Aller au contenu

Photo

Toro's Rural Expansion !!


  • Veuillez vous connecter pour répondre
194 réponses à ce sujet

#126
henesua

henesua
  • Members
  • 3 858 messages
More pictures!

#127
T0r0

T0r0
  • Members
  • 303 messages
So I've been tweaking the palisade wall with platform. As you can imagine tweaking the walkmesh yields different results. So this is what I settled for:

Range attack between platform and outside wall is ok. When out of ammo, Enemies will rush the wall and at the base will become untargetable, both ways. Sortof using the wall for cover. Acceptable I think.
I'm assuming some scripting solution or trigger  is possible at this point to break off combat and make the enemy do something else, like run off in different direction or maybe even climb the wall.

Exception to this behavior is hill / fire giant sized npc. They can melee over the wall, as can those on platform against them. Ogres are too small.

I'm sure someone with a better knowledge of reach and how nwn handles this could tweak this even better.
As it is, it's the best I can do. Other option is for all npc's , giants included, to be unable to melee over wall.


New screenie for H :

Posted Image

#128
Master Jax

Master Jax
  • Members
  • 352 messages
Way to go, Toro! This is more amazing every day! 0__________0

#129
AlgernonsGhost

AlgernonsGhost
  • Members
  • 47 messages
A quick pic from The Vast to show some of how I'm using Toro's rural mods. I've changed some textures to get a greener, wetter look since my PW is set in an area that's not dry. You can see how I textured the cliffs in the background. The 3d grass is Zwerkules' and the grass floor is a mod I made using TnO's grass floor as a base.
Posted Image

I'll get some more up soon.

#130
T0r0

T0r0
  • Members
  • 303 messages
Well I think I have a first canidate for my first final release. I spent the last week cleaning up the edge tiles so apologies for that, if that affects anyone (some crosser entries was changed in set file).

I'm not much on ceremony so unless an unforseen bug rears it's ugly head, I will upload this to the new vault in a week or so.

Toro's Rural Expansion

Thanks again to those who have contributed.

#131
T0r0

T0r0
  • Members
  • 303 messages
Ok, so I can't seem to leave well enough alone. So I'm reworking some walls from this hak from the microset :

This is what I'm coming up with :

Posted Image

Posted Image

Question: Do you guys texture conerstones in the inside corners too ?
  • rjshae aime ceci

#132
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 873 messages

T0r0 wrote...

Question: Do you guys texture conerstones in the inside corners too ?

Nice looking ruined walls.

I would not do a cornerstone texture on the inside corners of walls.  On outside corners it's logical to see some ends of blocks, but not on inside corners.

#133
henesua

henesua
  • Members
  • 3 858 messages
It actually does make sense to see corner stones on the inside, but I wouldn't sweat it. Its a small detail. The reason why is that corner stones in many styles of masonry are larger than the rest of the wall rock. But its more complicated than that too as the stones don't usually go all the way through the wall except for some ways of building. Masonry is really interesting... :) ... but I wouldn't sweat it.

What you have made looks great as it is.

#134
Frith5

Frith5
  • Members
  • 380 messages
I cannot think of any way you'd see the ends of blocks on an inside corner. If they're stacked every other row lapping, the ends show alternately outside, but all you see inside are the block faces butting. I've been in construction for thirty years, but of course I could be wrong.

#135
T0r0

T0r0
  • Members
  • 303 messages
Gotcha, makes sense.

Posted Image

#136
henesua

henesua
  • Members
  • 3 858 messages
that is looking good, T0r0. I like the diversity of wall elements you are putting together for ruins. And I think that is a good use of those stairs.

I've been looking through my library of the stone walls I have laid, but only have a limited selection and they are only field stone unfortunately. Nevertheless if you want to do textures, I have some useful images from a landscape supply place I took recently while selecting stone for a job.

#137
3RavensMore

3RavensMore
  • Members
  • 703 messages
T0r0, the descending stairs and the faint ruins makes me think of the tombs in the Valley of the Kings. I know, a desert reskin would be a silly amount of work, but even just that descending stairs would look great as a tile in the standard desert set.

#138
T0r0

T0r0
  • Members
  • 303 messages
Changed the title of this thread to reflect the evolution of this project.
Project is on the new vault and no longer available via dropbox

Toro's Rural Expansion

Did my best to ensure a bug free expirience but you know how that goes.
Leave feedback on zwerk's thread.. :P

Seriously tho, I welcome any feedback that can help me improve this project.

#139
henesua

henesua
  • Members
  • 3 858 messages
Great to see where you are taking this, T0r0. Beautiful work.

#140
WoC_Builder

WoC_Builder
  • Members
  • 225 messages
Absolutely stunning work! :D I see you already updated the road texture, so I won't report that. The only other bug I was readily able to identify is that in Features, the Castle - Roof Door location is off; it places the doors at a z-axis of 6.50, which is inside the structure. I can of course raise the door to 10.4 and all is well, but I thought you might like to know. Probably just a remnant of when you raised the terrain. :)

Still and all, a WONDERFUL offering, and the whole tileset just looks absolutely amazing! Thank you, Sir!

#141
T0r0

T0r0
  • Members
  • 303 messages
You are correct, thanks for pointing it out. It's the evil castle roof door. Not a show stopper so It'll be in next revision.

#142
T0r0

T0r0
  • Members
  • 303 messages
Been spreading some fertilizer in my free time to make more trees grow in different places
Posted Image

And becuase I watched a few movies lately with statues carved into the mountains, I used a couple from nwn2 to experiment. 
Posted Image

#143
WoC_Builder

WoC_Builder
  • Members
  • 225 messages
Ooh! Very nice! :D

#144
Fester Pot

Fester Pot
  • Members
  • 1 391 messages
Loving the Toro!

FP!

#145
Nevercallmebyname

Nevercallmebyname
  • Members
  • 102 messages
Those statues were something I've been wanting. thank you for making them.

#146
Pstemarie

Pstemarie
  • Members
  • 2 745 messages
Okay...I'm just gonna wait to build areas with this tileset. You keep adding so much great new stuff I have to keep going back and redesigning stuff :blink:

Modifié par Pstemarie, 13 décembre 2013 - 12:20 .


#147
Mecheon

Mecheon
  • Members
  • 439 messages
Loving the work so far, but gotta ask, any chance of a winter version? I do echo the request of an update to the Oriental Rural being more important though. Combine it in and retexture them to fit with the rest :P

Also I do have to wonder if Helvene's still kicking around, because they did make my favourite random Rural tile that I wished showed up in more tilesets. How can I have daring sewer escapes if I don't have a sewer pipe to escape from?

Modifié par Mecheon, 14 décembre 2013 - 02:16 .


#148
T0r0

T0r0
  • Members
  • 303 messages
Good questions, so here's my take. I'm not working on a winter so anyone is free to do so. Keep in mind that with a few texture changes you can really change the look of this set to match up with others.
I had been focusing more on expanding terrains and have what's already there work better. So i've been slacking on features and groups. That being said I like that tile, never saw it. I think these are my favorite kind, features that lead to a new possibility / environment.

#149
Estelindis

Estelindis
  • Members
  • 3 699 messages
 Just want to say that I've loved your rural override from the start and I continue to love what you're doing with it.  <3

#150
JimDandy

JimDandy
  • Members
  • 1 messages

Amazing tileset! My only request is for pits to be placed directly below the cliff, at the base of the 10m cliff wall, for example. Rated a 10 :)

 

 

-JimD