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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1576
Redbelle

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Bfler wrote...

wwinters99 wrote...

I was just thinking about the smirk! Going back to chris2365's idea: Joker asks Shepard "Where to?" Cut to Shepard's smirk and the Normandy jumping to FTL. The End.


Reminds me of the end of Star Trek VI, when Kirk and his crew receive the order to resign


Coming back to the idea of using 'Just like old times eh commander'.

If there is a response that has Shepard saying something along the lines of "Stay frosty, we don't know what we'll find on the other side". It would give Shep the last word in the game.

Then in a homage shot he could turn and travel through CiC as crewmen get out of his way and salute, it could end with a shot of Shepard ascending his podium where we view maps to have the map viewer come to life, bathing Shepard in a red or blue glow, depending on his Paragon or Renegade alignment.

Out of interest, did we get a Para/Rene Blue Red ending in ME3, like in ME1? Or the sun behind TIM in ME2?

#1577
Chashan

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Redbelle wrote...

Bfler wrote...

wwinters99 wrote...

I was just thinking about the smirk! Going back to chris2365's idea: Joker asks Shepard "Where to?" Cut to Shepard's smirk and the Normandy jumping to FTL. The End.


Reminds me of the end of Star Trek VI, when Kirk and his crew receive the order to resign


Coming back to the idea of using 'Just like old times eh commander'.

If there is a response that has Shepard saying something along the lines of "Stay frosty, we don't know what we'll find on the other side". It would give Shep the last word in the game.

Then in a homage shot he could turn and travel through CiC as crewmen get out of his way and salute, it could end with a shot of Shepard ascending his podium where we view maps to have the map viewer come to life, bathing Shepard in a red or blue glow, depending on his Paragon or Renegade alignment.

Out of interest, did we get a Para/Rene Blue Red ending in ME3, like in ME1? Or the sun behind TIM in ME2?


Control received the "gimmick" of different monologues depending on Renegade/Paragon-allegiance, nought else as direct however.

#1578
Dr_Extrem

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Mr.House wrote...

It really comes down to Anderson and how oyu as the player and your Shepard where close. I find MEHEM while a "happy" ending, a proper bittersweet ending because there is still some sadness in there and it's seen when Shepard is putting the name on the wall and walks back to the group.

I ifnd Andersons death to end the war more powerful then a forced EDI and geth death to end the war because reasons. Too bad you can't put Andersons cut dialog in that scene though :(

i totally have to agree with you about the death of anderson ... anderson handed the torch over to shepard. it is now shepards turn to become the father/mother figure and the inspiration for the generations that come.

this is by far more symbolic, than placing the name of a dead legend (shepard) on the wall.


while i was at work, destilling compounds, i was thinking about the endings and mehem ...


to me, this mod is an equaliser to the other endings.

if we take the endings literally and put our dark implecations aside, control and synthesis show a relativly bright future for the individual and the socielty as well:
 
in control, the relays are being repaired simultaneously, throughout the galaxy - by the reapers, who know what they have to do. the created shepard-ai will let no harm come to the civilisation, it was created for, to protect. neither paragon, nor renegade will alter this premise. the citadel is also intact. shepard lives on, as the new catalyst. the only "downside", is the big ass reaper fleet, that will protect the galaxy from upstarting enemies and rogue synthetics.

in synthesis, the reapers are still around and they could repair the relays quite easily. but this would not even be a necessity. the combined interlects of the new hybrid race, could replicate the relays with ease and travel would be possible again. the citadel is not even a necessity anymore, because the need for a govenment in this new society is not given anymore. the need for a protector (reapers) is not there anmore, because synthetics are not a threat anymore. upstarting species would be part of the society, because all life is already synthesised. the only downside is, that shepard is dead.


destroy .. the geth are dead .. edi is dead, ... the relays are destroyed, ... the citadel is destroyed - shepard is most likely dead or soon to be dead - the writers is not yet sure.
rebuilding the relays is really difficult for this society. most the scientists and engineers were part of the crucible project and are most likely stranded at its contruction site. the protheans poured nearly endless recources into the conduit project and they still needed a very long time to build the pair. the rebuilding will take the most effort in this ending, because there is not much capable personal left on earth. even if we can rebuild the charon relay, we still need the arcturus relay, to make the pair work. rebuilding the citadel also takes time and recources ... same problem. 

we have no protector left, who can help us with future conflicts - at some point, a new species may pop up, and threaten us again. the yagh are only one possible nemesis, we could face. in control, the reapers would take care of them and in synthesis, they would be part of the society and therefore no threat. not to mention new synthetics.
here, we have mostly downsides and the only positve aspect is, that the reapers are gone.

mehem equalises the endings ... it leaves the relay network in ruins and the rebuilding will take a very, very ling time and we will be vulnerable to future conflicts. that are enough donwsides for this ending.

