MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion
#2126
Posté 14 janvier 2013 - 10:36
the files were not updated ...
#2127
Posté 14 janvier 2013 - 10:50
EDIT: Also sorry for making myself scarce recently. I have a really tough project to finish in 2 weeks time and am a bit stressed out so not much time to post.
Modifié par MrFob, 14 janvier 2013 - 10:53 .
#2128
Posté 14 janvier 2013 - 11:01
iakus wrote...
Unless a link got changed I see no differences
Bosh'tet, got my hopes up for a second.
#2129
Posté 14 janvier 2013 - 11:04
MrFob wrote...
Ah, yep, I did, just removed the Hotfile link. That one got locked down for some reason (don't know why but it's got nothing to do with BW). Since I waited too long for a counter claim, they removed the file for good so I deleted the link to prevent confusion. Didn't change anything else.
EDIT: Also sorry for making myself scarce recently. I have a really tough project to finish in 2 weeks time and am a bit stressed out so not much time to post.
real life always comes first. we are holding the line for you and provide support wherever we can.
#2130
Posté 14 janvier 2013 - 11:41
Dude you're like Santa Claus to us, no one'g going to blame you for doing things at your own pace.MrFob wrote...
Ah, yep, I did, just removed the Hotfile link. That one got locked down for some reason (don't know why but it's got nothing to do with BW). Since I waited too long for a counter claim, they removed the file for good so I deleted the link to prevent confusion. Didn't change anything else.
EDIT: Also sorry for making myself scarce recently. I have a really tough project to finish in 2 weeks time and am a bit stressed out so not much time to post.
#2131
Posté 14 janvier 2013 - 11:49
MrFob wrote...
Ah, yep, I did, just removed the Hotfile link. That one got locked down for some reason (don't know why but it's got nothing to do with BW). Since I waited too long for a counter claim, they removed the file for good so I deleted the link to prevent confusion. Didn't change anything else.
EDIT: Also sorry for making myself scarce recently. I have a really tough project to finish in 2 weeks time and am a bit stressed out so not much time to post.
When you're done feel free to go someplace sunny, sit on beach, look at ocean, collect seashells.
You deserve it.
#2132
Posté 15 janvier 2013 - 12:11
wwinters99 wrote...
MrFob wrote...
Ah, yep, I did, just removed the Hotfile link. That one got locked down for some reason (don't know why but it's got nothing to do with BW). Since I waited too long for a counter claim, they removed the file for good so I deleted the link to prevent confusion. Didn't change anything else.
EDIT: Also sorry for making myself scarce recently. I have a really tough project to finish in 2 weeks time and am a bit stressed out so not much time to post.
When you're done feel free to go someplace sunny, sit on beach, look at ocean, collect seashells.
You deserve it.
when hes back in australia, i bet he will look out for a shady place and a cold beer.
#2133
Posté 15 janvier 2013 - 12:20
Dr_Extrem wrote...
wwinters99 wrote...
MrFob wrote...
Ah, yep, I did, just removed the Hotfile link. That one got locked down for some reason (don't know why but it's got nothing to do with BW). Since I waited too long for a counter claim, they removed the file for good so I deleted the link to prevent confusion. Didn't change anything else.
EDIT: Also sorry for making myself scarce recently. I have a really tough project to finish in 2 weeks time and am a bit stressed out so not much time to post.
When you're done feel free to go someplace sunny, sit on beach, look at ocean, collect seashells.
You deserve it.
when hes back in australia, i bet he will look out for a shady place and a cold beer.
Or he could visit the Quarian world of Haestrom. I hear it's cooler than Australia.
*Edit* I meant that as a joke but after looking up the codex entry, Haestrom is cooler than Australia has been.
Modifié par wwinters99, 15 janvier 2013 - 12:24 .
#2134
Posté 16 janvier 2013 - 06:41
Send your CV to Bioware and do the last DLC
#2135
Posté 16 janvier 2013 - 08:11
The last piece of known footage would be found on a video camera with him in a forest. We would then see some twitter posts by Mike Gamble and Chris Priestley saying they had a good hunting weekend or something.
Modifié par Xellith, 16 janvier 2013 - 08:12 .
#2136
Posté 16 janvier 2013 - 09:23
Xellith wrote...
They would prolly invite him for an interview and then we would never see him again.
