Can we ever see a failure-prone protagonist?
#1
Posté 04 novembre 2012 - 04:51
Why can't we ever have a protagonist that grows on its own without relying to having some sort of 'special cliche' power? why can't we be someone not-special (no last two standing grey warden or one who can defeat Quanari leader on one-on-one combat), and why are we supposed to be freaking invincible every time?
In old Bioware games such as KOTOR or Jade empire, there was an arena for the protagonist to compete. I tried purposely losing only to find that Bioware did *NOT* consider losing one of the outcomes. Don't you think this only serves to make plots feel inferior and unreal?
Bioware will do well to remember how Darth Vader, the chosen one of the prophecy, loses his limps and suffers many defeates but he is considered the most complex and well made character in Star wars series. Prodo in ROTK didn't have god-like power to fulfill his destiny. Gandalf the grey didn't really smack heads of every evil character with his staff to be called the wise.
In fact I don't even understand why so many people fancy the idea of super heroes like Spidermand and batman. I thought those were utterly silly and childish but it's amazing that many adults still love super hero cliche. I think Bioware has many talented writers and I wish they could pull off a story without relying too much on the bare ability of chracters, but rather based on more complex ideas like intricate politics and a claash between idealogies. I personally liked DA2's story over DAO. The game was so streamlined and rushed but if they had more polishness i bet it could have been much better.
so my question is: are we seeing another cliche of a god-child or gifted individual saving the world with help of his companions he/she recruited in 80% of the gameplay?
#2
Posté 04 novembre 2012 - 04:56
#3
Posté 04 novembre 2012 - 05:00
Yes. It was called Dragon Age 2 and it's available on Origin for only $19.99.IntoTheDarkness wrote...
Can we ever see a failure-prone protagonist?
#4
Posté 04 novembre 2012 - 05:02
I do get what you mean about not being able to lose fights, however. The fight before the Prison Break quest in DA:O was not only possible to lose, it was very difficult to win, and the game almost expected you to lose (you only got the Prison Break quest if you lost.) More places where the protagonist could either fail or win in combat, with different outcomes for both, would be great. It would also add a little more flavour to the choice dynamic.
Modifié par JWvonGoethe, 04 novembre 2012 - 05:05 .
#5
Posté 04 novembre 2012 - 05:04
#6
Posté 04 novembre 2012 - 05:06
#7
Posté 04 novembre 2012 - 05:06
#8
Posté 04 novembre 2012 - 05:08
JWvonGoethe wrote...
Well, that is essentially what Hawke was - he didn't save the world, far from it, and he was from a humble background. That was the setup from the beginning of the game, and carried through right to the end.
I do get what you mean about not being able to lose fights, however. The fight before the Prison Break quest in DA:O was not only possible to lose, it was very difficult to win, and the game almost expected you to lose (you only got the Prison Break quest if you lost.) More places where the protagonist could either fail or win in combat, with different outcomes for both, would be great. It would also add a little more flavour to the choice dynamic.
This I can get behind. Performance directly impacting the course of the narrative. Yes please.
#9
Posté 04 novembre 2012 - 05:12
#10
Posté 04 novembre 2012 - 05:20
You also got it if you surrendered.JWvonGoethe wrote...
...you only got the Prison Break quest if you lost...
#11
Guest_FemaleMageFan_*
Posté 04 novembre 2012 - 05:32
Guest_FemaleMageFan_*
#12
Posté 04 novembre 2012 - 06:16
I also dissagree with the point about Sheppard. Just becasue you don't get to play through the humble beginnings doesn't mean they aren't there. You choose colony, streets, or space brat, then your military service. Sheppard BECOMES the epitome of humanity through action not genetics.
I don't see god-like powers in any of these characters, unless maybe you're refering to biotics or magic. Simply the traits that lead them through circumstance. Each game is a journey of improvment, if you want to take it literally look at the leveling system, if not look at how NPCs opinions about you change throughout the games.
You don't start the games special, at best your considered slightly above average. Think about it in DA:O if Duncan recruited one origin but not the other five what happens to those characters? Well through NPC dialogue you find out they DIE. Only thing special about your warden when you begin is that they were lucky enough Duncan was in the right place at the right time.
#13
Posté 04 novembre 2012 - 06:30
#14
Guest_simfamUP_*
Posté 04 novembre 2012 - 06:39
Guest_simfamUP_*
If you've ever tried to play Baldur's Gate on hard, and try to set a challenge for yourself NOT to reload, I think you'll find your game.
#15
Posté 04 novembre 2012 - 06:54
Maria Caliban wrote...
You also got it if you surrendered.JWvonGoethe wrote...
...you only got the Prison Break quest if you lost...
Sten and Oghren disapprove. No self respecting Warden would ever surrender!
Modifié par JWvonGoethe, 04 novembre 2012 - 06:59 .
#16
Posté 04 novembre 2012 - 07:50
Did you play DA2 to the end? or Mark of the Assassin?
Hawk is a loser when it counts, except for act 2.
#17
Posté 04 novembre 2012 - 08:17
Playing a loser hero would be depressing, and not in the nice way.
#18
Posté 04 novembre 2012 - 08:48
#19
Posté 04 novembre 2012 - 08:53

"Failure-prone? Yousa talkin' bout mesa?"
Modifié par The Teryn of Whatever, 04 novembre 2012 - 08:54 .
#20
Posté 04 novembre 2012 - 09:02
The Teryn of Whatever wrote...
"Failure-prone? Yousa talkin' bout mesa?"
NOW THAT'S A HERO!
#21
Posté 04 novembre 2012 - 09:34
That's pretty fail.
Seriously, did you even play that game? Hawke fcuks up quite a bit in DA2.
#22
Posté 04 novembre 2012 - 09:45
#23
Posté 04 novembre 2012 - 09:50
#24
Posté 04 novembre 2012 - 10:16
#25
Posté 04 novembre 2012 - 10:20
KiwiQuiche wrote...
...you fail to save your own mum in DA2.
That's pretty fail.
Failing to save Leandra is tragic. There is a difference.





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