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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#1726
spamtrash

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wwinters99 wrote...

So......back to talking about MEHEM.

I found an article that credits Bioware for the MEHEM.

amog.com/tech/gaming/155423-mass-effect-3-official-mehem-trailer/


*facepalm*

But glad for the the mod's publicity!

Espcially the "official" part. :P

#1727
Averphier

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FlyinElk212 wrote...

Averphier wrote...

Frustration breeds contempt sometimes.  Had to be blunt.  I suspect they quote it because of tl;dr aswell and cause it gets their rage fires burning.  

Haha, true enough.

Since it seems as though you're a sensible person, do you mind if I pick your brain a little more? As someone who feels indifferent about this mod, happy endings, and the overall fanbase perception of Bioware's ending, I honestly don't know if a happy ending (once version 1 is completed, mind you) would change my overall opinion of Mass Effect 3's ending and its quality. Do you think a happy ending and a good, quality ending for Mass Effect 3 are mutually exclusive, and if not, what could this mod do to incorporate both aspects?

This question goes to MaleQuariansFTW too. And to the supporters of this mod, it's always good to get feedback from the other side, guys!


A happy ending and a good quality ending would be difficult to merge together, but not impossible.  I already feel that the destroy ending with high war assets is already happy enough, especially since edi and the geth's fate are now ambiguous (who's to say we can't just build them again, anyway? Who's to say the catalyst didn't just lie?  Shepard doesn't die, after all).  So in that sense, I think it's been done.  The only way I feel this ending could improve in quality is obvious with better production values and maybe finding a battered half-dead shepard amongst the rubble.  There needs to be some tragedy to balance it out.   Perhaps it would also be cool if they gave more insight as to where to go next, instead of just "here you go, happy ending.  Done."  I've found the reapers to be too formidible for things to be that simple.

One of the main things that has always intruiged me about Mass Effect is the formidibility of the reapers--I can't think of a game or movie off the top if my head with the same threat level (except for things that are super wacky and magical, like Dragonball or something).    One thing I've felt ME3 itself has lacked is doing this formidibility justice.  I liked the Priority: Earth mission but felt it was too short and didn't show enough of the Reapers and how we fought them.  There's a lot they could have done such as battling reapers in space ships, on the ground using makos, or infiltrating a reaper to plant a nuke.  I've just felt there's a lot more to explore so we can really feel the depth and magnitude of what its like to fight such an overwhelming force. 

This is why I've always like IT theory, because it implies that the war could continue.  I've also entertained the idea that while the crucible was able to destroy reapers in the immediate area, it was way too convenient as it destroys reapers everywhere.  What if it weakened the reapers, but didn't defeat them becaue we didn't build it exactly?  What if it was always flawed? I would also like more insight to where the reapers go in dark space--is it safe to assume that they send every reaper that exists to the Milky Way?  What if they also do this in other galaxies?  Or even in our Galaxy?  (consider that the milkway way has between 200-400 BILLION star systems, you could literally have hundreds of galactic communities with mass relays that don't conect to other communities, i.e. they have their own network, maybe even their own citadel, and are separated from our star systems by hundreds of light years, and we never discover each other cause no one travels conventionally anymore, all in the Milky Way).  

#1728
Dr_Extrem

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wwinters99 wrote...

So......back to talking about MEHEM.

I found an article that credits Bioware for the MEHEM.

amog.com/tech/gaming/155423-mass-effect-3-official-mehem-trailer/


s**t .. this has to be embarrassing.

a fan made mod, that looks so good, some people think its made by bioware.


i just laughed my ass off.

#1729
Dr_Extrem

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Averphier wrote...

FlyinElk212 wrote...

Averphier wrote...

Frustration breeds contempt sometimes.  Had to be blunt.  I suspect they quote it because of tl;dr aswell and cause it gets their rage fires burning.  

Haha, true enough.

Since it seems as though you're a sensible person, do you mind if I pick your brain a little more? As someone who feels indifferent about this mod, happy endings, and the overall fanbase perception of Bioware's ending, I honestly don't know if a happy ending (once version 1 is completed, mind you) would change my overall opinion of Mass Effect 3's ending and its quality. Do you think a happy ending and a good, quality ending for Mass Effect 3 are mutually exclusive, and if not, what could this mod do to incorporate both aspects?

