Aller au contenu

Photo

MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deaths and a reunion


  • Veuillez vous connecter pour répondre
7349 réponses à ce sujet

#2376
TheIdiocyWizard2.0

TheIdiocyWizard2.0
  • Members
  • 287 messages
Just watched the video and I have to say...wow. It's fantastic, and I was particularly surprised to see what looked like new footage (as in cinematics that you created). I may just be mistaken on that, but still. The only problem I would have is that it's a little hard to understand the Alliance captain, but it wasn't too bad. All in all, this is a monumental improvement to what we got (and even to the EC). I really wish I could download this for my Xbox, but I guess I'll just have to watch the video every time I finish the game.

Anyway, great work.

#2377
SIRIUS_N7

SIRIUS_N7
  • Members
  • 49 messages

HelixSpiral wrote...

MrFob wrote...

In principle, it's no problem, once you know what you are doing. I think "Honorable_Ensign" (hope I got the name right) was working on that. I've been helping him out every now and then but couldn't really do much as long as I didn't have my files at hand for reference. Also, I want to post the next chapter in my sequence modding tutorial soon which will address some issues relevant to this.
The thing is, the MEHEM memorial is a modified version of the synthesis memorial. Getting it to be loaded after the destroy ending means changing the way the game streams levels into memory. That's what the next chapter of my tutorial will be about.
Of course, while the MEHEM memorial can be run while preserving the star kid, there is no way at the moment to preserve the synthesis ending so your choices would already be diminished (or you have to live with a glitched synthesis ending).
In any case, I'd suggest if you are interested in those kinds of modding questions, we should head over to the ME3Explorer forums. Problem is that you can get into specifics very quickly and at that point, it tends to get rather uninteresting for those not into modding the game. Also, there are more people over there that may be able to help out with questions.


I was able to do this without issue. Starting with a clean (MEHEM not installed) install, replace BioD_End002.pcc, BioD_End002_600Epilogue, BioD_End002_730MemorialGreen.pcc, and End002_NorDepart.bik with MrFob's versions (you'll have to manually update the PCConsoleTOC.bin with the correct file sizes). This has the effect of keeping Star Child, plays the ending normally, no Normandy crash, and playing the MEHEM memorial.

Caveats: 1) You'll have to change the sounds manually or else EDI's voice will play once you get to the memorial scene. 2) The memorial with Shep will play no matter what (unless your EMS is at the lowest level so that the memorial doesn't play at all) your EMS is.
Also, the game will hang at the memorial if you pick Synthesis. I actually modded the endgame handler to never enable synthesis, no matter what EMS is.


Precisely what I'm trying to do! Could you please help me with what you say about "updating the PCConsoleTOC.bin"? I don't understand that part, but replacing the files you mention shouldn't be a problem

Or perhaps just upload that file somewhere? After all that bin is not heavy.

I'd be really really thankful :crying:

Modifié par SIRIUS_N7, 08 février 2013 - 08:11 .


#2378
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

TheIdiocyWizard2.0 wrote...

Just watched the video and I have to say...wow. It's fantastic, and I was particularly surprised to see what looked like new footage (as in cinematics that you created). I may just be mistaken on that, but still. The only problem I would have is that it's a little hard to understand the Alliance captain, but it wasn't too bad. All in all, this is a monumental improvement to what we got (and even to the EC). I really wish I could download this for my Xbox, but I guess I'll just have to watch the video every time I finish the game.

Anyway, great work.


There's no new cinematics at this time. I'm guessing the scenes you don't recognize are those reused from the low EMS endings.

As for the Alliance Captain, that's MrFob! He's from Australia, but don't hold that against him.

(Just kidding MrFob, you're the best)

#2379
MrFob

MrFob
  • Members
  • 5 413 messages
@Ironhandjustice: Thanks. I haven't forgotten about the new footage. I am currently still working on getting the game to recognise some of the players decisions in places where it usually would not. That proved quite difficult. Once that is done, I will have a lot of revising and re-editing of the videos to do, at which point I'll also see how I can improve on the rescue stuff. As I said before, I do still want to keep the rescue scenes shorter rather than longer so I think we have plenty of footage at the moment. If CptData or JeanLuc are still reading this thread, one thing I could really really use would be a very short scene of a shuttle, flying in from the left, then turning sideways, just with a distinguishable single colour background (preferably some light green or something like that). Not sure how difficult this is though.

@HelixSpiral: Hey, nice going there mate. Should have thought of that, I guess. Usually just replacing certain files can really mess with things but if this works out, perfect. I'll be sure to ler Honourable_Ensign know as well.
BTW, for anyone who wants to use this, PK made a tutorial for replacing sounds in DLC files a while ago. Should prove useful if you want to make this kind of modification.

