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Can someone explain what makes the valkyrie better than the fury?


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#76
sandboxgod

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Ashen Earth wrote...

sandboxgod wrote...

My bad I know this sounds incredibly stupid but how do I know she's in ranged mode? No wonder I get grabbed sometimes.


Attack pattern 1: Banshee teleports towards the players and attempts to melee/sync kill. The Banshee cannot use biotic attacks while in this attack pattern.

Attack pattern 2: Banshee blocks all projectile powers (also overrides DoT effects, and biotic primers when blocking abilities) and attacks the player with Warp and that AoE biotic attack. The Banshee cannot sync kill or melee until it screams at the player and then attempts to start teleporting again...

And that's all there is to it really.


Excellent info guys! This will help me a lot with banshees :o

#77
Nitrocuban

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Valkyrie is blue, isn´t that enough to be better?

#78
Xaijin

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Deerber wrote...

Xaijin wrote...

Deerber wrote...

Xaijin wrote...

Yeah and I've done the same on Solo platinum with one reegar on the Shaman, with exactly one clip, over and over and over again. If Ashen had waited for the banshee to hit three squares before the last spike, the result would have been the same.

It's not really up for speculation, the stats are in stone.


Were you using incendiary?

Also, would you care to explain the DR thing of the banshee? I didn't know they have DR, thought they just ignore powers. :happy:

Edited cause I didn't read the post above.


If you get close to her when she goes into warp mode, she'll pulse her biotic field to prevent being melee mobbed. She will continue to do this as long as a char is in melee range. When she does this, she has no DR, as she's using the field to get you off of her, when the explosion or DoT enacts, she takes full damage.

The caveat is you take the pulse(s) until she's dead. On platinum a Fury is going to be in trouble, the other two aren't.


I see.

So you're talking about the damage she gets from explosions/powers/AF DoT only? Or does she have an all-around DR when she's enveloped in the field?

I apologize if I'm asking too many questions :innocent:


If she raises her hand it will cut off any damage from MOST powers and DoTs and she gains DR while her hand is held up. (It will not stop instant casts, however) but she will still take DRed weapon damage. If you get close enough to her to make her pulse her biotic field, she cannot stop powers or cut off DoT, as she just used the field in trying to push you away. She walks during this mode, she can't charge, and will periodically enter it anyway while moving through the map.

Modifié par Xaijin, 05 novembre 2012 - 06:54 .


#79
Blissey1

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Deerber wrote...

sandboxgod wrote...

In reference to Xajin's post- I am confused how we are supposed to avoid getting grabbed by the banshee when we are standing that close? Are we supposed to instantly kill her before that occurs? Or we supposed to attack her on an incline (stairs)? What's the trick?

Btw, At the time in that vid, Ashen Earth was 6/6/6/4/4 I believe he said in the original post


She can only sync-kill while teleporting. If she's warping, you can stay as close as you like and not be synced.


I wish I had known this a long time ago...

#80
Deerber

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Xaijin wrote...

Deerber wrote...

Xaijin wrote...

Deerber wrote...

Xaijin wrote...

Yeah and I've done the same on Solo platinum with one reegar on the Shaman, with exactly one clip, over and over and over again. If Ashen had waited for the banshee to hit three squares before the last spike, the result would have been the same.

It's not really up for speculation, the stats are in stone.


Were you using incendiary?

Also, would you care to explain the DR thing of the banshee? I didn't know they have DR, thought they just ignore powers. :happy:

Edited cause I didn't read the post above.


If you get close to her when she goes into warp mode, she'll pulse her biotic field to prevent being melee mobbed. She will continue to do this as long as a char is in melee range. When she does this, she has no DR, as she's using the field to get you off of her, when the explosion or DoT enacts, she takes full damage.

The caveat is you take the pulse(s) until she's dead. On platinum a Fury is going to be in trouble, the other two aren't.


I see.

So you're talking about the damage she gets from explosions/powers/AF DoT only? Or does she have an all-around DR when she's enveloped in the field?

I apologize if I'm asking too many questions :innocent:


If she raises her hand it will cut off any damage from MOST powers and DoTs and she gains DR while her hand is held up. (It will not stop instant casts, however) but she will still take DRed weapon damage. If you get close enough to her to make her pulse her biotic field, she cannot stop powers or cut off DoT, as she just used the field in trying to push you away. She walks during this mode, she can't charge, and will periodically enter it anyway while moving through the map.


Oh I see. Thank you very much for the info! :)

#81
Striker93175

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I use the graal on her w/ incin ammo and efficency mod 3's. I find graal + warp to detonate FE @ range works great. CQC BE/Graal works great... But IMO she shines when it comes to detonating your AF... Blowing your AF deal a nice area damage effect.

BE to kill/injury/stagger... fire a few graal shots, reload cancel using a detonate AF to damage everything around me and set off FE on whatever I just shot at... Or blow AF to stagger and fire immediatly for steamrolling mobs when on the move and something hops out in yoru way... Phantoms I just BE with warp, blow AF... done.

Honestly, I've played her like a fury and you can do it, but the power and area effect behind activating and deactivating your AF make it a staple of how I play her.

#82
CaballoGallo

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Warp. Common sense would tell you that.

#83
Kyerea

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Road Wulf wrote...

The Valkyrie is not the Explosion Engine that the Fury is, but is up there for Armor Debuffing and close range weapons combat.

You can't compare the two because of one Power, because the two classes should not be played the same.



