I agree that the cold line is great (almost all my mages, including companions, have it). The first three lightning ones are worth it if you want to do storm of the century. The rest of the elemental spells, not. Only the first skill in the heal line is worth it, imo. You definitely want the line leading up to crushing prison. And almost all of entropy is good. The hex line is great for weakening bosses, and the sleep/nightmare line is brilliant crowd control. Glyphs are also very good. Mages have the least restrictions with regard to skills, because there's just so many, and you don't have to stick to one 'school'. Very flexible. A team with two mages who both have crowd control, and between them have varying buffs/debuffs, hexes, and straight damage - rock the casbah.
Check out the character/class builds forum for good ideas on how to build your characters and companions. Not everyone will agree, but if you read them you'll start to see the shapes of the possibilities.
Modifié par SusanStoHelit, 03 janvier 2010 - 05:53 .





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