T0r0 wrote...
Cervantes & OTR~ I think I have TSC already, it was part of "The Kit" OTR gave me.
I think what you're thinking of is OldMansBeard's CleanModels. Unless I did another kit which contained the latest scripts for TSC (Tile Set Creator). This old radio might be fizzling a vacuum tube or two, memory-wise.
Doing this partly from memory but the absolute crash-crash course in TSC (once you have it installed in Max), go to the helpers panel and select
NWN_Tileset. Then select the TerrainList helper and drag-create a dummy anywhere on the screen, big enough so that you can click on it. Click on it and on the modifiers tab for it, go all the way down and click on the Set Manager button. Now you're in the set manager, proper, which is going to allow you to load up set files and then load features and groups as referenced in that set file. This is where all the good stuff is.
It requires 3DS Max, won't work under GMax. Just to be clear about that.
If you just want to start getting dirty and you don't care about watching and deciphering all the tutorial videos (
yet, you will have to eventually), grab something like
this, extract the tileset you want to your override directory, follow the directions above to get the Set Manager up, and load the set for the tileset you extracted to your override directory to start playing around. When you're loading groups, be sure to check the box that loads TSC helper objects when it loads the groups. You'll be able to start to get an idea how the helpers work.
@Rolo - TSC basically provides an interface using abstract helper objects (that have nothing to do with NWN,
per se) that it uses to make changes to your set file and all the crazy structures in it that require editing when you're editing new tiles or changing existing ones. So, an analog which is much easier for me to describe is a situation where you have your appearances.2da and a bunch of creature models in your override directory. You'd load up your appearances.2da and then select the creature to load, all from a MaxScript interface. After loading it there would be a dummy helper object snapped around the model base which would have appearance.2da settings on it and when you made changes to those settings, it would make the appearance.2da setting edits for you instead of you having to load the 2da file up in notepad to edit as a secondary act.
So you can do a lot of stuff with an individual set editor that you can also do in TSC. TSC just provides an in-Max interface for most of it.
Modifié par OldTimeRadio, 16 janvier 2013 - 06:31 .