Seival wrote...
A Bethesda Fan wrote...
A lion lying down with a lamb is logical.
Oh dear, it's a good thing time kills us.
I have a theory...
...Ask some person, who disliked ME3 ending, to read some good old sci-fi book and describe what did he understand afterwards, and that person will call the book "nonsence" or "nice adventure".
Seeing as a lot of great Sci Fi writers already labeled the endings as bad and you ignore that and fans who disliked the endings have stated specifically on numerous occasions that it matter most how the endings fit with the story at hand and you ignored that, why should they bother answering another question when you will ignore the answer?
The fact that ME3's endings are not just derivative of other IPs, but are taken almost completely in pieces that are wedged together to try and make them coherent tells all. The endings don't work here because they were not created specifically for this story. Sure some other sci fi tales have bad endings, some don't. So what? The question isn't about whether some other ending to some other story is good or bad. That doesn't matter here. The question is whether this ending (these endings) are appropriate thematically, plotwise, characterwise, logistically, logically, and etc. for this story and game. And they fail all the way around. You're playing a game and don't play this ending. You watch it and hit a button occasionally to ask questions that are meaningless and don't address the points or the conflict created by the existence of the kid. There is no confrontation, but there is acquiescence. There is no logic because everything said is contradictory and not challanged based upon knowledge and circumstances within 97% of the story.
I've read a lot of great SF before now, as well as a lot of history, historical fiction, literature, non-fiction, scientific, and so on, books. The only piece of work relevant to this game is anything that includes these words, "Mass Effect" and "Video Game". The fact that Leviathan came out as a way to after the fact create back story for the endings, and all it does is add more contradiction to them and make the logic even less logical, indicates not a lot of real thought went into the choices and their meaning. The balance you've always asserted they show should have been more real and tangible-win or lose, live or die, save all or lose all, save most or lose some of what matters most, bitter and sweet that were real and palpable. Emotions and all. ME was never a game about hard SF. It was a cross between Star Wars, Star Trek, and in parts, Bladerunner. The devs, in fact, in many places stated they wanted ME3 to be their "Star Wars". I don't remember SW ending with a supposed tough choice. It ended with people deciding what they together wanted the future to be. I sincerely doubt Disney will give any new SW anything but a Disney ending.
And you don't speak for genius SF writers. You've requested BW create DLC or some add on to the game where people who don't want to be synthesized are moved to "reservations" on other planets until synthesis naturally occurs. I can't even begin to say how abhorrent a thought that is.
Modifié par 3DandBeyond, 04 novembre 2012 - 06:18 .




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