This question goes to MaleQuariansFTW too. And to the supporters of this mod, it's always good to get feedback from the other side, guys!


A happy ending and a good quality ending would be difficult to merge together, but not impossible.  I already feel that the destroy ending with high war assets is already happy enough, especially since edi and the geth's fate are now ambiguous (who's to say we can't just build them again, anyway? Who's to say the catalyst didn't just lie?  Shepard doesn't die, after all).  So in that sense, I think it's been done.  The only way I feel this ending could improve in quality is obvious with better production values and maybe finding a battered half-dead shepard amongst the rubble.  There needs to be some tragedy to balance it out.   Perhaps it would also be cool if they gave more insight as to where to go next, instead of just "here you go, happy ending.  Done."  I've found the reapers to be too formidible for things to be that simple.

One of the main things that has always intruiged me about Mass Effect is the formidibility of the reapers--I can't think of a game or movie off the top if my head with the same threat level (except for things that are super wacky and magical, like Dragonball or something).    One thing I've felt ME3 itself has lacked is doing this formidibility justice.  I liked the Priority: Earth mission but felt it was too short and didn't show enough of the Reapers and how we fought them.  There's a lot they could have done such as battling reapers in space ships, on the ground using makos, or infiltrating a reaper to plant a nuke.  I've just felt there's a lot more to explore so we can really feel the depth and magnitude of what its like to fight such an overwhelming force. 

This is why I've always like IT theory, because it implies that the war could continue.  I've also entertained the idea that while the crucible was able to destroy reapers in the immediate area, it was way too convenient as it destroys reapers everywhere.  What if it weakened the reapers, but didn't defeat them becaue we didn't build it exactly?  What if it was always flawed? I would also like more insight to where the reapers go in dark space--is it safe to assume that they send every reaper that exists to the Milky Way?  What if they also do this in other galaxies?  Or even in our Galaxy?  (consider that the milkway way has between 200-400 BILLION star systems, you could literally have hundreds of galactic communities with mass relays that don't conect to other communities, i.e. they have their own network, maybe even their own citadel, and are separated from our star systems by hundreds of light years, and we never discover each other cause no one travels conventionally anymore, all in the Milky Way).  



what you discribed was on the to do list - the mrfob had to dismiss it, because it is not possible without modding tools.
this mod was made without modding tools ... it was bloody handwork.


this mod is essentially high ems destroy without the catalyst (wich is not needed to conclude the story) and closure for shepard. it just substitutes the breathe scene, with shepard taking part during the memorial.

like you wrote .. edi and the geth could be rebuild or the catalyst lied or only the reaper parts of the geth and edi were deleted. ... this is just a visible headcanon.

Modifié par Dr_Extrem, 10 décembre 2012 - 11:44 .


#1730
Apathy1989

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Dr_Extrem wrote...

wwinters99 wrote...

So......back to talking about MEHEM.

I found an article that credits Bioware for the MEHEM.

amog.com/tech/gaming/155423-mass-effect-3-official-mehem-trailer/


s**t .. this has to be embarrassing.

a fan made mod, that looks so good, some people think its made by bioware.


i just laughed my ass off.


ME3 was such a buggy, unpolished mess I suppose this beta mod looks like a bioware product.


Excellent mod btw. Cannot wait to see if polished up.

#1731
ElectronicPostingInterface

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The Indoctrination Theory is the "bad writing on purpose" and "reusing game assets means something" theory. Every time I see someone praise/defend the ending because of the Indoctrination Theory...it's not like the thought hasn't occurred to people before. When the Extended Cut happened and the original endings stayed the same, it seemed pretty obvious that IT was just a pipe dream.

It is the same kind of saccharine "wish" fulfillment people like to say people who didn't like the ending wanted, as if to imply they are shallow and too much of a philistine to understand "art." I have to say I genuinely resent this attitude.

Mass Effect has a unique player-creator contract in that the decisions have always been communicated to the player as impacting your ultimate fate. From advertising of "Take Earth Back," developer comments and in-game speeches, a level of control over your own destiny is perceived. And in this way I expect a wide arrange of possible futures, from the lowest failure to the greatest success.

