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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1551
chris2365

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Redbelle wrote...

chris2365 wrote...

After many hours of hard labour from Mr.Fob and me, we came out with an alternate soundtrack for MEHEM. It's based on a fan track called ''Shadow of Infinity'' from David Jegutidse The second half of the mod includes the EC version of An End, Once And For All, since it just fits the scene perfectly. The changes are concentrated in the first half of the mod, from the space battle until the Normandy Crash.

It's not perfect (has a few rough spots), but it's my contribution to this excellent mod Posted Image. To install it, just use these files instead of the ones in MEHEM and combine them with the rest of the mod.

Link to the project: http://social.biowar...m/project/8623/

Youtube track:

I won't have the chance to test it for a while, so I would be grateful if someone could let me know if it works.

Thanks again MrFobPosted Image



Sorry, I probably missed it in the post, but where exactly does this music kick in?

At the moment I'm listening to it on Youtube and it's good. But to my ear in the early intial stages it sounds like the atmospheric effect, near the start is, overshadowing the piano, and the drum/brush 11 sec's into the piece come in at a point where the piano and string section can hold their own without them.

I'm holding back further comment because I don't know where exactly this music will slot into. But from first listen, I'd say to the maker, have confidence in the two main instruments to carry the beginning of the music, then slowly bring in the drum/brush. The atmospheric affect, in the opening, seem's to be competing with the piano for dominance and listening to them duel at point's is uncomfortable listening. And that piano is haunting enough without that additional effect.


The new music kicks in from the point where the Alliance starts taking losses in the space battle (after the black screen that originally was the Catalyst) until the Normany Crash.

I'll be sure to pass on feedback to the composer

#1552
chris2365

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Chashan wrote...

chris2365 wrote...

HelixSpiral wrote...

Hmm. Says there are no files in this project. Is there some sort of setting that restricts visibility of the files? I've never created a bsn project.


Got it. Was restricted to group members only. Should work now. EnjoyPosted Image

Will see if I can get a video up of the alternate soundtrack by this weekend.


It did work, yep.

Liked the track in full length on yt, think I'll record it at that. ^_^

Problem I see with the current implementation is that it seems a bit...choppy in places, the "triumphant" part of the "An End Once And For All"-Director's Cut edition also sets in a bit...late, making its stop a bit too abrupt. "Suicide Mission" transition when Normandy gets out of the jump is also a bit abrupt at that point, but in my opinion it flows better overall.

Keep at it, though, sounds promising overall once that is smoothed over.

Edit: @tnt1991, lovely banners. Kinda makes me want to have a try at creating one for madam Shepard and Williams meself at one point...:lol:


Thanks for the comments. I am no expert at sound editing, so that explains the awkard cuts. I will probably do a soothed version by Christmas, along with a few alterations

#1553
Redbelle

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chris2365 wrote...

Redbelle wrote...

chris2365 wrote...

After many hours of hard labour from Mr.Fob and me, we came out with an alternate soundtrack for MEHEM. It's based on a fan track called ''Shadow of Infinity'' from David Jegutidse The second half of the mod includes the EC version of An End, Once And For All, since it just fits the scene perfectly. The changes are concentrated in the first half of the mod, from the space battle until the Normandy Crash.

It's not perfect (has a few rough spots), but it's my contribution to this excellent mod Posted Image. To install it, just use these files instead of the ones in MEHEM and combine them with the rest of the mod.

Link to the project: http://social.biowar...m/project/8623/

Youtube track:

I won't have the chance to test it for a while, so I would be grateful if someone could let me know if it works.

Thanks again MrFobPosted Image



Sorry, I probably missed it in the post, but where exactly does this music kick in?

At the moment I'm listening to it on Youtube and it's good. But to my ear in the early intial stages it sounds like the atmospheric effect, near the start is, overshadowing the piano, and the drum/brush 11 sec's into the piece come in at a point where the piano and string section can hold their own without them.

