Guidance Requested: Asari Vanguard
#51
Posté 05 novembre 2012 - 06:19
#52
Posté 05 novembre 2012 - 06:23
charge: radius, weapon synergy, barrier
gren: damage, capacity, damage
passive: power damage, power damage, pistol weight
fitness: all melee
talon works nice with the asgaurd
#53
Posté 05 novembre 2012 - 06:24
Taritu wrote...
frudi wrote...
Pretty much this, except that I forego Stasis completely because I honestly never ever need it. As marginal as it is, the 0.2s reduction in BC cooldown from passive rank 6 is still vastly more useful than a power I literally never use.Titus Thongger wrote...
6 in biotic charge
3 in stasis
6 in lift grenades
5 in asari whatever
6 in fitness
arm yourself with an acolyte with incendiary ammo 4 on gold/plat
kill EVERYTHING
Oh, and Incendiary III or even II is more than enough for gold. Save those IV's for platinum.
Frankly, I'm surprised by how many people insist on using weapons other than the Acolyte on AV. Am not sure whether they really haven't yet figured out how ridiculously powerful the combo is, or if I'm simply two weeks behind the times and everyone has already gotten bored with how easy it made things and moved on to something more challenging
I play a lot with enemies with armor. And I don't always have enough lift grenades, so I prefer a weapon which can chew through armor. Not saying the Acolyte isn't awesome, I just don't find barriers/shields to be the issue that armor is.
grab a hurricane/hornet with ULM and HVB for armor, and for collectors
#54
Posté 05 novembre 2012 - 06:27
Titus Thongger wrote...
Taritu wrote...
frudi wrote...
Pretty much this, except that I forego Stasis completely because I honestly never ever need it. As marginal as it is, the 0.2s reduction in BC cooldown from passive rank 6 is still vastly more useful than a power I literally never use.Titus Thongger wrote...
6 in biotic charge
3 in stasis
6 in lift grenades
5 in asari whatever
6 in fitness
arm yourself with an acolyte with incendiary ammo 4 on gold/plat
kill EVERYTHING
Oh, and Incendiary III or even II is more than enough for gold. Save those IV's for platinum.
Frankly, I'm surprised by how many people insist on using weapons other than the Acolyte on AV. Am not sure whether they really haven't yet figured out how ridiculously powerful the combo is, or if I'm simply two weeks behind the times and everyone has already gotten bored with how easy it made things and moved on to something more challenging
I play a lot with enemies with armor. And I don't always have enough lift grenades, so I prefer a weapon which can chew through armor. Not saying the Acolyte isn't awesome, I just don't find barriers/shields to be the issue that armor is.
grab a hurricane/hornet with ULM and HVB for armor, and for collectors
Yeah, I've been using the Piranha mostly, but I think the Hurricane might be better. Will give it a try.
#55
Posté 05 novembre 2012 - 06:33
VerySeed wrote...
Ashen Earth wrote...
Stasis/headshot strategy
You should equip a black widow and spec fully into weapon damage and headshot damage in the passive, and completly spec out of lift nades. Also, i like carrying a typhoon secondary for when enmies get close to me.
Did this for giggles today. It's amazingly bad, and you get some really hilarious comments to boot!
#56
Posté 05 novembre 2012 - 06:35
Whatever I said in there.
Modifié par Soggy-Snake-, 05 novembre 2012 - 06:36 .
#57
Posté 05 novembre 2012 - 07:14
VerySeed wrote...
Ashen Earth wrote...
Methew wrote...
My problem is one of redundancy.Ashen Earth wrote...
In the time it takes for someone to Stasis a Phantom, my AV has already killed it along with 2 other Phantoms and the Dragoon trio using 2 Grenades.Methew wrote...
Obligatory Statis/Headshot strategy.Ashen Earth wrote...
Inb4 someone suggests Stasis/headshot strategy.
You don't have to go Headshot with that build either. Stasis dangerous targets and play like a Soldier otherwise.
If the AV is BC/Grenade and the DV is BC/Grenade, what is the role difference between the two of them aside from the various racials abilities?
I never said to completely skip Stasis, but any respectable AV build won't be centered around a power that is only situationally useful against half of the factions, when her class specific ability and passive ability both directly buff a spammable, no cooldown power.
