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Can someone explain what makes the valkyrie better than the fury?


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126 réponses à ce sujet

#51
cronshaw

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There are quite a few threads on this already, one really good one from ashen earth I think.
Im on my phone or I would link it.

Modifié par modok8, 05 novembre 2012 - 06:07 .


#52
landylan

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Also, what do most people spec their valkyrie? I don't see a point to put any points in tech armor unless I go full fitness, and I wasn't sure what to sacrifice for weapon damage passives. I've not experimented much with her, so I don't know what's good.

#53
Black Phantom

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Deerber wrote...

I see, so basically if you're exploiting the incendiary bug you could do it, otherwise you'd need slightly more than 1 clip. Which is still impressive, of course.

Edit: by the way Ashen, after knowing that the radius evo of AF isn't bugged, did you respec your Valkyrie? Or you still think going for damage is a better choice?


Yeah, it took me more than one clip but the Banshee died from full barrier/armor in slightly under 7 seconds.

I'll include the build I currently use when I update my thread with more clips of the class using other weapons against boss units... Probably later tonight

#54
Deerber

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Ashen Earth wrote...

Deerber wrote...

I see, so basically if you're exploiting the incendiary bug you could do it, otherwise you'd need slightly more than 1 clip. Which is still impressive, of course.

Edit: by the way Ashen, after knowing that the radius evo of AF isn't bugged, did you respec your Valkyrie? Or you still think going for damage is a better choice?


Yeah, it took me more than one clip but the Banshee died from full barrier/armor in slightly under 7 seconds.

I'll include the build I currently use when I update my thread with more clips of the class using other weapons against boss units... Probably later tonight


Great, thank you for sharing :happy:

#55
Geek

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2 of my favorite classes, I can't say that 1 is hands down better than the other, except that the fury can take down crowds of smaller enemies faster and the Valkyrie brings down bosses faster. They synergize very well with each other and any biotic group.

#56
Xaijin

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Deerber wrote...

Xaijin wrote...

Yeah and I've done the same on Solo platinum with one reegar on the Shaman, with exactly one clip, over and over and over again. If Ashen had waited for the banshee to hit three squares before the last spike, the result would have been the same.

It's not really up for speculation, the stats are in stone.


Were you using incendiary?

Also, would you care to explain the DR thing of the banshee? I didn't know they have DR, thought they just ignore powers. :happy:

Edited cause I didn't read the post above.


If you get close to her when she goes into warp mode, she'll pulse her biotic field to prevent being melee mobbed. She will continue to do this as long as a char is in melee range. When she does this, she has no DR, as she's using the field to get you off of her, when the explosion or DoT enacts, she takes full damage.

The caveat is you take the pulse(s) until she's dead. On platinum a Fury is going to be in trouble, the other two aren't.

#57
Zero132132

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If you try playing them the same and using the Valkyrie as a BE machine, then you'll be disappointed, although warp BEs have better radius if the tooltip stuff is to be believed. That's why Fury has great CQC. The DoT effect of Dark Channel isn't even close to better than warp's expose evo, though. It is if you carry absurdly light weapons, but a 15% boost to weapon damage is going to beat ~150 damage per second on many weapons. Another 15% boost (total of 30%) is going to beat Dark Channel's damage per second for any weapon with a DPS of greater than 500. This is ignoring the armor weakening and ammo effects.

The Valkyrie isn't better. The Fury isn't better. They have different roles, namely single-target spike damage vs. crowd control. But there are reasons that the Fury is going to be a better bosskiller.

#58
landylan

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Xaijin wrote...

Deerber wrote...

Xaijin wrote...

Yeah and I've done the same on Solo platinum with one reegar on the Shaman, with exactly one clip, over and over and over again. If Ashen had waited for the banshee to hit three squares before the last spike, the result would have been the same.

It's not really up for speculation, the stats are in stone.


Were you using incendiary?

Also, would you care to explain the DR thing of the banshee? I didn't know they have DR, thought they just ignore powers. :happy:

Edited cause I didn't read the post above.