Mass Effect is Bioware's story in the same way that Star Was (was) George Lucas' story. He owned it and could make Han Solo shoot second, Bioware can do whatever they want. But when you release it and sell it in bits of DLC chunks with unlockable war assets from iPhone games, you release complete control of the interpretation to the audience. People expect things to matter, because you've trained them to. You can't have full control if you give me choice.

Mass Effect 3's ending is frustratingly vague on purpose, to avoid alienating anyone who would want to use their imagination to fill in any blank. While a noble idea, it ultimately leaves one feeling unsatisfied. This is simply an extension of this idea, by writing it into the main game you remove it from the imagination and force your brain to process it as an actual "event" that occurs.

It's the same as Wrex being dead for you but alive for me. Mass Effect has never had a canon and the idea that there must be some kind of unified ending experience is an idea foreign to the basis for the whole series. Mass Effect's always been a relativistic mishmash in terms of events that did or did not happen. It's not like we've created a mod where the protagonist from Red Dead Redemption lives to 90 on a farm. This story is far less linear and confined by things and elements that "must" occur as the character is never the same from game to game. So why must the fate of the character always share the same elements? MEHEM is very close to what I imagined high EMS destroy to be. It simply visualizes it for me and makes me feel less like a fan-fiction author trying to decipher what happened in my own game, which is really just a glorified cliffhanger to a 100 hour series that will never be filled.

Also, saying "wanting Shepard and the LI to live" as if it is a bad thing people should be ashamed of: this is a completely natural desire. Mass Effect has always been a character driven story and your crew and your love interest has always been a driving force in involving you in the story. This is why the ending is so unsatisfying - it closes with the Catalyst, a new character we have no attachment to and an old man you never know. Then it fails to resolve the character arcs we care about, with the developers promising we'll never see the majority of these characters again.

It as if the game has forgotten what we were focusing on up until that point.

The fact people want Shepard to live and be with the love interest is a testament to Mass Effect's success in immersion and making the characters real to the player. It also speaks volumes of Bioware's failure to illustrate a sacrifice that feels real to the player and not arbitrary - when I'm pausing to try and understand the reason I must die in Synthesis, I am not thinking of how I am dying for my friends. I am confused by the arbitrary reasons people seem to need to die in these endings - killing off the geth and EDI is so shoehorned into destroy to make it less desirable on a meta "we can't make the choices too obvious way" that it complete fails to register to the player as necessary. I have a very foggy view of why I am dying and that damages to whole meaning of the sacrifice the player - it simply feels cheap instead.

What confuses me even more about this complaint: it's already in the game in high EMS destroy. It's just not elaborated on and feels unfinished. It's not like MEHEM added this totally foreign concept to the game.

It's also a mod in embryo form - in regards to the technical/score complaints: this doesn't have a budget and uses mod tools fans put together. This "basic" version exists to get people excited so others put in time and effort and a improved mod coalesces. It's not like the author thinks this is the pinnacle of what Mass Effect should have been. It's the best that can be done right now for free and with the time and resources.

MEHEM is not the only ending that should have ever existed, it's a ending and a choice. Some other Shepards I play will not get MEHEM and get different endings. I value MEHEM because it is an option close to what I wanted in the original game, and it's a basis for other mods improving or changing the game in other forms. This is the first stop of many in terms of customizing Mass Effect in many fun and exciting ways.

Modifié par PKchu, 11 décembre 2012 - 01:17 .