#84
whalewhisker

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She isn't.

#85
parico

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OblivionDawn wrote...

A Fury will never take down bosses as quickly as a Valkyrie.


yep fury= nook killer, valkyrie=boss annihilator

#86
nSquared75

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Sounds like a challenge.

#87
pigdog3459 is MINE

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Ashen Earth wrote...

sandboxgod wrote...

My bad I know this sounds incredibly stupid but how do I know she's in ranged mode? No wonder I get grabbed sometimes.


Attack pattern 1: Banshee teleports towards the players and attempts to melee/sync kill. The Banshee cannot use biotic attacks while in this attack pattern.

Attack pattern 2: Banshee blocks all projectile powers (also overrides DoT effects, and biotic primers when blocking abilities) and attacks the player with Warp and that AoE biotic attack. The Banshee cannot sync kill or melee until it screams at the player and then attempts to start teleporting again...

And that's all there is to it really.

why is this not common knowledge? If I had known this I would not be grabbed 4 times a match. :o

#88
Ashen One

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pigdog3459 is MINE wrote...

Ashen Earth wrote...

sandboxgod wrote...

My bad I know this sounds incredibly stupid but how do I know she's in ranged mode? No wonder I get grabbed sometimes.


Attack pattern 1: Banshee teleports towards the players and attempts to melee/sync kill. The Banshee cannot use biotic attacks while in this attack pattern.

Attack pattern 2: Banshee blocks all projectile powers (also overrides DoT effects, and biotic primers when blocking abilities) and attacks the player with Warp and that AoE biotic attack. The Banshee cannot sync kill or melee until it screams at the player and then attempts to start teleporting again...

And that's all there is to it really.

why is this not common knowledge? If I had known this I would not be grabbed 4 times a match. :o


Because hardly anyone who isn't already a regular on the forum actually cares enough to get better.

#89
bogsters23

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i play a lot better with my asari valkyrie than my fury.  she can take more damage than a fury.  i can really score high when i use her it helps when i host games so that i can use asari dodge effectively.  :whistle:

#90
Learn To Love Yourself

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A pole

#91
Xaijin

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Jack Crapper wrote...

A pole


They both have the same number of holes.

#92
CmnDwnWrkn

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The arguments I see being made for the Valkyrie being better is that she has Warp. Well, that's great, but so do a lot of other characters. If you think the Valkyrie is better, that just means you're a fan of Warp, and probably you don't know how to play Fury to maximum effectiveness.

#93
Kirrahe Airlines CEO

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Valkyrie is a boss killer plain and simple. The Fury could never kill bosses as fast as she does nor does she have the survivability to be able to take down bosses quick. Not to mention the Fury's dodges still have a bit of wonkiness off-host, and the Valkyrie's dodge makes getting out of sticky situations a bit easier. Granted it doesn't go through objects but hey, when you can dodge slide around a banshee and she can miss you everytime, you can't go wrong with that.

#94
Deerber

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Xaijin wrote...

Jack Crapper wrote...

A pole


They both have the same number of holes.


Wait, how can you be so sure?

... Oh, don't tell me. I'd be too jealous!

#95
Tallgeese_VII

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I want some good tips on how to kill praetorian with Valkyrie nit banshee. Banshee often goes down in 5 sec once stopped and get focus fire from team, I find praetorians both laser and claw to be major obstacle of being good boss killer Valkyrie.. Is there a good tip or we just have to be more careful and better.. Damn those collectors can be annoying.

#96
K_Os2

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King Ptolemy IV wrote...

Major downside. She is basically a one trick dog. Put on AF, charge forward, throw warp, rinse and repeat.


But she's just so fun, killing a brute with a BE+ one wraith shot never gets old

#97
CmnDwnWrkn

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The Krauser wrote...

Valkyrie is a boss killer plain and simple. The Fury could never kill bosses as fast as she does nor does she have the survivability to be able to take down bosses quick. Not to mention the Fury's dodges still have a bit of wonkiness off-host, and the Valkyrie's dodge makes getting out of sticky situations a bit easier. Granted it doesn't go through objects but hey, when you can dodge slide around a banshee and she can miss you everytime, you can't go wrong with that.


Agreed - The Valkyrie is a boss-killer, whereas the Fury is more well-rounded.

#98
Asari Goddess

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^
Um noooo
The fury is the first on to come up with annihilation field
Also she can kill a boss really fast if u know how to play with her and im not going to go into details of how fast she can kill enemies becuase that will just take me a lot of typing to do. Also only becuase she got warp doesnt mean shes better and if you think that way i bet you are one of those warp spammers.
And i agree with CmnDwnWrkn

#99
Xaijin

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and probably you don't know how to play Fury to maximum effectiveness.


No one has stated that Warp is the sole purveyor of awesomeness. The Fury has a much larger and longer attack of opportunity zone, and can cause more rapid explosions and telecheese through obstacles.

It has nothing to with on paper theoretical effectiveness and everything to do with damage ceiling and utility versus durability.

We also haven't covered damage locking, stagger, and stun; wherein the Valkyrie rules the roost pretty unilaterally at higher difficulties.

The main point is the Valkyrie's scaling model through the various difficulties is a flat straight line consisting of pwn the things and not give a ****, and the Fury's is a very definite curve of run around a lot in a mandatorily dictated fashion while potentially having to carry a staggering weapon or rely on arbitrary choke points.

#100
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