MEHEM Poll - Our voice over it
#76
Posté 04 novembre 2012 - 10:39
[quote]Dr_Extrem wrote...
[quote]Prismvg wrote...
It's nice and the work done is commendable; I just can't get over the dreaded kill-everything-bad-switch, which I do not want in a good ending.
And saying how "a small team of modders did what the professional writers could not" isn't really fair to them (the writers). Stripping a couple of .. shall we say, unsatisfying scenes off the ending and tinkering with a couple of others doesn't make it original work. Now I don't have a problem with that, I just disagree with that statement.
[/quote]
but sadly, the killswitch was introduced in the 2nd mission. we have to live with that.
[/quote][/quote]
Sure, but my point was that it's use at least has a negative repercussion for each of the 3 choices. Using it to just kill reapers and nothing else seems cheap and I'm sure that kind of ending would've received the same amount of criticism.
[/quote]
you are right about that. but with the relays destoyed and the society being in a very bad shape, that part is fulfilled.
the people get their build up emotions (during the tear je**ing london mission) released by the fact, that they now have something visible/palpable what was already implicated in the original destroy ending - shepard has a chance to survive the s**tstorm and is reunited with his comrades/friends/li.
the cut out deus ex machina is a fat bonus.
#77
Posté 04 novembre 2012 - 11:28
Dr_Extrem wrote...
Redbelle wrote...
A shame that for all the strength's of the Reapers, the writers never once seemed to consider how their strength's could be rendered into a weakness.
In MP I've shut down several indoctrination boosters. One of these, handed over to alliance R&D could had proved the starting point to block the indoc signal to prevent more troops going over to the Reapers, and by attacking the Reapers forced ideology weapon with a similar weapon. Also paving the way for an discussion on what Shepard would do with a weapon that bends ppl to it's will once the war with the Reapers is over. A potential plot point that mirrors discussion on the development of WMD's.
One major problem I have with the crucible though? It just doesn't fit in neatly with the plot. We send ppl to it but we never ever really see it aside from that one time under construction. And again when it is deployed. A mission at it's build location, or a mission briefing there to give us a sense of location would have been nice.
the whole plot of the 3rd game is weak ...
the story arc is mor and more exchanged by an emotional arc - priority: earth is a perfect exsample - the thinner the plot gets, more tears get j***ed.
that leads to another problem: this emotional roalercoaster with:
- hopelessness
- farewells
- emergency evac
- the last "i love you"
- badly injured shepard
- anderson to die in front of us
- presumed death (grasping / blackout)
after that, the emotional tension gets not discharged. we only get to chose our poison without being able to effectivly object. on top of that, the choices are presented by "by the book" deus es machina. its hobsons choice.
after that, we get an epilogue, that shows us what happens / could happen in the next few hundred years. the fact that 2 of three endings are representing eternal changes (control & synthesis), that are difficult to assess in the long run, is a bit dubious.
Aye, for all that occured in ME3, I never got the feeling that I was fighting the Reaper war. The war was supposed to be epic in it's scope and intensity. That it had trouble living up to this premise is, I feel, more to do with the need to resolve past plot points. These points took centre stage alot of the time, with the Reapers playing second fiddle. We didn't even get Harbinger twirling his mustache and sweeping his cape about.
#78
Posté 04 novembre 2012 - 11:37
Got a question though. Is there a way to see the results without voting? I don't want to vote on my own mod. Besides, my option is not in there
Cheers!
#79
Posté 05 novembre 2012 - 12:06
MrFob wrote...
Wow, just saw this, thanks for setting it up.
Got a question though. Is there a way to see the results without voting? I don't want to vote on my own mod. Besides, my option is not in there.
Cheers!
i will pm you the result with timestamp.
#80
Posté 05 novembre 2012 - 01:14
Dr_Extrem wrote...
MrFob wrote...
Wow, just saw this, thanks for setting it up.
Got a question though. Is there a way to see the results without voting? I don't want to vote on my own mod. Besides, my option is not in there.
Cheers!
i will pm you the result with timestamp.
Thanks, this is amazing. I am blasted away by this reception. Thanks guys!
#81
Posté 05 novembre 2012 - 11:38
MrFob wrote...
Dr_Extrem wrote...
MrFob wrote...
Wow, just saw this, thanks for setting it up.
