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Time window for power combos... ?!?


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18 réponses à ce sujet

#1
Alfonsedode

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Well, I have spent countless hours on the game and few on the net to undertand how the power combos work. And it s time to recognize I don't, mainly for none biotic ones.

Is a combo mostly recognizable visually ? What are the time windows for detonating a source power ? (it seems very short with Energy Drain for example)
It seems even when you get a kill with a combo, sometimes the log only give you the detonating power. ??
Is there a probability test ? For amno powers, for example, it s quite unclear when you get combos...

There are not so much precise data to be found (I have not found them at least) and there are often contradictions between differtent sources (here and on the wikia for example)

#2
archiev1976

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Most priming powers leave visual clue on target, like lightnings, fire, frozen blue hue or biotic glow, power itself tells how long it lasts, but since other players powers can detonate your powers, you don't have chance to do tech bursts or biotic explosions yourself in many cases

#3
Abraham_uk

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This is a good question.

Relix 28, is the master/mistress of tech and biotic combos on these forums.
I'll ask him/her on your behalf.


Be sure to check out this thread.
Relix 28 might answer your question here.

Modifié par Abraham_uk, 05 novembre 2012 - 09:08 .


#4
Relix28

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It depends on the power.

Primers such as Energy Drain, Disruptor ammo, Incinerate, Carnage, Incendiary ammo, have around 3 second window before you can detonate them.

Primers such as Arc Grenades (with bleed damage), Submission Net and Inferno Grenades, can be detonated any time throughout the duration of the DoT.

Cryo Blast and Cryo ammo can be detonated as long as your target is frozen solid, so it depends on how you spec your powers (duration).

For biotics, you can usually detonate them as long as they are affected by the primary power.


I hope this helps.

#5
Abraham_uk

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So in other words, if you're relying on combos, either have an ammo power, or make sure you don't carry much weight. That way you can pull off combos very quickly.

#6
Abraham_uk

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RedCaesar97 wrote...

I think most tech combos are around 3 to 3.5 seconds. In multiplayer, Overload was changed from 3.5 to 5 seconds with the September 11, 2012 balance changes.

As far as I am aware, Biotics remained primed for as long as their duration lasts. For example, enemies are primed to explode as long as they remained Pulled, Singularitied, Reaved, Warped, and so on.

Some tech/combat powers, such as Inferno Grenades and Incinerate, do damage over time so you should be able to detonate the explosion as long as the damage is in effect. Now mind you I have been having some trouble recently trying to detonate fire explosions with Incinerate--even with the rank 5 Burning Damage evolution--but that may be due to lag in multiplayer matches.



#7
Relix28

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Abraham_uk wrote...

So in other words, if you're relying on combos, either have an ammo power, or make sure you don't carry much weight. That way you can pull off combos very quickly.


Pretty much.

#8
Alfonsedode

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Thx for all your input. I will take some time later to check your links. But I already have some quick questions.
- As said archiev1976, "visual clue on target" is not the only criteria ? Because I feel Overload doesn't create lightning for 3.5 s for example.
- For Fire explosion based on incinerate, as long as you do not take the DoT evolution, you are screwed ? Or can you still rely on the visual impression of the target burning ?
- For Cryo explosion, I have read 2 apparent contradictions : "Cryo Blast and Cryo ammo can be detonated as long as your target is frozen solid" and on mass effect wikia : "snap freeze primes cryo explosions on all targets, even if not frozen solid". Ok writing it, I got the answer :)) !

Modifié par alfonsedode, 06 novembre 2012 - 09:07 .


#9
Relix28

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alfonsedode wrote...

Thx for all your input. I will take some time later to check your links. But I already have some quick questions.
- As said archiev1976, "visual clue on target" is not the only criteria ? Because I feel Overload doesn't create lightning for 3.5 s for example.
- For Fire explosion based on incinerate, as long as you do not take the DoT evolution, you are screwed ? Or can you still rely on the visual impression of the target burning ?
- For Cryo explosion, I have read 2 apparent contradictions : "Cryo Blast and Cryo ammo can be detonated as long as your target is frozen solid" and on mass effect wikia : "snap freeze primes cryo explosions on all targets, even if not frozen solid". Ok writing it, I got the answer :)) !


-I wouldn't rely on visual cues too much. They are reliable indicators for powers such as Inferno Grenades or bleed damage Arc Grenades, where you can detonate them as long as their DoT is active. But not so much for those 3 second long primers such as Energy Drain, Carange, Incinerate, etc...

-Incinerate seems to have a 3 second detonation window, regardless of how you spec your power. The DoT persists on your target for 8 seonds (maybe even more), but that doesn't extend its prime duration.

-Snap Freeze is different (most likely bugged). It's the only cryo based power that can prime both chilled and frozen targets.

#10
Alfonsedode

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Relix28 wrote...


Thanks again. I have read most of your "List of biotic and ..." thread and the one from E. Fagnan on gameplay data.

It seems said that a power can only set one combo. But I have the impression I can detonate different foes in one biotic sphere, can't I ?
Also I am not completly sure that "my" anhilation field cannot be detonated by "me" and another player on the same boss for example ?:blink:

#11
anokie

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Just press stuff until stuff bangs then remember what buttons you pressed to make things bang. Sorted!