The last piece of known footage would be found on a video camera with him in a forest. We would then see some twitter posts by Mike Gamble and Chris Priestley saying they had a good hunting weekend or something.
a little extreme but definitely funny xD
Thanks a lot for all the views the trailer has gotten!
reached 30 000 recently!
#2137
Posté 17 janvier 2013 - 04:55
a mod I'm thoroughly enjoying and got me playing the game again.
#2138
Posté 17 janvier 2013 - 11:53
If I knew how, I'd build an install script to do all the DLC explorer steps. If I come up with one, I'll surely let everyone know.
#2139
Posté 18 janvier 2013 - 06:06
BDelacroix wrote...
Just finished my first save game + because of this mod. It makes it a whole lot better. I had to go through the install process again. I guess a recent update altered some files.
If I knew how, I'd build an install script to do all the DLC explorer steps. If I come up with one, I'll surely let everyone know.
That would be awesome if it can be done.
Installation is probably the only real gripe I have about this mod.
#2140
Posté 18 janvier 2013 - 10:34
When I have the time, I will make one for MEHEM. Probably when I reinstall it.
Is not hard, only tedious because you have to copy every file in his right place and make loooots of tests. Uninstallator can be easy made as well, even preserving previous files.
Have recently done it at work, and at first I thought it would be harder.
Once done and tested, the files can be changed and recompiled for each version with a sigle click. I mean, once the installer is done with NSIS, each new version will require a double click to generate a new exe for modders.
Heh. Gimme two or three weeks and I'll have one
#2141
Posté 18 janvier 2013 - 05:24
#2142
Posté 18 janvier 2013 - 09:38
Brave Little Kiwi wrote...
Ok, so I cannot get this mod to work. I un-did any changes I made so I'm running a naked install of the game with only the official DLC from origin. It just stays on the loading screen and I have to restart my computer to get out of it. Does anyone have an insight?
That's odd. When I initially installed the mod wrong, it claimed that EC was "corrupted" but that got fixed by reinstalling MEHEM correctly. Haven't heard of it getting stuck in a loading screen.
Modifié par iakus, 18 janvier 2013 - 10:35 .
#2143
Posté 18 janvier 2013 - 10:24
#2144
Posté 19 janvier 2013 - 03:34
#2145
Posté 19 janvier 2013 - 12:42
@ anyone who is trying to use MEHEM together with other mods, one problem that can occur has to do with the file PCConsoeTOC.bin. You can use the TOC.bin updater which is part of the ME3Explorer to fix uch issues. There is now aso a stand alone version of it here. Hope that helps people who encounter problems. In general, if you use several mods, always keep in mind that if you replace a file for one mod, you'll probably encounter bugs if you replace that file again for a second mod. The only file with which you should now be able to do that is the PCConsoleTOC.bin if you use the tool above after replacing it. ith every other file, you should really have a good idea of what you are doing before replacing files twice. Also, for MEHEM, be careful with modified saves (aka Gibbet's editor mods). I am currently not quite sure why exactly but modifications can easily screw with the proper detection of you Shepard's status during the endings, resulting in weird bugs, especially with MEHEM.
@ Ironhandjustice & BDelacroix: An installer would be absolutely fantastic. I thought about making one and if it were just about copying files, I'd probably have done so. However, I am a bit unsure how to integrate the DLCExplorer into a setup script. Maybe we should start a topic over in the ME3Explorer forums. Maybe AmeroK (who coded the DLCExplorer) can help with that. And yes, an uninstaller that reverts things to the original would also be extremely useful because I guess many people want to use the original endings for some characters and the MEHEM one for others. Being able to change that with one click would be great.
@CJMission: Thanks. I'll keep your offer in mind. There might be some changes coming up in the future. If we can use more voices, I'll be sure to let you know.
@wwinters99: Yep, traveling from Europe to Australia these days is going to be like taking a shuttle from Novaria to Haestrom for sure
#2146
Posté 19 janvier 2013 - 07:11
MrFob wrote...
@Brace Little Kiwi: Glad to hear that things work out now.
