dversion wrote...
That's all I ask.
I always find it ridiculous in every RPG (j, c, or otherwise) that no one ever gives a practical reason IN GAME why I can't bring my small army of companions into a dangerous situation in which it would probably be best if everyone came. I can't think of any game that gave a reason other than "It looks like you already have some dudes with you, I'm going to stand in this corner all day and wait until I'm needed like we're all in some weird freaky sadomasochistic relationship."
DA2 had the feeling that each companion had their own life and wouldn't be available but it didn't really go out of its way to say that. All I need is some logical reason why I'm only allowed to choose three highly skilled combatants when I would be better off choosing everyone. At the very least let me know that when they arn't being used they're at least not just sitting around all day hoping they'll be picked.
If there's a big final battle I'd like everyone to be involved. Jade Empire had the teammates not with you do something when you stormed the Imperial Palace and they all had a role during the defense of Dirge. Mass Effect 2 obviously had everyone come into play, DA:O had you leave a team to hold the gates, KOTOR had them sit in a hangar.. which wasn't ideal. KOTOR2 did the Onderon assault fantastically (Mandalore V less than ideal). DA2 had them appear as invulnerable NPCs randomly attacking Meredith which is less than ideal.
So if there's a similar battle I'd be more in favor of KOTOR2 or ME2. I like making the choices and I especially liked how in KOTOR2 you got to play as your second in command on the moon Dxun. That was always great. Mira or the Handmaiden would usually lead that assault. Which ever the current character considered a protege.
OH! And I want DA3 to have NPC companions who are like your protege. I like teaching NPCs and raising them to follow in my footsteps.
And again I'd like a pony as well.