I'm holding back further comment because I don't know where exactly this music will slot into. But from first listen, I'd say to the maker, have confidence in the two main instruments to carry the beginning of the music, then slowly bring in the drum/brush. The atmospheric affect, in the opening, seem's to be competing with the piano for dominance and listening to them duel at point's is uncomfortable listening. And that piano is haunting enough without that additional effect.


The new music kicks in from the point where the Alliance starts taking losses in the space battle (after the black screen that originally was the Catalyst) until the Normany Crash.

I'll be sure to pass on feedback to the composer


Thanks.

I'm a freestyle drummer so I never get sheet music. As such I have to listen by ear when to swell the rhythms and then reign them in when the music demands a softer approach.

One thing I would suggest is don't blow your best effort's to early on. The beginning of the music is an introduction to the theme that will be carried on. You really can afford to let thing's be simple, feeding more and more in as time goes by. But it comes down to ear in the end.

Mine's telling me that, unless the situation on screen demands it. The music at the start can be simpler. He could even experiment with tubular bell's in the place of the piano.

One thing I was thinking earlier though, as good as the music is. Have you thought about how it will fit into the rest of the Mass Effect score? I know they use piano in it, but the piano in the official score and the one in the Youtube vid are very different.

The YT vid seem's to use a piano that is trapping it's resonance within a box, making othe string's resonate to emit a sound I'd describe as dusty.

The official score sounds more like a grand piano. The composer and performer might want to look into bringing his sound closer to the one in the game.

Unless his intention was for it to sound like it does..... like I said before. It's a haunting sound as opposed to the piano used in ME which feel's warmer.

Modifié par Redbelle, 03 décembre 2012 - 11:34 .


#1554
MrFob

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Good things going on here! :)

@TNT1991: Thanks for these beautiful banners! I'll be sure to update the OP.

@Mr.House: Cool, thanks. I'll update the gallery.

About BW updates and the mod: I suggest that each time you get an update, you do a full re-install of the mod. Let's hope these updates will be less frequent in the future. Also, if you combine MEHEM with other things like savegame limit changes, be sure to redo those as well and retrace all steps that you used in order to make them compatible. After that, everything should work fine again.

#1555
chris2365

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Redbelle wrote...

chris2365 wrote...

Redbelle wrote...

chris2365 wrote...

After many hours of hard labour from Mr.Fob and me, we came out with an alternate soundtrack for MEHEM. It's based on a fan track called ''Shadow of Infinity'' from David Jegutidse The second half of the mod includes the EC version of An End, Once And For All, since it just fits the scene perfectly. The changes are concentrated in the first half of the mod, from the space battle until the Normandy Crash.

It's not perfect (has a few rough spots), but it's my contribution to this excellent mod Posted Image. To install it, just use these files instead of the ones in MEHEM and combine them with the rest of the mod.

Link to the project: http://social.biowar...m/project/8623/

Youtube track:

I won't have the chance to test it for a while, so I would be grateful if someone could let me know if it works.

Thanks again MrFobPosted Image



Sorry, I probably missed it in the post, but where exactly does this music kick in?

At the moment I'm listening to it on Youtube and it's good. But to my ear in the early intial stages it sounds like the atmospheric effect, near the start is, overshadowing the piano, and the drum/brush 11 sec's into the piece come in at a point where the piano and string section can hold their own without them.

I'm holding back further comment because I don't know where exactly this music will slot into. But from first listen, I'd say to the maker, have confidence in the two main instruments to carry the beginning of the music, then slowly bring in the drum/brush. The atmospheric affect, in the opening, seem's to be competing with the piano for dominance and listening to them duel at point's is uncomfortable listening. And that piano is haunting enough without that additional effect.


The new music kicks in from the point where the Alliance starts taking losses in the space battle (after the black screen that originally was the Catalyst) until the Normany Crash.

I'll be sure to pass on feedback to the composer


Thanks.

I'm a freestyle drummer so I never get sheet music. As such I have to listen by ear when to swell the rhythms and then reign them in when the music demands a softer approach.

One thing I would suggest is don't blow your best effort's to early on. The beginning of the music is an introduction to the theme that will be carried on. You really can afford to let thing's be simple, feeding more and more in as time goes by. But it comes down to ear in the end.