@ anyone who is trying to use MEHEM together with other mods, one problem that can occur has to do with the file PCConsoeTOC.bin. You can use the TOC.bin updater which is part of the ME3Explorer to fix uch issues. There is now aso a stand alone version of it here. Hope that helps people who encounter problems. In general, if you use several mods, always keep in mind that if you replace a file for one mod, you'll probably encounter bugs if you replace that file again for a second mod. The only file with which you should now be able to do that is the PCConsoleTOC.bin if you use the tool above after replacing it. ith every other file, you should really have a good idea of what you are doing before replacing files twice. Also, for MEHEM, be careful with modified saves (aka Gibbet's editor mods). I am currently not quite sure why exactly but modifications can easily screw with the proper detection of you Shepard's status during the endings, resulting in weird bugs, especially with MEHEM.
@ Ironhandjustice & BDelacroix: An installer would be absolutely fantastic. I thought about making one and if it were just about copying files, I'd probably have done so. However, I am a bit unsure how to integrate the DLCExplorer into a setup script. Maybe we should start a topic over in the ME3Explorer forums. Maybe AmeroK (who coded the DLCExplorer) can help with that. And yes, an uninstaller that reverts things to the original would also be extremely useful because I guess many people want to use the original endings for some characters and the MEHEM one for others. Being able to change that with one click would be great.
@CJMission: Thanks. I'll keep your offer in mind. There might be some changes coming up in the future. If we can use more voices, I'll be sure to let you know.
@wwinters99: Yep, traveling from Europe to Australia these days is going to be like taking a shuttle from Novaria to Haestrom for sure.
I'm on it right now and my first step is to make a replaceable installer... an installer that simply replaces the files and makes a backup from the older ones. Sadly, I think that the explorer thing is a bit difficult for me at this moment. The problem is that would be necessary to de-compress the sfar file, add new features and re-compress. That would be the correct usage.
At this moment, I can manipulate any bat file using my installer. Even create them dinamically. My first goal is make one that simply changes you DLC file for a modified one. Then, once I make this work, I'll start another version decompressing.
I know that the extended cut is free, but not sure if is legal just to upload it complete xD
Let me finish the phase one (easy) and I take a look on the sfar stuff. Pretty sure is possible...
EDIT:
Info: What does this program do? It replaces a SINGLE file inside the sfar file
Usage:
How to replace a file inside the Default.sfar?
From the command prompt type: AmaroK86.MassEffect3.DLCSwitchFile.exe Default_sfar_path file_to_replace_path, you'll see the new created Default_new.sfar
with the replaced file inside it.
For example, if you put the "From Ashes" Default.sfar file and the replacing file (for this example I choose DLC_HEN_PR_INT.tlk) on this folder just type:
AmaroK86.MassEffect3.DLCSwitchFile.exe Default.sfar DLC_HEN_PR_INT.tlk
Changelog:
1.0.2:
- changed program structure
- added option "force" in order to replace the created .sfar file above the old one
FAQ:
Q: Can I add/remove files inside the sfar file?
A: No, just replace the existing ones
Q: Can I use your program to modify sfar files on my Xbox 360 game?
A: No, because it uses a different compression algorithm (LZX on Xbox, LZMA on PC)
Q: Can I replace more than one file?
A: Yes, just use the last created .sfar file and add it the new file
Gotcha!
Modifié par Ironhandjustice, 19 janvier 2013 - 07:32 .
#2147
Posté 19 janvier 2013 - 11:52
#2148
Posté 20 janvier 2013 - 12:21
MrFob wrote...
Ah perfect. Thanks for doing it. Yep, with a command line prog, making a .bat script is probably the easiest way to do it or now. Great find!
This is the repository http://www.mediafire.../?qyzdci68fx6cf
I have made a test and works fine. Just decompress, change files and re-compress.
Will test the resulting file next days and I will send you when I can.
#2149
Posté 20 janvier 2013 - 12:24
Maybe run tests on the seashells...wwinters99 wrote...
When you're done feel free to go someplace sunny, sit on beach, look at ocean, collect seashells.
You deserve it.
#2150
Posté 20 janvier 2013 - 08:59
have you found the post where the poster discribes how to "activate" the extended dialogue with anderson? this would be a great addition to your mod. andersons death is the last sacrifice and finally has a meaning in this ending (his death is overshadowed in the other scenarios) - it would be great to have this reflected by the dialogue.
@ironhandjustice
great work on the installer. needing the me3explorer, is on eof the major barriers for a lot of people who want to use the mod. an installer (with a reverse option) will definately boost its popularity and spreading. chapeau!
Modifié par Dr_Extrem, 20 janvier 2013 - 09:00 .





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