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MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


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#2026
Siegdrifa

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lord_nair wrote...

seriously why can't they make a ending like this. its not that hard if the fan can do it.

Great work!


Because it's not the kind of ending they wanted to do.
They wanted the players to sacrifice and loose something on every ending, they never intended to give a "fully happy ending" in first place.

#2027
Dr_Extrem

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Doctor_Jackstraw wrote...

i think this is a really bad ending i'm sorry but i dont like it :(


no problem .. we all have different tastes. some people like it, some dont.


aside from the geth/edi-thing, its basicly the high ems destroy - only with the "proof", that shepard survives. (no implications)

the starchild conversation could still have taken place - we just dont see the scene.

Modifié par Dr_Extrem, 31 décembre 2012 - 10:19 .


#2028
CommanderVyse

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Siegdrifa wrote...

lord_nair wrote...

seriously why can't they make a ending like this. its not that hard if the fan can do it.

Great work!


Because it's not the kind of ending they wanted to do.
They wanted the players to sacrifice and loose something on every ending, they never intended to give a "fully happy ending" in first place.


I don't know about you but my Shepard's Memorial Wall is pretty full even with the MEHEM installed.

#2029
ElectronicPostingInterface

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Doctor_Jackstraw wrote...

i think this is a really bad ending i'm sorry but i dont like it :(

Sorry man. Hope you like the vanilla endings. 

Modifié par PKchu, 31 décembre 2012 - 10:49 .


#2030
Dr_Extrem

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Siegdrifa wrote...

lord_nair wrote...

seriously why can't they make a ending like this. its not that hard if the fan can do it.

Great work!


Because it's not the kind of ending they wanted to do.
They wanted the players to sacrifice and loose something on every ending, they never intended to give a "fully happy ending" in first place.


well ... the last time, i played the mod or saw vids if it, the relays and the citadel were still destroyed/out of order.

we would have to reverse engineer the technology by ourselves. in control and synthesis, the reapers share their knowledge or repair them by themselves.
in control, shepard uploads his/her mind and becomes the overlord (this can count as a survival ending) - nobody else is sacrificed. even the citadel is fully funktional.
in synthesis, everybody seems to be happy - utopia. perfect new world. only shepard dies.

in fact, destroy is the ending, with the most sacrifices. while i would have no problem with the geth and edi dying even in this mod, destroy is still the most bleak ending.

we dont get reaper-protection, we dont get infinite knowledge, we dont get a functioning infrastructure in time. in the original ending, we dont even get a clearly surviving shepard. the breathe scene is a clear indicator. this mod just showes it.


your taste differs from ours .. thats not a problem and natural .. but saying that there are no sacrifices, is not right.

#2031
Bierwichtel

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Dr_Extrem wrote...

Siegdrifa wrote...

lord_nair wrote...

seriously why can't they make a ending like this. its not that hard if the fan can do it.

Great work!


Because it's not the kind of ending they wanted to do.
They wanted the players to sacrifice and loose something on every ending, they never intended to give a "fully happy ending" in first place.


well ... the last time, i played the mod or saw vids if it, the relays and the citadel were still destroyed/out of order.

we would have to reverse engineer the technology by ourselves. in control and synthesis, the reapers share their knowledge or repair them by themselves.
in control, shepard uploads his/her mind and becomes the overlord (this can count as a survival ending) - nobody else is sacrificed. even the citadel is fully funktional.
in synthesis, everybody seems to be happy - utopia. perfect new world. only shepard dies.

in fact, destroy is the ending, with the most sacrifices. while i would have no problem with the geth and edi dying even in this mod, destroy is still the most bleak ending.

we dont get reaper-protection, we dont get infinite knowledge, we dont get a functioning infrastructure in time. in the original ending, we dont even get a clearly surviving shepard. the breathe scene is a clear indicator. this mod just showes it.


your taste differs from ours .. thats not a problem and natural .. but saying that there are no sacrifices, is not right.


the MEHEM ending is upholding something most important though, something the other endings do not.

