Dr_Extrem wrote...
Seival wrote...
You missing the most important point. You can tell what the story is about only after you read it to the end. If the ending didn't justify your expectations, it doesn't mean it was poorly presented. It only means that you wanted to see something different in the end...
...That's why BioWare defend the endings no matter the vocal minority. And that's why pro-enders help BioWare to do so. BioWare clearly care about the ideas much more than about money, so we all have a hope to get more really strong stories in the future.
first - please watch your tone. if you cant handle a different oppinion, you should not start a discussion.
and i would be very careful with statements such "vocal minority" (wich is a popular excuse to dismiss other peoples opinion). it is very offensive and counterproductive.
sorry .. but as much as i like bioware - it is a software company, with a routemap to follow. people wanted their choices to be important in the last game - they turned it into faceless war assets or replaced characters by standins.
i presented reasons that make me not like the endings without a doubt.
the trilogy plot changed while they were writing the 3rd game. the hints to the first intenden outcome are still inside the old games - you can not change that.
offering conclusion to the plot within the last 10 minutes, by a deus ex machina, is just poor. that could be done in style .. leviathan could have been a chance to explain the catalysts funktion and origin in detail. sadly, there were only hints.
combining organic and synthetic life was never an option during the first game and neither in the second. the first hint, that a combination like this can work, was given after rannoch (dialogue with tali about suits and geth programs).
controling the reapers was only brought up by tim in the third game. in the second game, he wanted to preserve the reaper shell, to find weaknesses to destroy them.
the choices shepard could make in the first games were not about weather to control or destroy the reapers - it was about human supremicy or integration.
the control ending for instance is not about supremicy or integrtion, it is about protecting the many (all civilisation) and embracing the strong / caring for those, who can not help themselves. this is contrary to the context of the first 2 games.
The story is incomplete if it still has no ending...
...BioWare didn't change anything by ME3 events. They just finished incomplete story. And finished it in the way you didn't expect. Calling that "bad ending" is what really counterproductive here.




Ce sujet est fermé
Retour en haut