Also unlike Cluster Grenades, they are not crap outside of enclosed CQC type environments or point blank range. Lift Grenade is a single projectile that deals over 2000 damage on it's own. It's more reliable
6/6/6/5/3 build? Thats what i do anyways.
I only put 3 ranks in Stasis because I only ever use it if I get snuck up on by a Phantom and it somehow manages to melee me.
Even then, it's usually a better idea to just throw a grenade which will strip it's barrier and a few bars of health...
#58
Posté 05 novembre 2012 - 07:18
Charge weapon synergy+barriers
Lift grenades Radius
Weapon damage, though the first split can decide whether you want to be more risk or not as it's usually good for your cooldown.
Fitness for shielding.
Basically I charge, hold fire until my piranha is dry, jet out of the way to reload and charge again.
#59
Posté 05 novembre 2012 - 07:37
Charge: 6 (radius, power synergy, barrier)
Stasis: 4 (strength)
Lift grenades: 6 (radius, max grenades, damage and radius)
Justicar: 6 (damage & capacity, power damage, weapon damage)
Fitness: 4 (durability)
Excels at CQC, ridiculously good on gold.
#60
Posté 05 novembre 2012 - 09:25
SavagelyEpic wrote...
6 ranks into Stasis
Nothing into anything else
Javelin + Revenant, use Shock Trooper gear because of the psychological effects of such a badass name.
Don't want anyone stealing your style is that it?
Modifié par Blind2Society, 05 novembre 2012 - 09:27 .
#61
Posté 05 novembre 2012 - 10:39
http://narida.pytalh...9@0SERIE4D4@0@0
Don't get 'charge happy' you can get into a lot of trouble. Pick your targets, you dont want to get surrounded or separated from your team too much. Hit lone enemies or lead men of weaker groups primarily.
I use stasis bubble to slow down tougher enemies like the proverbial Phantoms, & also to prime combos using charge to detonate.
Lift grenades i tend to lob at Pratorians & the like - don't know how much damage they do but it makes me feel a whole lot better.
I discovered this weekend that her charge is surprisingly effective at dealing with Dragoons - charge them even when they are leaping at you you & you will fly straight throught them to where they were standing, damaging & staggering them in the process while avoiding their attack - awesome!
I used to carry a shotgun like most Vanguards. But I ended up hosting an all Asari squad for the challenge weekend a while back which was knee deep in adepts so i used the Vanguard. We were also short of firepower so i figured i would take a light Assault Rifle (Phaeston). It worked wonders - nice combination with Stasis & rounds out the characters abilities. Less power dependant & better at range.
#62
Posté 05 novembre 2012 - 02:22
As for mods, I have all of the mods at level 5. Any advice would be appreciated.
#63
Posté 05 novembre 2012 - 02:25
#64
Posté 05 novembre 2012 - 02:29
4 being lift grenades (at least I think it is the 3rd power)
The stasis headshot tactic is applied here. I use the kishock since it ignores shield gate but the AV is dynamic enough to do something different.
#65
Posté 05 novembre 2012 - 02:31
Proceed to destroy everything without any modicum of ability being required.
#66
Posté 05 novembre 2012 - 02:35
Immaculate J wrote...
My build is 6/6/4/6/4
4 being lift grenades (at least I think it is the 3rd power)
The stasis headshot tactic is applied here. I use the kishock since it ignores shield gate but the AV is dynamic enough to do something different.
If you're using a stasis headshot build, why would you put 6 in charge rather than lift grenades?
#67
Posté 05 novembre 2012 - 02:41
BlackDahlia424 wrote...
Immaculate J wrote...
My build is 6/6/4/6/4
4 being lift grenades (at least I think it is the 3rd power)
The stasis headshot tactic is applied here. I use the kishock since it ignores shield gate but the AV is dynamic enough to do something different.
If you're using a stasis headshot build, why would you put 6 in charge rather than lift grenades?
Because the functionality of lift grenades is the same at 4 or 6 or 3 or 1 (just something to throw when your in do if you're in a sticky situation, still biotic charge is still a more riskless option) and biotic charge is only biotic charge if you get the 100% refill evo.