Got a question though. Is there a way to see the results without voting? I don't want to vote on my own mod. Besides, my option is not in there.
Cheers!
i will pm you the result with timestamp.
Thanks, this is amazing. I am blasted away by this reception. Thanks guys!
As I said on PM, we are the ones who should thank you. It's a pity they moved both threads to this forum.
One of my first intentions was to make the mod visible as many time as possible, but in the end they moved the poll too.
At this moment, 75% people love the mod (cry option, some of them without cry, but...)
#82
Posté 05 novembre 2012 - 01:35
Redbelle wrote...
*snip*.. We didn't even get Harbinger twirling his mustache and sweeping his cape about.
LoL
Thank you Redbelle for now I cannot take Harbringer seriously again, ever, even with those menacing voice XD
On topic: My vote's on no.1
With the crying.
I got into a seriously good mood when this mod came out that people around me started questioning my mental state XD.. They thought I must've won a lotery or something..
#83
Posté 07 novembre 2012 - 10:34
d1ta wrote...
Redbelle wrote...
*snip*.. We didn't even get Harbinger twirling his mustache and sweeping his cape about.
LoL
Thank you Redbelle for now I cannot take Harbringer seriously again, ever, even with those menacing voice XD
On topic: My vote's on no.1
With the crying.
I got into a seriously good mood when this mod came out that people around me started questioning my mental state XD.. They thought I must've won a lotery or something..
If I win the lottery, I will provide this mod resources in order to fix the whole game xD
#84
Posté 07 novembre 2012 - 12:16
That said, I actually prefer the original endings. I am a military historian. War is NOT pretty. It is NOT nice. There are VERY few happy endings.
Maybe it is just my twisty frame of mind, but the WAY that the Catalyst defended its flawed logic actually WORKED for me. It is not a person, it is a computer. It doesn't UNDERSTAND why it is failing. It doesn't comprehend what has happened or why. It was following it's program. But, at the end, it CAN change its program slightly to adjust for new variables.
However...
I dislike the whole Deux Ex machine idea, it smacks of too little time taken finishing the story. The Catalyst was jarring when I saw it the first time. It was intended to fill in plot holes and ripped open some HUGE holes in the space time continuum instead.
Ah well, its been discussed to death. Well done on the mod. I look forward to seeing it tweaked.
Modifié par kalenath, 07 novembre 2012 - 12:17 .
#85
Posté 07 novembre 2012 - 02:24
I can replay the game again
#86
Posté 07 novembre 2012 - 09:41
Don't get me wrong - hate the Catalyst. But I can't help but feel this could become a quite amazing mod that caters to the Anti-Catalyst, as well as the Pro-ending crowds. Think of it - a low EMS forces you to deal with the Catalyst, because you don't have the resources to defeat the Reapers conventionally. A high EMS means the Crucible will destroy the Reapers, without ever having to meet the starchild/papa-Reaper, and Shepard will survive.
Don't know if this is even remotely possible, but if it is, it might be a cool idea to help create an ending that attempts to unify the splintered fanbase.
#87
Posté 07 novembre 2012 - 09:55
Ironhandjustice wrote...
If I win the lottery, I will provide this mod resources in order to fix the whole game xD
Same here.
Modifié par Chardonney, 08 novembre 2012 - 11:44 .
#88
Posté 09 novembre 2012 - 06:30
Chardonney wrote...
The crying one. My God, this is exactly what BW should have given us as a one option.This totally saves this game and will actually make me play again. Just amazing.Ironhandjustice wrote...
If I win the lottery, I will provide this mod resources in order to fix the whole game xD
Same here.*goes looking for that lottery ticket*
Exactly what I thought. A little bit more tweaking and tinkering, maybe add some of the choices (if that's even possible with the modding possibilities we have with ME3) made during the Trilogy and it will forever replace the three endings stolen from Ion Storms Deus Ex 1 (as they are exactly the same. Synthesis = Daedalus/Icarus, Dominate = Illuminati, Destroy = Destroy).
#89
Posté 09 novembre 2012 - 06:39
Spruso wrote...
Chardonney wrote...
The crying one. My God, this is exactly what BW should have given us as a one option.This totally saves this game and will actually make me play again. Just amazing.Ironhandjustice wrote...