Mine's telling me that, unless the situation on screen demands it. The music at the start can be simpler. He could even experiment with tubular bell's in the place of the piano.

One thing I was thinking earlier though, as good as the music is. Have you thought about how it will fit into the rest of the Mass Effect score? I know they use piano in it, but the piano in the official score and the one in the Youtube vid are very different.

The YT vid seem's to use a piano that is trapping it's resonance within a box, making othe string's resonate to emit a sound I'd describe as dusty.

The official score sounds more like a grand piano. The composer and performer might want to look into bringing his sound closer to the one in the game.

Unless his intention was for it to sound like it does..... like I said before. It's a haunting sound as opposed to the piano used in ME which feel's warmer.


Well, the composer didn't compose that piece with an idea of the ME3 soundtrack (seeing it came out before ME3). I just found it fitted well in some parts and adapted it to fit the mod (hence the awkward cuts). I found the haunting sound good, as it added a bit of mystique and mystery the situation (Crucible firing, don't know what's going to happen, etc.), but I agree with your point.

When I get some free time on my hands (likely Christmas), I will fix the kinks with the current soundtrack and see about making another one. Until then, I am open to suggestions about what tracks I should use . I will most probably go digging through the Mass Effect soundtracks for anything of use.

I would try make my own track (seeing I do play the clarinette), but I haven't gotten any composing classes from my teacher. At my level, we do mostly interpretation.

Also, just thinking out loud here. Wouldn't it be cool if after the memorial scene, instead of approching the planet, we do a scene like ME1 beginning. Where Joker says they are approching the relay, with Commander Shepard walking in the background. Then when they are about to jump, he says '' Just like old times, hey Commander''
With this in the background :http://www.youtube.com/watch?v=2HWnsj3apSs&list=UUGRydkzbPQVAFyCnaghxFqQ&index=22&feature=plcp

Modifié par chris2365, 04 décembre 2012 - 12:09 .


#1556
Redbelle

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Alot of the music from ME1 reminds me of Daft Punks Tron soundtracks

#1557
Dr_Extrem

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Redbelle wrote...

Alot of the music from ME1 reminds me of Daft Punks Tron soundtracks


it reminds me of the blade runner soundtrack ...

#1558
Quething

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Mr.House wrote...

Any ETA on the Liara MEHEM signature?


If that's addressed to me, my weekend starts tomorrow morning so probably within the next two days. B)

#1559
MrFob

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@Chris2365: Little tip if you want to work on the timing of the music (and I really should have thought of telling you this earlier, sorry): You can extract the original music with the asset explorer tool in the ME3Explorer. You'll find it in the pcc file BioSnd_End002.pcc (extract it from the EC DLC sfar, using the DLCExplorer and in the asset eplorer use "File->Open external pcc" to open it. You'll also need to extract the DLC_CON_END_SFX.afc in order to get the music, IIRC, it has some weird name, something with "comp_temp2" (or simsilar) in it, anyway, if in doubt, just extract all music there and you'll find it. In principle, your new track should be just as long as the old one. You should be able to figure out the timing pretty precisely by comparing the tracks. Again, sorry for not telling you earlier.

As for the Normandy flyby, I really like the somber atmosphere of thie one we have right now, with that beautiful peace of music. Also, any scene from ME1 would feature the "wrong" Normandy. I also think, right after the memorial, Joker shouldn't necessarily go all jovial on us (although he probably would, given the chance. I know I called it the happy ending mod but in fact, I think one of its strengths is that despite the fact that it is happier than the original, it still conveys a sombre tone at the end.

#1560
chris2365

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MrFob wrote...

@Chris2365: Little tip if you want to work on the timing of the music (and I really should have thought of telling you this earlier, sorry): You can extract the original music with the asset explorer tool in the ME3Explorer. You'll find it in the pcc file BioSnd_End002.pcc (extract it from the EC DLC sfar, using the DLCExplorer and in the asset eplorer use "File->Open external pcc" to open it. You'll also need to extract the DLC_CON_END_SFX.afc in order to get the music, IIRC, it has some weird name, something with "comp_temp2" (or simsilar) in it, anyway, if in doubt, just extract all music there and you'll find it. In principle, your new track should be just as long as the old one. You should be able to figure out the timing pretty precisely by comparing the tracks. Again, sorry for not telling you earlier.