#12
Alfonsedode

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anokie wrote...

Just press stuff until stuff bangs then remember what buttons you pressed to make things bang. Sorted!


wld work if I could focus for more than 0.2 s !;)

#13
Relix28

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alfonsedode wrote...

Relix28 wrote...


Thanks again. I have read most of your "List of biotic and ..." thread and the one from E. Fagnan on gameplay data.

It seems said that a power can only set one combo. But I have the impression I can detonate different foes in one biotic sphere, can't I ?
Also I am not completly sure that "my" anhilation field cannot be detonated by "me" and another player on the same boss for example ?:blink:


You can in fact detonate different enemies in your sphere, without having to re-apply your sphere.

I can say for certain that annihilation field doesn't combo with itself. Never tried it with multiple annihilation fields (e.g. one annihilation field priming, and second one detonating), so I cant really say much about that, other than it probably wont work.

#14
Roobz82

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alfonsedode wrote...

Thx for all your input. I will take some time later to check your links. But I already have some quick questions.
- As said archiev1976, "visual clue on target" is not the only criteria ? Because I feel Overload doesn't create lightning for 3.5 s for example.
- For Fire explosion based on incinerate, as long as you do not take the DoT evolution, you are screwed ? Or can you still rely on the visual impression of the target burning ?
- For Cryo explosion, I have read 2 apparent contradictions : "Cryo Blast and Cryo ammo can be detonated as long as your target is frozen solid" and on mass effect wikia : "snap freeze primes cryo explosions on all targets, even if not frozen solid". Ok writing it, I got the answer :)) !


overload has recently been buffed to pad out its combo time to 3.5 seconds (sorry no sources but I'm pretty eidetic ;O)

#15
K_Os2

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Tech - 5 seconds upped from 3.5 iirc; they're listed in the balance changes
Biotic is usually the duration of the priming power
Fire - duration of the primer
Cryo - not until target is frozen thru, except for snap freeze(living up to it's namesake is my guess)

Modifié par K_Os2, 10 novembre 2012 - 09:40 .


#16
Alfonsedode

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Thx for the reply
@ K_Os2 : your tech 5s is for all powers ?

Relix28 wrote...

I can say for certain that annihilation field doesn't combo with itself. Never tried it with multiple annihilation fields (e.g. one annihilation field priming, and second one detonating), so I cant really say much about that, other than it probably wont work.


My question was on the detonation of one annihilation field on one boss by two different players ... meaning this source power cld be detoned few times on the same foe ? But I am very unsure if it s the case.

#17
Vicious Mello

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alfonsedode wrote...

Thx for the reply
@ K_Os2 : your tech 5s is for all powers ?

Relix28 wrote...

I can say for certain that annihilation field doesn't combo with itself. Never tried it with multiple annihilation fields (e.g. one annihilation field priming, and second one detonating), so I cant really say much about that, other than it probably wont work.


My question was on the detonation of one annihilation field on one boss by two different players ... meaning this source power cld be detoned few times on the same foe ? But I am very unsure if it s the case.


Theoretically, the detonation of one annihilation field would set off a biotic explosion on a target affected by another annihilation field, yes. I would guess that that works, but I can't say for sure.

But as soon as you turn off your own, any affected targets are no longer affected, so you definitely cannot detonate annihilation field with itself.

#18
Abraham_uk

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Vicious Mello wrote...

alfonsedode wrote...

Thx for the reply
@ K_Os2 : your tech 5s is for all powers ?

Relix28 wrote...

I can say for certain that annihilation field doesn't combo with itself. Never tried it with multiple annihilation fields (e.g. one annihilation field priming, and second one detonating), so I cant really say much about that, other than it probably wont work.


My question was on the detonation of one annihilation field on one boss by two different players ... meaning this source power cld be detoned few times on the same foe ? But I am very unsure if it s the case.


Theoretically, the detonation of one annihilation field would set off a biotic explosion on a target affected by another annihilation field, yes. I would guess that that works, but I can't say for sure.

But as soon as you turn off your own, any affected targets are no longer affected, so you definitely cannot detonate annihilation field with itself.


My head just exploded. Biotically exploded.

Are you saying that

Player 1 can setup a biotic explosion with their annihilation field
Then Player 2 can setup a biotic explosion with their annihilation field?

From what I'm told: even when a power can be both a source and detonator of combos, a power cannot detonate itself. It must be comboed with another power.

Modifié par Abraham_uk, 25 novembre 2012 - 09:36 .


#19
Alfonsedode

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Abraham_uk wrote...


My head just exploded. Biotically exploded.

Are you saying that

Player 1 can setup a biotic explosion with their annihilation field
Then Player 2 can setup a biotic explosion with their annihilation field?

From what I'm told: even when a power can be both a source and detonator of combos, a power cannot detonate itself. It must be comboed with another power.


Well, the same verb "detonate" apply for both the Biotic explosion and the detonation of the A. Field itself (when U press for the power again).
I am 99% sure U can set off a BE by detonating your own A. Field on a target primed by another player A. Field.
But I you have two players AF, can you detonate them with 2 quick throws ? ;:huh: