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Have 4-5 Very Diverse Endings


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#1
TheInquisitor

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It is an RPG after all isn't it?

Dragon Age 2 only had one ending - Which I found very disapointing. I wan't to have multiple endings so I have more reason to replay it again.

 The Mass Effect 3 Extended Cut had the right idea - They had 4 different endings. The Refusal one could have been much better as they could have shown the destruction and victory of the reapers.

Here are some of my ideas for possible endings

1. Typical Happy Ending - We don't take sides in the templar/mage war - We make peace through our own actions
2. Sad/Sacrifice ending - Main Hero dies (Like those of ME3's extended cut)
3. Bad Ending - We lose, the evil wins.
4. Templar Ending - If you decide to side with the Templars
5. Mage Ending - If you decide to side with the Mages

 Don't make the same mistake ME3 did ... I don't want to have to see a DA3 Extended Cut. Make multiple, diverse endings so you can please all the fans if possible.

Though I understand these endings may all be too diverse to make a Dragon Age 4 - but I'm sure there are ways to have multpile endings that could work for a sequel (Like Dragon Age Origins).

Thanks.

Modifié par TristanHawke, 04 novembre 2012 - 03:27 .


#2
Chaos Lord Malek

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Dragon Age 2 has 2 endings, although they are almost same.

And Mass Effect has terribly done endings. Endings where you decide things at the end of the game is utter failure. The ending should be decided by your actions through the game, and be presented to you at the end as is. For all mass effect endings i need one save, which i reload and check all *four* suppose endings.

Example of well done multiple endings is obviously Witcher 2 - where you have i think 15 - 16 endings, although only 4 or 5 are truly distinguished. But they are done in such way, that all your actions throughout the game affects them. I would however prefer to have multiple types of end bosses - example would be having either Meredith or Orsion at the end, but not both of them.

EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.

Modifié par Chaos Lord Malek, 04 novembre 2012 - 03:36 .


#3
Carlthestrange

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I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.

#4
TheInquisitor

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Chaos Lord Malek wrote...

Dragon Age 2 has 2 endings, although they are almost same.

And Mass Effect has terribly done endings. Endings where you decide things at the end of the game is utter failure. The ending should be decided by your actions through the game, and be presented to you at the end as is. For all mass effect endings i need one save, which i reload and check all *four* suppose endings.

Example of well done multiple endings is obviously Witcher 2 - where you have i think 15 - 16 endings, although only 4 or 5 are truly distinguished. But they are done in such way, that all your actions throughout the game affects them. I would however prefer to have multiple types of end bosses - example would be having either Meredith or Orsion at the end, but not both of them.


The Dragon Age 2 endings where way to similar. As for making a decision for the ending at the end of the game, yes I agree with you - It should be based on your actions. But Mass Effect 3 Extended cut had the right idea on how to make the endings different.

Diverse endings based on the decisions throughout the game would be a better chocie for both Dragon Age and Mass Effect games.

#5
Mystch3vi0us

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Wow I have a lot of really bad things to say about the story for DA:2 not the least of which revolve around the fact that you are force fed the idea that mages are so horribly mistreated and templars are crazy bastards, and yet every time you turn around another mage is using blood magic, summoning a demon or turning into an abomination. This includes the head of the circle even after you decide to side with him. Makes me wish I had sided with the possessed templar. At least she was consistently crazy.

Keeping that in mind I loved. DA:O's endings and story. (though It really chafes that the DR is forced on you if you ever load up DLC.) What I would like to see is more of what you did in DA:O but with more animation and fewer slides with walls of text. Just show us the impact our actions had on the world and give us a touching (sad or happy however your story dictates) scene more personal to our hero.

#6
Sol Downer

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I thought the Mage/Templar war was NOT the main conflict. Well...it's the most prominent, that's for sure.

#7
Fredward

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Chaos Lord Malek wrote...
EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.


Says who exactly? :?

#8
Mystch3vi0us

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Foopydoopydoo wrote...

Chaos Lord Malek wrote...
EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.


Says who exactly? :?



Well we know you're going to be inquisition.  Who you side with is a good question.  I personally choose the chantry.

#9
Masha Potato

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I don't care if the game has exact one ending as long as it's done right. The itching desire to make a several different endings if the writers only have one in minds leads to lots of unfocused nonsensical stuff being thrown in and in the end you get Mass Effect Three

#10
Potato Cat

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Why have 4-5 different endings, when we could have any possible number with the epilogue slides. Just finished Origins again and I love them more than ever before.

#11
Fiery Phoenix

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Masha Potato wrote...

I don't care if the game has exact one ending as long as it's done right. The itching desire to make a several different endings if the writers only have one in minds leads to lots of unfocused nonsensical stuff being thrown in and in the end you get Mass Effect Three

AKA you end up failing with flying colors.

Quite literally.

#12
Reofeir

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There is no need for "MULTIPLE ENDINGS!". Only one good one, with slight variations, would be enough if it's great. It can be sad, happy, etc. It just has to fit the narrative and be done in a way that impresses a lot of people, mostly the fans.

#13
Guest_garresvokorion_*

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I just want my pink ending
is it too much to ask :C

#14
Sanunes

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Multiple diverse endings don't work in games anymore for people want sequels, it would be different if people would accept that a game ended and their favorite character(s) won't return. Can you imagine these very boards if that happened and BioWare picked a canon ending or didn't even acknowledge the choices made at the end, these boards would be just as bad as the endings for Mass Effect 3.