#1732
MrFob

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@MaleQuariansFTW & Averphier: You have some valid points there, some of which I agree with. Most of them lack in a basis though, IMO.
First of all, the cuts in the videos are not illogical, they are simply imperfection in the technical implementation due to lack of resources. It's not like the cut is trying to make a point of suddenly bringing you back to the ME2 endings, for example. As for repetitions, I tried to limit those as much as possible. Keep in mind that this mod is meant for high EMS. This is why I used mostly scenes from the low EMS battles. Sure, they are the game elsewhere but if you have high EMS, than you won't have seen them. There are of course a few repetitions but while the ultimate goal is to get rid of them, I think if you look at any scifi tv production, you will probably find just as many reused scenes there as well.
As for the VO: Same here, it's technical restraints, more than a problem with the plot or it's progression. Given the right amount of time and resources, I am sure such an ending (not exactly this one of course since it is molded around it's constraints) could have easily been an option in the game itself.
As for the hints to the catalyst: The prothean VI basically hints tells you that the citadel is the catalyst. That is exactly what we see. There are simply no hints to the star kid prior to the ending. The only point where I have to yield here is Leviathan. I created this mod without having the DLC in the forst place and while I bought it in order to be able to adjust my mods for it, I didn't find the time yet to play through it so I can't comment on that.
As for missing the point of Mass Effect, I respectfully disagree. The point of Mass Effect is very much up for interpretation. That is IMO what the endings should have reflected in the first place, give the ending that your play through works towards. Give you variety to accommodate the players experience. This didn't happemn and unfortiiontely, the mod can't make it happen either. You have to make the choice now before you install the mod (i.e., do it or not). That is the choice that I could provide for those who interpret the main themes of Mass Effect differently.
As for not showing the motivations of the reapers, I don't think that's necessarily a logical flaw but I actually agree. I prefer to know the motivations of the reapers as well and to have a final confrontation with them one way or another. The problem with the original confrontation was though that it was full of inconsistancies, narrative ones as well as logical ones. I personally prefer MEEM over MEHEM in that regard myself because it offers that confrontation but - if I dare say so myself - in a way that makes more sense than the original did. It may not wrap up the story as definitely as the EC does but that was never that important to me personally in the first place.
At the end of the day, it's a matter of taste and perspective. Because you are right, MEHEM definitely focuses more on the emotional aspect of the endings. However, that is not necessarily a bad thing, especially given how hard the series tries to do encourage certain emotional responses, especially in this thrid part.
And I am sorry but I can't find much respect for those (on either side of the spectrum) who cannot perceive the variety that Mass Effect offers in this regard and have to answer to a different viewpoint with derision and condescension. Just re-reading this, I should add, I am not saying that is any of you, You do make some very fair arguments (although I may say that your choice in vocabulary was sometimes dubious) and I am grateful to have this discussion, this was more of a general observation towards other attitudes that - sadly - can be encountered on these forums.
As for the banners: Shepard is each and every players Shepard alone. If people feel that their Shepard is better of with MEHEM, that does not apply to everyone. I didn't see this as criticism or a statement that assumes objectivity but I can understand how it can be interpreted that way and I can only say that, at least from my perspective, it is not supposed to be insult to those who don't like MEHEM.

Now, back to the matters at hand:

@FlyinElk212: I have been using Adobe Premiere 5.5 for this project. One main problem was the conversion from the adobe formats to something that RAD tools can convert into bink videos properly. If you want to help out, send me a pm. Thanks for the offer!

@wwinters99 and this: That is absolutely hilarious. I hope Tim has seen this. In any case, I'll have write these guys a message clearing things up. Wouldn't want BW to thing we are trying to be imposters here (if a mod reads this, please take note that this is a misunderstanding).

EDIT: @PK: Nice posts, both before and after me :). 99% agree with you (I still like the concept of the IT though, although stopped believing a long long time ago and - as long as it is unfinished - don't consider it a valid saving throw for the ending that is in the game).

Modifié par MrFob, 11 décembre 2012 - 01:45 .


#1733
ElectronicPostingInterface

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" I already feel that the destroy ending with high war assets is already happy enough, especially since edi and the geth's fate are now ambiguous (who's to say we can't just build them again, anyway? Who's to say the catalyst didn't just lie? Shepard doesn't die, after all). So in that sense, I think it's been done."

See, this kind of thing drives me crazy, "I can imagine it and therefore the player should feel it is real." This is complete and total speculation, there is no basis in the game that tells you either way - we either know nothing, and thus should feel confused, or we should take the most likely explanation via Occam's Razor and assume it is more likely that the geth/EDI are dead.

An ending of "no show...and tell yourself" is completely unsatisfying and frankly lazy. If you tell the audience Shepard killed Saren and saved the day, that means a lot less and feels so less real than, you know, SHOWING what happens. It means much more to the player and immerses them in the reality of the game more. Off-screen guessing as a lazy way to avoid canonizing a "payoff" is, frankly, the lowest of narrative garbage.

#1734
FlyinElk212

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PKchu wrote...

The Indoctrination Theory is the "bad writing on purpose" and "reusing game assets means something" theory. Every time I see someone praise/defend the ending because of the Indoctrination Theory...it's not like the thought hasn't occurred to people before. When the Extended Cut happened and the original endings stayed the same, it seemed pretty obvious that IT was just a pipe dream.

