What about elemental attacks and resistances? Will they have a weight in gameplay finally?
#1
Posté 04 novembre 2012 - 09:15
Nature ,electricity, magic, fire, ice ,spirit , physical damage.
Also there are resistances.
however as many times ive played dragon age i neevr bothered with any of them really.
Why should i stuck resistances other than physical damage migitation?
Same applies for enemies. if an enemy would be resistant to one attack it did not really mattered.
Do something and expand the various types of attacks. make resistances matter.
You could group fire-ice-nature damage to a unified elemental damage resistance and make this "elemental" resistance mandatory. Then spirit-magic to another unified type.
Do something and expand that feature!!
#2
Posté 04 novembre 2012 - 09:29
Some enemies have 75% resistance against all magic except spirit and take only 50% of damage from physical attacks.
For this to work those resistances must go to extremes to matter... and that good from tactical point of view. But if you make bad build/team it may ruin your playthrough, so it's better to leave this resistance matter for high difficulty settings.
(I can't say to what extent this is present in DA2, always played at high difficulty)
Modifié par Dagr88, 04 novembre 2012 - 09:37 .
#3
Posté 04 novembre 2012 - 09:31
yes they do. But i think the whole resistance mechanic is underdeveloped. what about our characters?Dagr88 wrote...
... Golems take low damage from slashing attacks and normal from bashing.
Some enemies have 75% resistance against all magic except spirit and take only 50% of damage from physical attacks.
For this to work those resistances must go to extremes to matter... and that good from tactical point of view. But if you make bad build/team it make ruin your playthrough, so it's better to leave this resistance matter for high difficulty settings.
(I can't say to what extent this is present in DA2, always played at high difficulty)
Modifié par ioannisdenton, 04 novembre 2012 - 09:34 .
#4
Posté 04 novembre 2012 - 10:25
#5
Posté 05 novembre 2012 - 12:22
Dagr88 wrote...
For this to work those resistances must go to extremes to matter... and that good from tactical point of view. But if you make bad build/team it may ruin your playthrough, so it's better to leave this resistance matter for high difficulty settings.
This depends a lot on your overall design methodology. In DDO, for instance, elemental resistance doesn't reduce a *percentage* of damage, it completely removes an *amount* of damage. There's also absorption, which is your %, but it's much more difficult to get. Then you have evasion, which allows you to ignore most elemental damage on a successful saving throw. And you can also get elemental protection, which, like resistance, swallows damage altogether. However it's ablative--once you absorb so much you have to re-apply the effect. That, and it tops out at 120 points. It's not uncommon for high-level effects to hit for 400-700 damage on a failed save. (PC casters, on the other hand, can hit up to 3000 damage on some stuff, but NPC's get more hp to make up for being dumb as a box of rocks. It's not nearly as insane as the disparity between PC/NPC damage and health in DA2, though. When I did the Fade section with Feynriel, Fenris literally one-shot my entire party before I remembered, hey, take his gear away, stupid.)
The major problem with the damage mitigation system in Dragon Age thus far is that it's completely one-dimensional and there's ONLY a percentage decrease. That and in Dragon Age 2 the numbers are screwy. If enemies were hitting for 40k damage like the PC can, yeah, even 35% reduction would be meaningful, but they don't--the worst of them throw AOE dots that do about 20 damage a hit but hit so many times so rapidly that they can annihilate your entire party. Even 90% reduction (which you pretty much cannot get) is not going to mitigate that damage usefully.
They desperately need to add more layers to this system and make every variety of mitigation useful because they work together. And then, you play nasty games with gear and abilities to make people decide, hmm, is it enough to ignore 15 points of fire damage, or do I also need this 45% reduction I can get if I slot these two runes, but I want the +damage rune so much . . . etc. etc. etc. Yeah, a smart person will probably figure out how to make their character invulnerable to fire. So what. If they want to play swapping out gear sets for every enemy they face, more power to them.





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