You have something against synthesis? <_<DarkDragon777 wrote...
DarkKnightHolmes wrote...
Battlebloodmage wrote...
Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.
Have 4-5 Very Diverse Endings
#26
Posté 04 novembre 2012 - 06:02
#27
Posté 04 novembre 2012 - 06:17
I think a Reaper should land at the end, so that we would solve two problems with sequels. The fourth game would be called Dragon Age: Mass Effect. Two in one!
#28
Posté 04 novembre 2012 - 06:22
TsaiMeLemoni wrote...
In a way I am against multiple endings, especially for a game that is not intended (as far as I know) to be the last in the franchise. If we're going to continue getting stories in this world that follow up this game, I'd rather have a couple of variations that can be easily followed up on, and within those couple of variations you can have sorts of permutations regarding smaller characters and decisions that wouldn't have a lasting effect on the world.
There could be variations over the same ending event, which is not too varied but still feel different to the player. Let's hypothectical say that instead of the qunari invasion (which I by the Maker hope they saved for da4 because I don't want to fight an arishok already again) the veil in Orlais gets torn (which was the plan all along, the big bad demon had) demon to get out and over take the country.
The player can option one, fight the big bad demon behind the tearing of the veil, the demon is defeated but the result is that there a no dominant demon to control the lesser one anymore and the country and the players party are overrun with tand killed.
Consequences. Bad: Player and all of orlais military destroyed, Good: The big bad dead, a lot of civilian escapd in the chaos, the demons are fighting for dominance amongst themself giving the neighboring countries such as Fereldan and Neverran and the Free Marches the opportunety to form a defense against the new 'kingdom'.
Future game consequence: No new attacks from the demons from Orlais as they are busy fighting each other, a quest or two helping the refugee Orleasian to settle in in new countries, mentions of the Hero of Orlais who held the stand against the demons long enough to save the people of Orlais.
Option two: The demon big bad offer to give the player and the players loved ones a high position in its new 'domain'. The player accept and as a consequence becomes something of a highly valued new 'consullor' on human affairs.
Consequences: Bad, well the player just sold out Orlais population to a demon, the humans (and elves and dwarves) are obvious no longer masters of the country. Good: All the player's characther care about are alive and possible have a high position in the new 'country'. Also the leader demon have a human consuallor which can influence it to acting more... humane towards the other countries.
Future games: Thanks to the human consullor instead of brute force the demons sends out emassaries (which we can meet) in an attempt to stabilize the situation with the neighboring countries, the former player characther are obviously not mention positively around the world though, but by most being called the Traitor of Humanity.
Option Three: The player characther sees that a complete victory can't be won at the moment and retreats from Orlais.
Consequence: The Bad. The civilians of Orlais are left at the mercy of demons and the big bad survived and now rules. The good: Player characther + companions alive and thanks to the player and whatever army the player assembled prior to can still fight.
Future games. The demonic country now don't care about how Thedas work for the humans and attampt to expand through brute forces as a result, the new player get one of two quest where they can help remains of the former heros bolter their strenght or perhaps fight a group or two of the demons from Orlais. The former hero are mention as 'The Warrior who still fights the Demons'.
#29
Posté 04 novembre 2012 - 06:22
Battlebloodmage wrote...
You have something against synthesis? <_<DarkDragon777 wrote...
DarkKnightHolmes wrote...
No.
I have, but I'd say that a "synthesis" ending is idiotic in DA. Templars and mages are, you know,both humans (there are elven mages, but there are elves non-mages too). Mages aren't part of a different race.
You could've said that all humans became mages, but that's not s synthesis type of ending (and I think it's another stupid idea, but it's more plausible than having humans mergind with humans).
#30
Posté 04 novembre 2012 - 06:28
#31
Posté 04 novembre 2012 - 06:40
Battlebloodmage wrote...
You have something against synthesis? <_<DarkDragon777 wrote...
DarkKnightHolmes wrote...
Battlebloodmage wrote...
Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.
I didn't like synthesis that much. Plus it would be silly to have synthesis as the ending to every single Bioware IP. Heck, I didn't like synthesis as an ending to Mass Effect 3 itself. We certainly don't need synthesis as an ending to Dragon Age 3.