I am talking about Free Will, of course...

anyone want to argue my point, go ahead... I do believe in Free Will and all that entails, after all... with my entire being.

Modifié par Bierwichtel, 31 décembre 2012 - 12:35 .


#2032
Siegdrifa

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Dr_Extrem wrote...

Siegdrifa wrote...

lord_nair wrote...

seriously why can't they make a ending like this. its not that hard if the fan can do it.

Great work!


Because it's not the kind of ending they wanted to do.
They wanted the players to sacrifice and loose something on every ending, they never intended to give a "fully happy ending" in first place.


well ... the last time, i played the mod or saw vids if it, the relays and the citadel were still destroyed/out of order.

we would have to reverse engineer the technology by ourselves. in control and synthesis, the reapers share their knowledge or repair them by themselves.
in control, shepard uploads his/her mind and becomes the overlord (this can count as a survival ending) - nobody else is sacrificed. even the citadel is fully funktional.
in synthesis, everybody seems to be happy - utopia. perfect new world. only shepard dies.

in fact, destroy is the ending, with the most sacrifices. while i would have no problem with the geth and edi dying even in this mod, destroy is still the most bleak ending.

we dont get reaper-protection, we dont get infinite knowledge, we dont get a functioning infrastructure in time. in the original ending, we dont even get a clearly surviving shepard. the breathe scene is a clear indicator. this mod just showes it.


your taste differs from ours .. thats not a problem and natural .. but saying that there are no sacrifices, is not right.


Can you elaborate what your are talking about ? what kind of taste are you wondering and who said there was no sacrifice ?

#2033
Dr_Extrem

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damn .. i thought you were implying, that there was not enough sacrifice and that you do not like this mod because of it. if i got you wrong, i want to sincerely apologise for my post & assumption.

what did this board do to me, that i see bitterness and ill-will everywhere? ...

#2034
Siegdrifa

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Dr_Extrem wrote...

damn .. i thought you were implying, that there was not enough sacrifice and that you do not like this mod because of it. if i got you wrong, i want to sincerely apologise for my post & assumption.

what did this board do to me, that i see bitterness and ill-will everywhere? ...


No harm done.
ME3 ending is a sensitive subject and lot of players were left behind (including myself i think).

#2035
CommanderVyse

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Dr_Extrem wrote...

damn .. i thought you were implying, that there was not enough sacrifice and that you do not like this mod because of it. if i got you wrong, i want to sincerely apologise for my post & assumption.

what did this board do to me, that i see bitterness and ill-will everywhere? ...


This mod made at least one topic on this forum a happy place to be. Maybe that's really the happy ending we wanted.

#2036
Dr_Extrem

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wwinters99 wrote...

Dr_Extrem wrote...

damn .. i thought you were implying, that there was not enough sacrifice and that you do not like this mod because of it. if i got you wrong, i want to sincerely apologise for my post & assumption.

what did this board do to me, that i see bitterness and ill-will everywhere? ...


This mod made at least one topic on this forum a happy place to be. Maybe that's really the happy ending we wanted.


there are the bum-bummers and the liara-thread as well ... three happy places ..


yeah .. aside from the occasional mod-bashing every 30 pages, this thread is really productive and friendly.

you can definately call this a happier bsn-ending.


Siegdrifa wrote...

Dr_Extrem wrote...

damn .. i thought you were implying, that there was not enough sacrifice and that you do not like this mod because of it. if i got you wrong, i want to sincerely apologise for my post & assumption.

what did this board do to me, that i see bitterness and ill-will everywhere? ...


No harm done.
ME3 ending is a sensitive subject and lot of players were left behind (including myself i think).


i am glad

... really .. i normally dont act like this ... i am a bit ashamed ...

Modifié par Dr_Extrem, 31 décembre 2012 - 02:24 .


#2037
Chashan

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iakus wrote...