What I want is a good ending, so there aren't situations where I am thinking to myself "that doesn't make sense" like what happens with Joker and the Normandy or your missing squadmembers on the final rush to the beam up point at the end of Mass Effect 3, which were both fixed with the Extended Cut.

#15
Boh22

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I think they won't have enough time to create more than 2-3 endings. And they will be very similar to each other.

#16
Necrotron

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Sanunes wrote...

Multiple diverse endings don't work in games anymore for people want sequels, it would be different if people would accept that a game ended and their favorite character(s) won't return. Can you imagine these very boards if that happened and BioWare picked a canon ending or didn't even acknowledge the choices made at the end, these boards would be just as bad as the endings for Mass Effect 3.

What I want is a good ending, so there aren't situations where I am thinking to myself "that doesn't make sense" like what happens with Joker and the Normandy or your missing squadmembers on the final rush to the beam up point at the end of Mass Effect 3, which were both fixed with the Extended Cut.


For me, the extended cut did little to nothing to fix the crippling lack of any sense of accomplishment in that ending.  I mean, it essentially ended with 'you've lost, but I, the Reapers, will defeat myself and allow you to pick one of my solutions'.

So, for me personally, the main point I want to see addressed from feedback from the ME3 ending controversy is that DA III has a logical, story driven ending that retains a sense of accomplishment for the player.  Queue that quote, "End on a positive note. This is really important for video games...life in general is full of shi**y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero." ~Brent Knowles~ Lead designer of DA:O

Modifié par Bathaius, 04 novembre 2012 - 04:41 .


#17
BouncyFrag

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Ultimashade wrote...

I thought the Mage/Templar war was NOT the main conflict. Well...it's the most prominent, that's for sure.

If this game's focus is still the mage/templar conflict, I don't think multiple endings will make up for this. There is so much potential to be found with the Tevinter Imperium, the Qunari, and to a lesser extent, Orleis without having this game feeling like Dragon Age 2.5.

DA2 and ME3 had endings that didn't help me want to replay the game again. At this point, I'll take quality over quantity.

Modifié par BouncyFrag, 04 novembre 2012 - 04:42 .


#18
GodWood

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TristanHawke wrote...

1. Typical Happy Ending - We don't take sides in the templar/mage war - We make peace through our own actions
2. Sad/Sacrifice ending - Main Hero dies (Like those of ME3's extended cut)
3. Bad Ending - We lose, the evil wins.
4. Templar Ending - If you decide to side with the Templars
5. Mage Ending - If you decide to side with the Mages

That isn't exactly the best way to do "multiple endings".

There should be one "lolyousuck" ending but all the rest have to have equal amounts of good and bad which leaves it up to the individual to decide what's the "best" outcome.

#19
Potato Cat

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BouncyFrag wrote...

Ultimashade wrote...

I thought the Mage/Templar war was NOT the main conflict. Well...it's the most prominent, that's for sure.

If this game's focus is still the mage/templar conflict, I don't think multiple endings will make up for this. There is so much potential to be found with the Tevinter Imperium, the Qunari, and to a lesser extent, Orleis without having this game feeling like Dragon Age 2.5.

DA2 and ME3 had endings that didn't help me want to replay the game again. At this point, I'll take quality over quantity.


In my opinion, the whole Mage/Templar conflict is done to death already. I'm hoping it's not the main conflict, it's just allowed the real problem to happen, whether that's Flemeth, Tevinter, Qunari or Orlais.

#20
esper

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TristanHawke wrote...


1. Typical Happy Ending - We don't take sides in the templar/mage war - We make peace through our own actions
2. Sad/Sacrifice ending - Main Hero dies (Like those of ME3's extended cut)
3. Bad Ending - We lose, the evil wins.
4. Templar Ending - If you decide to side with the Templars
5. Mage Ending - If you decide to side with the Mages



This is the worst way to make mupltiple ending, you basically saying that the Templar/Mage ending isn't the happy ending which a lot of the most pro-one faction on this forum would properly disagree with. Also a Thedas where the Templars win and a Thedas were the mages win a properly too diverse to continue from.
Then you are having a sacrificial ending that have a large chance of feeling meaningless to the avarage player because the totally happy ending exist.
And then you have a you lose ending which is seldom more satisfying than an ordinary game over screen (I say seldom, because I have experienced such satisfying endings, but they are incredible hard to make).

#21
Battlebloodmage

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Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.

#22
ADeadDiehard

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Hell, I'd accept ONE ending if it was enjoyable.

#23
DarkKnightHolmes

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Battlebloodmage wrote...

Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.


Image IPB

#24
TsaiMeLemoni

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In a way I am against multiple endings, especially for a game that is not intended (as far as I know) to be the last in the franchise. If we're going to continue getting stories in this world that follow up this game, I'd rather have a couple of variations that can be easily followed up on, and within those couple of variations you can have sorts of permutations regarding smaller characters and decisions that wouldn't have a lasting effect on the world.

#25
DarkDragon777

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DarkKnightHolmes wrote...

Battlebloodmage wrote...

Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.


Image IPB