#68
Posté 05 novembre 2012 - 02:49
Modifié par UKStory135, 05 novembre 2012 - 02:53 .
#69
Posté 05 novembre 2012 - 02:50
blah blah.
I know some people hate this type of build, but honestly, the Asari Vanguard is so boring otherwise. All the Vanguards are similar in play, doing something unique and different is what I love about the AV. It also feels much more like a traditional ME1 Vanguard. You're not slamming into enemies with Biotic Charge, you're combining powers and weapons to take down any enemy.
That's why I continue to advocate the 06666 Kishock build. Biotic Charge is a boring ability. It appears on every single Vanguard and if you want to build around it, you can with them already. The AV offers something special though, why waste that chance for something unique?
It's perhaps not maximising effectiveness, but it IS maximising interesting play.
#70
Posté 05 novembre 2012 - 02:54
Design Momma 40 wrote...
What about weapons? For shotguns I have a level 1 Wraith, a level 3 Piranha, a level 10 Disciple and a level 10 Eviscerator. The Wraith and Piranha are both really heavy at these low levels and I fear that they would negatively impact her RC speed vs the Eviscerator.
As for mods, I have all of the mods at level 5. Any advice would be appreciated.
The Evi is the way to go.
#71
Posté 05 novembre 2012 - 02:58
IndigoVitare wrote...
"in b4 stasis headshot"
blah blah.
I know some people hate this type of build, but honestly, the Asari Vanguard is so boring otherwise. All the Vanguards are similar in play, doing something unique and different is what I love about the AV. It also feels much more like a traditional ME1 Vanguard. You're not slamming into enemies with Biotic Charge, you're combining powers and weapons to take down any enemy.
That's why I continue to advocate the 06666 Kishock build. Biotic Charge is a boring ability. It appears on every single Vanguard and if you want to build around it, you can with them already. The AV offers something special though, why waste that chance for something unique?
It's perhaps not maximising effectiveness, but it IS maximising interesting play.
Stasis headshotting is more interesting than charging in, clearing and then clearing the room with grenades and shotgun blasts to the face?
#72
Posté 05 novembre 2012 - 03:00
#73
Posté 05 novembre 2012 - 03:03
Design Momma 40 wrote...
What about weapons? For shotguns I have a level 1 Wraith, a level 3 Piranha, a level 10 Disciple and a level 10 Eviscerator. The Wraith and Piranha are both really heavy at these low levels and I fear that they would negatively impact her RC speed vs the Eviscerator.
As for mods, I have all of the mods at level 5. Any advice would be appreciated.
I use the pirhana to good effect and if you have specced into grenades greande gear is a big help.
#74
Posté 05 novembre 2012 - 03:05
theillusiveman11 wrote...
Have lift nades changed much in the last few months? I loved lift nades on her. Very good crowd control.
They have been buffed quite a bit, and you can get an extra one now. If spec'd correctly, they do 2025 damage out of the box, and 40% more with power synergy.
#75
Posté 05 novembre 2012 - 03:06
UKStory135 wrote...
IndigoVitare wrote...
"in b4 stasis headshot"
blah blah.
I know some people hate this type of build, but honestly, the Asari Vanguard is so boring otherwise. All the Vanguards are similar in play, doing something unique and different is what I love about the AV. It also feels much more like a traditional ME1 Vanguard. You're not slamming into enemies with Biotic Charge, you're combining powers and weapons to take down any enemy.
That's why I continue to advocate the 06666 Kishock build. Biotic Charge is a boring ability. It appears on every single Vanguard and if you want to build around it, you can with them already. The AV offers something special though, why waste that chance for something unique?
It's perhaps not maximising effectiveness, but it IS maximising interesting play.
Stasis headshotting is more interesting than charging in, clearing and then clearing the room with grenades and shotgun blasts to the face?
It is when that's pretty much the same thing all Vanguards do.
Sure there's a bit of variation as to what power you use; Nova, Lift Grenades, Acolyte+Pull explosions, but it's fundamentally the same thing. I have the same problem with Tactical Cloak and Infiltrators. It's why I want an chargeless Vanguard; the class is dull. It's all the same thing. The AV is, in my opinion, the best one for being different.





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