I would love to see a return of the spirit warrior, or an arcane/battlemage, and many of the ideas posted on this thread were very well thought out, here is my attempt:
Sorry I am not very good at this but I was thinking for an anti-magic rogue maybe a treasure hunter:
Arcane Hunter/Relic Hunter:
(Rogue)Years of hunting for artifacts and mystical
relics has left you with an unparalleled knowledge of the arcane, using ancient
secrets and magical talismans you strike at your foes, unprepared for abilities
lost to the sands of time.
+3 Cunning
+10% magic resistance
Abilities:Black Lyrium Dust:(activated) Throw rare black lyrium
dust found in ancient tombs into the eyes and lungs of your enemy.
100% chance of stun
50% chance of turning target enemy
30 spirit damage/s to target enemy
15 second duration
Black Lyrium Cloud:(upgrade) the dust is thrown in an
arc, poisoning those within the cone.
Infects all enemies within a selectable arc
30 second duration
Hyper-vigilance:(passive) Years of evading traps (and
rival treasure hunters) has left you with uncanny reflexes.
+10% chance to evade any attack
Magical Immunity:(sustained) You have studied arcane
techniques and can a combination of lost sigils and pure willpower to resist
all forms of magic.
+100% immunity to all negative buffs and spell effects
All magical attack damage is cut by half
Constantly consumes stamina
Arcane Entropy:(activated) using an ancient Tevinter relic,
you absorb health from a nearby enemy
50 damage to target enemy
+40 health
Spirit Trap:(trap) After falling for this trap and narrowly
escaping with your life you researched its construction in depth to recreate
it.
1 trapped enemy at a time
+150 damage to target enemy
Enemy cannot move for 15 seconds
Lasts 60 seconds (only one trap at a time per character)
Improved Spirit Trap:(upgrade)
Can trap upto 3 targets, trap is larger in diameter
Curse of the Ancient Dales:(activated) while
exploring an ancient Dalish ruin you discovered this ancient curse.
Target is attacked by all characters nearby
Target enemy armour and resistances are halved
Duration 30 seconds
Forbidden Aura:(Sustained) your knowledge of the
arcane and long term exposure to ancient relics has left you with a mysterious aura
about you
All enemies within a radius of you have 20% lower defence
and every time they attack you, they have a 15% chance of disorientation, a 10%
chance of being stunned, and a 5% chance of turning on their allies
Arcane Covenant:(activated) your time hunting relics
and searching for lost secrets has left more than a few fade dwellers owing you
favours, you call upon some to rend your enemies apart.
250 damage to each enemy in a target radius and are stunned for 5 seconds
Modifié par rwaporter, 12 novembre 2012 - 05:32 .