As for the Normandy flyby, I really like the somber atmosphere of thie one we have right now, with that beautiful peace of music. Also, any scene from ME1 would feature the "wrong" Normandy. I also think, right after the memorial, Joker shouldn't necessarily go all jovial on us (although he probably would, given the chance. I know I called it the happy ending mod but in fact, I think one of its strengths is that despite the fact that it is happier than the original, it still conveys a sombre tone at the end.


Thanks for the tip! Haven't gotten a chance to play around with ME3 explorer but the holidays are just around the corner, so I'll take a look then.

As for the Normandy flyby, I agree. Forgot that it would feature the wrong Normandy. Still, would be a pretty emotional scene for those who have played all 3 games

#1561
CommanderVyse

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chris2365 wrote...

Also, just thinking out loud here. Wouldn't it be cool if after the memorial scene, instead of approching the planet, we do a scene like ME1 beginning. Where Joker says they are approching the relay, with Commander Shepard walking in the background. Then when they are about to jump, he says '' Just like old times, hey Commander''
With this in the background :http://www.youtube.com/watch?v=2HWnsj3apSs&list=UUGRydkzbPQVAFyCnaghxFqQ&index=22&feature=plcp


While I do think the MEHEM ending is absolutely wonderful, I would love a scene paying homage to the original introduction of Shepard.

The Normandy flies over Earth and through the Solar System while Shepard walks the length of the ship to the cockpit. Iconic Mass Effect music swells until the camera pans over Shepard's face.

Except this time we see the new crew mates on the ship and the Allied Fleet in Space. Maybe Shepard ends up standing next to the Love Interest instead of Nilus. The game ends with the feeling of "And the adventures continued"

<3

Edit;

I agree with MrFob that the ending should still have a somber tone. So I propose this: MEHEM ending stays the same except with the Normandy Flyby taking place of the Stargazer scene, after the credits and with sufficient real world time since the memorial scene to not create a mood whiplash.

Of course, this all requires a bit more modding ability than is currently possible. One can always hope though.

Modifié par wwinters99, 04 décembre 2012 - 01:31 .


#1562
Mr.House

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MrFob wrote...

@Chris2365: Little tip if you want to work on the timing of the music (and I really should have thought of telling you this earlier, sorry): You can extract the original music with the asset explorer tool in the ME3Explorer. You'll find it in the pcc file BioSnd_End002.pcc (extract it from the EC DLC sfar, using the DLCExplorer and in the asset eplorer use "File->Open external pcc" to open it. You'll also need to extract the DLC_CON_END_SFX.afc in order to get the music, IIRC, it has some weird name, something with "comp_temp2" (or simsilar) in it, anyway, if in doubt, just extract all music there and you'll find it. In principle, your new track should be just as long as the old one. You should be able to figure out the timing pretty precisely by comparing the tracks. Again, sorry for not telling you earlier.

As for the Normandy flyby, I really like the somber atmosphere of thie one we have right now, with that beautiful peace of music. Also, any scene from ME1 would feature the "wrong" Normandy. I also think, right after the memorial, Joker shouldn't necessarily go all jovial on us (although he probably would, given the chance. I know I called it the happy ending mod but in fact, I think one of its strengths is that despite the fact that it is happier than the original, it still conveys a sombre tone at the end.

It really comes down to Anderson and how oyu as the player and your Shepard where close. I find MEHEM while a "happy" ending, a proper bittersweet ending because there is still some sadness in there and it's seen when Shepard is putting the name on the wall and walks back to the group.

I ifnd Andersons death to end the war more powerful then a forced EDI and geth death to end the war because reasons. Too bad you can't put Andersons cut dialog in that scene though :(

#1563
Quething

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wwinters99 wrote...

