In DAO mages were able to cast fireball and sleep and gylphs of paralysis and a lot more spells at you, while in DA2 NPC mages could only use that bolt spell, 100% impregnable arcane shield, the not-teleportation spell and the glowy orb explosion spell, I think, which made combat really predicatable (run away from the mage to escape the glowy orb explosion AOE effect, and stun the next mage with Horror so that he doesn't blast Merill...)
I would like a return to the DAO style of NPCs having the same abilites as the player; not only it is realistic but it would make combat more unpredictable, tatical and far more exciting. It might be a bit more difficult if DA3 is to use DA2's combat speed but if they reached a nice 'middle ground' for combat in DA3, it could work.
Thoughts?
Will enemy mage NPCs be able to use PC abilties like in DAO?
Débuté par
TKavatar
, nov. 05 2012 11:50
#1
Posté 05 novembre 2012 - 11:50
#2
Posté 05 novembre 2012 - 12:13
meh i dont care either way
#3
Posté 05 novembre 2012 - 12:17
I agree, but what i would like to see more than that, is to give the enemies several abilities so they don´t spam the same 3 or 4 all the time. Let them have like 10 different ones, with adequate tactics set for each one, so they aren´t constantly autoattacking while waiting for the coldown and can instead use multiple spells and (behold) could even do some combos, like the player does.
#4
Posté 05 novembre 2012 - 04:31
All enemies need to follow the same laws/lore as the player. But yes, blood mages were tedious while regular mages were just a cake walk.
#5
Posté 05 novembre 2012 - 05:35
The mages in DAO were just as predictable as the mages in DA2. Winter Grasp and Misdirection Hex were the first spells the enemy mages normally threw along with fireball. The mages would then take off running . A rogue with stealth and arrow of slaying ended most of the mages before they get to cast.
So if the enemy mages are going to use PC spells a greater variety is needed like Mykel54 stated.
So if the enemy mages are going to use PC spells a greater variety is needed like Mykel54 stated.
#6
Posté 05 novembre 2012 - 05:43
I don't like the not-teleporting spell. It just generally goes against the lore established and the game pointlessly more frustrating. If they can do it, I would want my PC to use the not-teleporting spell as well. The enemies seem to use many spells you don't have, but since there are only a limited moves they can make, it also does make the game more predictable. I hope they give the mages more variety.
#7
Posté 05 novembre 2012 - 06:04
Mykel54 wrote...
I agree, but what i would like to see more than that, is to give the enemies several abilities so they don´t spam the same 3 or 4 all the time. Let them have like 10 different ones, with adequate tactics set for each one, so they aren´t constantly autoattacking while waiting for the coldown and can instead use multiple spells and (behold) could even do some combos, like the player does.
Pretty much this
#8
Posté 05 novembre 2012 - 06:11
There are probably some spells that shouldn't be given to enemy mages for balance reasons. But I'd definitely like them to be a lot more similar to PC mages.
And more diverse too - enemy mages in DA2 were far too uniform in the spells they used, with only a little variance for blood mages and Qunari.
And more diverse too - enemy mages in DA2 were far too uniform in the spells they used, with only a little variance for blood mages and Qunari.





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