I think it comes down a lot to interpretation. I see the end as an indoctrination attempt, where the vision of that final room is symbolic of the different choices available. Because of that, I don't see the Kid as really having any control whatesoever, and don't even see him as representing a single voice.
I agree with this, or at least I agree that the ending represents a semi-indoctrination attempt in the sense that the Catalyst favors Control and Synthesis over Destroy and is definitely trying to convince you to choose them, effectively agreeing with the Reapers and overturning your previous desire to kill them. This was likely intentional, whether Bioware was going the indoctrination route or not - he is definitely trying to convince you to agree with him.
But the beam area where you make the choice is also strongly reminiscent of the Conduit run, the control panel room is nearly identical to TIM's room (complete with circular panel on the floor), the chasm area like the Shadow Broker's ship, and the hallway like the Collector Base. While IT theorists take this as evidence of IT, I just think that Bioware deliberately made the final scenes this way in an attempt to convey a dreamlike, surreal, or eerily familiar feel to it.This has the effect of creating a sense of awe even before the Catalyst encounter. I think they did this well if that was their intent.
Modifié par Kabooooom, 05 novembre 2012 - 05:31 .




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