#32
Posté 04 novembre 2012 - 06:42
Chaos Lord Malek wrote...
EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.
social.bioware.com/forum/1/topic/371/index/14773874/1#14774012
Oh look some comments from Mary Kirby, an actual BioWare employee on the nature of the Inquisition. This early in production, this is probably as much as she's allowed to say.
From your tone and choice of words I suspect you're a pro-Destroy ending fan trolling those of use who prefer other ME 3 endings, although I could be wrong.
At any rate Ms. Kirby's statements are vague enough to be open to interpretation. We MIGHT be part of the Inquisition, but we could equally be a prisoner of the Inquisition at the beginning of the game or a fugitive being sought by the Inquisition (both if we start the game a prisoner and escape; an entire game set in an Orlesian dungeon would have us pining for the streets of Kirkwall in no time). At any rate I enjoy the speculation game: the thrill of not knowing, the enjoyment I get from guessing and theorizing and reading other people's guesswork.
I enjoy the stuff that is pulled straight out of folks' a***s and delivered as though it is hard truth or stuff written to ****** people off a good deal less...
NB: That said, I don't see a synthesis of mages and templars happening. That's just silly. Not that I hate synthesis in ME 3... just look down at my banner.
Modifié par The Teryn of Whatever, 04 novembre 2012 - 06:45 .
#33
Posté 04 novembre 2012 - 06:45
#34
Posté 04 novembre 2012 - 06:52
zambingo wrote...
I'd prefer one ending that is really awesomely done.
Allowing for some variations (Warden lives, Warden dies, other party member dies in Warden's place, Dark Ritual performed so nobody has to die fighting the Archdemon), DA:O had, for all intents and purposes, one ending: Archdemon destroyed, Blight ended, Ferelden and Thedas safe again, consequences of other choices reflected in post-game epilogue captions with pretty pictures. I was pretty happy with that.
I think BIG CHOICES throughout the course of the game having a big impact, either immediately or further down the road, both consequences both obvious and unforeseen is great but they don't have to have a huge impact on the way the story the concludes if there's no good reason for them to beyond getting a blurb about how this or that or such and such people or individuals were affected by it in the post-game epilogue for DA III.
I like a good ending but I'm more about the journey I take getting there. I want choices to matter but they don't have to lead to a dozen different endings, something which I suspect is rather difficult for any game company to deliver on anyway. Nor do I want to be railroaded into a particular ending because of choices I made dozens of hours ago.
Modifié par The Teryn of Whatever, 04 novembre 2012 - 07:00 .
#35
Posté 04 novembre 2012 - 06:55
Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
Isn't that what The Architect proposes?
#36
Posté 04 novembre 2012 - 06:57
Sejborg wrote...
Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
Isn't that what The Architect proposes?
Not since The Calling... I think.
#37
Posté 04 novembre 2012 - 07:04
Foopydoopydoo wrote...
Sejborg wrote...
Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
Isn't that what The Architect proposes?
Not since The Calling... I think.
I could be wrong, but I believe he still had the same belief in Awakening. His mission is to find all the old gods, kill them so the darkspawn will be free of "the song", and - I think - make everyone darkspawn so coexisting wouldn't be a problem.
#38
Posté 04 novembre 2012 - 07:18
[/quote]You have something against synthesis? <_<
[/quote]
Master Xanthan wrote...
I didn't like synthesis that much. Plus it would be silly to have synthesis as the ending to every single Bioware IP. Heck, I didn't like synthesis as an ending to Mass Effect 3 itself. We certainly don't need synthesis as an ending to Dragon Age 3.
[/quote]
Anything that either approaches or at the very least offers a reminder to what happened with the ME3 endings needs to be purged by fire and its ashes spread to the sea.
Modifié par BouncyFrag, 04 novembre 2012 - 07:20 .
#39
Posté 04 novembre 2012 - 07:21
Zeta42 wrote...
Since DA3 isn't going to be the final game in the series, having multiple different endings will complicate making DA4. An epilogue slideshow, telling us the fates of our companions and places we visited, would be just fine. And if DA3's protagonist won't be the same in DA4, he/she should be the one having diverse endings, not the game's story.
I agree. Whatever happens, the big event at the end is going to be the same with variations on it.
