Guidance Requested: Asari Vanguard
#1
Posté 05 novembre 2012 - 12:43
So, in short, what builds do you use? What weapons do you recommend? What equipment? Which enemy factions does she fare best against?
I play on the xbox and I don't have the best aim, so keep that in mind when offering advice. Although I was a beast at reload canceling in ME2, I haven't really perfected it for ME3, so that's something else to keep in mind. At any rate, I'm currently leaning towards 0 pts in Stasis to get the most out of my Charge cooldowns.
Thanks for the help.
Oh, here's a link to my manifest that should work. Please note the abysmally low rank on my grenade capacity mod.
#2
Posté 05 novembre 2012 - 12:45
#3
Posté 05 novembre 2012 - 12:45
Spec for power damage, equip a light shotgun like the Piranha/Wraith and then charge/nade spam. It helps if you know how to force enemies to spawn in predictable locations, because 2 lift grenades in a spawn is an easy killstreak.
Modifié par Ashen Earth, 05 novembre 2012 - 12:46 .
#4
Posté 05 novembre 2012 - 12:46
theillusiveman11 wrote...
Have lift nades changed much in the last few months? I loved lift nades on her. Very good crowd control.
I think they got buffed a while ago, but I was mainly referring to the Charge buffs from not so long ago.
#5
Posté 05 novembre 2012 - 12:47
#6
Posté 05 novembre 2012 - 12:49
#7
Posté 05 novembre 2012 - 12:50
#8
Posté 05 novembre 2012 - 12:51
Ashen Earth wrote...
Stasis/headshot strategy
You should equip a black widow and spec fully into weapon damage and headshot damage in the passive, and completly spec out of lift nades. Also, i like carrying a typhoon secondary for when enmies get close to me.
#9
Posté 05 novembre 2012 - 12:52
As for Vanguards in general it's best to know your targets pattern for sync killing so you aren't caught unaware and just be wise whilst charging.
#10
Posté 05 novembre 2012 - 12:56
VerySeed wrote...
Ashen Earth wrote...
Stasis/headshot strategy
You should equip a black widow and spec fully into weapon damage and headshot damage in the passive, and completly spec out of lift nades. Also, i like carrying a typhoon secondary for when enmies get close to me.
#11
Posté 05 novembre 2012 - 12:57
Max biotic charge (I personally have it spec'd for radius, power damage, and barrier recharge, or do vanguards use shields?). I use this to stay in the front lines, save enemies from being downed, or in other emergency situations.
Maxed out lift grenades, damage, spare grenades, damage/radius. Excellent for clearing out groups of enemies, and deals a ton of damage to heavier targets.
Max damage passive for weapon damage, power damage (I use shotguns and grenades a lot on her, but if you want to use assault rifles, pistols, sub machine guns, or sniper rifles, pick headshot damage), weapon damage.
Fitness for Health/Shields, Shield Recharge (on a vanguard? well your dodge does consume a small amount of shields, and this helps), and Health/Shields.
If you would like, you can take out one of the last rank of passives and put 3 into stasis, honestly that's all you need for it to do its job, and it does it well.
Asari Vanguard is great for all enemies, but stasis makes it particularly useful against Cerberus and Collectors because you can keep those Phantoms and Possessed Abominations back.
I use the disciple and acolyte (kind of staying in character). Yeah lolsciple, but it staggers very well, and I'm constantly up close. My tactic for clearing out tight groups of weak enemies is charge, toss a grenade at my feet (it gets the power damage bonus from charge), heavy melee, dash back, and repeat as necessary.
Of course, you should probably replace the disciple with something much better, but I just find it fun to use.
Modifié par Scutshakes, 05 novembre 2012 - 12:58 .
#12
Posté 05 novembre 2012 - 12:58
JihadDino wrote...
Search, "Vanguard Buffs" in YouTube and the first one should be an xcal vid. He uses it fairly effectively.
Yes... yes he does. Thanks!
#13
Posté 05 novembre 2012 - 12:59
VerySeed wrote...
Ashen Earth wrote...
Stasis/headshot strategy
You should equip a black widow and spec fully into weapon damage and headshot damage in the passive, and completly spec out of lift nades. Also, i like carrying a typhoon secondary for when enmies get close to me.
Yes! This is exactly how you shou... I'm sorry. I can't do this with a straight face.
#14
Posté 05 novembre 2012 - 01:03
#15
Posté 05 novembre 2012 - 01:07
Lift Grenades (6) Damage, Grenades, Damage
Stasis (3) I only really use this on Phantoms.
Passive (5) into power damage.
Fitness (6) Health, shields, all that good stuff.
Equip your Wraith III and Shock Trooper Upgrade and you're good to go.
#16
Posté 05 novembre 2012 - 01:11
#17
Posté 05 novembre 2012 - 01:25
Scutshakes wrote...
I honestly just played her for the first time tonight. I play it sort of as a soldier-guard. My build is as follows.
Max biotic charge (I personally have it spec'd for radius, power damage, and barrier recharge, or do vanguards use shields?). I use this to stay in the front lines, save enemies from being downed, or in other emergency situations.
Maxed out lift grenades, damage, spare grenades, damage/radius. Excellent for clearing out groups of enemies, and deals a ton of damage to heavier targets.
Max damage passive for weapon damage, power damage (I use shotguns and grenades a lot on her, but if you want to use assault rifles, pistols, sub machine guns, or sniper rifles, pick headshot damage), weapon damage.
Fitness for Health/Shields, Shield Recharge (on a vanguard? well your dodge does consume a small amount of shields, and this helps), and Health/Shields.