If you get close to her when she goes into warp mode, she'll pulse her biotic field to prevent being melee mobbed. She will continue to do this as long as a char is in melee range. When she does this, she has no DR, as she's using the field to get you off of her, when the explosion or DoT enacts, she takes full damage.

The caveat is you take the pulse(s) until she's dead. On platinum a Fury is going to be in trouble, the other two aren't.

Warp mode is when she teleports or when she ignores powers with her hands?

I thought they could instakill while they were teleporting across the map?

#59
NuclearTech76

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I like them both but they completely play differently. You can solo easier with the fury because dark channel will kill just about anything with a single cast outside of an elite and you have more mobility That said I feel more comfortable in a banshee's grill with the Valkyrie because I can detonate tech armor if I'm grabbed and move her in and out of AF while spamming throw. Also warp plus incendiary is mad DOT and the FEs can be used at distance. They both are good but play completely differently.

Modifié par NuclearTech76, 05 novembre 2012 - 06:17 .


#60
sandboxgod

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In reference to Xajin's post- I am confused how we are supposed to avoid getting grabbed by the banshee when we are standing that close? Are we supposed to instantly kill her before that occurs? Or we supposed to attack her on an incline (stairs)? What's the trick?

Btw, At the time in that vid, Ashen Earth was 6/6/6/4/4 I believe he said in the original post

#61
ToLazy4Name

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Landylan, try a 6/6/6/4/4 build or a 4/6/6/4/6 build with Piranha, or something similar. Use Warp
Ammo. Trust me, you can't go wrong. Run up to enemy, use Warp for BE, keep them in range of your AF so you still get the multiplier for Warp Ammo, and melt them. You can take down a Banshee with full Armor and Barriers in two clips of a Piranha if you do it like this.

#62
Deerber

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Xaijin wrote...

Deerber wrote...

Xaijin wrote...

Yeah and I've done the same on Solo platinum with one reegar on the Shaman, with exactly one clip, over and over and over again. If Ashen had waited for the banshee to hit three squares before the last spike, the result would have been the same.

It's not really up for speculation, the stats are in stone.


Were you using incendiary?

Also, would you care to explain the DR thing of the banshee? I didn't know they have DR, thought they just ignore powers. :happy:

Edited cause I didn't read the post above.


If you get close to her when she goes into warp mode, she'll pulse her biotic field to prevent being melee mobbed. She will continue to do this as long as a char is in melee range. When she does this, she has no DR, as she's using the field to get you off of her, when the explosion or DoT enacts, she takes full damage.

The caveat is you take the pulse(s) until she's dead. On platinum a Fury is going to be in trouble, the other two aren't.


I see.

So you're talking about the damage she gets from explosions/powers/AF DoT only? Or does she have an all-around DR when she's enveloped in the field?

I apologize if I'm asking too many questions :innocent:

#63
NuclearTech76

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sandboxgod wrote...

In reference to Xajin's post- I am confused how we are supposed to avoid getting grabbed by the banshee when we are standing that close? Are we supposed to instantly kill her before that occurs? Or we supposed to attack her on an incline (stairs)? What's the trick?

Btw, At the time in that vid, Ashen Earth was 6/6/6/4/4 I believe he said in the original post

They cannot grab you when they are in ranged mode. Any other time you have to be on stairs or able to detonate tech armor in time to break them from grabbing you.

#64
Black Phantom

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sandboxgod wrote...

In reference to Xajin's post- I am confused how we are supposed to avoid getting grabbed by the banshee when we are standing that close? Are we supposed to instantly kill her before that occurs? Or we supposed to attack her on an incline (stairs)? What's the trick?


There is no "trick" aside from knowing the Banshee's two very obvious attack patterns.

#65
Deerber

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landylan wrote...

Warp mode is when she teleports or when she ignores powers with her hands?

I thought they could instakill while they were teleporting across the map?


Warp mode is when she stops and starts to throw warps around. If you hit her with a powerat this time, she'll put up the power shield.

sandboxgod wrote...