PKchu wrote...

PCCObject update will probably make Mr. Fob happy.

Although it might take away some of his fun at being a byte replacing ninja.


I have no idea what that means, but I assume it's good for modding...


Am I far wrong in assuming that "[including] new stuff" means expanding dialogue-length and voiced dialogue, as well...?

Might get back on the project I put up here for the Femshep-Ashley dialogue anyhow, such a step would likely go a long way in making that, as well as others, more well-rounded...

Oh btw: You may not have noticed but one of the onlibne hosters has been
locked because of a copy rights complaint. I am looking into it and I
hope it's just a misunderstanding but I haven't gotten any responses
(from BW or otherwise), probably because of all the christmas/new year
hollydays. I'll update this thread as soon as I know more.


It may just be copyright-paranoia at work, a number of upload-sites were either taken down recently or truncated their upload-access rather dramatically due to lawsuits being filed against them. So my guess would be that, and BW would not even need to be involved at all.

#2038
Mr.House

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As I said already, I find MEHEM more bittersweet personally. It's simply called the "happy" ending mod because Shepard is alive and reunited with the crew but many of us where very sad when we saw Shepard put Andersons name on the wall.

The only thing gone is the forced killing of EDI and the geth which is a good thing as those two things made two big things in ME3 useless. I also never found that bittersweet, I found that bitter.

#2039
Kitsudragon

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Mr.House wrote...

As I said already, I find MEHEM more bittersweet personally. It's simply called the "happy" ending mod because Shepard is alive and reunited with the crew but many of us where very sad when we saw Shepard put Andersons name on the wall.

The only thing gone is the forced killing of EDI and the geth which is a good thing as those two things made two big things in ME3 useless. I also never found that bittersweet, I found that bitter.


Agreed.

The mod changes what needs to be changed to make it an ending that feels appropriately epic. It doesn't change things that, when you see them, make the victory assume added depth. They don't have to kill Shepard just to make an emotional impact on the audience. Just watching Admiral Anderson's name being put on the wall accomplishes the same thing. From a narrative flow perspective, the same emotional reaction is caused by seeing the modified ending.

But the big difference is seeing Shepard alive in the same sequence. It doesn't do anything schmaltzy, it just gives us that sense of "we won," that we get when we work hard to accomplish a really difficult win in a game we invested a lot of time and effort in.

The 11-th hour death they originally scripted for Shepard took that away from the player, leaving a great many people feeling like they'd been gut-punched in the last few frames. Forcing those same people to discard the central premise of all 3 games up until then ("We have to save the galaxy from the Reapers"), in order to accept a brand-new premise the viewer is given literally no time to deal with before the final credits roll, further adds to the outrage.

I can understand that there are people out there who have no problem with the endings as they were presented. Some feel outraged that a portion of the fanbase demanded a change, and were further outraged when nothing substantial was, in fact, changed. What any who wish to understand need to take away from this is that Bioware *invited* the playerbase to help them co-write the game. They are in fact advertising this same thing with their propsoed ME4. They want the players to invest a great deal of themselves into the game before it's released, and to be a part of the writing process every step of the way.

What needs to be understood is that if the developer does this, the playerbase has every right to hold the developers to account if they act in a fashion which the playerbase feels is a violation of that trust. The outrage and ill-will was a direct result of this sense of betrayal. Even if some people reading this don't themselves feel that way, please understand that there are others who do. Who were invited to co-write the game, and to invest a great deal of time and personal interest in the game, the characters, the intricately woven back-history and the many interrelated plotlines. To drop an ending on all these people which significantly departs from the narrative flow of the game up until that point, will have just the effect it did.

The MEHEM mod is the result of some very talented people creating the ending that the portion of the playerbase that feels betrayed had wanted all along. When you get down to it, the MEHEM mod really isn't that different from the regular game. It just changes a few details, which are significant only in that they change the last 5 minutes of the last game of the series. But the changes they make provide the closure the playerbase wants.

