PsychoBlonde wrote...
Isn't this kind of similar to asking:
"Why does everyone have a rich, cultured voice with clear pronunciation? Why don't we ever talk to someone who's mumbling through a sandwich?"
"If they're running through explosions, why can I still clearly hear them talking?"
"Why do all the interesting things happen when the story is focusing on the character?"
I think you're putting the cart before the horse. They don't talk over each other because the devs WANT us to hear their carefully-crafted dialog.
I'm just asking a question, not making a request.
I am trying to find out if there are any technical reasons as to why I have never heard companions speak over one another;
For example:
NPC 1:"Did I tell you about the time me and that dwarf..."
NPC 2:"Ew...That's enough!"
NPC 3:"Yeah, seriously."
NPC 4:"I think I'm gonna be sick".
I mean, generally in real life, shocking things to a group of people normally have them all responding at the same time; not individually. So, I'm trying to find out if there's some technical issue that makes it turn-based.