Bioware, you should just remove the Missile Launcher
#51
Posté 04 novembre 2012 - 05:35
#52
Posté 04 novembre 2012 - 05:38
#53
Posté 04 novembre 2012 - 05:38
just remove the possibilty to ever win like adding 50000 nanchese per wave and takking off our shields ands sending in us with melee
#54
Posté 04 novembre 2012 - 05:38
#55
Posté 04 novembre 2012 - 05:39
this is like saying you should
just remove the possibilty to ever win like adding 50000 banchese per wave and takking off our shields ands sending in us with melee only
#56
Posté 04 novembre 2012 - 05:39
yesyesyesN1GHTHeR0 wrote...
Yes remove the Missile Launcher...and give us a Cain.
#57
Posté 04 novembre 2012 - 05:39
BTW, I have never run into a single missile glitcher in my 230 hours of playtime. Ever. Is it because I'm on PC? I've heard that it's not possible on PC.
Also they should really just add a "Toggle Missile Launcher" in the inventory screen so you can choose wether you want it on or off, it'd be a lot easier than the Heavy melee/ladder trick.
#58
Posté 04 novembre 2012 - 05:47
I would like there to be a setting that turns it off visually, however.
#59
Posté 04 novembre 2012 - 06:07
I'm not of the 90% that I mentioned. I play this game more than I would like to admit. However, I can recognize a rash solution to a problem that isn't that widespread and is very avoidable.BalisticCarnage wrote...
Be better.
#60
Posté 04 novembre 2012 - 06:10
Sparbiter wrote...
4. You could remove recent changes that have drastically altered weapons, such as the Kyrsae, the Acolyte.... The Acolyte is almost overpowered now, while other charge weapons are less effective.
Lol, the acolyte was more powerful before the change.
#61
Posté 04 novembre 2012 - 06:12
Sparbiter wrote...
The Acolyte is almost overpowered now, while other charge weapons are less effective.
I actually feel like it's worse now. It's misleading, since it still has a long time between shots, and leaves me popping my head over cover without shooting quite often. It also has a buffer time before reloading, which is stupid; no other gun has that. Then, if you do the math, we can actually fire less shots in any given amount of time than before; we simply don't have to charge it.
I'd prefer to have the old charging Acolyte back, if I had a choice. It didn't get any better. If anything, it got worse.
#62
Posté 04 novembre 2012 - 01:28
The only time I ever felt I needed a missile was when I was swarmed by multiple enemies (phantoms, usually) and the rest of the team was down. It's a panic button. In that scenario, when I revive myself and shoot my left toe to clear the area, I probably didn't deserve to win anyway.
Bioware has said in their recent Q&A threads that they feel Gold is the difficulty that should present a real challenge, and that platinum is the difficulty for players who really want to test out their abilities. They don't expect people to beat platinum on a regular basis, and they don't expect bad players to even have a chance on gold. That's how they want it. So for those saying you can't take it out because of platinum hack waves, I don't think that's a good enough reason.
The acolyte feels a lot stronger to me, I don't know. Maybe it's because it's a lot easier to use.
#63
Posté 04 novembre 2012 - 01:39
#64
Posté 04 novembre 2012 - 01:41
Make the cobra fire instantaneously like the other consumables instead of requiring it to be switched to like a weapon.
Missile glitch fixed.
#65
Posté 04 novembre 2012 - 01:42
#66
Posté 04 novembre 2012 - 01:42
IrishMurderdome wrote...
Heres an idea: get some friends and play in a private lobby. OR when you're in lobby check and see if there are any N7 Destroyers w/ Striker & arc pistol equipped and BACK OUT. Lets not punish everyone else by removing cobra missiles for other people using an exploit that you can easily avoid.
but but.. i like my my striker...
#67
Posté 04 novembre 2012 - 01:48
#68
Posté 04 novembre 2012 - 01:53
#69
Posté 04 novembre 2012 - 01:55
#70
Posté 04 novembre 2012 - 01:55
Obviously with its limitations, such as M-920 Cain must shoot once and the M-100 Grenade Launcher have to do half the damage of Cobra Missile Launcher.
#71
Posté 04 novembre 2012 - 01:57
Sparbiter wrote...
You can't find any games without the missile glitch, and imo, there are big benefits to just taking the Cobra out of the game altogether.
1. The missile glitching is out of hand on higher difficulties, and they don't even try to hide it. Level 1 Destroyers show up, don't even equip their gear, Striker and Arc Pistol. In almost every match.
2. The thing is hideous. It really detracts from the player models when it's forced on your back.
3. You could buff most of the weapons to usable levels to make up for the lack of an emergency rocket button. Adding more weapons to the viable pool is always a good thing. (You could really do this anyway, though)
4. You could remove recent changes that have drastically altered weapons, such as the Kyrsae, the Acolyte.... The Acolyte is almost overpowered now, while other charge weapons are less effective.
That's just my opinion, but at this point I'd rather play a game without the Cobra.
Yeah, so how are you planning to save your teammates from a sync-killing Banshee's grasp?
Oh wait, you don't? That's some real teamwork right there.
#72
Posté 04 novembre 2012 - 02:00
#73
Posté 04 novembre 2012 - 02:13
Playing without it on gold/platin is like playing without shields in bronze/silver.
#74
Posté 04 novembre 2012 - 02:37
#75
Posté 04 novembre 2012 - 02:37
Geakker wrote...
Looks like its an Xbox issue. But removing the missle launcher? Just host a game and report every missle glitcher you see. That should fix the problem within a month.
Playing without it on gold/platin is like playing without shields in bronze/silver.
Yes, its an xbox issue. But they need to do something to fix it. One guy I ran into a few weeks ago in a gold match was glitching ( he meant to play platinum, but made a mistake ) said he had saved 2 billion credits for the new DLC release. That is why we have to stop those lazy MF. Yeah I reported him after he scores 260,000 in our Gold match. I would be in favor of removing all the charge-up weapons if that is what is required to eliminate this kind of cheating. If you wonder why the drop rate is low on UR, its probably because these suckers are flooding the market with ill-gotten credits.





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