If you would like, you can take out one of the last rank of passives and put 3 into stasis, honestly that's all you need for it to do its job, and it does it well.
Asari Vanguard is great for all enemies, but stasis makes it particularly useful against Cerberus and Collectors because you can keep those Phantoms and Possessed Abominations back.
I use the disciple and acolyte (kind of staying in character). Yeah lolsciple, but it staggers very well, and I'm constantly up close. My tactic for clearing out tight groups of weak enemies is charge, toss a grenade at my feet (it gets the power damage bonus from charge), heavy melee, dash back, and repeat as necessary.
Of course, you should probably replace the disciple with something much better, but I just find it fun to use.
I do something similar, using the Wraith. She's a true Shock Trooper, so I obviously use the Shock Trooper Upgrade. Leaves you with 6 grenades and some nasty damage on the Wraith, especially with weapons synergy.
#18
Posté 05 novembre 2012 - 01:35
http://narida.pytalh...2@0@A@@@0@0@0@0
#19
Posté 05 novembre 2012 - 01:35
Ashen Earth wrote...
Inb4 someone suggests Stasis/headshot strategy
Spec for power damage, equip a light shotgun like the Piranha/Wraith and then charge/nade spam. It helps if you know how to force enemies to spawn in predictable locations, because 2 lift grenades in a spawn is an easy killstreak.
This.
lift grenades are absolutely insane vs non-boss units.
#20
Posté 05 novembre 2012 - 01:40
Equip a Piranha, hurricane or Phalanx. Ideally use a cyclonic consumable. Shock trooper upgrade if using a shotgun, Commando if using a pistol until you get your grenade capacity one up. Expert pacakge if using the Hurricane, again till you get your nade capacity up.
Charge an enemy. Biotic dash back once, empty your shotgun into its face. If there's a group, charge, drop a grenade at their feet, dash back once finish anyone left off with another nade or shotgun blasts to the face. (Pistol shots work fine). As soon as your charge cooldown is done, charge again.
You can dance with most bosses this way, the only really risky one is the banshee. Get good at dodging, and you can play matador even with Praetorians.
The Phalanx does work, with your Piranha at 4 you might want to use it to keep your cooldown low.
You could also use your hurricane. be sure to put on the stability mod and ideally the AP.
For ammo, incendiary is good for setting up explosions to be triggered by charge.
Not a big fan of the heavy melee, since it takes so long, but some people make it work.
I am super aggressive with the AV, my favorite class by far.
Modifié par Taritu, 05 novembre 2012 - 01:41 .
#21
Guest_frudi_*
Posté 05 novembre 2012 - 01:43
Guest_frudi_*
As for build:
BC: radius, power synergy, barrier
Stasis: lolnope, it's completely useless when played right
Lifts: radius or damage, capacity, damage & radius
Justicar: max power damage and weapon weight
Fitness: max health
#22
Posté 05 novembre 2012 - 01:46
#23
Posté 05 novembre 2012 - 01:47
mackfactor wrote...
Scutshakes wrote...
I honestly just played her for the first time tonight. I play it sort of as a soldier-guard. My build is as follows.
Max biotic charge (I personally have it spec'd for radius, power damage, and barrier recharge, or do vanguards use shields?). I use this to stay in the front lines, save enemies from being downed, or in other emergency situations.
Maxed out lift grenades, damage, spare grenades, damage/radius. Excellent for clearing out groups of enemies, and deals a ton of damage to heavier targets.
Max damage passive for weapon damage, power damage (I use shotguns and grenades a lot on her, but if you want to use assault rifles, pistols, sub machine guns, or sniper rifles, pick headshot damage), weapon damage.
Fitness for Health/Shields, Shield Recharge (on a vanguard? well your dodge does consume a small amount of shields, and this helps), and Health/Shields.
If you would like, you can take out one of the last rank of passives and put 3 into stasis, honestly that's all you need for it to do its job, and it does it well.
Asari Vanguard is great for all enemies, but stasis makes it particularly useful against Cerberus and Collectors because you can keep those Phantoms and Possessed Abominations back.
I use the disciple and acolyte (kind of staying in character). Yeah lolsciple, but it staggers very well, and I'm constantly up close. My tactic for clearing out tight groups of weak enemies is charge, toss a grenade at my feet (it gets the power damage bonus from charge), heavy melee, dash back, and repeat as necessary.
Of course, you should probably replace the disciple with something much better, but I just find it fun to use.
I do something similar, using the Wraith. She's a true Shock Trooper, so I obviously use the Shock Trooper Upgrade. Leaves you with 6 grenades and some nasty damage on the Wraith, especially with weapons synergy.
Seconded, pretty much this. Spec for power synergy and use those nades. I run my girl with an Eviscirator X and Tempest X with the new AP barrel. Play fast and loose and have fun. I'm not a great player, and just tried Silver with her the first time...just wrecked it.
For extra fun I use Grenade Gear and just huck as many grenades around as I can.
She is strong, quick (use that dodge) and is great for just about everything. I'm pretty sure I murdered all the Phantoms in that game. I think I only Stasised one Phantom (3 points just to hold them).
#24
Posté 05 novembre 2012 - 01:51
Obligatory Statis/Headshot strategy.Ashen Earth wrote...
Inb4 someone suggests Stasis/headshot strategy.
You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise. Other than that, there was a build that skipped Stasis and went high on Power Damage so you could Biotic Charge a spawn of mobs then just unload Lift Grenades to nuke everything. Or you can forgo Lift Grenades and use Stasis as a primer for a BE. Or you could try a no Fitness build.
Modifié par Methew, 05 novembre 2012 - 01:52 .
#25
Posté 05 novembre 2012 - 01:52





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