I agree with MrFob that the ending should still have a somber tone. So I propose this: MEHEM ending stays the same except with the Normandy Flyby taking place of the Stargazer scene, after the credits and with sufficient real world time since the memorial scene to not create a mood whiplash.

Of course, this all requires a bit more modding ability than is currently possible. One can always hope though.


I could definitely get behind this. Bookending the series like that would be really elegant.

One other callback that I'd really like to see, while we're on the topic, is the Shepard Smirk. The climax of ME1 gives us the smirk, with Shepard walking out of the rubble, before the denoument with the Council. The climax of ME2 gives us the smirk, with Shepard writing off TIM, before the denoument with the crew in the cargo bay. I absolutely expected that the climax of ME3 would give us the smirk, with Shepard truimphantly nuking the Reapers before a denoument with a LI or memorial or some kind of implication for the future. And then Shep's last words are a lost, confused "I don't know" instead. <_<

As-is, of course, I'm not sure where it could actually fit. The actual destruction of the Reapers is emotionally weighted by Anderson's death, and the memorial is obviously a wildly inappropriate place for it. :unsure:

#1564
CommanderVyse

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Quething wrote...

wwinters99 wrote...

I agree with MrFob that the ending should still have a somber tone. So I propose this: MEHEM ending stays the same except with the Normandy Flyby taking place of the Stargazer scene, after the credits and with sufficient real world time since the memorial scene to not create a mood whiplash.

Of course, this all requires a bit more modding ability than is currently possible. One can always hope though.


I could definitely get behind this. Bookending the series like that would be really elegant.

One other callback that I'd really like to see, while we're on the topic, is the Shepard Smirk. The climax of ME1 gives us the smirk, with Shepard walking out of the rubble, before the denoument with the Council. The climax of ME2 gives us the smirk, with Shepard writing off TIM, before the denoument with the crew in the cargo bay. I absolutely expected that the climax of ME3 would give us the smirk, with Shepard truimphantly nuking the Reapers before a denoument with a LI or memorial or some kind of implication for the future. And then Shep's last words are a lost, confused "I don't know" instead. <_<

As-is, of course, I'm not sure where it could actually fit. The actual destruction of the Reapers is emotionally weighted by Anderson's death, and the memorial is obviously a wildly inappropriate place for it. :unsure:


I was just thinking about the smirk! Going back to chris2365's idea: Joker asks Shepard "Where to?" Cut to Shepard's smirk and the Normandy jumping to FTL. The End.

#1565
Bfler

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wwinters99 wrote...

I was just thinking about the smirk! Going back to chris2365's idea: Joker asks Shepard "Where to?" Cut to Shepard's smirk and the Normandy jumping to FTL. The End.


Reminds me of the end of Star Trek VI, when Kirk and his crew receive the order to resign

#1566
d1ta

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@TNT1991: hey, nice banners =) think it'll be nice if each LI has their own MEHEM sig like the "...Deserve better ending" . LoL yeah, I'm officially calling MEHEM the purple ending now.. XD

Edit:
Or maybe we should vote? Currently we have the RGB + brown, so what colour should MEHEM be? 

Edit: gramar. typing on my phone x_x

Modifié par d1ta, 04 décembre 2012 - 07:28 .


#1567
Jenaimarre

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wwinters99 wrote...

Quething wrote...

wwinters99 wrote...

I agree with MrFob that the ending should still have a somber tone. So I propose this: MEHEM ending stays the same except with the Normandy Flyby taking place of the Stargazer scene, after the credits and with sufficient real world time since the memorial scene to not create a mood whiplash.

Of course, this all requires a bit more modding ability than is currently possible. One can always hope though.


I could definitely get behind this. Bookending the series like that would be really elegant.