For example in DA:O, the arch demon dies and the blight is over. In Mass Effect 1 soverign fails at summoning the reapers. In DA II a mage uprising begins. The multiple endings are variations on that. Did someone sacrifice themselves or was a god baby made? Who is sitting on the throne? Did the council live?
I don't know if anyone here has played Infamous 2 but that game had two wildly different endings. The only way Sucker Punch could possibly make a sequel is if they chose one ending to canonize.
#40
Posté 04 novembre 2012 - 07:30
#41
Posté 04 novembre 2012 - 07:31
Battlebloodmage wrote...
You have something against synthesis? <_<DarkDragon777 wrote...
DarkKnightHolmes wrote...
Battlebloodmage wrote...
Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.
Sandels prophecy about everyone having magic again. Foreshadowing to mage synthesis?
#42
Posté 04 novembre 2012 - 07:51
Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
But not before you have a lovely conversation with the Maker who just happens to look like human child
#43
Posté 04 novembre 2012 - 07:52
*waves arms in air like a demonic-crazed bloodmage to unleash an unending torrent of fire and destruction*xsdob wrote...
Battlebloodmage wrote...
You have something against synthesis? <_<DarkDragon777 wrote...
DarkKnightHolmes wrote...
Battlebloodmage wrote...
Hopefully, there is an ending where you can merge the templars and mages together, so they can understand each other better.
Sandels prophecy about everyone having magic again. Foreshadowing to mage synthesis?
#44
Posté 04 novembre 2012 - 07:55
Mystch3vi0us wrote...
Foopydoopydoo wrote...
Chaos Lord Malek wrote...
EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.
Says who exactly?
Well we know you're going to be inquisition. Who you side with is a good question. I personally choose the chantry.
No we don't, they have not said anything of the sort.
Unless you can provide a source to back that up, and I am mistaken.
#45
Guest_simfamUP_*
Posté 04 novembre 2012 - 08:17
Guest_simfamUP_*
Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
Then you'd have wasted £80 on a BioWare game
#46
Guest_Puddi III_*
Posté 04 novembre 2012 - 08:19
Guest_Puddi III_*
Isn't that what the Architect has wanted since well before ME3 came out?Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
#47
Guest_simfamUP_*
Posté 04 novembre 2012 - 08:19
Guest_simfamUP_*
#48
Posté 04 novembre 2012 - 08:39
In this instance I think its fine to throw that bit of lore out the window along with the keyboard and I doubt he meant for all of the genetic material of the darkspawn to be merged with all of the other races in Thedas, Mass Effect fail style.Filament wrote...
Isn't that what the Architect has wanted since well before ME3 came out?Carlthestrange wrote...
I swear if there is some kind of "Merge with the Darkspawn" ending, I'm going to throw my keyboard out of the window.
#49
Posté 04 novembre 2012 - 08:54
Machines Are Us wrote...
Mystch3vi0us wrote...
Foopydoopydoo wrote...
Chaos Lord Malek wrote...
EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.
Says who exactly?
Well we know you're going to be inquisition. Who you side with is a good question. I personally choose the chantry.
No we don't, they have not said anything of the sort.
Unless you can provide a source to back that up, and I am mistaken.
between posts made by bioware ( social.bioware.com/forum/1/topic/371/index/14773874/1#14774012 ) the pax 2012 display of a seeker with customizeable armor (presumably because they are a companion) and allusion that cassandra might be in this game. It's not a large leap to assume that one will be a part of the inquisition. How and why we are a part of it is still unknown but I think it's silly to just dismiss what we have seen alltogether, don't you?
#50
Posté 04 novembre 2012 - 08:57
The thing I'm trying to say is that the Ending (for me) began at Landsmeet, because after it there were many epilogue bending moments.
In Jade Empire ending began when I was given a choice what to do with Water God + later a dialog with emperor
In DA2 that was "Anders and the Chantry" firework. Temp/Mage + many different small outcomes based on Frend/Rival + asking Aveline for guard's help and so on. (Learned to appreciate small things)
In ME3... (thought about it for 2 minutes)... (3 more minutes)... Catalyst's RBG & Refuse?... That's 2 minutes before the Credits!






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