Davik Kang wrote...
I disagree that it's a Deus Ex Machina...Kabooooom wrote...
Uhhh OP, the issue is NOT the concept of the ending - it could have worked just fine. The issue is how it was handled. It is horrible, horrible writing. There is a deus ex machina in the last ten minutes, which is caused by simultaneously introducing a brand new character that wasn't even foreshadowed in the original game, which is accompanied by reversing the potential goal of the protagonist via a sudden "reveal", which is followed by the protagonist almost completely going out of character.
It could have worked fine, but I have a hard time believing that any writer would think that the ending was good from a literary perspective.
So I don't really know what point you are trying to make. Would other sci-fi writers accept the idea? Certainly, since the ending is pretty much a sci-fi cliche. But they wouldn't accept the way that it was handled.
You can disagree all you want, but it still is meant that way. The choices, the kid giving explanation for them, it's all meant to solve the problem. The fact is, the writers changed what the problem is at the end, making it necessary for Shepard to solve the kid and reapers' problem, in order to solve the reapers as a problem. That means the choices, kid, and all exist as a DeM, to solve the problem. Since those that follow this logic, agree with the writers and think it works and it's a win of sorts at the very least, the whole ball of wax is a DeM. Those who don't see the choices as solving the problem may well see it as a Diabolus instead of Deus.
The only issue here is what one views the problem as and whether the choices solve it or not. The writers at this point clearly mean for the choices to end the story, providing what they see as a win scenario. But it's contradictory. For me the choices and the kid do not solve THE problem, the only problem. But the writers intend for them to and that's what matters here.




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