It is the same kind of saccharine "wish" fulfillment people like to say people who didn't like the ending wanted, as if to imply they are shallow and too much of a philistine to understand "art." I have to say I genuinely resent this attitude.

I'd agree that that attitude would be resentful, but I gotta ask, does anyone actually exude that attitude?

From what I understood about BSN, the Indoctrination Theory wasn't an excuse for Bioware's poor writing skills, but rather a viable "get out of jail free" card for Bioware should they want to peddle back on the material they cooked up to this point. For what it's worth, the Indoctrination Theory does make a lot of assumptions, not the least of which being Bioware shipped us an incomplete game, but it's not as if these assumptions in any way destroy the plot lore established within the game.

Also, saying "wanting Shepard and the LI to live" as if it is a bad thing people should be ashamed of: this is a completely natural desire. Mass Effect has always been a character driven story and your crew and your love interest has always been a driving force in involving you in the story. This is why the ending is so unsatisfying - it closes with the Catalyst, a new character we have to attachment to and an old man you never know. Then it fails to resolve the character arcs we care about, with the developers promising we'll never see the majority of these characters again.

It as if the game has forgotten what we were focusing on up until that point.

The fact people want Shepard to live and be with the love interest is a testament to Mass Effect's success in immersion and making the characters real to the player.

Couldn't agree more with this.

I think the current issue with MEHEM, for players who appreciated the original endings, is that MEHEM completely negates all other options. While it does indeed provide another option for a ending, it effectively destroys the other options should you choose it.

I don't know how this would be technically possible, but an update that keeps the original endings in tact, while creating the happy ending as another viable option, would probably be in everyone's interest.

#1735
FlyinElk212

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MrFob wrote...
@FlyinElk212: I have been using Adobe Premiere 5.5 for this project. One main problem was the conversion from the adobe formats to something that RAD tools can convert into bink videos properly. If you want to help out, send me a pm. Thanks for the offer!

Heck Yes!!!

I'll be sending you that PM soon. I'm excited to work with you.

#1736
thatdude90210

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Greylycantrope wrote...
Actually we did it because someone already beat you to the whole "Disney ending" rant. We're just bored of repeating our rebuttals.

We get a new cycle every 30 pages. 

#1737
ElectronicPostingInterface

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FlyinElk212 wrote...

I'd agree that that attitude would be resentful, but I gotta ask, does anyone actually exude that attitude?

Yes, but not a ton of people and not as many as there used to be. And of course, to be fair, there are many people who view the Indoctrinate Theory differently. 

But a literal "this was meant by the designers" interpretation exists to even now, not just as a writer suggestion.

I don't really have a problem with the indoctrination theory or the people who like it, only in the (admittedly rare) case someone says something like "the endings are good because you didn't understand them, IT yo."

I am probably coming off more bitter about this particular topic than I need to be.

"I think the current issue with MEHEM, for players who appreciated the original endings, is that MEHEM completely negates all other options. While it does indeed provide another option for a ending, it effectively destroys the other options should you choose it.

I" don't know how this would be technically possible, but an update that keeps the original endings in tact, while creating the happy ending as another viable option, would probably be in everyone's interest."

The way MEHEM is currently put together is that it literally replaces game files from other choices. If this were to ever happen, it would be a long way in the future. I'm not saying it wouldn't be nice though. It's an issue of design limitations, not an intentional removal.

I have my game backed up so I can switch to MEHEM on the fly. My interpretation of it in game is that it requires 10k EMS to get the Crucible to fire over the Catalyst's "stop" command and to function so precisely not to kill the geth/EDI. Under 10k, you meet the Catalyst. An imperfect solution, but it isn't that hard to rename default.sfar files to switch at will.

EDIT: Oh, you meant do people ever have the whole, "you don't get art you only dislike the ending because it is sad and sad is good" thing? Yeah that's definitely a thing, most often expressed as "You just want a Disney ending."

Modifié par PKchu, 11 décembre 2012 - 01:59 .


#1738
sH0tgUn jUliA

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Well, I've got my video card now, and am ready to start a play of ME1 on my PC and go through the series through ME3 and end it with MEHEM.

That's my feeling. Shepard deserved better than she got from BW. It's a real shame it took this to get it if you ask me. It took a ton of work.