The heart of the Mass Effect trilogy is centered around one fictitious character who refused to accept the status quo, and fought to save a whole galaxy from forces that were out to destroy them, even when the people the character thought they could depend on opposed them at every turn. When you consider the source material, a MEHEM mod of some kind was almost inevitable. This is *their* attempt to become Shepard, in their own way. To create an ending which provides the content they wanted all along, despite the attempts of the developer to railroad them into an ending they didn't want. Whether they realized it or not, the developers became the Reapers, and the disaffected portion of the playerbase became Shepard.

If the Bioware developers are forward-thinking enough, they will accept this mod for what it is. It's an extension of the Reaper-Shepard war playing out in the Real World. And just like Shepard wins in the game, this mod should ideally be accepted by the Bioware developers as a viable end-game scenario, because this continues the endgame in a way no one could have foreseen a year ago. This whole event is an outcome to be celebrated and built on, not sidelined or ignored. It's a visible sign of just how invested the playerbase is in their game, and the kind of investment they might represent in the future if the company accepts this all for what it is.

#2040
Tkonian

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I stumbled across this whilst doing random ME searches on YouTube, and all I can say is,  Why didn't BioWare do this from the start?

I'm a sucker for a happy ending, and the Original ME3 ending left me totally deflated and I've not played Mass Effect since.

I'm back into it, made a new Shepard, currently levelling in Mass Effect and getting ready for a full 3 game playthrough.

I'll take a better look at this when I not half asleep (been up for 39 hours as I type this), but I really like what I see.

Just one question (sorry if it's been covered) how flexible is it for Shepard's (custom face), Gender and Love Interest?  ((Will it be MY Shepard and MY love interest)).

#2041
ElectronicPostingInterface

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It'll be your Shepard exactly. If you romance a ME2 only LI, you won't get the hug scene with your LI due to technical limitations, it'll be your best friend instead. Mr. Fob hopes to have like a replacement slide or something for ME2 love interests in the next version.

"What needs to be understood is that if the developer does this, the playerbase has every right to hold the developers to account if they act in a fashion which the playerbase feels is a violation of that trust."

This. It's not surprising when you write an immersive game and give the player so much control over outcomes, then at the very end jerk it away that the player would feel annoyed. You don't see things like the ME3 ending reactions to linear, less player controlled narratives.

Modifié par PKchu, 01 janvier 2013 - 02:55 .


#2042
Dr_Extrem

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Tkonian wrote...

I stumbled across this whilst doing random ME searches on YouTube, and all I can say is,  Why didn't BioWare do this from the start?

I'm a sucker for a happy ending, and the Original ME3 ending left me totally deflated and I've not played Mass Effect since.

I'm back into it, made a new Shepard, currently levelling in Mass Effect and getting ready for a full 3 game playthrough.

I'll take a better look at this when I not half asleep (been up for 39 hours as I type this), but I really like what I see.

Just one question (sorry if it's been covered) how flexible is it for Shepard's (custom face), Gender and Love Interest?  ((Will it be MY Shepard and MY love interest)).


it is totally flexible.

it works with any gender and any li from me3.

sadly, miranda, jack and the other lis, who are not part of the me3-crew, are not supported.

mrfob is planning something though.

#2043
CommanderVyse

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Kitsudragon wrote...

*snip

If the Bioware developers are forward-thinking enough, they will accept this mod for what it is. It's an extension of the Reaper-Shepard war playing out in the Real World. And just like Shepard wins in the game, this mod should ideally be accepted by the Bioware developers as a viable end-game scenario, because this continues the endgame in a way no one could have foreseen a year ago. This whole event is an outcome to be celebrated and built on, not sidelined or ignored. It's a visible sign of just how invested the playerbase is in their game, and the kind of investment they might represent in the future if the company accepts this all for what it is.


