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Have 4-5 Very Diverse Endings


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#51
ioannisdenton

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Chaos Lord Malek wrote...

Dragon Age 2 has 2 endings, although they are almost same.

And Mass Effect has terribly done endings. Endings where you decide things at the end of the game is utter failure. The ending should be decided by your actions through the game, and be presented to you at the end as is. For all mass effect endings i need one save, which i reload and check all *four* suppose endings.

Example of well done multiple endings is obviously Witcher 2 - where you have i think 15 - 16 endings, although only 4 or 5 are truly distinguished. But they are done in such way, that all your actions throughout the game affects them. I would however prefer to have multiple types of end bosses - example would be having either Meredith or Orsion at the end, but not both of them.

EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.

This. actually this is quite revolutionary to my eyes.
Choices AND consequences. No more final choice. No.
Hence the replay value

#52
The Teyrn of Whatever

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ioannisdenton wrote...

Chaos Lord Malek wrote...

Dragon Age 2 has 2 endings, although they are almost same.

And Mass Effect has terribly done endings. Endings where you decide things at the end of the game is utter failure. The ending should be decided by your actions through the game, and be presented to you at the end as is. For all mass effect endings i need one save, which i reload and check all *four* suppose endings.

Example of well done multiple endings is obviously Witcher 2 - where you have i think 15 - 16 endings, although only 4 or 5 are truly distinguished. But they are done in such way, that all your actions throughout the game affects them. I would however prefer to have multiple types of end bosses - example would be having either Meredith or Orsion at the end, but not both of them.

EDIT: ALso, you are Inquisition, you won't be siding with the mages - you either control them or destroyed them. No stupid synthesis.

This. actually this is quite revolutionary to my eyes.
Choices AND consequences. No more final choice. No.
Hence the replay value


Even if you only get two drastically different endings, or even two only slightly different endings the choices and consequences can be contained within the game. They can either have major effects on the ending or none at all. If the consequences of the choices affect some major aspect of the main plot or even a side plot you get elements you can try differently in another playthrough. Replay value doesn't rest solely in the ending. I would argue replay value is most important on one's journey through the game.

Modifié par The Teryn of Whatever, 05 novembre 2012 - 02:12 .


#53
Sidney

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Chaos Lord Malek wrote...

Dragon Age 2 has 2 endings, although they are almost same.

And Mass Effect has terribly done endings. Endings where you decide things at the end of the game is utter failure. The ending should be decided by your actions through the game, and be presented to you at the end as is.


That's all nice and well but it can't work that way. Heck, DAO didn't have things that were decided by who you are in all your decision. It wasn't like if you went werewolf, behlen and lost conner you couldn't only pick (or just got) one ending over another. How would the sum of those decisions change the DR decision for you? How in ME3 would any of your actions up until the final choice change your decisions? Maybe you fought to save the Geth and get Joker and eDI together so "Destroy" doesn't fit your character but should it be pre-ordained that it doesn't? I actually did save the Geth and EDI and still, with regrets, chose Destroy because it was the only way to be sure IMHO.

#54
Scott Sion

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Best ending ever.

KoTOR Darkside Ending

Starwars games are one of the few games that  I choose the "evil" path.

#55
AlanC9

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I don't see why having choices in the endgame is a problem. Anyone care to explain?

#56
BouncyFrag

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plnero wrote...

Best ending ever.

KoTOR Darkside Ending

Starwars games are one of the few games that  I choose the "evil" path.

QFT

#57
Plaintiff

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"Very diverse" in what sense, exactly? On what scale?

Dragon Age games are going to keep being made for as long as they are profitable. The possibility of a sequel obviously precludes the possibility of allowing the character to change the world in multiple ways.

#58
The Teyrn of Whatever

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Plaintiff wrote...

"Very diverse" in what sense, exactly? On what scale?

Dragon Age games are going to keep being made for as long as they are profitable. The possibility of a sequel obviously precludes the possibility of allowing the character to change the world in multiple ways.


It's possible to change the world in small, subtle ways or to change things with respect to a part of the world that we are likely not to be seeing directly again (Kirkwall, the Brecelian Forest, Orzammar) and to which mere lip service needs to paid.

I think the problem with "very diverse endings" in an ongoing series is that to do justice to endings that change the gameworld in truly significant, far-reaching ways, a company like BioWare would be compelled to create completely separate sequels set in parallel realities to one another, which would very likely alienate old fans and confuse newcomers, nevermind the years it would take to develop a multitude of such sequels; five very diverse endings would mean five very diverse sequels.

The problem with this desire on the part of fandom is that its based on what I see as frankly unrealistic expectations.

In a standalone, or a prequel or sequel where a large gulf of time exists between games it is possible to have wildly diverse endings that have little bearing on what has come before and what may come in subsequent entries in a series.

I think that the day BioWare announces that an upcoming Dragon Age game will be the last in the series or the end of an era so that a new one can be explored will be the day we get great diversity in the endings.

People can say what they will, but the Mass Effect 3 endings, post-Extended Cut did give us endings with pretty different outcomes for the people of the galaxy. I'm also pretty sure that Word of God said that ME will continue in the form of prequels and/or contemporaneous stories with brand new protagonists running parallel to Shepard's Saga rather than any kind of continuation of the ME universe set in the era after the Reaper cycles were stopped.

#59
Sanunes

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The Teryn of Whatever wrote...

Even if you only get two drastically different endings, or even two only slightly different endings the choices and consequences can be contained within the game. They can either have major effects on the ending or none at all. If the consequences of the choices affect some major aspect of the main plot or even a side plot you get elements you can try differently in another playthrough. Replay value doesn't rest solely in the ending. I would argue replay value is most important on one's journey through the game.


Replayability might be the most important part of the game for you, but developers figure only 20% of the people that buy a game will finish it, it is higher for a BioWare game, 36% for Dragon Age: Origins, 40% for Mass Effect 1, 41% for Dragon Age 2, 42% for Mass Effect 3, and 56% for Mass Effect 2.  Those numbers are only for a completion too, I would think the number would be much lower for people with multiple completions.

Only 20% finish a game - CNN Article

BioWare completion percentages - Forbes Article

#60
Battlebloodmage

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I think for storyline and gameplay purpose, they should have different final boss. Orsino and Meredith could have been different bosses depending on who you sided with. It gives people more replayability and different story branches.

#61
Sanunes

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Battlebloodmage wrote...

I think for storyline and gameplay purpose, they should have different final boss. Orsino and Meredith could have been different bosses depending on who you sided with. It gives people more replayability and different story branches.


Definately, it would have been interesting if based on your choices you find one killing the other and then you battle the victor.  The endings are different, but at the same time the plot is at the same spot and easily carried forward into future titles, for all that needs to be mentioned is both died and Hawke and company were present.