#1579
thatdude90210

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I think MEHEM ended great just the way it is, with a emotional memorial scene and a hug for LI/BFF. It also works perfectly with the VO.

If anything is added, I hope it just replaces the Stargazer scene.

#1580
ElectronicPostingInterface

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Some of the ideas being suggested are cool and everything, but I feel like MEHEM should sort of be bare-boneish and there ought to be lots of little mods of MEHEM to tweak it in various directions.

#1581
2112.rush

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I have watch this thread, read most of the posts, and seen the videos on YouTube, but today was the first time I personally finished the game with MEHEM installed.

It was the first time, when finishing the game I actually felt like I won. Furthermore, I have to admit to getting a little choked up during the parts where "Suicide Mission" from ME2 played. Tone, pacing, execution, it all (mostly, I'll get to that later) worked. A little rough around the edges, but that can be worked out in time.

The only "issue" I encountered (and it may have been brought up before, so forgive me if it has), was during the epilogue where it shows those you who you lost along the way, like Thane and Legion. In my game it also showed EDI as a casualty. I am 100% certain she was at the memorial scene :P

The last couple of things I wish to say is; first of all, well done and thank you to MrFob and anyone else who has contributed (and who continue to contribute) to this mod. And second, I find MEHEM to not be a good name for this, while the mod has a positive tone, it isn't "happy", it's bittersweet but victorious. I think I'll start calling it the MEVEM:

Mass Effect VICTORIOUS Ending Mod

Modifié par 2112.rush, 04 décembre 2012 - 08:06 .


#1582
ElectronicPostingInterface

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There's a hotfix for that 2122.rush a couple pages back.

#1583
2112.rush

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PKchu wrote...

There's a hotfix for that 2122.rush a couple pages back.


Thanks!, I'll go get it :D

#1584
ElectronicPostingInterface

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It's actually a lot of pages back: here.

#1585
2112.rush

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PKchu wrote...

It's actually a lot of pages back: here.


It's OK PK. I found it on the front page thanks to MrFob.

Modifié par 2112.rush, 04 décembre 2012 - 08:10 .


#1586
N7 Lisbeth

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MrFob wrote...
I also think, right after the memorial, Joker shouldn't necessarily go all jovial on us (although he probably would, given the chance. I know I called it the happy ending mod but in fact, I think one of its strengths is that despite the fact that it is happier than the original, it still conveys a sombre tone at the end.


I agree.

But you know, I'd like that smart-alecky Joker / whole crew laughing and drinking together in place of the Stargazer scene. Best of both worlds -- sombre ending, but playful conclusion after the story is over.

Something like this (except not quite so whimsical) with some voice clips added over it.

Posted Image

Or, barring that, an LI scene. Maybe both, your LI dragging you away, entirely communicated via VO (from the huge repetoire of voice acting in three games to splice together) with a still shot of something like the above to communicate it.

Modifié par N7 Lisbeth, 04 décembre 2012 - 09:00 .


#1587
Redbelle

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N7 Lisbeth wrote...

MrFob wrote...
I also think, right after the memorial, Joker shouldn't necessarily go all jovial on us (although he probably would, given the chance. I know I called it the happy ending mod but in fact, I think one of its strengths is that despite the fact that it is happier than the original, it still conveys a sombre tone at the end.


I agree.

But you know, I'd like that smart-alecky Joker / whole crew laughing and drinking together in place of the Stargazer scene. Best of both worlds -- sombre ending, but playful conclusion after the story is over.

Something like this (except not quite so whimsical) with some voice clips added over it.

Posted Image

Or, barring that, an LI scene. Maybe both, your LI dragging you away, entirely communicated via VO (from the huge repetoire of voice acting in three games to splice together) with a still shot of something like the above to communicate it.


This would have to be the uber secret ending if your game data shows your choices resulted in Mordin living. It's totally ok because Wrex is there in spirit, and plushy.

#1588
Ajensis

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So I finally got around to trying out this mod, but alas, I've run into some complications :(

I followed the instructions for the MEHEM mod and continued installing the Leviathan fix. I then proceeded to launch the game - but on the main menu, I get a message saying:

Unable to authorize the listed DLC. Please log in to the Alliance Network with the account used to purchase this DLC.
Leviathan

I'd just completed the Leviathan missions mere minutes prior to installing the MEHEM mod, so I assume it's a result of the "Leviathan fix".

I haven't read through this thread in its entirety, but I tried a google search specified to this forum. I couldn't find any matches for people having the same problem as a result of this mod, but if anyone's had the same problem - or remember reading another's post about this -, could you kindly point me to where you saw it? Or just if you recall a time frame, then I'll shuffle through the thread myself :) or just any kind of assistance, I'm not particularly savvy when it comes to computers...

It sucks that it's happened, I was really looking forward to seeing an alternative ending to this game :pinched:

PS: heading to bed now, so if I don't seem to reply, it's probably because I haven't read the reply yet :P
PostPS: just to rule out possible explanations, my game version matches the one specified in the first post, and I've tried restarting Origin. Couldn't think of anything else that made sense to try/check.

Modifié par Ajensis, 04 décembre 2012 - 09:47 .


#1589
Iakus

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Honestly I have zero problem with just ending with the embrace. Making things too happy at the end would seem...inappropriate. I can't even think of a good place to insert the smirk.

Shepard went through hell, and came out alive thanks to friends (As Kasumi put it in the Marauder Shields comic: "They're coming for you... I know they are. We would never leave you behind. just hang in there Shep... Wherever you are."

. I'm content to headcanon it from there.

#1590
N7 Lisbeth

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iakus wrote...

Honestly I have zero problem with just ending with the embrace. Making things too happy at the end would seem...inappropriate. I can't even think of a good place to insert the smirk.

Shepard went through hell, and came out alive thanks to friends (As Kasumi put it in the Marauder Shields comic: "They're coming for you... I know they are. We would never leave you behind. just hang in there Shep... Wherever you are."

. I'm content to headcanon it from there.


I guess I'm drawn to Joker cracking wise some more. I blame Seth Green for my Joker fixation.

Alternatively, a row between Gabby and Ken would also be welcome. :)

Modifié par N7 Lisbeth, 04 décembre 2012 - 09:42 .


#1591
Alienmorph

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I'm all for getting rid of the Stargazers (with all due respect to Buzz Aldrin, who surely doesn't need a last minute cameo in a videogame to be awesome) but I think that a scene between Shep and hir/her LI would be the best replacement, more than some kind of cheesy party with all the crew. The funeral sequence is a pretty strong "farewell to team Shepard" moment, and I think it should stay the last one where we see them all together.

A scene hinting to the fact that Shepard is going to find durable some peace after all s/he's been through it'd be more appropriate. Still, no uber-cheasy stuffs like marriage scene or so on... somenthing simple but powerful, like having have Tali and him somewhere on Rannoch near their home, or on Illium in Liara's loft, or heading to Palaven with Garrus... and maybe him/her wandering one last times among the remains of the first Normandy, thinking about all it happened in the last years for who doesn't have a playtrought with a romance on.

Just my two cents on the matter. We all want a more satisfying closure, but we should draw a line in order to avoid to fall from satisfactory but still classy into cheesy fanfiction-ish.

Modifié par Alienmorph, 04 décembre 2012 - 10:00 .


#1592
ElectronicPostingInterface

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Yeah, I pretty much agree word for word with Alienmorph.

Precision to the level of "look, a party!" wouldn't be an improvement over a general sense of "look, s/he is on a path of normal life now."

#1593
Dr_Extrem

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PKchu wrote...

Yeah, I pretty much agree word for word with Alienmorph.

Precision to the level of "look, a party!" wouldn't be an improvement over a general sense of "look, s/he is on a path of normal life now."


a long path .. with lots of hours on the couch ... but its ok ..


mrfob has to keep it classy - and he will.

#1594
ElectronicPostingInterface

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Well, another thing too - if someone _really_ wanted a super ultra happy ending with a marriage scene or something, it's not like that would conflict with MEHEM. They'd just have to make it and it'd be an optional download as thing _for_ MEHEM, or within the parameters of it. Modding the mod is a fine thing to do for those who really care about specific detail.

Modifié par PKchu, 04 décembre 2012 - 10:22 .


#1595
mnlkaj_11

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shep, li, and child future assured.