In reference to Xajin's post- I am confused how we are supposed to avoid getting grabbed by the banshee when we are standing that close? Are we supposed to instantly kill her before that occurs? Or we supposed to attack her on an incline (stairs)? What's the trick?

Btw, At the time in that vid, Ashen Earth was 6/6/6/4/4 I believe he said in the original post


She can only sync-kill while teleporting. If she's warping, you can stay as close as you like and not be synced.

#66
sandboxgod

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My bad I know this sounds incredibly stupid but how do I know she's in ranged mode? No wonder I get grabbed sometimes.

[edit] Awesome! Thank you Deerber. I am not going to make excuses for myself for this one lol

Modifié par sandboxgod, 05 novembre 2012 - 06:26 .


#67
NuclearTech76

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Ashen Earth wrote...

sandboxgod wrote...

In reference to Xajin's post- I am confused how we are supposed to avoid getting grabbed by the banshee when we are standing that close? Are we supposed to instantly kill her before that occurs? Or we supposed to attack her on an incline (stairs)? What's the trick?


There is no "trick" aside from knowing the Banshee's two very obvious attack patterns.

Aggressive and ranged.

Aggressive is when they are teleporting and capable of instakill.

Ranged is when they are in warp ball mode. They will block projectile powers when they are in ranged mode but not AF detonations.

#68
Black Phantom

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sandboxgod wrote...

My bad I know this sounds incredibly stupid but how do I know she's in ranged mode? No wonder I get grabbed sometimes.


Attack pattern 1: Banshee teleports towards the players and attempts to melee/sync kill. The Banshee cannot use biotic attacks while in this attack pattern.

Attack pattern 2: Banshee blocks all projectile powers (also overrides DoT effects, and biotic primers when blocking abilities) and attacks the player with Warp and that AoE biotic attack. The Banshee cannot sync kill or melee until it screams at the player and then attempts to start teleporting again...

And that's all there is to it really.

Modifié par Ashen Earth, 05 novembre 2012 - 06:29 .


#69
megabeast37215

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Valkyrie = boss killer, requires weapon use
Fury = mook killer, requires little weapon use

#70
landylan

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Were you using cyclonic mod IV in that short video? Jwing.

#71
Black Phantom

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landylan wrote...

Were you using cyclonic mod IV in that short video? Jwing.


III or IV, I don't remember

#72
Torguemada

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Deerber wrote...
Edit: Warp CD actually is not nearly long enough to be bad. With a fury, you'll often find yourself getting away from an enemy and then close in again, after a BE, otherwise you won't be able to set up another combo on the same enemy. In that time, warp CD is well over. So there isn't much difference if you want to play her as a fury, imho.

Or you can just set up a second(and third and fourth) combo on a different enemy, witch is heck a lot faster with throw.

#73
mrcanada

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CmnDwnWrkn wrote...

I can't, because she isn't.



#74
Guest_Jiovanie-_*

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You're comparing an Adepts, a class that is dependent on low cooldowns and their powers, to a Sentinel who's job is to provide support and serve as a distraction......

Why're you comparing the two? They're nothing alike, and they're not supposed to be played the same. That's like comparing the Human Engineer to the Turian Infiltrator because they both have Overload. I personally like the Valkyrie better.

#75
Deerber

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Torguemada wrote...

Deerber wrote...
Edit: Warp CD actually is not nearly long enough to be bad. With a fury, you'll often find yourself getting away from an enemy and then close in again, after a BE, otherwise you won't be able to set up another combo on the same enemy. In that time, warp CD is well over. So there isn't much difference if you want to play her as a fury, imho.

Or you can just set up a second(and third and fourth) combo on a different enemy, witch is heck a lot faster with throw.


Yep, but due to the first explosion force, you will still have to run for other enemies, most of the times. And usually, when you reach the second target, the throw CD has been over for a while. I'm not saying Fury cannot set up BEs faster, I'm just saying the difference is lower than what the different CDs might suggest. At least in my experience :happy: