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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1451
Quething

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Man, if nothing else, this quote collection certainly proves that the ending that shipped is completely in contradiction to the triumphant, optimistic mood of the other 99% of the series.

#1452
ElectronicPostingInterface

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Kinda - I meant that in ME3, there is a false/true setting you can changed in gibbed on the fish (3817 ).

You can't actually get her to show up unless you have the fish. I didn't do the fish in my old playthrough because I didn't want to have a stripper dance with her so she just died in my playthrough. I think the fish plotflag may be the same as the romance one, but that would require a bit of testing.

"Man, if nothing else, this quote collection certainly proves that the ending that shipped is completely in contradiction to the triumphant, optimistic mood of the other 99% of the series."

Contrast of expectations makes for unhappy people.

Modifié par PKchu, 02 décembre 2012 - 01:28 .


#1453
Quething

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Oh, BTW, Chashan, if you want your Ash romance to carry through properly, open one of your early saves with Gibbed, like during Mars or so, and set the TrueLoveAshley flag to true. Fair warning, though, you'll get a lot of Meer-voiced and silent dialog once Mars is over.

(The one hangup with just playing the import through normally is, at the memorial scene, there's a paragon interrupt that's required to progress the romance. The interrupt is flagged for male Shepards only. Despite the fact that Hale actually does have voiceover for that one, go fig... Anyway the TrueLove flag will let you take it, without interfering with any other gender checks in the game.)

Modifié par Quething, 02 décembre 2012 - 01:45 .


#1454
Mr.House

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PKchu wrote...

Kinda - I meant that in ME3, there is a false/true setting you can changed in gibbed on the fish (3817 ).

You can't actually get her to show up unless you have the fish. I didn't do the fish in my old playthrough because I didn't want to have a stripper dance with her so she just died in my playthrough. I think the fish plotflag may be the same as the romance one, but that would require a bit of testing.

"Man, if nothing else, this quote collection certainly proves that the ending that shipped is completely in contradiction to the triumphant, optimistic mood of the other 99% of the series."

Contrast of expectations makes for unhappy people.

Nope, getting her to feed your fish is not connected to her romance. I had her feed my fish in ME2 and I didn't romance her, nor did she ocme up to my cabin to do a dance, nor could I call her up and in ME3 she has friendship lines and romance lines.

#1455
MrDbow

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Mr.House wrote...

PKchu wrote...

Kinda - I meant that in ME3, there is a false/true setting you can changed in gibbed on the fish (3817 ).

You can't actually get her to show up unless you have the fish. I didn't do the fish in my old playthrough because I didn't want to have a stripper dance with her so she just died in my playthrough. I think the fish plotflag may be the same as the romance one, but that would require a bit of testing.

"Man, if nothing else, this quote collection certainly proves that the ending that shipped is completely in contradiction to the triumphant, optimistic mood of the other 99% of the series."

Contrast of expectations makes for unhappy people.

Nope, getting her to feed your fish is not connected to her romance. I had her feed my fish in ME2 and I didn't romance her, nor did she ocme up to my cabin to do a dance, nor could I call her up and in ME3 she has friendship lines and romance lines.


If I remember correctly, you have to first say that you would "embrace" her rather than drop or catch her.  Then on the next sequence she will apologize for her "forwardness" and you can tell her ...

... and that's where I get fuzzy on my memory.  I think you have to say it's ok or even choose the top right option and then after that you can just talk to her normally.  Again my memory is fuzzy on this.

#1456
ElectronicPostingInterface

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Really? For some reason I couldn't get her to feed my fish without the dance scene. Probably just did something stupid/brain is failing.

I stand corrected, thanks.

EDIT: Oh, I always picked "catch," not wanting to hit on her. I guess that's why.

Modifié par PKchu, 02 décembre 2012 - 02:12 .


#1457
Mr.House

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The onething I would like though is to see Jack and her students slide, which appears in the control and merge ending but not destroy, same with a Miranda slide. They are the only characters who get no lside with destroy unless you romance them.

Wish we could get one for Aria though if you rotook Omega.

Modifié par Mr.House, 02 décembre 2012 - 02:20 .


#1458
Iakus

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SimplyNeo wrote...

If I remember correctly, you have to first say that you would "embrace" her rather than drop or catch her.  Then on the next sequence she will apologize for her "forwardness" and you can tell her ...

... and that's where I get fuzzy on my memory.  I think you have to say it's ok or even choose the top right option and then after that you can just talk to her normally.  Again my memory is fuzzy on this.


Catch or embrace should both work.  "Catch" being the friendship path and 'Embrace" being the romance path.  Either should get the dinner invitation, and the offer to feed Shepard's fish.

#1459
Chashan

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Quething wrote...

Oh, BTW, Chashan, if you want your Ash romance to carry through properly, open one of your early saves with Gibbed, like during Mars or so, and set the TrueLoveAshley flag to true. Fair warning, though, you'll get a lot of Meer-voiced and silent dialog once Mars is over.

(The one hangup with just playing the import through normally is, at the memorial scene, there's a paragon interrupt that's required to progress the romance. The interrupt is flagged for male Shepards only. Despite the fact that Hale actually does have voiceover for that one, go fig... Anyway the TrueLove flag will let you take it, without interfering with any other gender checks in the game.)


Heh, I assumed the Presidium-chat with hers was what was wonky, will definitely give that a shot either in a NG+ or another complete trilogy-run.

Even despite wrong VO or silence I find the interaction between the two Misses to be of outstanding quality. Makes me wonder why Alenko's tastes in men were refined and not Williams's tastes in women...

#1460
visionazzery

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This, Mr.fob is the most engaging and exciting forum topic in this entire forum. And to think u would not have needed to do this inspiring honest masterpiece if bioware got it right. Truth is they didn't and indeed this topic not only deserves to b most popular in me3 forums. But the payoff of u hard work truly has the power as it deserved to to bring replayability value to. Draw those thousands of disenchanted fans,back into the fold. I confess I not seen it. So interested and hopeful am I thanx yo u and mehem I prepared to go back four characters and replay the ending for the four character shepards I completed with originally awith half baker ending!.so also out of curiosity what maximum no of saves approx that pple have for up to 4 Shepard character playthroughs in me3? Further is the 50 save game limit confined to 50 per Shepard playthrough or 50 total btw all Shepard imports?
Ala

#1461
Dr_Extrem

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and .. this is on of the most inspiring, productive and friendly topics on bsn.

#1462
Mr.BlazenGlazen

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So....since you guys actually managed to make an ending....

Wouldn't it be cool to actually modify the romance scenes for characters in ME3? Or...would that be to much work?

#1463
AlienWolf728

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Mr.BlazenGlazen wrote...

So....since you guys actually managed to make an ending....

Wouldn't it be cool to actually modify the romance scenes for characters in ME3? Or...would that be to much work?


^

#1464
camcon2100

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Shepard putting Anderson's name on the wall was soo much more powerful than Shepards. F it this is canon!

#1465
bjdbwea

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Quething wrote...

Man, if nothing else, this quote collection certainly proves that the ending that shipped is completely in contradiction to the triumphant, optimistic mood of the other 99% of the series.

I wouldn't go that far. The mood that you described was certainly there at the end of ME 1, but most of ME 3 creates quite a dark atmosphere, and it becomes obvious that sacrifices will be unavoidable. I doubt that anyone really expected a completely happy ending to the game without any losses on the way. But Shepard at least deserved better on a personal level after everything that happened, and the players who over three games formed a connection to their player character, deserved better too.

I always anticipated that BioWare would deny us that though. In part because even after many mistakes from ME 2 were corrected, there's still an obvious lack in the writers department. But more importantly because they feared the amount of work that would have been required for all the different scenes between Shepard, the LI and the other companions and friends, which would have been necessary to truly properly bring this trilogy to an end. The resources required for that were probably not approved by EA, and of course eventually the developers obviously ran out of time too. On the other hand, this mod shows what a large effect even a short scene of reunion between Shepard and the LI can have on the feelings of the players about the game and its ending, so maybe the writers will take notice. If this scene would have been in the game, a lot of angry debates on the forum and negative PR could have been avoided.

Modifié par bjdbwea, 02 décembre 2012 - 11:16 .


#1466
Nelatherion

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So.... a large body of complaints was the lack of choice and yet you have removed any semblance of choice by removing the star child, changing what the crucible was made for, and forcing Shepard to live?

Changing the score during the EC cut scenes just ruins it. The whole "we have won, but at great cost" is thrown out the airlock in favour of something that tries to be epic but ends up falling flat on its face. The original score is beautiful and fits beautifully with the final scenes. And the suicide mission score is wonderful at the end of ME2, not at the end of ME3. It also ignored the "victory through sacrifice" by changing what destroy does.

So to sum up. It is railroaded and lacks the emotional quality of the real ending, feels forced and ignores the main themes.

I will take the real endings and their "flaws" over this any day. It illicites an emotional response far more than this ever could. 

I appreciate the effort and had bioware not released the EC i would probably be a fan of this but the mod just fixes what is not broken.

Modifié par Nelatherion, 02 décembre 2012 - 11:31 .


#1467
Dr.Freeman

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Then stick with the real ending.
You're not forced to use this Mod.

I'm ok with the choices given in the game, I'm not ok with the outcome. If the mod would expand High EMS Destroy, but keep the other endings, it would be the perfect outcome for me. Unfortunately it's not possible.

Modifié par Dr.Freeman, 02 décembre 2012 - 11:36 .


#1468
Dr_Extrem

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Nelatherion wrote...

So.... a large body of complaints was the lack of choice and yet you have removed any semblance of choice by removing the star child, changing what the crucible was made for, and forcing Shepard to live?

Changing the score during the EC cut scenes just ruins it. The whole "we have won, but at great cost" is thrown out the airlock in favour of something that tries to be epic but ends up falling flat on its face. The original score is beautiful and fits beautifully with the final scenes. And the suicide mission score is wonderful at the end of ME2, not at the end of ME3. It also ignored the "victory through sacrifice" by changing what destroy does.

So to sum up. It is railroaded and lacks the emotional quality of the real ending.


what emotional quality?

it is not a sign of emotional quality to throw the player out of the airlock. this mod ias a variation of high ems destroy - it only shows, what the game itself implecates.

no sacrifice? - there is so much sacrifice in this game. so many people gave up there life to make sure, shepard gets this far. the theme got old half way across the game.

the original endings are an illusion of choice. there is no real choice. you just loose in 4 different ways and this left a lot of people with an empty feeling about the whole series. it was an impersonal ending to a personal story.

its totally ok if you like the original endings but not everyone agrees with you.

you are not forced to use this mod and we dont need your approval to do it.

please appreciate the hard work that was needed, to create this mod and accept, that some people need it to replay the series again.

#1469
Nelatherion

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Dr_Extrem wrote...

what emotional quality? 

it is not a sign of emotional quality to throw the player out of the airlock. this mod ias a variation of high ems destroy - it only shows, what the game itself implecates.

no sacrifice? - there is so much sacrifice in this game. so many people gave up there life to make sure, shepard gets this far. the theme got old half way across the game.

the original endings are an illusion of choice. there is no real choice. you just loose in 4 different ways and this left a lot of people with an empty feeling about the whole series. it was an impersonal ending to a personal story.

its totally ok if you like the original endings but not everyone agrees with you.

you are not forced to use this mod and we dont need your approval to do it.

please appreciate the hard work that was needed, to create this mod and accept, that some people need it to replay the series again.


The emotional quality of seeing a character you have played and developed through 3 games sacrifice them self for the good of a universe that you have grown to love? Granted that is purely subjective but any feeling of that I had had when I finished the game was just not there.

What the game implicates? Partially. It also removes the big downside of "Destroy" and any "choice" I had. If this was an improved "destroy" not a "happy" (I use the word very loosely) ending it would probably be better. But, what ever helps you sleep at night dude.

Even if you think the theme got "old" half way through the game even though it was central to the last 2 games, it is still a main theme and is a larger "leap to the side" than the Cruicible ever was (supposedly).

4 ways to loose? No, its 3 paths to victory and 1 path to utter annihilation. If you don't like it don't play it. (You see the irony of the statements you produced correct?)

please appreciate the hard work that was needed, to create the game and accept, that some people enjoy it; regardless of what they think of the ending. 

I was also giving my opinion and saying "Hey, I appreciate what you did but I don't like it because..." unlike most ani-enders". 

I do not like this mod, and I will not be using it, but alas this is the internet and I will freely express my opinions about this mod just as you guys have expressed yours about the real endings.

Ta ta! <3

#1470
MrFob

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@Mr.House: Not sure how to do that. It's easy to change slides but difficult to actually add them. However, I find it odd that these are missing in the first place. Maybe this could be considered a bug and should be brought to BW's attention. Btw, did you guys know that there is a Rachni slide in the files? I'd love to put it in but for the moment, I can't.

@visionazzery: Thanks, I assume that this means you got the problem fixed. If so, glad to hear it. Let me know if there is still trouble with the files.

@Mr.BlazenGlazen & AlienWolf728: Depends on what exactly you'd want to do I guess. Intrecate changes are really difficult. Most of what MEHEM does is pretty easy stuff and I have to admit, I got kinda lucky with the memorial scene. Most in-game changes are difficult to do in a way that makes them look seamless. For further discussion, I recommend the sound and cinema modding thread (see my sig)

@Nelatherion: That is fair enough and although I don't share your opinion, I can definitely see where you are coming from. The "choice" aspect, I could not implement unfortunately, due to technical reasons. Therefore, the choice here lies in the mod itself. I consider it a 5th option, if you will, just a different interpretation of the endings and not a means to invalidate the original but to expand it.

EDIT: Oh, also, not stricktly MEHEM but I just finished my small update on MEEM that I wanted to do for the past couple of weeks. So the new download link for MEEM is working again. If you have no idea what I am talking about here, check out this thread. :)

Modifié par MrFob, 02 décembre 2012 - 01:11 .


#1471
dopey36nl

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keep up the good work

#1472
ElectronicPostingInterface

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Re House: I don't think it's actually a bug, it's just Bioware was like, "Meh, they only probably want to sit through so many slides" and tried to give the ending variance. I've never actually _seen_ the rachni slide in-game, I believe it only plays in low EMS and implies in the ruined world the rachni reign supreme. They bugged out the cutscenes that show what will happen in destroy/control/synthesis and they don't seem to care. >_>

Re: Mr. BlazenGlazen. Sounds pretty cool, not sure if possible to the level of detail. One thought I had entertained before was actually making an external video - the mesh import tool basically works now, I think, or is very close. You could film the romance scenes of other characters with different meshes, like replace Liara with Miranda, Jack, etc You might get ungodly clipping/animation bug outs though. I posted in that thread Mr Fob linked.

Re Nelatherion: Real briefly - when I use this mod, I see it as the fifth option as where the Crucible just works. The other options are still possible, the Crucible just fires correctly killing the catalyst at say, 10k EMS instead of malfunctioning. Nothing is added, only removed. I have other Shepards that pick R/G/B instead. I don't feel like I should be railroaded into only one kind of ending tone - my dumb renegade Shepard, he picks refuse and dies because he is dumb. My smart renegade picks destroy killing synthetics, etc.

As for emotion, I wrote here that the scene's bad execution removes you from the game, more than even the logic. (Ignore the "control is best" bits, after thinking about it post-reexperiencing it, I came to the conclusion it's basically galactic dictatorship and not so "perfect".) As the title says, I can't make myself care about dying, even when I try because it's executed so poorly, even ignoring plot/logic.

...

I'll have to run through a game with MEEM at some point, looks interesting.

Modifié par PKchu, 02 décembre 2012 - 02:05 .


#1473
bjdbwea

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PKchu wrote...

I'll have to run through a game with MEEM at some point, looks interesting.

I agree. Even though I consider the MEHEM mod the real ending to Mass Effect 3 now, the other one looks interesting enough to at least try out once.

Modifié par bjdbwea, 02 décembre 2012 - 02:00 .


#1474
ElectronicPostingInterface

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I felt like I needed something like MEHEM as an individual _option_ for my main, "canon" Shepard. Horrible fates to my other Shepards, like Stone Cold Shepard who ended ME2 with just Morinth and unloyal Thane? Much appreciated! >_>

#1475
GreyLycanTrope

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Dr_Extrem wrote...

and .. this is on of the most inspiring, productive and friendly topics on bsn.

Not suprising.