Iclonic wrote...
It would have been cool if my music was added to this...then again, I don't know if my music would fit anywhere...
My Mass Effect inspired music!
Maybe the song, Bittersweet?
Excellent track. I'm sure we could find a place for this
Iclonic wrote...
It would have been cool if my music was added to this...then again, I don't know if my music would fit anywhere...
My Mass Effect inspired music!
Maybe the song, Bittersweet?
Modifié par Snypy, 30 novembre 2012 - 11:02 .
d1ta wrote...
Not sure about other LI's, but I think Kaidan's facial expression was a little too sad theremaybe tone that down a bit?
illsteward wrote...
Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.
And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.
wwinters99 wrote...
illsteward wrote...
Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.
And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.
Why would you want to deny this ending to anyone?
Modifié par PKchu, 30 novembre 2012 - 11:13 .
PKchu wrote...
I've had some Shepards that were...on the dumber side and deserve a bit worse than MEHEM.
For quick uninstall I just backed up the modded default.sfar file.
PKchu wrote...
Yeah, but that'd take a lot more space up. Switching default.sfars in DLC Explorer doesn't take that much time.
I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:Mr.House wrote...
Seeing Shepard like this.
That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.
Dr_Extrem wrote...
wwinters99 wrote...
illsteward wrote...
Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.
And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.
Why would you want to deny this ending to anyone?
ithink what he means is, to officiall implement it, as the 10k point outcome - directly from bioware and with their approval.
wwinters99 wrote...
Dr_Extrem wrote...
wwinters99 wrote...
illsteward wrote...
Thanks a lot for the mod, MrFob. So far, I have only watched the video, but it seems to be really great!
If there is any help to be provided, write me a PM, altought the only think I can think about, that I can help with, are voicovers. I can lend a recording studio and have some experience with sound editing software, if you would like some good voiceover.
And I have one suggestion: If it wouldn't be too hard to implement, could you make this the universal "Best EMS rating"? I mean something like 10k+ EMS only, otherwise you get the BioWare endings. That will be really funny.
Why would you want to deny this ending to anyone?
ithink what he means is, to officiall implement it, as the 10k point outcome - directly from bioware and with their approval.
To do so would require the Catalyst to remain in the game for the Control/Synthesis crowd.
PorcelynDoll wrote...
I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:Mr.House wrote...
Seeing Shepard like this.
That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.
"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities (capitalized, because damn)."
In a super happy world, the idea is if you got 10k EMS you would just kill the catalyst with destroy, too low, you'd have to talk to him and then you'd get the choices.wwinters99 wrote...
To do so would require the Catalyst to remain in the game for the Control/Synthesis crowd.
Modifié par PKchu, 30 novembre 2012 - 11:55 .
Dr_Extrem wrote...
PorcelynDoll wrote...
I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:Mr.House wrote...
Seeing Shepard like this.
That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.
"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities (capitalized, because damn)."
when did he say THAT?
and more important - why does bioware not stand up to this statement?
PorcelynDoll wrote...
Dr_Extrem wrote...
PorcelynDoll wrote...
I'll never understand why this wan't in the original game in the first place. There's control and synth for those who wanted the ultimate sacrifice. Destroy need that extra bit beyond the breath scene not the unknown speculations. I think David Gaider said it best:Mr.House wrote...
Seeing Shepard like this.
That is bittersweet, learn from that Bioware. You don't need contrived sacrifices to make something sad.
"Realistically speaking, however, not every ending needs to be a gut
punch. My personal view is that you need to reward the player for having
played through your story. This doesn’t mean showering them in
butterflies or stroking their ego, no, but ideally they should feel
satisfied. Not everyone will feel the same, as I said earlier… the
individual might not have gotten that ONE THING they were looking for…
but the essence is that we should be trying for that. This is a game,
after all, and it’s meant to be enjoyed rather than used solely as a
platform for our Artistic Sensibilities (capitalized, because damn)."
when did he say THAT?
and more important - why does bioware not stand up to this statement?
He opened his own Tumblr. It's a quote from his very first post there. He is really an incredible man.
dgaider.tumblr.com/
Dr_Extrem wrote...
and more important - why does bioware not stand up to this statement?
Sable Rhapsody wrote...
Dr_Extrem wrote...
and more important - why does bioware not stand up to this statement?
Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight. BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa). In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.
Dr_Extrem wrote...
Sable Rhapsody wrote...
Dr_Extrem wrote...
and more important - why does bioware not stand up to this statement?
Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight. BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa). In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.
yeah .. but this statement should be framed and placed in the offices of every writer within the whole company. this guy is just right.
PorcelynDoll wrote...
Dr_Extrem wrote...
Sable Rhapsody wrote...
Dr_Extrem wrote...
and more important - why does bioware not stand up to this statement?
Keep in mind that the DA and ME teams have almost no overlap in terms of staff, writers, and creative oversight. BioWare's large enough of a company now where the same people don't work on every game, and the creative philosophy of the DA team may not apply to ME team (and vice versa). In addition, games are way more than one person's work--David Gaider's the lead writer for DA and thus has a pretty strong voice, but he's by no means the only one.
yeah .. but this statement should be framed and placed in the offices of every writer within the whole company. this guy is just right.
Maybe Varric could write it on a sign and Aveline could hit people with it lol
Dr_Extrem wrote...
yeah .. i mean ... i could be ok with control inside the game - if it was introduced during the course of the whole game and implemented accordingly. if people would have the choice to go for control, it would be ok - but now, we try to stop tim and his mad plans, just to fullfill them 10 minutes later - that does not make any sense in its current form.
dont get me started on synthesis - this ending is just pure fiction without any trace of science. this is "mass effect" and not "age of mythology". as a man of science, i get cramps and headaches whenever i have to see synthesis in action.