Spankoman wrote...
I don't know if a running clock is a resource issue, but it does significantly alter the way game plays, obviously. You run into problems with not finishing a major quest in time, not discovering things until too late, or having to reload a save from hours and hours previous just to be able to move on with your game. It's one of those ideas that sounds better than it plays, IMO.
Just because you have a clock doesn't necessarily mean that things have to be dependent on it, it could just be there as an informational tool for the player.
I don't think it would have worked well with DA2 because of the day/night shift that we had with the maps. If you force a shift to night, then into day again, have 12 hours passed? Those are the kind of problems I foresee.
That said, while playing DA2 I
really wanted to know about the passage of time. There is a gap of one year, and two gaps of three years. You can say that 1 + 3 + 3 = 7 years, but there is also the amount of play time during each Act. How long is each Act supposed to take? The only real, defined time is the Deep Roads Expedition, because it is stated that the journey is two weeks to get there. Then it follows that it took two weeks to go back, so the whole thing lasted a month, perhaps a bit longer because of the dire situation (do note that the intervention of the Wardens cannot be counted on because they are shown leaving after obtaining your sibling, AND that is only circumstantial and would not have occurred across all plays.)
So, does each Act happen over the course of a few days, a few weeks, or a few months? I would say that the feeling is different across each Act, with the passage of time speeding up as you go forward. Act 1 seems like it might take place over a couple of months, Act 2 a few weeks, and Act 3 possibly just a single week or a few days.
Ultimately, I would say that the entire course of Hawke's career takes place over seven and a half years, give or take a few weeks.
My final point is that I would like an internal clock to tell me how long it has been in the
game world. A reload would be simple: if you reload to a point that is an hour in the past, the game just continues counting from that previous hour onward, as if the hour you just played never happened. It would still be there in your listed played time, but that is not the same, and meaningless to Thedas time.
Modifié par nightscrawl, 04 novembre 2012 - 05:27 .