xsdob wrote...
How exactly would mages being allowed normal rights take away rights from other people? They still can't cliam titles of power or autheority, so there's no way for them to become like the tevinter imperium, or at least it's much less likley. Unless it's the right to mistreat mages, I don't see how the normal peoples rights would be violated.
Rights mean little if they are not respected. There are an infinite number of situations in life that can make people lose control of themselves.
However, while a mundanes might punch some people, mages losing control of themselves means fireblasts and demons.
How would the templars response be slower? If anything it'll be faster since they don't need to assemble an army to march from all of thedas to the local circle, they can live in the towns and have small or medium sized response units.
You know, this is basic common sense. If you place a number of convicts in a closed space and place guards around it, their response time is much faster than if you place a garrison of templars in a city.
What happened at Ferelden was worst situation possible. Templars are usually quite capable of dealing with threats from inside the tower.
How would the threat be less? We saw how much things went to **** in the tower, that seemed like a much bigger threat than the singular lone abominations that might arise. There is a more likly event that the templars would not be able to stop the mages inside the tower if the tower is compromized and the mages are all turned. Haveing them in one place allows for a much quicker spread of corruption and temptation to take place, as we saw in both games.
Compare what happened in the Circle Tower and what happened in Redcliff and tell me which caused greater loss of life. And that was one demon.
Having the mages inside the tower reduces the possible of them being corrupted. The templars are always there, always watching for any signs of it.