Limit classed during character creation
#1
Posté 05 novembre 2012 - 10:53
I wanted to know if it is possible to limit the classes available during the character creation when loading a custom module or campaign.
#2
Posté 05 novembre 2012 - 11:22
#3
Posté 05 novembre 2012 - 05:20
#4
Posté 05 novembre 2012 - 05:41
The class_LIST in 'chargen_class[x2].xml' is populated w/ UIListBox_OnUpdate_CreateclassList(), which i'm guessing searches 'classes.2da' for available classes. If so, you might limit classes on Character Generation but it could/would apply to all creatures in the mod ( simply by taking them out of the .2da ).
Also, changing things up at Character Generation is further difficult because it seems there is no PC_object yet,
/just thoughts
#5
Guest_Iveforgotmypassword_*
Posté 05 novembre 2012 - 06:29
Guest_Iveforgotmypassword_*
Modifié par Iveforgotmypassword, 05 novembre 2012 - 06:30 .
#6
Posté 05 novembre 2012 - 07:17
If you tell people your mod is only for fighters so they should play a fighter, and prevent non fighters from leaving the first area, and someone complains that they can't play as a wizard, you and everyone else will get to laugh at them.
#7
Posté 05 novembre 2012 - 08:04
#8
Posté 05 novembre 2012 - 10:22
maybe provide a character .Bic or .Bics for player to choose from?
@kam_ Lol yeh prolly
#9
Posté 06 novembre 2012 - 07:27
Regards
#10
Posté 06 novembre 2012 - 08:02
sonnets ...
Sonnets are a highly restricted form of poetry for example. Writing them is difficult and perhaps they should not be tried by novices; this makes them an intense challenge to perform well for experienced poets. When done well, the reader also experiences an added delight in them.
/ analogy
#11
Posté 06 novembre 2012 - 11:07
It won't stop players importing existing characters with those classes though (although they probably won't be able to level up further in those classes).
#12
Posté 06 novembre 2012 - 11:21
That said, I really don't want players using clerics in my module. I'm thinking of creating special cleric-killer monsters that continually harass any PC with cleric levels. I've already made half the monsters immune to the warlock's eldritch blasts. Maybe I'll make all the NPCs discriminate against Paladins, too, just for the heck of it.
#13
Posté 06 novembre 2012 - 11:49
Lugaid of the Red Stripes wrote...
That said, I really don't want players using clerics in my module. I'm thinking of creating special cleric-killer monsters that continually harass any PC with cleric levels. I've already made half the monsters immune to the warlock's eldritch blasts. Maybe I'll make all the NPCs discriminate against Paladins, too, just for the heck of it.
Unlease the quells!
http://forgottenreal....com/wiki/Quell
I included quells in Shaar Moan. Instead of an activatable feat, I gave them a custom AOE aura that blocks divine spell casting when you get close enough.
#14
Posté 08 novembre 2012 - 10:01
DannJ wrote...
There is a column in classes.2DA that determines whether players can select that particular class (I think it's the very last column). A modified version of the 2DA with zeros in the unwanted classes should prevent players selecting them at character creation - provided the modified 2DA is in the override or campaign folder. It won't work from a HAK.
It won't stop players importing existing characters with those classes though (although they probably won't be able to level up further in those classes).
This. Exactly what he said. Not sure what everyone else is going on about. This thread should have been this response, and a thank you.
Modifié par MokahTGS, 08 novembre 2012 - 10:02 .
#15
Posté 11 novembre 2012 - 09:36
The correct column is closer to the left side of the array, and called something obvious like 'Player class'. I've confirmed that setting that value to zero makes the class unavailable both at character creation and when levelling up (even for imported characters who already have levels in that class).
That's a bit of a pain in the Arvoreen for me, since I've got a custom prestige class in my next module (Warsling Sniper) that I was hoping to make unavailable to the player, but available for a companion. I may have to make the class dependant on a dummy feat that I force onto the companion, but which isn't available for the player to take.





Retour en haut






