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Some in game context as to why the full party can't join?


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#51
ledod

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Got it: Your characters have lives of their own, and are assumed to be running errands when not in party;the people with immediately simply have free time to slay dragons.

#52
Han Yolo

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I would appreciate an explanation as well. Although in DA2 I thought it was ok. In DAO however I simply could not think of anything reasonable as to why I was guarding Redcliffe or rambling the Deep Roads accompanied by only three squaddies while the other six just hung around camp kicking their heels.

#53
Aligalipe

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During our travels we got ambushed by Darkspawn but only 3 of my companions are with me where are my other traveling companions with whom I travel with?

ME gave us a proper explanation. The Squad would stay behind and the shore party would go to the mission.

#54
Giltspur

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I've always liked it when I could explain why the characters are sitting at camp doing nothing.  Now in DA2 I fell into the rut of bringing Isabela, Fenris and Merrill along for shady side quests and Varric, Aveline, Merrill along for upstanding quest or quests I expected to be the most challenging or important.  So in a sense I was sheltering Aveline from criminal elements, given her job.  And given that she'd already suggested in game that there were things about what Hawke did that she'd rather not dwell on, that worked.

But I do appreciate it when they split the party up like at Battle of Denerrim so that everyone has a role.  It would be kind of cool to give your other party members "things to do" while the "A" team is out doing things whether those are quests (like TOR) where companions go dark and make money, quests where you take control of a desginated secondary leader (like an attack on camp where the people left behind have to defend or perhaps a mission that's being completed in another location that you don't have time to travel to).

#55
legbamel

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I like the idea of gathering or crafting quests to keep hour companions busy when you are off earning your keep. In camp someone had to be out getting firewood or hunting or setting up the tents while you and your chosen few fought the good fight.

DA:A was harder to excuse, for me, as you had your Senechal and staff to run the keep. I could only presume that those left behind fended off marauding bands of awakened Darkspawn.

#56
Mercedes-Benz

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Somebody has to guard the camp/base.

#57
Heimdall

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legbamel wrote...

I like the idea of gathering or crafting quests to keep hour companions busy when you are off earning your keep. In camp someone had to be out getting firewood or hunting or setting up the tents while you and your chosen few fought the good fight.

DA:A was harder to excuse, for me, as you had your Senechal and staff to run the keep. I could only presume that those left behind fended off marauding bands of awakened Darkspawn.

Well, it is the base of the Grey Wardens in Ferelden.  Presumably there should be some actual Grey Wardens stationed there at all times.

#58
Todd23

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legbamel wrote...

I like the idea of gathering or crafting quests to keep hour companions busy when you are off earning your keep. In camp someone had to be out getting firewood or hunting or setting up the tents while you and your chosen few fought the good fight.

DA:A was harder to excuse, for me, as you had your Senechal and staff to run the keep. I could only presume that those left behind fended off marauding bands of awakened Darkspawn.

I really like this idea.  They should do it like AC Brotherhood did it.

#59
cindercatz

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Kinda like AC:B, but with some bit of story and dialogue preferably.

(come to think of it, I think it might've been mentioned that something like this was maybe in the game somewhere, forget)

Modifié par cindercatz, 06 novembre 2012 - 07:18 .


#60
ashesandwine

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Dude, the truth is, this is a technical and resource issue. We don't have, and need an in-game reason for this. Some people sure can get so fixated on a trivial matter.

#61
Blackrising

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A group of four running around is already suspicious enough...don't know about you, but as an apostate in Kirkwall (or an apostate in general), I'd rather not draw more attention than necessary to me.
Not to mention that it's good to have backup in case you get screwed over.

#62
milena87

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We clearly need someone to stay behind and guard our beautiful castle / land.

#63
dversion

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The only thing I can think of in which a reasons given is pokemon "I don't have that much room on my belt!"
Also I suppose Tales of Vesperia had a goo system where the whole party is traveling and just the four folks in the front are attacking, if you're attacked from behind you are forced to use your b-team. That's all I can think of.

#64
LinksOcarina

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Do you really need a reason for every mission as to why the whole team is not with you? I thought it was understood they all can't come at times.

I do think, however, other missions involving large-scale fights, like the finales of both games, is a way to let groups be playable. So they can do that when appropriate I feel. But every time I think is a bit much. 

Modifié par LinksOcarina, 06 novembre 2012 - 11:09 .


#65
Arppis

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They should make ingame reason for it. Like for some missions the other party goes for other way around or on some missions they go and collect resources or something.

#66
Petr0nella

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esper wrote...

Well in da2 they had their own lives. Though I do wonder what Fenris did to pass time


He danced. He ran from room to room choreographing routines.

#67
Archyyy

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Even if its not possible to take everything with you try to give a reason for it. Id want the party size to be larger though. Make the maps larger if you have to. I've no problem waiting if it gets me a better game. And if console hardware cant handle it then I have one more reason to be angry at consoles.

#68
dversion

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Archyyy wrote...

Even if its not possible to take everything with you try to give a reason for it. Id want the party size to be larger though. Make the maps larger if you have to. I've no problem waiting if it gets me a better game. And if console hardware cant handle it then I have one more reason to be angry at consoles.

I think the party size is fine. Yeah you can get really deeply tactical with a larger party but it's even more micromanaging. But even so, I'd like moments where not only do two companions chat with each other but the whole group actually talks to one another in some cutscenes. I think JRPGs manage to make that feeling of a party who's personalities interact with one another and manage to contribute to the story.
Maybe moments where you go back to the camp and there's arguements going on between everyone. I always enjoy when the rich personalities the writers create interact with one another.

#69
Emerald Rift

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MichaelStuart wrote...

I also find this annoying.

I would be happy if I just get a scene of the party spliting up into groups to explore, or have a NPC refusing to let all the party enter a area.


The game Infinite Undiscovery did this quite well and you could see your other companions on the map fighting and exploring. The teams were split and some were only secondary team members (you couldn't control them) and so the AI controlled them if that makes sense.

#70
They call me a SpaceCowboy

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Dummd down 4 teh console kiddies!!

I'm kidding, ignore that. I wish there was an in game reason not everyone can come too.

Mind you, the final battle in DA2 had the whole group running around helping as NPC's.

#71
Archyyy

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dversion wrote...

I think the party size is fine. Yeah you can get really deeply tactical with a larger party but it's even more micromanaging. But even so, I'd like moments where not only do two companions chat with each other but the whole group actually talks to one another in some cutscenes. I think JRPGs manage to make that feeling of a party who's personalities interact with one another and manage to contribute to the story.
Maybe moments where you go back to the camp and there's arguements going on between everyone. I always enjoy when the rich personalities the writers create interact with one another.


Thats pretty much what I meant. I want to party to be larger to get more out of dialogue and companion reactions. I always had huge trouble deciding who to take along.