ld1449 wrote...
If at any point the author(s) of a story conflict with precedent elements and thematic consistency, of that same story its by and large considered- a **** up -weather you labeled it or not as a ****up, is irrelevant.
"They put a lot of thought into it as evidenced by how it conflicts with theme and precedents-"
almost literally translates to,
"It looks like a **** up, acts like a **** up, and smells like a **** up, therefore it must be brilliant."
Nope. If it conflicts with what the narrative has put in place beforehand, then it's a sign that something might be wrong with that decision. You have to discern that for yourself, and I'm sorry the writers didn't hold your hand through the process. That's why it's kinda interesting, though, and why you have to think about what's going to happen in the long run---not just the brief glimpse you're given at the tail end. Use your brain, if you want.
Even by just taking it into the context of "Shepard" rather than the thematic elements, Shepard has been preaching about how control doesn't work for the entire game (no matter if paragon or renegade) only to then get hit with a bolt of stupid at the end and say "Oh, it can work"
Mine didn't say or fully suggest that; mine acknowledged that Illusive Man was "right" about it being an option, confirmed that the process would, in fact, harness control of the Reapers, and denied that option. Mine remembered the cautionary tales laid out from previous experiences, even when presented with the option to take control. Themes and precedents, and on a meta scale. Having the options to do something doesn't mean that you should do something.
I'm not conditioned to think completely in binary terms, unless it's absolutely merited. I acknowledge the flaws in the ending's design, where there are plenty, and dig into what's there. And there's thought present in the ending, despite your ... uh, forceful assurance that there isn't.
PS: Your tone doesn't reinforce your point in the way you think it does.