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Guidance Requested: Asari Vanguard


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#26
Black Phantom

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Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.


In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

#27
Guest_frudi_*

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Acolyte + Biotic Charge completely trivialises Phantoms, no need to waste points on Stasis for them.

Similar for emergency revives - Stasis has nothing on just charging the enemy and if required nuking them with a couple grenades. And unlike Stasis this actually works on Dragoons and Pyros.

Modifié par frudi, 05 novembre 2012 - 02:00 .


#28
BalisticCarnage

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Aveus wrote...

Grab your Talon/Wraith/Piranha with some incendiary ammo, shoot a target then charge it then lift grenade if needed and it should kill all targets barring bosses. I personally don't spec into Stasis since I believe it just slows the class down, just ramp power damage is all I can add onto that.

As for Vanguards in general it's best to know your targets pattern for sync killing so you aren't caught unaware and just be wise whilst charging.


This.

#29
SavagelyEpic

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6 ranks into Stasis

Nothing into anything else

Javelin + Revenant, use Shock Trooper gear because of the psychological effects of such a badass name.

#30
Methew

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Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.

In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

My problem is one of redundancy.

If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?

#31
KentGoldings

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Methew wrote...

Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.

In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

My problem is one of redundancy.

If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?


The whole reason to have genades is to follow-up biotic attack.   The Drell's Pull/Cluster is different from the Statis/lift. 

#32
Black Phantom

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Methew wrote...

Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.

In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

My problem is one of redundancy.

If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?


I never said to completely skip Stasis, but any respectable AV build won't be centered around a power that is only situationally useful against half of the factions, when her class specific ability and passive ability both directly buff a spammable, no cooldown power.

Also unlike Cluster Grenades, they are not crap outside of enclosed CQC type environments or point blank range. Lift Grenade is a single projectile that deals over 2000 damage on it's own. It's more reliable

#33
Methew

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Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.

In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

My problem is one of redundancy.

If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?


I never said to completely skip Stasis, but any respectable AV build won't be centered around a power that is only situationally useful against half of the factions, when her class specific ability and passive ability both directly buff a spammable, no cooldown power.

Also unlike Cluster Grenades, they are not crap outside of enclosed CQC type environments or point blank range. Lift Grenade is a single projectile that deals over 2000 damage on it's own. It's more reliable

So is DV the red headed stepchild Vanguard?

#34
KentGoldings

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Methew wrote...

Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.

In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

My problem is one of redundancy.

If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?


I never said to completely skip Stasis, but any respectable AV build won't be centered around a power that is only situationally useful against half of the factions, when her class specific ability and passive ability both directly buff a spammable, no cooldown power.

Also unlike Cluster Grenades, they are not crap outside of enclosed CQC type environments or point blank range. Lift Grenade is a single projectile that deals over 2000 damage on it's own. It's more reliable

So is DV the red headed stepchild Vanguard?


Drell Adept is a *lot* more fun to play.

#35
TheKevinShow

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I don't remember the exact build since I promoted my most recent Vanguard but I found that a Stasis+Acolyte+Charge combo was pretty good.

#36
Black Phantom

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Methew wrote...

So is DV the red headed stepchild Vanguard?


He is faster, has a higher carrying capacity and deals more weapon damage.

#37
MikeSlackenerny

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Have to chime in.

If you have the Grenade Capacity gear at high level you should really try "nuking the spawn" with her. You see the Rank 5 power evolution in Charge, Power Synergy? Increase 40% of your power. That applies to the damage of your lift grenades. So you charge into a spawn, throw one or two lift grenades into the ground and profit. Do that a few times to see the kill feed reads [[lift grenade]] in a few consecutive lines and ask yourself, "am I getting any satisfaction by doing that"?

#38
VerySeed

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Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Methew wrote...

Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy.

Obligatory Statis/Headshot strategy.

You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.

In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.

My problem is one of redundancy.

If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?


I never said to completely skip Stasis, but any respectable AV build won't be centered around a power that is only situationally useful against half of the factions, when her class specific ability and passive ability both directly buff a spammable, no cooldown power.

Also unlike Cluster Grenades, they are not crap outside of enclosed CQC type environments or point blank range. Lift Grenade is a single projectile that deals over 2000 damage on it's own. It's more reliable


6/6/6/5/3 build? Thats what i do anyways.

#39
Stabby Badger

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Ashen Earth wrote...

Inb4 someone suggests Stasis/headshot strategy

Spec for power damage, equip a light shotgun like the Piranha/Wraith and then charge/nade spam. It helps if you know how to force enemies to spawn in predictable locations, because 2 lift grenades in a spawn is an easy killstreak.


^ I have nothing to add, just seconding what he said.

One of my favorite classes for sure.

#40
MikeSlackenerny

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And with regard to the comparison of the AV vs the DV, one can argue with the superlative speed of the drell (you really need to try maxing a drell's movement speed on his passive then slap an adrenaline module III on him to understand what Usain Bolt feels like when he's on a 100m track) he doesn't need to put Grenade Capacity gear on him because he can beat everyone to the ammo box every time.

#41
Titus Thongger

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6 in biotic charge
3 in stasis
6 in lift grenades
5 in asari whatever
6 in fitness

arm yourself with an acolyte with incendiary ammo 4 on gold/plat

kill EVERYTHING

#42
Omega2079

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When I'm feeling lazy, i go with a 66066.
Biotic Charge -Radius,Weapon Synergy,Barrier
Stasis -Stasis Strength,Recharge Speed,Bubble
LiftGranade -None
AsariAdept -DamageAndCap,PowerDamage,WeaponDamage
Fitness -Durability,ShieldRecharge,FitnessExpert
Weapon: GPS +HighCalBarrel +SpareThermalClips
Gear: ShieldBooster. -you don't have that op, Stronghold Package would be a good alternative.

Modifié par Omega2079, 05 novembre 2012 - 02:54 .


#43
Beerfish

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As with a lot of builds there are a lot of options and the difference between silver and gold can really make a difference in the best build. I go 6,6,6,6,4,4 Against the grain a bit I always spec stasis bubble. Throwing up a bubble and capturing multiple enemies is handy, it's also a bit more forgiving for making sure you capture that phantom. I use the pirhana and have had good success on silver with that build. I use max greande gear.

#44
Titus Thongger

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Omega2079 wrote...

When I'm feeling lazy, i go with a 60666.
Biotic Charge -Radius,Weapon Synergy,Barrier
Stasis -Stasis Strength,Recharge Speed,Bubble
LiftGranade -None
AsariAdept -DamageAndCap,PowerDamage,WeaponDamage
Fitness -Durability,ShieldRecharge,FitnessExpert
Weapon: GPS +HighCalBarrel +SpareThermalClips
Gear: ShieldBooster. -you don't have that op, Stronghold Package would be a good alternative.


Wrex should eat you because of you lack of lift grenades.

#45
PaperAlien

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Can anyone explain to me what makes the AV better than the KroSent for spamming lift nades?

#46
VerySeed

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PaperAlien wrote...

Can anyone explain to me what makes the AV better than the KroSent for spamming lift nades?


Higher power damage bonus in the passive and biotic charge power synergy. Also, i'm pretty sure they have higher base damage but im not 100%.

#47
KentGoldings

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PaperAlien wrote...

Can anyone explain to me what makes the AV better than the KroSent for spamming lift nades?


You can't really compare the two.  They have a different approach. 

#48
lazuli

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I've been steamrolling Silver with her and the Eviscerator. Yeah, I know. Silver. But this is a big shift from how I used to perform with her.

Speccing completely out of Stasis has been just fine. Phantoms are cake with such a low cooldown on Charge and its stagger.

I have noticed that she performs best:
-in close quarters
-when I know exactly where and when enemies will (should) spawn
-when I'm not fighting another player for grenades.

Edit: By the by, thanks for the tips, folks.  I'm not going to bother with the Stasis-headshot builds at the moment.  I don't think I even have a Black Widow.  And I just don't see how the Stasis-headshot combo could ever really keep up with the sheer absurdity of Lift Grenade.

Modifié par lazuli, 05 novembre 2012 - 04:01 .


#49
Guest_frudi_*

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Titus Thongger wrote...

6 in biotic charge
3 in stasis
6 in lift grenades
5 in asari whatever
6 in fitness

arm yourself with an acolyte with incendiary ammo 4 on gold/plat

kill EVERYTHING

Pretty much this, except that I forego Stasis completely because I honestly never ever need it. As marginal as it is, the 0.2s reduction in BC cooldown from passive rank 6 is still vastly more useful than a power I literally never use.

Oh, and Incendiary III or even II is more than enough for gold. Save those IV's for platinum.

Frankly, I'm surprised by how many people insist on using weapons other than the Acolyte on AV. Am not sure whether they really haven't yet figured out how ridiculously powerful the combo is, or if I'm simply two weeks behind the times and everyone has already gotten bored with how easy it made things and moved on to something more challenging :?

#50
Taritu

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frudi wrote...

Titus Thongger wrote...

6 in biotic charge
3 in stasis
6 in lift grenades
5 in asari whatever
6 in fitness

arm yourself with an acolyte with incendiary ammo 4 on gold/plat

kill EVERYTHING

Pretty much this, except that I forego Stasis completely because I honestly never ever need it. As marginal as it is, the 0.2s reduction in BC cooldown from passive rank 6 is still vastly more useful than a power I literally never use.

Oh, and Incendiary III or even II is more than enough for gold. Save those IV's for platinum.

Frankly, I'm surprised by how many people insist on using weapons other than the Acolyte on AV. Am not sure whether they really haven't yet figured out how ridiculously powerful the combo is, or if I'm simply two weeks behind the times and everyone has already gotten bored with how easy it made things and moved on to something more challenging :?


I play a lot with enemies with armor.  And I don't always have enough lift grenades, so I prefer a weapon which can chew through armor.  Not saying the Acolyte isn't awesome, I just don't find barriers/shields to be the issue that armor is.