#1596
CommanderVyse

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The great thing about MEHEM is that we all can headcanon what happens to Shepard and LI after the game without having to ignore the events we see during the game.

(We also don't require a vast conspiracy theory to explain anything, *cough* I.T. *cough*)

#1597
BillyHtchcoc

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Ajensis wrote...

So I finally got around to trying out this mod, but alas, I've run into some complications :(

I followed the instructions for the MEHEM mod and continued installing the Leviathan fix. I then proceeded to launch the game - but on the main menu, I get a message saying:

Unable to authorize the listed DLC. Please log in to the Alliance Network with the account used to purchase this DLC.
Leviathan

I'd just completed the Leviathan missions mere minutes prior to installing the MEHEM mod, so I assume it's a result of the "Leviathan fix".

I haven't read through this thread in its entirety, but I tried a google search specified to this forum. I couldn't find any matches for people having the same problem as a result of this mod, but if anyone's had the same problem - or remember reading another's post about this -, could you kindly point me to where you saw it? Or just if you recall a time frame, then I'll shuffle through the thread myself :) or just any kind of assistance, I'm not particularly savvy when it comes to computers...

It sucks that it's happened, I was really looking forward to seeing an alternative ending to this game :pinched:

PS: heading to bed now, so if I don't seem to reply, it's probably because I haven't read the reply yet :P
PostPS: just to rule out possible explanations, my game version matches the one specified in the first post, and I've tried restarting Origin. Couldn't think of anything else that made sense to try/check.


I had this issue myself.  After I followed the instructions at me3explorer.freeforums.org/edit-dlc-coalesced-t98.html
I found that the way my system handled the files in question was causing them to mismatch the filesize check.

I'm not saying that this is definitely your issue, but it was what worked for me.

Alternatively (as was suggested to me) repair the install so that the game is back to its original state and reinstall the mod.

#1598
MrFob

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@visionazzery: Sorry, I can't really tell you any more than what I posted already. Did it work before the update? Are you sure that you did a complete re-install and all repeated all adjustments that might be necessary for other mods you might use (like the save limit change)? Other than that, I can't think of other reasons wither, sorry.
As for MP, you probably really wouldn't want to play with me because I never played it and I think I would suck at combat without the pause function.:). I sort of tried to train myself to use the hotkays more and more at some point but still, mp is not really my thing. Besides, I hardly play these days anymore anyway :).

@Chashan: If you are modding sound in non DLC files, it might be necessary to update the PCConsoleTOC.bin after changing things. The game files in CookedPCConsole folder are compressed and I think whenever you modify them with the ME3Explorer you decompress them which means a change in file size. Otherwise, music and ambient sounds are a problem in the main game. My written tutorial on the ME3Explorer forum music thread works well for DLC but the main game seems to be set up a bit different. I am still working on figuring it out.

@Ajensis: Hm, I can only guess. The error you encounter implies that you have a corrupted file in your DLC. Are you sure you applied the main MEHEM mod to DLC_CON END and the Leviathan fix to DLC_EXP_Pack001? Btw, this has nothing to do with where your Shepard is in the game, or if you finished the DLC already. It's a general problem of the DLC authorization process.
@BillyHtchcoc: Thanks for posting. Hope all of this helps Ajensis. In principle, the size checks should be fine if you replace all three PCConsoleTOC.bin files (the one in the main game, the one in DLC_CON_END and the one in DLC_EXP_Pack001) with their respective MEHEM replacements.

About further scenes after the memorial: I agree with PK on this:

Some of the ideas being suggested are cool and everything, but I feel like MEHEM should sort of be bare-boneish and there ought to be lots of little mods of MEHEM to tweak it in various directions.


Personally, I am happy with the end at the memorial and the Normandy flying off is indication enough for me that things can go on (or not, depending on what you'd like to imagine). However, I am more than happy if people want to add scenes either at that point or the star gazer scene. As I said before, I am absolutely fine with anyone "modding the mod" however they wish, to publish and to distribute it in any way. As far as I am concerned, the more variety we can get, the better. Also, I am hearing whispers that things along this lines are already taking shape ;).

#1599
AmazingOlivia

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Pretty sure this has been asked and answered, but how could I make it so the Starchild convo is still there, but using your MEEM dialog and then going into the rest of this?

#1600
Ozida

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This is fantastic! Exactly what I needed to end my own trilogy. Now my almost-a-year torcher is over and I can finally put ME3 to rest with no anger remaining.
Thank you! You did what BioWare couldn't...