@TheIdiocyWizard2.0: Yep, as wwinters99 says, there are no new cut scenes. There is a small part taken out of a new low EMS crucible docking scene that came with the EC (and which I personally find pretty cool, though I could only use a few seconds of it). There are also (rather obviously) some ME2 scenes in this and a lot of it is old footage played backwards (e.g. the Normandy turning towards the citadel while Joker has his "hard on my flank" line is the old ending scene when the ship actually turns away from the citadel.).

@wwinters: After such comments I just might have to "introduce" you to some of our indigenous wildlife :devil:

#2380
SIRIUS_N7

SIRIUS_N7
  • Members
  • 49 messages
Ok, an update, I confirm that HelixSpiral modification works! I managed to understand the thing with updating the TOC.bin

EC Destroy ending + MEHEM Memorial scene rolls out flawlessly.

Now I'm stuck with what he warned, it's EDI the one speaking instead of Hackett. But this thing with the sound is really out of my league. I'm gonna check PK tutorial anyway to see if I can do it, but any help would be much appreciated.

Modifié par SIRIUS_N7, 08 février 2013 - 10:08 .


#2381
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

MrFob wrote...
@wwinters: After such comments I just might have to "introduce" you to some of our indigenous wildlife :devil:


Is it too much to hope for that by "indigenous wildlife" you mean a koala?

#2382
SIRIUS_N7

SIRIUS_N7
  • Members
  • 49 messages
I guess that the process here is to look for Hackett lines of the Memorial Scene and import them into the MEHEM (Synthesis) memorial scene. I haven't been able to find them, Mr Fob or Hellix Spiral, do you know which files are those and in what .pcc are included?

#2383
Iakus

Iakus
  • Members
  • 30 421 messages

wwinters99 wrote...

MrFob wrote...
@wwinters: After such comments I just might have to "introduce" you to some of our indigenous wildlife :devil:


Is it too much to hope for that by "indigenous wildlife" you mean a koala?


A drop bear Posted Image

#2384
JohnP

JohnP
  • Members
  • 144 messages

SIRIUS_N7 wrote...

I guess that the process here is to look for Hackett lines of the Memorial Scene and import them into the MEHEM (Synthesis) memorial scene. I haven't been able to find them, Mr Fob or Hellix Spiral, do you know which files are those and in what .pcc are included?


I'll take this over to the MEHEM customization thread at ME3Explorer forums. My SN over there is JohnP.
me3explorer.freeforums.org/mehem-v0-2-customization-and-modification-t118.html

Modifié par HelixSpiral, 09 février 2013 - 01:07 .


#2385
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
Ok I hate to sound the gong again but I think there needs to be a little clarification with the quick install file regarding the Geth and Quarians. When it (the installer) asks if you side with the geth or make peace the quarians and geth, it is worded in such a way that people may not understand which button to click if they made peace between the two races. I clicked no because I re-united the Geth and Quarians... did I choose the wrong option to make that work? I manually installed the mod a long time ago, but wanted to see how the quick install would work... so yeah. Love the mod and installer, I just need to know which option to press if I made peace :P Thanks! :)

#2386
Rapsynrev

Rapsynrev
  • Members
  • 2 messages
I'm rather inexperienced when it comes to coding/modding in general.  However I am interested in learning more.  I would like to see the extended version of Anderson's death scene added, but was a little discouraged when I saw you mention that it might be infeasible due to its complexity.  So that may not be a good first shot at modding, but if you have any ideas on something I could do to help out with MEHEM, as a rookie,and get a little practice I'd appreciate it.

#2387
Seraphin

Seraphin
  • Members
  • 1 messages
Okay, this mod looks really amazing and I downloaded the installer and it all seemed to work well but when I reached the ending, it still brought me up to the catalyst! Any idea why this could be? Could a modified coalesced.ini be an issue?

#2388
wavion

wavion
  • Members
  • 270 messages

cfs3corsair wrote...

Ok I hate to sound the gong again but I think there needs to be a little clarification with the quick install file regarding the Geth and Quarians. When it (the installer) asks if you side with the geth or make peace the quarians and geth, it is worded in such a way that people may not understand which button to click if they made peace between the two races. I clicked no because I re-united the Geth and Quarians... did I choose the wrong option to make that work? I manually installed the mod a long time ago, but wanted to see how the quick install would work... so yeah. Love the mod and installer, I just need to know which option to press if I made peace :P Thanks! :)


Clicking "Yes" adds the Geth slides - both the "Geth Only" and the "Geth+Quarians".  If you say "No" you'll only see Quarians.  I'll try to word it better in the v03 version.

#2389
wavion

wavion
  • Members
  • 270 messages

Seraphin wrote...

Okay, this mod looks really amazing and I downloaded the installer and it all seemed to work well but when I reached the ending, it still brought me up to the catalyst! Any idea why this could be? Could a modified coalesced.ini be an issue?


Send me a PM and I'll see if I can help you get it working.

#2390
eoinnx03

eoinnx03
  • Members
  • 1 028 messages
Will this mod ever get translated over to x-box. I'd pay money to see that happen.