I was depressed for 8 months and the day I ordered that video card and got ready to do this the depression lifted. Funny about that. Now all I have to do is watch my Ps and Qs on the board so I don't get banned. So my thanks to MrFob here for doing this hard work and putting this thing together for us.

#1739
MrFob

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Chashan wrote...

Diurdi wrote...

MEHEM still doesn't support Jack/Miranda romances, right?


As in those two being present in the stead of a crew-member consoling Shepards? No, that seems to not be possible at the moment.

MrFob did hint at new slides being added in, though, in place of the standard ones to drive the point home that they reunite, however.

Just a quick comment on this: I have been trying really hard to finish this on the weekend. while the solution I plan in fact has to do with slides, I want to do a bit more than just exchange the ones in the epilogue. unfortunately, this turns out to be more technically challenging than I thought and I am still working on the problem. I don't know how much time I'll have in the coming weeks but I'll try to make an update as soon as possible. Just don't expect any miracles for Jack and Miranda. It's a small change but I hope it'll give some improvement to those who romanced them.

@sH0tgUn jUliA: That's great. I am a bit jealous actually. I've been reading quite a few ME1 threads recently (due to the fact that now all the PS3 players get started) and it makes my fingers itch for another series playthrough (won't have time until March though). Have fun and say hello to Saren for me :).

Modifié par MrFob, 11 décembre 2012 - 02:31 .


#1740
CommanderVyse

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I'm going to go out on a limb and assume that everyone here has played ME3 to the end without MEHEM.

When you play the game again, do you not already know what ending will be picked? By the time Shepard lands on Mars, you the player knows what color the future will be.

With any subsequent playthrough of a game, you can already see the rails that the story is following. The ending is set in stone for that current iteration of the character. Maybe your Renegade Earthborn Shepard who collects fish will pick Synthesis or the Blond Biotic Shepard who romanced Thane picks Control.

Each Shepard is different, each end choice is valid. However, you will never convince me that, at the final moment, you flip a coin and walk down the path chance has chosen. To do so would made the ending completely irrelevant, and no one, on either side of the Ending Debate/War, wants the end to be meaningless.

When I play a game with MEHEM, I have chosen Shepard's end. Whether that choice is before the opening credits, or at the end of a long campaign, it is still made.

So yes, MEHEM does offer choice. The choice is no different than clicking the download button on the Extended Cut. No one is forcing you to install either. Just as no one is forcing you to disbelieve IT.

So please, let people have the right to choose what they think is best. Happy/Sad, R/G/B, IT/Refuse, the choice shoud be in the player's hands. Isn't that what Mass Effect is all about?

#1741
Iakus

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sH0tgUn jUliA wrote...

Well, I've got my video card now, and am ready to start a play of ME1 on my PC and go through the series through ME3 and end it with MEHEM.

That's my feeling. Shepard deserved better than she got from BW. It's a real shame it took this to get it if you ask me. It took a ton of work.

I was depressed for 8 months and the day I ordered that video card and got ready to do this the depression lifted. Funny about that. Now all I have to do is watch my Ps and Qs on the board so I don't get banned. So my thanks to MrFob here for doing this hard work and putting this thing together for us.


I have to tell you, when I first saw Harbinger land by the beam and start speaking, I went through the entire ending with a big silly grin on my face.  That's something I never thought I'd be able to do with ME3's ending. (for one thing, I was relieved I'd installed the mod properly)  The experience is every bit as good as watching it on youtube.

Now I find myself humming "Reignite" every once in a while :D

#1742
someone else

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sH0tgUn jUliA wrote...

Well, I've got my video card now, and am ready to start a play of ME1 on my PC and go through the series through ME3 and end it with MEHEM.

That's my feeling. Shepard deserved better than she got from BW. It's a real shame it took this to get it if you ask me. It took a ton of work.

I was depressed for 8 months and the day I ordered that video card and got ready to do this the depression lifted. Funny about that. Now all I have to do is watch my Ps and Qs on the board so I don't get banned. So my thanks to MrFob here for doing this hard work and putting this thing together for us.


If its a late model nVidia, try some of the hi-rez mods while you're at it...

#1743
spamtrash

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sH0tgUn jUliA wrote...

Well, I've got my video card now, and am ready to start a play of ME1 on my PC and go through the series through ME3 and end it with MEHEM.

