Dear DA3 developers
Bioware games have a rightly deserved reputaion for good story telling, for the over arching plot (Kotor), to brilliant twists (Jade Empire's betrayal) to tought choices (save Kaiden or Ash) but there is one trick you seemed to have missed. Using gameplay to shape the story.
At the moment the relationship between game play and story is a one way street. Dialouge chioces affect game play getting you out of (or in to) fights, making thouse fights easier or more difficult, and getting more loot out of the fight, but rarely ( if ever) does it go the other way. Sneak past an enemy and get to your goal what happens to the story, nothing. Set off a fireball in a crowded street and how does that effect the plot, not a jot.
So can you make it so how you play affects what happens
Gamplay affecting story
Débuté par
Flamingdropbear
, nov. 04 2012 08:26
#1
Posté 04 novembre 2012 - 08:26





Retour en haut