#2391
Kitsudragon

Kitsudragon
  • Members
  • 50 messages
I doubt they could do that. The game doesn't have mod support to begin with, so this is all ad-hoc.

On top of that, updating files on the X-Box means the update has to be approved by Bioware, hosted on the Microsoft site, at a cost of about $10,000 (the last number I heard, anyway.)

So I don't think it's going to be done for X-Box. Well, not unless the folks at Bioware choose to jump on the bandwagon and become part of this ending mod, anyway. :)

#2392
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

eoinnx03 wrote...

Will this mod ever get translated over to x-box. I'd pay money to see that happen.


actually on page 92 of this forum Exieder said he will try and make this mod for xbox players once MEHEM reaches its final version. He goes into some detail as to how he is going to do this so take a read! :)

Modifié par cfs3corsair, 10 février 2013 - 01:44 .


#2393
cfs3corsair

cfs3corsair
  • Members
  • 479 messages
@ wavion
Thanks for info, and thanks again for the quick install. It makes MEHEM that much easier to access by the general public :)
@ Kitsudragon Love your Canadian Fleet banner, just sayin. Nice to see reference to Canada every now and then

#2394
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

cfs3corsair wrote...

@ Kitsudragon Love your Canadian Fleet banner, just sayin. Nice to see reference to Canada every now and then


Blowing up Vancouver at the beginning of ME3 wasn't good enough? :P

#2395
cfs3corsair

cfs3corsair
  • Members
  • 479 messages

wwinters99 wrote...

cfs3corsair wrote...

@ Kitsudragon Love your Canadian Fleet banner, just sayin. Nice to see reference to Canada every now and then


Blowing up Vancouver at the beginning of ME3 wasn't good enough? :P


Watching Vancouver crumble was very saddening, it is a beautiful city. I am a paragon player... but Im glad the Reapers got what was coming to them haha

Modifié par cfs3corsair, 10 février 2013 - 08:48 .


#2396
CommanderVyse

CommanderVyse
  • Members
  • 521 messages

cfs3corsair wrote...

wwinters99 wrote...

cfs3corsair wrote...

@ Kitsudragon Love your Canadian Fleet banner, just sayin. Nice to see reference to Canada every now and then


Blowing up Vancouver at the beginning of ME3 wasn't good enough? :P


Watching Vancouver crumble was very saddening, it is a beautiful city. I am a paragon player... but Im glad the Reapers got what was coming to them haha


Interesting, I've never considered how it feels to watch your home get blown up in a game/movie. Do people in New York or Paris just sigh when their iconic landmarks get destroyed by aliens every other week?

(Apparently, I don't live someplace important enough to merit screen time when it is destroyed)

Maybe if a future version of MEHEM allows for custom player created end slides, you can show that it takes more than the end of the galaxy to destroy all of Vancouver.

#2397
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

wwinters99 wrote...

Interesting, I've never considered how it feels to watch your home get blown up in a game/movie. Do people in New York or Paris just sigh when their iconic landmarks get destroyed by aliens every other week?

(Apparently, I don't live someplace important enough to merit screen time when it is destroyed)


You kind of get used to it.  During the twitter campaign run-up to ME3, I was idly following some of the tweets about Los Angeles.  I was at work, alt-tabbed to the new tweets, thought "Huh, there's a Reaper a few blocks down from my building," and wandered in that direction for lunch :P

#2398
Lawrence0294

Lawrence0294
  • Members
  • 2 825 messages
I had a small question.
Would anyone know if it would be possible to mod the game so that during the dream sequences, you can hear all the dialogues, even if the characters are alive ?

#2399
MrFob

MrFob
  • Members
  • 5 413 messages
Quick update: Finally got back to working on MEHEM last night for a bit. I am afraid progress is pretty slow though. I am in the unfortunate situation where I made changes that should work but the game crashes on me anyway. This may still take a while to figure out, especially since I can only work on this on weekends for now.

@Lawrence0294: I'd recommend looking through the sequence editor for the BioD files related to the dream sequences but beware. There are sub-sequences that don't show up in the editor yet. I am guessing that there is a sequence dedicated to determining who is alive or dead at the given point in the game. Should be easy enough to re-link things in there so that everyone is flagged as dead for this particular scene (a bit cruel but hey, whatever works, right? :devil:).

@wwinters99 and cfs3corsair : You could always change, say the Jacob slide to a Vancouver slide if you so desired (I mean let's be honest here, after the crap Jacob pulled, who wants him in a slide anyway :)). Inserting new slides is really tough. The thing is that the game somehow calculates the timing of the whole slide show in the beginning, incorporating somehow the info on which slides show and which do not. To make things even more complicated, this calculation happens twice for different parts of the slide show. I haven't really wrapped my head around what exactly is going on there but messing with this constuction seems like I sure way to insert a whole heap of bugs into the game.

Oh by the wwinters99, yes, it would be a Koala ... with one of these on its back ^_^.

Modifié par MrFob, 10 février 2013 - 09:57 .


#2400
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages
take your time.