 


I just reinstalled ME1 and am starting a new adventure with Julia Shepard!

When I saw the intro to ME1 again..... the feels man the feels (of nostalgia) :)

Modifié par spamtrash, 11 décembre 2012 - 06:40 .


#1744
CptData

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I'm back. New Comp is finally running - flawless :D

What's the status so far? ^^

#1745
aeryn333

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There are no words to properly thank those of you who did this, and heard the heart of the people..who loved this series..but who's heart sank at the enforced endings.

Modifié par aeryn333, 11 décembre 2012 - 10:22 .


#1746
Saeradon

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Just saw your clip on youtube, and i have to say, it looks really great! I will follow the development of this mod!

#1747
Quething

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spamtrash wrote...

I'll be the first to admit this banner is bit heavy-handed and more direct then the other ones regarding MEHEM. However it does express my feelings of why I like MEHEM exactly. But don't worry there are plenty of similarly direct pro-ending banners on BSN. :)


Yeah, it's sort of meant to reflect the same deliberate sort of statement that the sigs it matches do. I understand people who talk about MEHEM as an addition to their choices in endings, and say that they have some Shepards who choose it and others who go RGB, or that they think of it as a high-EMS variant of the existing ending, and I think it's cool that they have that option. But for me personally, that completely negates the #1 thing about MEHEM that makes it great, that made me fall in love with the story after I thought I'd never play Mass Effect single player again: it gets rid of the old ending.

I wanted to make a choice, yes. I wanted to choose between destroying Earth or destroying everybody else's home planets, between Shepard living at the cost of allies or dying to protect the people she loved, between making all the right decisions and beating the Reapers like they were amateur hour and making all the wrong ones and watching the whole galaxy burn and the next Cycle find our own buried beacons. And yes, I would have been glad of an ending where the Crucible is about to fire and Shepard has to decide whether to destroy the Reapers wholesale or implement the Illusive Man's ill-gotten research to wrest them under the control of the Alliance or Council or a new Cerberus for the potential power it would offer.

I did not want Starbrat or the tech singularity. Shepard lost her reputation, her job, her friends, her life, fought for five years and three games through fire and damnation to fight Reapers, not inane off-topic philosophical concepts, and she deserved an ending where she beat them instead of capitulating to them and solving their nonsense non-problem instead. That I get to also end the game with a living hero reunited with her loved ones is just the cherry on top of the no-more-Starbrat sundae.

This is a mod that allows the impossible: it lets the game itself change so Starbrat and his endless plotholes and story-wrecking idiocy don't even exist, and intrude no more on my Shepard's story than somebody's weird self-insert fanfic about his two best friends falling into a game and hooking up with Ashley. Is the lack of choice a shame? Yes. But better no choice than the non-choice of "how do you chose to solve a problem that has nothing to do with the other two hundred hours of game." Is the somewhat stilted and off-note dialog a shame? Yes. But better off-note dialog from characters who belong in the story than nonsense dialog from a character who doesn't. Is the fact that memorializing Anderson isn't necessarily the most thematically appropriate last moment we'll ever have with Shepard a shame? Yes. But better a symbolic in-character moment to take in the loss of an important NPC than the athematic out-of-character violation of "I don't know" being Shepard's last living words.

Is this mod the perfect ending that I always wanted? No. But it is so much better than the ending I got. So much closer to the ending Shepard deserved.

Modifié par Quething, 11 décembre 2012 - 11:52 .


#1748
Tim Skijwalker

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hahaha, awesome to see that it was a real DLC thingy.
feel honored =D

ooh well.. mistakes happen

#1749
Valtauran

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 Has great potential, but the install method is rather long-winded, i suggest a more faster/easier way, because not everyone are modders and those instructions are not exactly good.

Maybe i am just used to self-installing .exe files....

#1750
ElectronicPostingInterface

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They're pretty good instructions actually, it's just the process is more than a few steps.

For a faster way: someone would have to code an executable. The process is the way it is not because the author feels like a simpler install is unnecessary. It's because no one working on the project has that technical knowledge. 

I might make an even more detailed version of the instruction with screenshots of the actual process later, but the .exe isn't going to happen until some random person shows up and is like, "Oh great, let me code that for you."

Modifié par PKchu, 11 décembre 2012 - 02:48 .