded above 50? I ehar this can cause problems and you'd have to update you PCConsoleTOC.bin after installing MEHEM. Otherwise, I am not sure. I tested it and it works fine for me. BillyHtchcoc, who originally reported the problem got it working with a re-install as well. If you can't load any saves (even those that are nowhere near the ending), chances are that the problem lies in the main game, rather than the DLC. Hope that helps.

@d1ta: Thanks and there are some good observations/suggestions.
- The crash at the beam never happened for me in hundrets of test, maybe just a coincidence. Let me know if you encounter it again.
- Yep, getting the audio in the cutscenes right is one of the most difficult things to do. Every iteration to recompile it takes about 4-6 hours for some stupid reason so it's tough to get it perfected.
- The ultimate plan is to replace that shuttle deployment scene with a new one altogether if we can manage that. However as a temporary solution, some sound effects are a really good idea. I'll try that in the next version.
- The LI's facial expression is very much beyond my control. I don't know how to actually edit those so the LI will always just use EDIs facial expression during the synthesis ending. I think it would be great to have the LI first look sad and then show the hint of a smile but it's not possible at the moment.

@Dr_Exteme: Infiltrators for the win! Also, I can tell you why you play one. It's because you saw this picture back in 2007/8. :)

@illsteward: Thanks a lot for the offer. This sounds great. I'll get back to you, though it may take a while since I'll hardly be around my modding PC until February next year. As foryour suggestion: If I could do this, I would have. Unfortunately, this is really difficult to implement since I am reusing a lot the assets from the other endings here. THerfore, including all the other endings plus this one is not possible at the moment.

@Mr.House: Got to say again, that is a beautiful screenshot. Do you mind if put it into the project gallery?

@PorcelynDoll: That is a great quote and by a BW dev no less. Very nice. And I approve of the Varric and Aveline idea. Cosplayers, march on Edmonton! :)

@Lawrence0294: Not in the memorial scene, it's technically impossible at this point, sorry. However, there are plans in motion for Jaclk and Miranda in v0.3.