Bioware is like the Council. "Ah yes, MEHEM...we have dismissed that claim"

#2044
Iakus

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Kitsudragon wrote...

If the Bioware developers are forward-thinking enough, they will accept this mod for what it is. It's an extension of the Reaper-Shepard war playing out in the Real World. And just like Shepard wins in the game, this mod should ideally be accepted by the Bioware developers as a viable end-game scenario, because this continues the endgame in a way no one could have foreseen a year ago. This whole event is an outcome to be celebrated and built on, not sidelined or ignored. It's a visible sign of just how invested the playerbase is in their game, and the kind of investment they might represent in the future if the company accepts this all for what it is.


If there's any justice in te world, Bioware will fly MrFob to Edmonton and pay him a large consulting fee to help them make an offocial DLC version of this ;)

But in the end, as long as they keep at least a "live and let live" attitude, that's all we can really ask,

#2045
Shoulin

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Haven't been on the forums a good while and I come back to find this. Awesome mod, keep up the good work! I haven't tried it yet but I will def look into it soon.

#2046
d1ta

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Hey y'all, first off, I would like to wish a HNY to all of you wonderful ppl in this thread XD. May this year brings us many reason to rejoice, happiness and plenty of interesting mods X)

@PK: Wow, that new PCCObject looks damn promising, does it mean that the modders now can add new stuffs in the game without taking anything else? If it does, then how far are we from seeing the mooding community creat their very own dlc's? (Maybe just some minor content at first) or even for MEHEM getting integrated to the EC?

#2047
ElectronicPostingInterface

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Talked to Warranty today some.

* PCCObject is mostly relevant to MEHEM and not stuff already in game, those PCCs could be edited without breaking stuff. What this precisely means for MEHEM, not sure. Don't jump to any conclusions. >_>

* They've already accomplished putting a new mesh into the game without replacing anything.

* If exported from a program correctly, skeletal mesh import (should) work.

* You can edit existing levels in a small way by moving stuff around and cloning other stuff. You could also "redirect" a mesh, which is effectively replacing it.

* There are lots of things in the way currently of adding a brand new level.

- Find a way to integrate it into the game and plot, so you could actually go do it

- Add new files to PCCTocbin, can't do that except for using "unused" lines

- You'd have to make an entirely new level file, no one's even tried that yet

- You'd have to do a lot of scripting. We can view script, but not edit it right now.

#2048
Dr_Extrem

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PKchu wrote...

Talked to Warranty today some.

* PCCObject is mostly relevant to MEHEM and not stuff already in game, those PCCs could be edited without breaking stuff. What this precisely means for MEHEM, not sure. Don't jump to any conclusions. >_>

* They've already accomplished putting a new mesh into the game without replacing anything.

* If exported from a program correctly, skeletal mesh import (should) work.

* You can edit existing levels in a small way by moving stuff around and cloning other stuff. You could also "redirect" a mesh, which is effectively replacing it.

* There are lots of things in the way currently of adding a brand new level.

- Find a way to integrate it into the game and plot, so you could actually go do it

- Add new files to PCCTocbin, can't do that except for using "unused" lines

- You'd have to make an entirely new level file, no one's even tried that yet

- You'd have to do a lot of scripting. We can view script, but not edit it right now.



this is soo sweet ..

the amount of graphic-mods, alone is going to explode. new armors, new guns - good looking weapon mods.

maybe the shuttle scene is not completely off the table


*one can hope*

#2049
ElectronicPostingInterface

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I personally don't understand the complexities involved in replacing the shuttle for that scene. (Or much of anything. >_>) I would avoid getting hopes super high for anything until you hear/see it confirmed working.

Modifié par PKchu, 01 janvier 2013 - 01:38 .


#2050
Dr_Extrem

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PKchu wrote...

I personally don't understand the complexities involved in replacing the shuttle for that scene. (Or much of anything. >_>) I would avoid getting hopes super high for anything until you hear/see it confirmed working.


i try to avoid that too.