who said she looks like Kasumi ??? >Rubios wrote...
- Tech Armor.
- Warp.
- Not Kasumi.
Modifié par lmysterie, 05 novembre 2012 - 10:17 .
who said she looks like Kasumi ??? >Rubios wrote...
- Tech Armor.
- Warp.
- Not Kasumi.
Modifié par lmysterie, 05 novembre 2012 - 10:17 .
Tallgeese_VII wrote...
I want some good tips on how to kill praetorian with Valkyrie nit banshee. Banshee often goes down in 5 sec once stopped and get focus fire from team, I find praetorians both laser and claw to be major obstacle of being good boss killer Valkyrie.. Is there a good tip or we just have to be more careful and better.. Damn those collectors can be annoying.
Modifié par K_Os2, 05 novembre 2012 - 10:18 .
Xaijin wrote...
and probably you don't know how to play Fury to maximum effectiveness.
No one has stated that Warp is the sole purveyor of awesomeness. The Fury has a much larger and longer attack of opportunity zone, and can cause more rapid explosions and telecheese through obstacles.
It has nothing to with on paper theoretical effectiveness and everything to do with damage ceiling and utility versus durability.
We also haven't covered damage locking, stagger, and stun; wherein the Valkyrie rules the roost pretty unilaterally at higher difficulties.
The main point is the Valkyrie's scaling model through the various difficulties is a flat straight line consisting of pwn the things and not give a ****, and the Fury's is a very definite curve of run around a lot in a mandatorily dictated fashion while potentially having to carry a staggering weapon or rely on arbitrary choke points.
capn233 wrote...
Valkyrie can stack more debuffs against armor, while having damage protection to make it easier to dance around the bosses. That's basically the best argument.
Fury is more hit and run and you probably need to know what you are doing with the teleport dodge to get the most out of her.
Modifié par K_Os2, 05 novembre 2012 - 10:29 .
lol i just noticed that lol they should be argueing if the asari sentinel or the turian sentinel is better not about how the asar sentinel is so much better then the fury wich is notK_Os2 wrote...
capn233 wrote...
Valkyrie can stack more debuffs against armor, while having damage protection to make it easier to dance around the bosses. That's basically the best argument.
Fury is more hit and run and you probably need to know what you are doing with the teleport dodge to get the most out of her.
Hey, I ended up in a few matches with you last night. After playing the two there is really no comparision, one's a sent and the other an adept. This entire arguement it like comparing the Turian sent to the Asari Adept simply because they both have warp.
CmnDwnWrkn wrote...
Xaijin wrote...
and probably you don't know how to play Fury to maximum effectiveness.
No one has stated that Warp is the sole purveyor of awesomeness. The Fury has a much larger and longer attack of opportunity zone, and can cause more rapid explosions and telecheese through obstacles.
It has nothing to with on paper theoretical effectiveness and everything to do with damage ceiling and utility versus durability.
We also haven't covered damage locking, stagger, and stun; wherein the Valkyrie rules the roost pretty unilaterally at higher difficulties.
The main point is the Valkyrie's scaling model through the various difficulties is a flat straight line consisting of pwn the things and not give a ****, and the Fury's is a very definite curve of run around a lot in a mandatorily dictated fashion while potentially having to carry a staggering weapon or rely on arbitrary choke points.
If you want to talk about "mandatorily dictated" play styles, then please then tell me an effective way of playing the Valkyrie that doesn't involve spamming Warp.
Fail!!!!!corporal doody wrote...
why are we still comparing the two?
they are different characters.
omfg...they both have AF....so they must be the same!!!
Road Wulf wrote...
The Valkyrie is not the Explosion Engine that the Fury is, but is up there for Armor Debuffing and close range weapons combat.
You can't compare the two because of one Power, because the two classes should not be played the same.
lmysterie wrote...
Fail!!!!!corporal doody wrote...
why are we still comparing the two?
they are different characters.
omfg...they both have AF....so they must be the same!!!
only becuase they both have AF doesnt mean that the do the same thing only an amature would think that. If play and asari valkryie the same way as a fury with the AF you'll fail big time. They both have AF but they both have completely different play styles.
lmysterie wrote...
Fail!!!!!corporal doody wrote...
why are we still comparing the two?
they are different characters.
omfg...they both have AF....so they must be the same!!!
only becuase they both have AF doesnt mean that the do the same thing only an amature would think that. If play and asari valkryie the same way as a fury with the AF you'll fail big time. They both have AF but they both have completely different play styles.
K_Os2 wrote...
lmysterie wrote...
Fail!!!!!corporal doody wrote...
why are we still comparing the two?
they are different characters.
omfg...they both have AF....so they must be the same!!!
only becuase they both have AF doesnt mean that the do the same thing only an amature would think that. If play and asari valkryie the same way as a fury with the AF you'll fail big time. They both have AF but they both have completely different play styles.
Yet, we have another 5-page Fury vs Valkyrie thread..so
Ashen Earth wrote...
CmnDwnWrkn wrote...
Xaijin wrote...
and probably you don't know how to play Fury to maximum effectiveness.
No one has stated that Warp is the sole purveyor of awesomeness. The Fury has a much larger and longer attack of opportunity zone, and can cause more rapid explosions and telecheese through obstacles.
It has nothing to with on paper theoretical effectiveness and everything to do with damage ceiling and utility versus durability.
We also haven't covered damage locking, stagger, and stun; wherein the Valkyrie rules the roost pretty unilaterally at higher difficulties.
The main point is the Valkyrie's scaling model through the various difficulties is a flat straight line consisting of pwn the things and not give a ****, and the Fury's is a very definite curve of run around a lot in a mandatorily dictated fashion while potentially having to carry a staggering weapon or rely on arbitrary choke points.
If you want to talk about "mandatorily dictated" play styles, then please then tell me an effective way of playing the Valkyrie that doesn't involve spamming Warp.
If you're actually playing to the Valkyrie's strengths, you wouldn't be "spamming" Warp anyway. Anything that got hit by both damage taken debuffs in Warp and AF should be dead or mostly dead before the power even finishes it's cooldown.
Modifié par lmysterie, 05 novembre 2012 - 11:07 .
lmysterie wrote...
Im surprise about how the asari valkyrie isnt compared to the turian sentinal?
Modifié par lmysterie, 05 novembre 2012 - 11:30 .
CmnDwnWrkn wrote...
The arguments I see being made for the Valkyrie being better is that she has Warp. Well, that's great, but so do a lot of other characters. If you think the Valkyrie is better, that just means you're a fan of Warp, and probably you don't know how to play Fury to maximum effectiveness.
Deerber wrote...
I guess I'll post here since...
I cannot seem to find Ashen's thread about the Valkyrie. I wanted to take another look since Ashen mentioned he might update it, but... I can't find it with the search function :/ Anyone know how to find it?