Mr.House wrote...
As I said already, I find MEHEM more bittersweet personally. It's simply called the "happy" ending mod because Shepard is alive and reunited with the crew but many of us where very sad when we saw Shepard put Andersons name on the wall.
The only thing gone is the forced killing of EDI and the geth which is a good thing as those two things made two big things in ME3 useless. I also never found that bittersweet, I found that bitter.
Agreed.
The mod changes what needs to be changed to make it an ending that feels appropriately epic. It doesn't change things that, when you see them, make the victory assume added depth. They don't have to kill Shepard just to make an emotional impact on the audience. Just watching Admiral Anderson's name being put on the wall accomplishes the same thing. From a narrative flow perspective, the same emotional reaction is caused by seeing the modified ending.
But the big difference is seeing Shepard alive in the same sequence. It doesn't do anything schmaltzy, it just gives us that sense of "we won," that we get when we work hard to accomplish a really difficult win in a game we invested a lot of time and effort in.
The 11-th hour death they originally scripted for Shepard took that away from the player, leaving a great many people feeling like they'd been gut-punched in the last few frames. Forcing those same people to discard the central premise of all 3 games up until then ("We have to save the galaxy from the Reapers"), in order to accept a brand-new premise the viewer is given literally no time to deal with before the final credits roll, further adds to the outrage.
I can understand that there are people out there who have no problem with the endings as they were presented. Some feel outraged that a portion of the fanbase demanded a change, and were further outraged when nothing substantial was, in fact, changed. What any who wish to understand need to take away from this is that Bioware *invited* the playerbase to help them co-write the game. They are in fact advertising this same thing with their propsoed ME4. They want the players to invest a great deal of themselves into the game before it's released, and to be a part of the writing process every step of the way.
What needs to be understood is that if the developer does this, the playerbase has every right to hold the developers to account if they act in a fashion which the playerbase feels is a violation of that trust. The outrage and ill-will was a direct result of this sense of betrayal. Even if some people reading this don't themselves feel that way, please understand that there are others who do. Who were invited to co-write the game, and to invest a great deal of time and personal interest in the game, the characters, the intricately woven back-history and the many interrelated plotlines. To drop an ending on all these people which significantly departs from the narrative flow of the game up until that point, will have just the effect it did.
The MEHEM mod is the result of some very talented people creating the ending that the portion of the playerbase that feels betrayed had wanted all along. When you get down to it, the MEHEM mod really isn't that different from the regular game. It just changes a few details, which are significant only in that they change the last 5 minutes of the last game of the series. But the changes they make provide the closure the playerbase wants.
The heart of the Mass Effect trilogy is centered around one fictitious character who refused to accept the status quo, and fought to save a whole galaxy from forces that were out to destroy them, even when the people the character thought they could depend on opposed them at every turn. When you consider the source material, a MEHEM mod of some kind was almost inevitable. This is *their* attempt to become Shepard, in their own way. To create an ending which provides the content they wanted all along, despite the attempts of the developer to railroad them into an ending they didn't want. Whether they realized it or not, the developers became the Reapers, and the disaffected portion of the playerbase became Shepard.
If the Bioware developers are forward-thinking enough, they will accept this mod for what it is. It's an extension of the Reaper-Shepard war playing out in the Real World. And just like Shepard wins in the game, this mod should ideally be accepted by the Bioware developers as a viable end-game scenario, because this continues the endgame in a way no one could have foreseen a year ago. This whole event is an outcome to be celebrated and built on, not sidelined or ignored. It's a visible sign of just how invested the playerbase is in their game, and the kind of investment they might represent in the future if the company accepts this all for what it is.