yah, I don't think I've EVER run into a game where auto-level works well...only time I've used it is if it's a character I don't use and don't like..though even then I usually still tailor them myself.
Willpower isn't a waste on tanks...as it gives more stamina for toggles/attacks but it's just above magic in usefulness.
I say respec them with the mod linked. But MAKE SURE you give each character their base starting class...as it's cheese not too..and in all cases totally betrays the characters entire theme.
so respec..give Morrigan Shapeshifter with one point in spider..DO NOT TOUCH ANY MORE..give Alistair Templar...Leli Bard..etc..
Tanks you want Str and Dex first...42 Str minimum to wear heaviest armor and 26 Dex to max out the sword/shield abilities. typically I put Cun/Will at about 20..same with Stamina.just cause I like the pretty number..Magic I usually even out the number (12, 14, 16 etc) and leave it low as it's not very useful (only really affects amount healed by a health poultice..though I believe one or two Templar skills are affected by it..but not enough to make it a primary stat)
Crowd Control spells are your best friends next to heal...cone of cold is godly...mind blast for a quick cast stun when mage is getting agro..etc.
get Alistairs sword/shield up..but get Threaten and Taunt..keep threaten on at all times along with his defense toggle (Shield Wall ftw asap) and keep Taunt on a quick button that's easy to hit..and USE IT at the start..run him in manually if you must and fire it off as mobs are around him (even if they're running past)
Leliana sadly is the least useful of yer group but not useless...archery can be great but takes some knowledge on building...when you respec her make her DW instead if you want..she's a monster...
if you're going to go the two mage route what you're doing sounds pretty good other then the auto-level of Morrigan...Spirit Healer is great...with both of you with the Heal spell..pick one of you to be the dedicated healer to go further down the spirit heal tree first...split yer rolls up...for instance have yer caster spirit healer with some other utility/support spells...telekinetic weapons is great for added armor-penetration (I'd argue the best of the weapon spell affect toggles.) Then have say Morrigan go more down a crowd control line..or damage..mind blast is great...paralyze....force field is good to lock-down a single target for some breathing room (though remember it doesn't work so well on elite/boss+ mobs..it doesn't freeze em) the hex line is good get cone of cold..fireball (but watch your party..it's a good opener) etc...the "big" AoE's aren't that great unless you get the drop on the mobs and hold your party out of them..though casting a blizzard/storm/inferno right after mass-paralyze is good...just keep party back..etc...split your roles as casters..dont' have both go down similar paths if you're going to be using both in the party..again..make one an offensive type with heal backup and one a healer with cc/utility backup..etc. Pump your magic up primarily and Willpower secondary (though some argue that since you can get unlimited lyrium potions later that willpower isn't as useful because you can chug em like a drunken mule)
Tactics...set those yourself. remember what you set at the TOP of the list takes priority over lower numbers....one thing poeple mess up on is setting an Enemy X -> Attack tactic...but if it's not at the BOTTOM of the tactics list anything under it NEVER TRIGGERS as long as there's an enemy for them to attack. Set your Ally/Self -> heals at the top...ORDER MATTERS in tactics. and remember the top right of tactics screen is a drop-down box a lot seem to miss also...Default is ok..I typically set melee to Aggressive and if you keep Leliana an archer or make an archer yourself ALWAYS SET THAT TO RANGED.
Modifié par Suron, 03 janvier 2010 - 05:11 .