One other callback that I'd really like to see, while we're on the topic, is the Shepard Smirk. The climax of ME1 gives us the smirk, with Shepard walking out of the rubble, before the denoument with the Council. The climax of ME2 gives us the smirk, with Shepard writing off TIM, before the denoument with the crew in the cargo bay. I absolutely expected that the climax of ME3 would give us the smirk, with Shepard truimphantly nuking the Reapers before a denoument with a LI or memorial or some kind of implication for the future. And then Shep's last words are a lost, confused "I don't know" instead. <_<

As-is, of course, I'm not sure where it could actually fit. The actual destruction of the Reapers is emotionally weighted by Anderson's death, and the memorial is obviously a wildly inappropriate place for it. :unsure:


I was just thinking about the smirk! Going back to chris2365's idea: Joker asks Shepard "Where to?" Cut to Shepard's smirk and the Normandy jumping to FTL. The End.


How about having this just before the credits roll in? And as the credits commence, this starts playing: www.youtube.com/watch

But I suppose The End (Reprise) may be a better fit.

Modifié par Jenaimarre, 04 décembre 2012 - 11:39 .


#1568
MasterShepardN7

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This truly is amazing! It provided everything I needed and then some! Nicely done!

#1569
AgentStark

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I think it's funny that that you're using the latin term Ad Astra Per Aspera, which if I'm right means to the stars through difficulty. That's Starfleet's creed in Star Trek.

#1570
Jenaimarre

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AgentStark wrote...

I think it's funny that that you're using the latin term Ad Astra Per Aspera, which if I'm right means to the stars through difficulty. That's Starfleet's creed in Star Trek.


http://en.wikipedia....aspera_ad_astra

It's quite prevalent in popular culture. Pretty nice phrase, IMO. :)

#1571
visionazzery

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damn i soo jealous right niow
i keep geting game crashes ever since that damn update i dont know what to do. mr.fob you on origin? maybe you could talk me through it as i work it out? and also i be honored to do mplayer with you too sometimes:) may i suggest call mehem the 'mass effect way it supposed to be mod'?:P seriously!

#1572
Chashan

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Not entirely related, but:

I tried your guide to wwise-sound import recently, and somehow only met with mixed results. What I intended to do was swap a few lines of Mr Shepard with ones by FemShep, directly extracted from the game. Place in the game I put these changes in was the Normandy-scene following the end of the Mars-mission, and the game is simply stuck in the loading-screen following this.

My guess would be that I was not careful enough about exact file-length in relation to the files to be replaced, was I? Or was that a matter of naming the files wrongly, chose to keep the raw file-names as I extracted them via ME3-explorer.

#1573
bjdbwea

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I would recommend to disable automatic updates in each of those annoying DRM systems, whether they are called Origin or Steam. These days, sometimes patches introduce new bugs, and there's always the possibility of them interfering with mods, usually of course unintentionally. But technically, it would even be possible to disable unwanted mods, if some publisher for whatever ridiculous reason would order the developers to do so. This is one of the numerous reasons why these DRM systems should have been opposed by the community from the beginning. And switching to consoles is not an option either, because there mods such as this aren't available in the first place.

#1574
N7 Lisbeth

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Quething wrote...

I could definitely get behind this. Bookending the series like that would be really elegant.


Not going to weigh in on the actual tangent, but I thought I'd point out some writer's lingo. Book-ending typically refers to beginning a story (book, movie, et al) at the end, then flashbacking to the beginning and syncing it up with the end with another flashback, "book-ending" them where we came in at the start. It is generally a crutch for viewers (since it is more  prevalent in the movie medium) because the director assumes they can't remember what happened an hour ago.

It is, by far, one of the worst of cliches used in the literary world and is generally frowned upon by serious writers.

What you're referring to is genreally internal (casual [humour - not significant] or single-reference [serious - applying what you've read/seen to the original inference]) allusion.

Modifié par N7 Lisbeth, 04 décembre 2012 - 05:42 .


#1575
Redbelle

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Jenaimarre wrote...

AgentStark wrote...

I think it's funny that that you're using the latin term Ad Astra Per Aspera, which if I'm right means to the stars through difficulty. That's Starfleet's creed in Star Trek.


http://en.wikipedia....aspera_ad_astra

It's quite prevalent in popular culture. Pretty nice phrase, IMO. :)


There are some websites that sport mass effect inspired motto's in latin. Favourite one so far is Victis Honour - Honour to the Vanquished