If I win the lottery, I will provide this mod resources in order to fix the whole game xD
Same here.*goes looking for that lottery ticket*
Exactly what I thought. A little bit more tweaking and tinkering, maybe add some of the choices (if that's even possible with the modding possibilities we have with ME3) made during the Trilogy and it will forever replace the three endings stolen from Ion Storms Deus Ex 1 (as they are exactly the same. Synthesis = Daedalus/Icarus, Dominate = Illuminati, Destroy = Destroy).
yeah ... a deus ex machina only works out well, if the whole theme of the game is about it in the first place.
kalenath wrote...
GREAT work on the mod. This was VERY close to professional (ie paid) quality. It was moving and not too distracting.
That said, I actually prefer the original endings. I am a military historian. War is NOT pretty. It is NOT nice. There are VERY few happy endings.
Maybe it is just my twisty frame of mind, but the WAY that the Catalyst defended its flawed logic actually WORKED for me. It is not a person, it is a computer. It doesn't UNDERSTAND why it is failing. It doesn't comprehend what has happened or why. It was following it's program. But, at the end, it CAN change its program slightly to adjust for new variables.
However...
I dislike the whole Deux Ex machine idea, it smacks of too little time taken finishing the story. The Catalyst was jarring when I saw it the first time. It was intended to fill in plot holes and ripped open some HUGE holes in the space time continuum instead.
Ah well, its been discussed to death. Well done on the mod. I look forward to seeing it tweaked.
war is hell ...it changes the world for the worse.
gladly, this is just a game - and now we can have one of those really rare opportunities to have a happier ending.
i respect your ideals and i am really glad that you understand and accept our needs. /salute
Modifié par Dr_Extrem, 09 novembre 2012 - 06:42 .
#90
Posté 09 novembre 2012 - 08:54
#91
Posté 14 novembre 2012 - 02:30
-<Cry> That is the thing I needed... thank you so much!
76%(204 votes)
-Is awesome, but I prefer original/EC endings
10%(27 votes)
-Don't fin with the story, but awesome work.
7%(20 votes)
-Hate it, is terrible. The original/EC endings are by far better
6%(17 votes)
#92
Posté 14 novembre 2012 - 03:04
#93
Posté 14 novembre 2012 - 03:38
CptData wrote...
Which is still good, in my eyes. You won't ever make everyone happy ^^
I suppose that bioware isn't going to admit the fact that people likes MEHEM more that their "original" (and of course "different" from deus ex 1 and Foundation Series) endings.
So sad.
#94
Posté 14 novembre 2012 - 04:22
#95
Posté 14 novembre 2012 - 05:30
CptData wrote...
However, you also must admit the new mod wouldn't have been possible without BWs EC DLC, otherwise we'd still stuck with the same bad non-closure stuff we got in March 2012.
I suppose we should thank Bioware for providing the raw materials needed for a real ending to be made
#96
Posté 14 novembre 2012 - 06:09
iakus wrote...
CptData wrote...
However, you also must admit the new mod wouldn't have been possible without BWs EC DLC, otherwise we'd still stuck with the same bad non-closure stuff we got in March 2012.
I suppose we should thank Bioware for providing the raw materials needed for a real ending to be made
Damn straight.
This was pretty moving stuff. I did almost shed tears. Tears of joy. And joyous this is.
Whatever grand, complex scheme BW tried to execute with the creature...it simply does not work, without a follow-up as is. Removing that thing the way done here, and letting the story come to a close that actually feels satisfying just feels more...natural.
That aside, thanks MrFob for laying out your design-decisions. Clarifies what your line of thought was, and ultimately makes me rub my hands in expectation for the next version.
Something I doubt the original developers themselves will ever do, as of now.
#97
Posté 21 juillet 2013 - 10:44
Modifié par cfs3corsair, 24 juillet 2013 - 05:27 .
#98
Posté 22 juillet 2013 - 12:18
Modifié par d1ta, 22 juillet 2013 - 12:22 .
#99
Posté 22 juillet 2013 - 01:32
Modifié par MageTarot, 22 juillet 2013 - 03:49 .
#100
Posté 28 juillet 2013 - 12:25
Sorry couldn't resist that, but great to see others loved MEHEM as much as I do. I can't wait to see how MEHEM turns out in the future. Thanks Mr FOB you gave us the ending Mass Effect needed and deserved.





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