This mod isn't exactly my kind of thing but it's always great to see people creating something like this.
Couple of things from my mind, these may be know already known and/or there are already better methods to approach and it's very possible that I'm wrong but anyway:
If you plan to use custom slides, that might be doable because AFAIK they aren't slides per se, but bik video clips. What clips are shown depends probably from three things.
1. Save game before Cronos station.
2. EMS (multiplayer makes this bit complicated because galactic readiness value isn't stored in save file but game checks for it separately.
3. Ending choices.
Length of videos shown is tied to length of associated audio track.
Let's eliminate #2 and #3 for now and try with example with just #1 with scene where galactic fleet enters in Sol.
If save game says player made peace with Geth and Quarians are dead then bik video sequence about Geth fleet is loaded.
If save game says player made peace with Quarians and Geth are goners then bik video clip about Quarians is loaded.
Revealing factor here: If player achieved to make peace with both, only Quarian fleet bik video sequence is loaded. Why? It might be because there isn't long enough audio track that would synch with videos, if both, Quarian and Geth fleet bik videos were loaded in presentation that looks like one video to audience.
Solution would be adjusting the audio. I don't think those .bik videos take but few seconds, so just stretching audio track might work, if it won't then you can try pitch correction. There's free software that can do that, Audacity at least.
What comes to ending "slides", what is loaded depends again probably from save game and associated audio track. To be honest, I never cared that much what slides I got, my issues with ME3 are elsewhere, but I guess something like following might work:
Find from save file what triggers say Jack a or b slide and how it works. See if there are unused triggers like Liara is LI or Liara wasn't LI. If Liara = LI see if you can use that to load ltl_blu_babs,bik. slide.
If you can't, there might be other way to get slides to work. Simply edit one bik file to be longer, add what you want to include and that's it. Should work for at least something generic like slide from repopulated Citadel.
What comes to #2 I think there are already ways to manipulate EMS value via editing save game, so if you want to use EMS variables I would look how editing EMS value in save game works, what comes to galactic readiness, I wouldn't bother with that at all.
What comes to #3 I don't know if that's relevant in scope of this mod at all.
I think people who have made tools to manipulate save game and other editors could contribute information about how to trigger .bik files and perhaps after that you could come up with some sort of template and instructions and let community to toy with the videos, you could then have a vote or something what would be included.
And even if I was wrong about everything, everybody, don't be lazy old bastards like me! Support this guy! Toy with things, experiment and post what you find even if you can't make anything coherent with what you learned by yourself, doesn't matter because someone else may!
Edit:
Something that inspired me to write this:
social.bioware.com/forum/1/topic/355/index/15654675
Modifié par ZLurps, 29 janvier 2013 - 07:44 .